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????, Fight 1 - Profession
Considering quest for Handle Animal ally Need to spend gold: - Horseshoes of Speed (80ft speed) or Horseshoes of a Zephyr (ride over water, use ranged)? - Periapt of Wisdom +2? Even worth it at this time? Gauntlets of Ogre Power? -Ring of Protection/Cloak of Resistance Free Activity: Profession (charcoal-making): 84gp ((10+11)*4) + 6% Court Connections = 89gp Active Skill Packages: Court Connections (+6%), Political Career (+12%) Spell Levels Available this Fight: Druid 3, Wizard 2 KaleisaHorselord Elder MageGender and Race: Female Human Size and Type: Medium Humanoid (Human) Height and Weight: 5ft 5, 125lbs Alignment: Chaotic Neutral ECL: 4 (Druid 3/Conjurer 1) Experience: 9,808/10,000 Current 3FC InformationShowFight 1 Time Between Fights: Prebuffs/Ongoing Effects: None Items Used: Spells or Powerpoints Used: Abilities Used: None Free Activity: Profession Fight 2 Time Between Fights: Ongoing Effects: None Items Used: Scrolls: Spells/PP Used: x/day Abilities Used: None Free Activity: Profession Prefight Actions
Bring Hadrida (Heavy Horse Animal Companion)Bring Aedelbert (Weasel Familiar, carried) Statistics
With Enlarge Person ShowKaleisa Large Humanoid Str 18 (+4), Dex 12 (+1) AC: 10, Touch 10, Flat 9 {+1 Dex, -1 Size} Initiative: +1, Reflex +1 Weight Carried: 80 lbs, light encumbrance {0-86 x2 large = 0-172}, Weight = 1000lbs Masterwork Spiked Chain +6, 2d6+6, reach 20ft {+4 Str, -1 Size} Shillelagh +6, 3d6+4 {Gargantuan Club, +3 Str, -1 Size} Sling +2, 1d4+3 {+1 Dex, -1 Size} Grapple +10, Disarm +10 (+16 with Spiked Chain), Trip +8 Hadrida Huge Animal Str 19 (+4), Dex 13 (+1) AC: 14, Touch 9, Flat 13 Weight Carried: 62+1000+80=1142lbs, medium load {117-233 x6 large quadruped = 700-1400} Speed (Land): 35ft, ACP: -3 (with medium load) With Bull's Strength: Light load (0-200 x6 = 0-1200), Speed: 50ft, ACP: 0 Attributes STR 16 (+3) {8 pts} {15 Base, +1 L4} DEX 14 (+2) {6 pts} {14 Base} CON 14 (+2) {6 pts} {14 Base} INT 14 (+2) {6 pts} {14 Base} WIS 16 (+3) {10 pts} {16 Base} CHA 8 (-1) {0 pts} {8 Base} Hit Points: 27 {4 HD} {8 + 4.5x2 (Druid) + 2.5 (Wizard) = (4 HD x 2 Con)} AC: 12, Touch 12, Flat 10 {10 Base, + 2 Dex, + 0 Armour, + 0 Shield, + 0 Other} Initiative: +2 {+2 Dex} Base Attack Bonus: +2 {+2 (Druid), +0 (Wizard)} Grapple: +5 {+2 BAB, +3 Str} Speed (Land): 30 ft, Mounted (Hadrida): 50ft Weight Carried: 40 lbs, light encumbrance {0-?? (Light), 67-133 (Medium), 134-200 (Heavy)} Saves Fortitude: +5 {+2 Con, +3 (Druid) +0 (Wizard)} Reflex: +5 {+2 Dex, +1 (Druid) +0 (Wizard), +2 Familiar} (whilst familiar is within 1 mile) Will: +8 {+3 Wis, +3 (Druid) +2 (Wizard)} Melee Attacks Masterwork Spiked Chain +6, 2d4+4, reach 10ft (x2) (piercing), {+3 Str, +2 BAB, +1 Masterwork, Two-Handed} Club +5, 1d6+3 (x2) (bludgeoning), {+3 Str, +2 BAB, Two-Handed} Shillelagh +6, 2d6+4 (x2) (bludgeoning) {Club, +3 Str, +2 BAB, +1 Enhancement, Two-Handed} Melee Touch Attack +5, (x2) {+3 Str, +2 BAB} Ranged Attacks Sling +4, 1d4+2 (x2) (bludgeoning) {+2 Dex, +2 BAB} Ranged Touch Attack +4, (x2) {+2 Dex, +2 BAB} Combat Maneouvres Disarm +5 {+3 Str, +2 BAB}, +11 with Spiked Chain {+4 Two-handed, +2 bonus} Trip +3 {+3 Str} Overrun (Hadrida) +7 {+3 Str, +4 Size} Druid Spells Caster Level: 3 {Druid 3} Spells Memorised: L0 (4): FlareDC 13 x2, Mending, Resistance L1 (2+1): EntangleDC 14 x2, Produce Flame L2 (1+1): Bull's Strength, Cat's