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Ready if Needed
Fight 3 Prefight Actions
Political Career +16% Rewards (11 Diplomacy +5 KnowledgeYaron Silversword
Gender and Race: Male AasimarSize and Type: Medium Outsider Height and Weight: 6'2" 200 lbs. Age: Young (no modifier) Alignment: Lawful Good ECL: 3 {2 Paladin, 1 LA} Experience: 4,955/6,000 Attributes
STR 16 (+3) {10 pts} {10 Base, +0 Race, +0 Level, +0 Enhancement}DEX 14 (+2) {6 pts} {10 Base} CON 12 (+1) {4 pts} {10 Base} INT 10 (+0) {2 pts} {10 Base} WIS 14 (+3) {4 pts} {10 Base} CHA 18 (+4) {10 pts} {10 Base} Miscellaneous Statistics
Hit Points: 17.5 {2 HD} {10 Class) + (5.5 Class x 1) + (2 HD x 1 Con)}Armor Class (Normal): 19 {10 Base, +2 Dex, +4 Armor, +3 Shield} {+? special} Armor Class (Touch): 12 {10 Base, +2 Dex} Armor Class (Flat-Footed): 17 {10 Base, +4 Armor, +3 Shield} Initiative: +2 {+2 Dex} Base Attack Bonus: +2 {+2 Class} Grapple: +5 {+2 BAB, +3 Str, +0 Size} {Escape Artist +2} Speed (Land): 30 ft {30 Base} Weight Carried: 54 lbs, light/medium/heavy encumbrance {0-76 (Light), 77-145 (Medium), 146-221 (Heavy)} Saves
Fortitude: +9 {+3 Class, +2 Con, +? Resistance, +4 Sacred}Reflex: +6 {+0 Class, +2 Dex, +? Resistance, +4 Sacred} Will: +6 {+0 Class, +2 Wis, +? Resistance, +4 Sacred} Attacks
Melee
{+1 Att/Dam Divine Favour}Touch +5, 20/x2 crit {+2 BAB, +3 Str} Armour Spikes +5, 1d6+3 dmg, 20/x2 crit {+2 BAB, +3 Str} CI Longsword +6, 1d8+3 dmg, 19-20/x2 crit {+2 BAB, +3 Str, +1 MW} Ranged
{+1 Att/Dam Divine Favour}Ranged Touch +4, 20/x2 crit {+2 BAB, +2 dex} {+? Special} Javelin +4, 1d6+3, 20/x2 crit {+2 BAB, +2 dex} Divine Spells Readied
Cantrip {DC ??} x, x, x, xLevel 1 {DC ??} x, x, x^ Level 2 {DC ??} x, x^ ^ Feats or other Specials Spell Levels Available This Fight: ?? (? Cantrips) {?? per fight, ?? left from previous fights} Spell Levels Available Per Fight: ?? (? Cantrips) {Total Spell Levels / 3, rounded up} Total Spell Levels: ??? {? lv1, ? lv2} Banned Schools/Domains: ??? and ??? Caster Level: ?? {+? on caster lv checks} Special Attacks & Abilities
Spell-like Abilities {CL 2}
Turn/Rebuke Undead
Times per Day: ?? {? uses this fight} {3 + Cha}Turn Check: +? {1d20 + Cha} Turn Damage: +? {2d6 + Lv + Cha} Class Notes
Aura of Good (Ex)The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. Detect Evil (Sp)At will, a paladin can use detect evil, as the spell. At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level. Divine Grace (Su)At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. Lay on Hands (Su)Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action. Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. Race Notes
+2 Wisdom, +2 Charisma. Medium size. An aasimar’s base land speed is 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks. Racial Feats: An aasimar gains feats according to its class levels. Special Attacks (see above): Daylight. Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5. Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan. Favored Class: Paladin. Feats
Power AttackLv 1{Sacrifice Attack for Damage}Skills
Total Skill Points: ?? {?? Class}Languages: Common, Celestial Armor Check Penalty: 2 {2 Armor} Spot: +4 {0 Ranks, +2 Wis, +2 Race} Listen: +4 {0 Ranks, +2 Wis, +2 Race} Hide: +0 {0 Ranks, +2 Dex} Move Silently: +0 {0 Ranks, +2 Dex} Balance: +0 {0 Ranks, +2 Dex} Jump: +1 {0 Ranks, +3 Str, +? Speed} Climb: +1 {0 Ranks, +3 Str} Swim: -1 {0 Ranks, +3 Str} Diplomacy: +11 {5 Ranks, +4 Stat, +2 Synergy} Knowledge(Nobility/Royalty): +5 {5 Ranks, +0 Stat} Equipment Worn and Carried
Clothing {0 lbs} {0 gp} {worn}MW Cold Iron Longsword {4 lbs} {330 gp} {location} Chain Shirt {25 lbs} {100 gp} {location} Armour Spikes {10 lbs} {50 gp} {location} Darkwood Heavy Shield +1 {5 lbs} {1,265 gp} {location} 5 Javelins {10 lbs (2 each)} {5 gp} {location} Antitoxin {1 lbs (1 each)} {50 gp} {location} Tanglefoot Bag x1 {8 lbs (4 each)} {100 gp} {location} Wand Divine Favour 48/50 {0 lbs} {750 gp} {location} Expendable Items
Current/Max Total GP: 300/450 gp {Max is ECL2 x 50}Scroll: Spell {CL ?}, Spell {CL ?} {? lbs} {?? + ?? = ??gp} Potion Shield of Faith x Equipment at Home
Courtier’s Outfit and Jewlery {8 lbs} {80 gp} {worn}Gold Coins {1/50 lb each} {1,397 gp} Allies
Maximum CR per ally: ? {ECL-4, min. 1}Maximum ECL per ally: ? {ECL-2} Maximum CR + ECL of allies per fight: ? {ECL-2} Ally Name (Size and Type) {CR or ECL}
Previously Owned
Sold Items
Potion Enlarge Person x2 {sold for 50 gp}Misc. Expenditures
Something {?? gp}Fight Cycle Information
Fight 1
Yaron loses and gains 348 xp and 348 gp Time Between Fights: 3 hours Prebuffs/Ongoing Effects: None Items Used: Potion Shield of Faith, 1 charge Wand of Divine Favour Spells or Powerpoints Used: None Abilities Used: Daylight SLA Free Activity: None Fight 2
Fight Results
Loss vs. Risen Anjin (The_Fred) {348 xp} {348 gp} Tough melee foe to take downLoss vs. Absalar (The_Fred) {373 xp} {373gp} His damage output is just too high. Loss vs. Kelva (ManoftheSea) {348 xp} {348gp} Speed means alot Loss vs. Azuk (ManoftheSea) {348 xp} {348 gp} Tough melee foe to take down Win/Loss vs. PC (Player) {0 xp} {0gp} Backround
Once there was an adventurer. He was an Elven wizard of great power who had spent his entire life as an adventurer, and he had given his entire life to helping the weak and poor. Having finally come to an age where he could no longer help others as he had, he began to regret only one thing; that he had never been able to have a family. His prayers were heard, and his service was rewarded when, one day, he found a small child at the entrance to his tower. Recognizing what this gift truly was, he raised the child to be as he had been in life. He trained him to be pure and just and to aid those less fortunate. The child was strong, but he was also strong willed and so pure of heart that he was loved by all. He had unearthly grace and poise, but unlike the other knights, he was a practical man. He had a sense of humour, and he was loved as much for his purity as his wit. He brought laughter to his adoptive father, and all was well. He fights in Gladius, existing as a role model who tries to bring reform and justice to the government and who uses the love of the people from the arena to back his political endeavors.
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