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10 Credit cost (Variant Druid)
Free activity, Profession 242gp. (22xECL10+10%) Prefight Actions
Bring Hassen, gain psionic focusAutomatic Skill Packages
community.wizards.com/coco/wiki/Rules_of_Gladius_(3.5e)/Skills_and_FeatsPolitical Career: +20% XP (gold calculated from new value)Court Connection: +10% gp earned from money making activities. Attack Skill Packages
community.wizards.com/coco/wiki/Rules_of_Gladius_(3.5e)/Skills_and_FeatsScout, Attack: Allows two buff round before the fight begins (10 Knowledge (Geo.). Must succeed track check (+15 Survival) and have higher use rope skill than opponents escape artist (10). Sinarus
Gender and Race: Male ElanSize and Type: Medium Aberation Height and Weight: 6'6" 240 lbs. Age: 175 (no modifier) Alignment: Neutral ECL: 10 {4 Druid Variant, 1 Psion (clairsentience), 5 Warmind} Experience: 47,000/55,000 Attributes
STR 14 (+2) {6 pts} {14 Base}DEX 20 (+3) {10 pts} {16 Base, +2 level, +2 enhancment} CON 12 (+1) {4 pts} {14 Base} INT 14 (+2) {6 pts} {14 Base} WIS 20 (+4) {10 pts} {16 Base, +4 enhancment} CHA 6 (-2) {0 pts} {10 Base, -2 race} Miscellaneous Statistics
Hit Points: 62.? {10 HD} {8 druid) + (5.5 warmind x5, 2.5 psion, 4.5 x3) + (10 HD x 1 Con)}Armor Class (Normal): 22 {10 Base, +5 Dex, +5 Wis, +2 Deflection} {+4 Inertial Armour, +4 Force Disk, +2 Chain of Defensive Posture} Armor Class (Touch): 22 {10 Base, +5 Dex, +5 Dex, +2 Def}{+2 Chain of Defensive Posture} Armor Class (Flat-Footed): 17 {10 Base, +5 Wis, +2 Def,}{+4 Inertial Armour, +4 Force Disk,} Initiative: +5 {+5 Dex} Base Attack Bonus: +8/3 {+8 Class} Grapple: +10 {+8 BAB, +2 Str} Speed (Land): 40ft {30 Base 10 monk} Weight Carried: 54 lbs, light encumbrance {0-58 (Light), 59-116 (Medium), 117-175 (Heavy)} Saves
Fortitude: +10 {+4 Warmind, 4 Druid, +1 Con, +1 Resistance} {+4 for 1 PP}Reflex: +11 {+4 Warmind, ,1 Druid, +5 Dex, +1 Resistance} {+4 for 1 PP} Will: +13 {+1 Warmind, 2 Psion, 4 Druid, +5 Wis, +1 Resistance} {+4 vs fey, +4 for 1 PP} Attacks
Melee
Touch 10, 20/x2 crit {+8 BAB, +2 Str} Quarterstaff +11/6, 1d6+3 dmg, 20/x2 crit {+8 BAB, +2 Str, +1 focus} Shillelagh +12/7, 2d6+4 dmg, 20/x2 crit {+8 BAB, +2 Str, +1 enhancement, +1 focus} Shillelagh +10/10/5/5, 2d6+3/2d6+2 dmg, 20/x2 crit {+8 BAB, +2 Str, +1 enhancement, +1 focus, -2 TWF} Bite of the Wolf 10 (5 if used with other attacks), 1d8+1d8+2 20/x2 crit {+8 BAB, +2 Str} Cold Iron Scimitar/Sickle +8/8/3/3, 1d6+2 18-20/x2 crit/1d6+1 dmg, 20/x2 crit {+8 BAB, +2 Str, -2 TWF} Silver Scimitar/Sickle +8/8/3/3, 1d6+1 18-20/x2 crit/1d6 dmg, 20/x2 crit {+8 BAB, +2 Str, -2 TWF} Ranged
Ranged Touch +13, 20/x2 crit {+8 BAB, +5 dex} Dart +13/8 1d4+2, 20/x2 crit 20'{+8 BAB, +5 dex} Sling +13 1d4+2, 20/x2 crit 50'{+8 BAB, +5 dex} Divine Spells Readied
Cantrip {DC 15} Light x3, Create Water, Read MagicLevel 1 {DC 16} Shillelagh x4, Entangle Level 2 {DC 17} Bull's Strength x3 Spell Levels Available This Fight: 4 (5 Cantrips) {4 per fight, 0 left from previous fights} Spell Levels Available Per Fight: 4 (5 Cantrips) {11 / 3, rounded up} Total Spell Levels: 11 {5 lv1, 3 lv2} Caster Level: 4 {+? on caster lv checks} Psionic Powers Known