Grace Spell Levels Available per Fight: 3 {7/3} Wizard Spells Caster Level: 1 {Wizard 1} Spells Memorised: L0 (3+1): Detect Magic, Ghost Sound, Resistance, School: Acid Splash L1 (3+1): Enlarge Person, Mage Armour, Shield, School: Mage Armour Spell Levels Available per Fight: 2 {4/3 rounded up} Spellbook Show L0: All except Daze, Disrupt Undead and Touch of Fatigue L1 (3+2): Enlarge Person, Expeditious Retreat, Mage Armour, Magic Missile, Shield Feats Mounted CombatL1: May negate one attack against mount each round with Ride check. Ride-By AttackHuman L1: May continue moving after a mounted charge. Scribe ScrollWizard L1: May scribe scrolls. AlertnessFamiliar: +2 to Listen and Spot (Only whilst familiar is within arm's reach). Exotic Weapon Proficiency (Spiked Chain)L3: May use the Spiked Chain without penalty. Special abilities None Skills Total Skill Points: 47 {(4+2+1)x6 (Druid) + 2+2+1 (Wizard)} Armor Check Penalty: 0 {No armour} Spot: +3 {0 Ranks, +3 Wis} (+2 with Familiar) Listen: +3 {0 Ranks, +3 Wis} (+2 with Familiar) Hide: +2 {0 Ranks, +2 Dex, -0 ACP} Move Silently: +2 {0 Ranks, +2 Dex, -0 ACP} Balance: +2 {0 Ranks, +2 Dex, -0 ACP} Jump: +3 {0 Ranks, +3 Str, -0 ACP} Climb: +3 {0 Ranks, +3 Str, -0 ACP} Swim: +3 {0 Ranks, +3 Str, -0 ACP} Other: Concentration: +9 {7 Druid, +2 Con} Craft (alchemy): +3 {1 Druid, +2 Int} Craft (weaponsmithing): +10 {6 Druid, +2 Int, +2 tools} Diplomacy: +6 {5 Druid, -1 Cha, +2 Synergy} Handle Animal: +6 {5 Druid, -1 Cha, +2 whistle} (+4 when dealing with Animal Companion) Knowledge (arcana): +3 {1 Wizard, +2 Int} Knowledge (nature): +6 {2 Druid, +2 Int, +2 Nature Sense} Knowledge (nobility and royalty): +6 {4 Wizard + 2/2 Druid, +2 Int} Profession (charcoal-maker): +11 {6 Druid, +3 Wis, +2 tools} Ride: +11 {7 Druid, +2 Dex, +2 Synergy} (+2 to stay in saddle) Spellcraft: +3 {1 Druid, +2 Int} Languages: Common, Elven, Druidic, Sylvan {+2 from Int} Equipment: Club, 1d6 (x2) (bludgeoning) (0gp) (3lbs) Masterwork Spiked Chain, 2d4 (x2) (piercing) (325/2 = 162.5gp) (10lbs) (crafted) Sling, 1d4 (x2) (bludgeoning) (0gp) (0lbs) 50 Bullets (5x0.1 = 0.5gp) (5x5 = 25lbs) Spell Component Pouch (5gp) (2lbs) Whistle (50gp) Wand of Magic Missile CL3, 43/50 charges (2250gp) Expendable Items: (Cap: 800gp (ECL^2 * 50) 1x Scroll of Bull's Strength (150gp, scribed=75gp) 4x Scroll of Cure Light Wounds (4x25=100gp, scribed=50gp) 1x Scroll of Enlarge Person (25gp) 6x Scroll of Enlarge Person (6x25=150gp, scribed=75gp) 2x Scroll of Entangle (2x25=50gp, scribed=25gp) 4x Scroll of Expeditious Retreat (4x25=100gp, scribed=50gp) 2x Scroll of Faerie Fire (2x25=50gp, scribed=25gp) 1x Scroll of Longstrider (25gp, scribed=12.5gp) 7x Scroll of Mage Armour (7x25=175gp, scribed=87.5gp) 2x Scroll of Magic Fang (3x25=75gp, scribed=37.5gp) 4x Scroll of Magic Missile (4x25=100gp, scribed=50gp) 1x Scroll of Obscuring Mist (25gp, scribed=12.5gp) 1x Scroll of Reduce Person (25gp) 6x Scroll of Shield (6x25=150gp, scribed=75gp) 1x Scroll of Summon Swarm (150gp, scribed=75gp) 2x Potion of Shield of Faith +2 (2x50gp=100gp) Allies: Hadrida (Heavy Horse Animal Companion) Show HadridaHeavy HorseSize and Type: Large Animal Hit Points: 33 (5 HD) AC: 16, Touch 11, Flat 14 {10 Base, +2 Dex, +5 Natural, -1 Size} BAB: +3, Grapple: +10 Speed (Land): 50ft Weight Carried: 31+125+40=196 lbs, light encumbrance {0-200 (Light), 200-400 (Medium), 400-800 (Heavy)} Attributes: Str 17, Dex 14, Con 16, Int 2, Wis 12, Cha 