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????, Fight 1 - Profession
Considering quest for Handle Animal ally
Need to spend gold:
- Horseshoes of Speed (80ft speed) or Horseshoes of a Zephyr (ride over water, use ranged)?
- Periapt of Wisdom +2? Even worth it at this time? Gauntlets of Ogre Power?
-Ring of Protection/Cloak of Resistance

Free Activity: Profession (charcoal-making): 84gp ((10+11)*4) + 6% Court Connections = 89gp
Active Skill Packages: Court Connections (+6%), Political Career (+12%)

Spell Levels Available this Fight: Druid 3, Wizard 2

Kaleisa

Horselord Elder Mage
Gender and Race: Female Human
Size and Type: Medium Humanoid (Human)
Height and Weight: 5ft 5, 125lbs
Alignment: Chaotic Neutral
ECL: 4 (Druid 3/Conjurer 1)
Experience: 9,808/10,000

Current 3FC Information

Show
Fight 1
Time Between Fights:
Prebuffs/Ongoing Effects: None
Items Used:
Spells or Powerpoints Used:
Abilities Used: None
Free Activity: Profession

Fight 2
Time Between Fights:
Ongoing Effects: None
Items Used: Scrolls:
Spells/PP Used:
x/day Abilities Used: None
Free Activity: Profession

Prefight Actions

Bring Hadrida (Heavy Horse Animal Companion)
Bring Aedelbert (Weasel Familiar, carried)

Statistics

With Enlarge Person Show
Kaleisa
Large Humanoid
Str 18 (+4), Dex 12 (+1)
AC: 10, Touch 10, Flat 9 {+1 Dex, -1 Size}
Initiative: +1, Reflex +1
Weight Carried: 80 lbs, light encumbrance {0-86 x2 large = 0-172}, Weight = 1000lbs
Masterwork Spiked Chain +6, 2d6+6, reach 20ft {+4 Str, -1 Size}
Shillelagh +6, 3d6+4 {Gargantuan Club, +3 Str, -1 Size}
Sling +2, 1d4+3 {+1 Dex, -1 Size}
Grapple +10, Disarm +10 (+16 with Spiked Chain), Trip +8

Hadrida
Huge Animal
Str 19 (+4), Dex 13 (+1)
AC: 14, Touch 9, Flat 13
Weight Carried: 62+1000+80=1142lbs, medium load {117-233 x6 large quadruped = 700-1400}
Speed (Land): 35ft, ACP: -3 (with medium load)

With Bull's Strength: Light load (0-200 x6 = 0-1200), Speed: 50ft, ACP: 0

Attributes
STR 16 (+3) {8 pts} {15 Base, +1 L4}
DEX 14 (+2) {6 pts} {14 Base}
CON 14 (+2) {6 pts} {14 Base}
INT 14 (+2) {6 pts} {14 Base}
WIS 16 (+3) {10 pts} {16 Base}
CHA 8 (-1) {0 pts} {8 Base}

Hit Points: 27 {4 HD} {8 + 4.5x2 (Druid) + 2.5 (Wizard) = (4 HD x 2 Con)}
AC: 12, Touch 12, Flat 10 {10 Base, + 2 Dex, + 0 Armour, + 0 Shield, + 0 Other}
Initiative: +2 {+2 Dex}
Base Attack Bonus: +2 {+2 (Druid), +0 (Wizard)}
Grapple: +5 {+2 BAB, +3 Str}
Speed (Land): 30 ft, Mounted (Hadrida): 50ft
Weight Carried: 40 lbs, light encumbrance {0-?? (Light), 67-133 (Medium), 134-200 (Heavy)}

Saves
Fortitude: +5 {+2 Con, +3 (Druid) +0 (Wizard)}
Reflex: +5 {+2 Dex, +1 (Druid) +0 (Wizard), +2 Familiar} (whilst familiar is within 1 mile)
Will: +8 {+3 Wis, +3 (Druid) +2 (Wizard)}

Melee Attacks
Masterwork Spiked Chain +6, 2d4+4, reach 10ft (x2) (piercing), {+3 Str, +2 BAB, +1 Masterwork, Two-Handed}
Club +5, 1d6+3 (x2) (bludgeoning), {+3 Str, +2 BAB, Two-Handed}
Shillelagh +6, 2d6+4 (x2) (bludgeoning) {Club, +3 Str, +2 BAB, +1 Enhancement, Two-Handed}
Melee Touch Attack +5, (x2) {+3 Str, +2 BAB}

Ranged Attacks
Sling +4, 1d4+2 (x2) (bludgeoning) {+2 Dex, +2 BAB}
Ranged Touch Attack +4, (x2) {+2 Dex, +2 BAB}

Combat Maneouvres
Disarm +5 {+3 Str, +2 BAB}, +11 with Spiked Chain {+4 Two-handed, +2 bonus}
Trip +3 {+3 Str}
Overrun (Hadrida) +7 {+3 Str, +4 Size}

Druid Spells
Caster Level: 3 {Druid 3}
Spells Memorised:
L0 (4): FlareDC 13 x2, Mending, Resistance
L1 (2+1): EntangleDC 14 x2, Produce Flame
L2 (1+1): Bull's Strength, Cat's Grace
Spell Levels Available per Fight: 3 {7/3}

Wizard Spells
Caster Level: 1 {Wizard 1}
Spells Memorised:
L0 (3+1): Detect Magic, Ghost Sound, Resistance, School: Acid Splash
L1 (3+1): Enlarge Person, Mage Armour, Shield, School: Mage Armour
Spell Levels Available per Fight: 2 {4/3 rounded up}
Spellbook Show
L0: All except Daze, Disrupt Undead and Touch of Fatigue
L1 (3+2): Enlarge Person, Expeditious Retreat, Mage Armour, Magic Missile, Shield


Feats
Mounted CombatL1: May negate one attack against mount each round with Ride check.
Ride-By AttackHuman L1: May continue moving after a mounted charge.
Scribe ScrollWizard L1: May scribe scrolls.
AlertnessFamiliar: +2 to Listen and Spot (Only whilst familiar is within arm's reach).
Exotic Weapon Proficiency (Spiked Chain)L3: May use the Spiked Chain without penalty.