Level 1 {DC 16 (13*)} Bite of the wolf, Expansion, Force disk*, Inertial Armour*, Offensive Prescience*Level 2 {DC 17} Energy Adaption, specified Power Points Available This Fight: 13{13 per fight, 0 left from previous fights} Power Points Available Per Fight: 13 {Total Spell Levels 37/ 3, rounded up} Total Power Points: 37 {2 Psion, 20 Warmind, 12 Wis, 1 Int, 2 Elan} Discipline: Clairsentiense Manifester Level: 5 (1*) Special Attacks & Abilities
Class Notes
Variant Druid Gain Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger). Lose Armor and shield proficiency, wild shape (all versions). Druid Animal Companion +2 knowledge, nature/survival Wild Empathy Trackless Step Resist Nature's Lure, +4 saves vs. Fey abilities. - Psion Bonus feat Warmind Chain of Personal Superiority: Free Action to gain +2 Str/Con for 1 minute 3/day. Chain of Defensive Posture: Free Action to gain +2 Insight Bonus to AC. Enduring Body: DR1/- Sweeping Strike: May target two adjacent opponents with melee attacks. Race Notes
-2 CharismaAberration +2 PP Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. Feats
TrackBonus{Allows the use of survival to track}Favoured Enemy (Elves)Bonus{+2 to damage, bluff, sense motive, listen, spot, and survival vs. elves.} Weapon Focus QuarterstaffLv 1{+1 to hit with Quarterstaff} Two weapon fightingLv 3{Allows offhand attack with all attacks at -2 penalty} Psionic WeaponPsion{Expend Psionic Focus for +2d6 damage} Combat expertiseLv 6{Can subtract up to 5 from attack and add to defense (dodge bonus)} Improved two weapon fightingLv 9{Allows a second strike to be made with an offhand weapon} Skills
Total Skill Points: 66 {24 1st Druid, 4 Psion, 18 Druid2-4, 20 Warmind}Languages: Common, Druid, Elven, Sylvan Armor Check Penalty: 0 Spot: +5 {0 Ranks, +5 Wis} {+? Circumstance} Listen: +5 {0 Ranks, +5 Wis} Hide: +5 {0 Ranks, +5 Dex, +? Size, +? Enhancement, +? Competence, +? Synergy(Skill)} Move Silently: +5 {0 Ranks, +5 Dex} Balance: +5 {0 Ranks, +5 Dex} Jump: +6 {0 Ranks, +2 Str, +4 Speed} Climb: +2 {0 Ranks, +2 Str} Swim: +2 {0 Ranks, +2 Str} Diplomacy: +10 {10 Ranks, -2 Chr, +2 synergy} Handle Animal: +4 (9 for Animal Companion) {6 Ranks, -2 Chr,} Survival: +15 {8 Ranks, +5 Wis, +2 Druid} Use Rope: +10 {10 Ranks (CC), +5 Dex} Profession: +12 {5 Ranks, +5 Wis, +2 Circumstance} Knowledge(Royalty/Nobility): +10 {8 Ranks, +2 Int} Knowledge(Geography): +10 {8 Ranks, +2 Int} Knowledge(Nature): +5 {1 Ranks, +2 Int, +2 Druid} Knowledge(History): +4 {2 Ranks, +2 Int} Knowledge(Psionics): +10 {8 Ranks, +2 Int} Equipment Worn and Carried
Clothing {0 lbs} {0 gp} {worn}Quarterstaff x2 {8 lbs} {0 gp} Cold Iron Scimitar {4 lbs} {30 gp} Cold Iron Sickle {2 lbs} {12 gp} Silver Scimitar {4 lbs} {105 gp} Silver Sickle {2 lbs} {26 gp} Goves of Dex +2 {0 lbs} {4,000 gp} Periapht of Wis +4 {0 lbs} {16,000 gp} Sling {0 lbs} {0 gp} Dorje of Offensive Precognition (ml 4) (50 Charges){0 lbs} {3,000 gp} Ring of Deflection +2{0 Lbs} {8,000 gp} Winged Boots{1 lbs} {16,000 gp} Cloak of Resistance +1 {1 Lbs} {1,000 gp} Mithral Chain Shirt Barding +1 {12.5 Lbs} {2,200 gp} Courtier's outfit+Jewelry;Noble's Outfit+Jewelry+Signet Ring {16 Lbs} {260gp} 10 darts {5 lbs (.5 each)} {5 gp} {location} 20 bullets {10 lbs (.5 each)} {.2 gp} {location} Masterwork Tools {1 Lbs} {50gp} Expendable Items