6 Saves: Fort +7, Ref +6, Will +3 Melee Attacks Hoof +0, 1d6+1 (x2) (bludgeoning) Full Attack: 2 hooves (as above) Feats: Endurance, Run Special Abilities: Evasion, Low-light Vision, Scent Skills: Balance +2, Jump +11 (inc. speed), Listen +4, Spot +4 Tricks (+2 Druid): Attack, Come, Defend, Down, Guard, Heel (Combat Riding), Track, Seek Equipment Bit and Bridle (2gp) (1lb) Military Saddle (20gp) (30lbs) Aedelbert (Weasel Familiar) Show AedelbertWeaselSize and Type: Tiny Magical Beast, Weight: <1lb Hit Points: 13 (treat as 4 HD) AC: 15, Touch 14, Flat 13 {10 Base, +2 Dex, +1 Natural, +2 Size} BAB: +2, Grapple: -10 Speed (Land): 20ft, Climb: 20ft Attributes: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5 Saves: Fort +3, Ref +5, Will +6 Melee Attacks Bite +6, 1d3-4 (x2) (bludgeoning) Full Attack: Bite (as above) Feats: Agile, Weapon Finesse Special Abilities: Low-Light Vision, Scent, Attach, Improved Evasion Skills: Balance +12, Climb +10, Concentration +5, Escape Artist +4, Hide +11, Knowledge (nobility and royalty) +3, Move Silently +8, Spot +3 Swiftwynd (Light Horse Mount) Show SwiftwyndLight Horse (75gp + 50gp training)Size and Type: Large Animal Hit Points: 19 (3 HD) AC: 13, Touch 10, Flat 12 {10 Base, +1 Dex, +3 Natural, -1 Size} BAB: +2, Grapple: +8 Speed (Land): 40ft (with medium encumbrance) Weight Carried: 0 lbs, light encumbrance {0-150 (Light), 151-300 (Medium), 301-450 (Heavy)} Attributes: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Saves: Fort +5, Ref +4, Will +2 Melee Attacks Hoof -1, 1d4+1 (x2) (bludgeoning) Full Attack: 2 hooves (as above) Feats: Endurance, Run Special Abilities: Low-Light Vision, Scent Skills: Listen +4, Spot +4 Tricks: Attack, Come, Defend, Down, Guard, Heel (Combat Riding) Commonly Summoned Allies Show Summon Nature's Ally IWolfMedium Animal, 13 HP (2 HD), Initiative: +2, Speed: 50ft AC: 14, Touch 12, Flat 12 BAB: +1, Grapple: +2, Attack: Bite +3, 1d6+1 Attributes: Str 13, Dex 15, Con 12, Int 2, Wis 12, Cha 6 Saves: Fort +5, Ref +5, Will +1 Special: Low-Light Vision, Scent, Trip Feats: Track, Weapon Focus (Bite) Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+4 scent) Summon Nature's Ally IIHippogriffLarge Magical Beast, 25 HP (3 HD), Initiative: +2, Speed: 50ft (Land), 100ft (Fly, average) AC: 15, Touch 11, Flat 13, +1 Dodge BAB: +3, Grapple: +11 Attack: Claw +6, 1d4+4 Full Attack: 2 Claws, Bite +1 1d8+2 Attributes: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Saves: Fort +6, Ref +5, Will +2 Special: Darkvision 60ft, Low-Light Vision, Scent Feats: Dodge, Wingover Skills: Listen +4, Spot +8 Crocodile Medium Animal, 22 HP (3 HD), Initiative: +1, Speed 20ft (Land), 30ft (Swim) AC: 15, Touch 11, Flat 14 BAB: +2, Grapple: +6 Attack: Bite +6, 1d8+6 OR Tail Slap +6, 1d12+6 Attributes: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 Saves: Fort +6, Ref +4, Will +2 Special: Improved Grab, Hold Breath (68 rounds), Low-Light Vision Feats: Alerness, Skill Focus (Hide) Skills: Hide +7, Listen +4, Spot +4, Swim +12 Racial and Class Abilities Human: Favoured Class: Any Druid: Animal Companion Nature Sense: +2 Knowledge (Nature) and Survival Wild Empathy (+2): Diplomacy-like checks vs animals Woodland Strike: Non-magical undergrowth does not impede movement Trackless Step: May not be tracked in natural surroundings Wizard: Summon Familiar School Specialisation: Conjuration Equipment at home: Spellbook (15gp) Noble's Outfit + Jewelry + Signet Ring (180gp) Masterwork Artisan's Tools (Weaponsmithing) (55gp) Masterwork Tools (Charcoal-making) (50gp) Gold: 6103gp Accounts Show Carried over: 6103 Previous 3FCs Show 3FC 1 Starting gold: 3000 Expenditure: 162.5 MW spiked chain (crafted) 0.5 bullets (x50) 5 spell component pouch 15 spellbook 75 light horse 50 combat training for light horse 2 bit and bridle 20 military saddle 180 Noble's gear 55 MW artisan's tools 50 MW tools 50 whistle 300 scrolls (scribed, x24) 50 ML2 scrolls (scribed, x2) 100 potions (x2) Total = 1115gp Income: 336 fight 26/01/12 63.6 profession 336 fight 02/02/12 63.6 profession 1008 fight 16/02/12 63.6 profession Total = 1870.8gp Final: 3000 - 1115 + 1870.8 = 3755.8gp 3FC 2 Expenditure: 50 scrolls (x2) 50 scroll (CL2) 500 crafting 05/04/12 Total: 600 Income: 1008 fight 08/03/12 63.6 profession 336 fight 22/03/12 63.6 profession 448 fight 05/04/12 Total: 1919.2 Final: 3755.8 - 600 + 1919.2 = 5075gp 3FC 3 Expenditure: 25 scroll 2250 wand Total: 2275 Income: 1344 fight 03/05/12 89 profession 448 fight 10/05/12 89 profession 1344 fight 05/09/12 89 profession Total: 1970 Final: 5075 - 2275 + 3403 = 6103gp Default TacticsShow Kaleisa usually buffs with Mage Armour and Shield before beginning combat, then charges her foe with her spiked chain. If things turn sour she flees and uses ranged options to finish off her opposition. Against ranged characters she instead takes cover, heals, and then charges again. Results: Win vs. Krug the Squeezer (Voxthunder) | dgallaty (1344/1344gp) Playing ranged didn't make use of his strengths. Loss vs. Grannick Mindbender (Dgallaty) | TelinArtho (448xp/448gp) Pfff Win vs. Gilli (TelinArtho) | Uknits (1344/1344gp) To little health; gunned down with MM. Loss vs. Bernik Kaldunn (Yitzi) | TelinArtho (448xp/448gp) Foul crit Loss vs. Grannick Mindbender (Dgallaty) | TelinArtho (336xp/336gp) If I hadn't been out of Produced Flames, maybe... Win vs. Krekun Del Umbra (Eluria) | TelinArtho (1008xp/1008gp) Close, but Produce Flame took him down. Win vs. Melthin Toranil (Yitzi) | TelinArtho (1008xp/1008gp) Poor Ray of Enfeeblement roll, thankfully. Loss vs. Ven (Uknits) | TelinArtho (336xp/336gp) Hit him hard, but he won by grappling. Loss vs. Dreath (Uknits) | TelinArtho (336xp/336gp) Just completely misjudged my tactics. Used Items Show 2 Scrolls of Expeditious Retreat Scroll of Entangle 2 Scrolls of Magic Missile 2 Scrolls of Mage Armor Scroll of Magic Fang 2 Scrolls of Produce Flames, CL2 Scroll of Produce Flames, Energy Substituted (Sonic), CL2 Scroll of Reduce Person 2 Scrolls of Shield Scroll of Enlarge Person 7 charges Wand of Magic Missile, CL3 Plans Show Two main options: Mounted Share Spells, or separate animal companion.
Mounted Share Spells - as now, use spells to buff self and mount efficiently. Good for defence. Wouldn't necessarily need more Druid levels since mount is already tough. Could go for Mystic Theurge. Alternatively, could keep on with Druid and try to get a more exotic mount such as a Bison. Separate Animal Companion - can buff companion with Alter Self. Could get a better companion (e.g. Leopard). Better to go straight Druid for AC progression. Would have to ride Swiftwynd (or get a new heavy horse) - no shared buffs means killing the horse is an option, so we're more vulnerable that way. However, flanking bonuses and more damage from a more fearsome ally. Feats: Craft Wonderous Item and Combat Reflexes both look attractive. |