Current/Max Total GP: 300/5,000 gp {Max is 102 x 50}Scroll: Spell {CL ?}, Spell {CL ?} {? lbs} {?? + ?? = ??gp} Potion of protection from evil x 4, Potion of protection from good x 2{0 lbs} {300gp} Equipment at Home
Gold Coins {1/50 lb each} {11.8 gp}Allies
Animal Companion, Hassen.
Hassen, Medium riding dog (animal) {ECL 4}
Previously Owned
Sold Items
Something {sold for ?? gp}Misc. Expenditures
Something {?? gp}Fight Cycle Information
Fight 1
Time Before Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Fight 2
Time Between Fight:Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Fight Results
Win/Loss vs. PC (Player) {0 xp} {0gp}Win/Loss vs. PC (Player) {0 xp} {0gp} Win/Loss vs. PC (Player) {0 xp} {0gp} Backround
A bitter and dark looking man, Sinarus hails from a far forest where he leads an enclave of druids and rangers known simply as “Druid Protectors.” Born as a human, he and his 3 brothers and his half brother were granted special gifts by their mother in order that they might protect her grove after she passed. He was reawakened as an Elan, unlocking his dormant mental abilities. His human brothers were also granted gifts; gifts of strength, magical ability, and speed, but they have since passed. His youngest half brother, however, was given the gift of stealth, and he refused to stay and be “held back” by protecting the grove. Sinarus has spent generations tracking him, cursing “elven wanderlust” as a treachery. He tracked him to Gladius, where he hopes to use his manipulative abilities to get the government to hand him over to him. He fights in the arena, knowing gaining the popularity of the people as an expert warrior will take him far in his efforts to influence the leaders. He also uses his skills as a gardener to earn money, knowing gold is the most persuasive of speakers.Purpose of Build
To use as many buffers as possible. This build was designed to use builds that combine good combat with powerful buffing spells. Warmind was perfect as it allowed DR and a pair of free action buffs 3/day for 3 fights a day. It also allowed a couple strong buffs. Druid also allows a number of buffs, and variant druid makes use of the shared wisdom modifier for magic/psionics while lowering cost for armour. I also wanted to make use of the underrepresented quarterstaff, and druid's Shillelagh worked in perfectly with the rest of the build. One level of Psion gave me an extra few PP (plus access to one PP from intelligance) as well as three more powers which I could use with my Warminds PP's because of how they carry over. It also worked well with Elan and no BAB for level 5 druid. I took it at level 2 to give access to the knowledge skills I would need to get Warmind.
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