Special abilities
None

Skills
Total Skill Points: 47 {(4+2+1)x6 (Druid) + 2+2+1 (Wizard)}
Armor Check Penalty: 0 {No armour}

Spot: +3 {0 Ranks, +3 Wis} (+2 with Familiar)
Listen: +3 {0 Ranks, +3 Wis} (+2 with Familiar)
Hide: +2 {0 Ranks, +2 Dex, -0 ACP}
Move Silently: +2 {0 Ranks, +2 Dex, -0 ACP}

Balance: +2 {0 Ranks, +2 Dex, -0 ACP}
Jump: +3 {0 Ranks, +3 Str, -0 ACP}
Climb: +3 {0 Ranks, +3 Str, -0 ACP}
Swim: +3 {0 Ranks, +3 Str, -0 ACP}

Other:
Concentration: +9 {7 Druid, +2 Con}
Craft (alchemy): +3 {1 Druid, +2 Int}
Craft (weaponsmithing): +10 {6 Druid, +2 Int, +2 tools}
Diplomacy: +6 {5 Druid, -1 Cha, +2 Synergy}
Handle Animal: +6 {5 Druid, -1 Cha, +2 whistle} (+4 when dealing with Animal Companion)
Knowledge (arcana): +3 {1 Wizard, +2 Int}
Knowledge (nature): +6 {2 Druid, +2 Int, +2 Nature Sense}
Knowledge (nobility and royalty): +6 {4 Wizard + 2/2 Druid, +2 Int}
Profession (charcoal-maker): +11 {6 Druid, +3 Wis, +2 tools}
Ride: +11 {7 Druid, +2 Dex, +2 Synergy} (+2 to stay in saddle)
Spellcraft: +3 {1 Druid, +2 Int}

Languages: Common, Elven, Druidic, Sylvan {+2 from Int}

Equipment:
Club, 1d6 (x2) (bludgeoning) (0gp) (3lbs)
Masterwork Spiked Chain, 2d4 (x2) (piercing) (325/2 = 162.5gp) (10lbs) (crafted)
Sling, 1d4 (x2) (bludgeoning) (0gp) (0lbs)
50 Bullets (5x0.1 = 0.5gp) (5x5 = 25lbs)
Spell Component Pouch (5gp) (2lbs)
Whistle (50gp)
Wand of Magic Missile CL3, 43/50 charges (2250gp)

Expendable Items: (Cap: 800gp (ECL^2 * 50)
1x Scroll of Bull's Strength (150gp, scribed=75gp)
4x Scroll of Cure Light Wounds (4x25=100gp, scribed=50gp)
1x Scroll of Enlarge Person (25gp)
6x Scroll of Enlarge Person (6x25=150gp, scribed=75gp)
2x Scroll of Entangle (2x25=50gp, scribed=25gp)
4x Scroll of Expeditious Retreat (4x25=100gp, scribed=50gp)
2x Scroll of Faerie Fire (2x25=50gp, scribed=25gp)
1x Scroll of Longstrider (25gp, scribed=12.5gp)
7x Scroll of Mage Armour (7x25=175gp, scribed=87.5gp)
2x Scroll of Magic Fang (3x25=75gp, scribed=37.5gp)
4x Scroll of Magic Missile (4x25=100gp, scribed=50gp)
1x Scroll of Obscuring Mist (25gp, scribed=12.5gp)
1x Scroll of Reduce Person (25gp)
6x Scroll of Shield (6x25=150gp, scribed=75gp)
1x Scroll of Summon Swarm (150gp, scribed=75gp)
2x Potion of Shield of Faith +2 (2x50gp=100gp)

Allies:
Hadrida (Heavy Horse Animal Companion) Show

Hadrida

Heavy Horse
Size and Type: Large Animal
Hit Points: 33 (5 HD)
AC: 16, Touch 11, Flat 14 {10 Base, +2 Dex, +5 Natural, -1 Size}
BAB: +3, Grapple: +10
Speed (Land): 50ft
Weight Carried: 31+125+40=196 lbs, light encumbrance {0-200 (Light), 200-400 (Medium), 400-800 (Heavy)}
Attributes: Str 17, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Saves: Fort +7, Ref +6, Will +3

Melee Attacks
Hoof +0, 1d6+1 (x2) (bludgeoning)
Full Attack: 2 hooves (as above)

Feats: Endurance, Run
Special Abilities: Evasion, Low-light Vision, Scent
Skills: Balance +2, Jump +11 (inc. speed), Listen +4, Spot +4
Tricks (+2 Druid): Attack, Come, Defend, Down, Guard, Heel (Combat Riding), Track, Seek

Equipment
Bit and Bridle (2gp) (1lb)
Military Saddle (20gp) (30lbs)

Aedelbert (Weasel Familiar) Show

Aedelbert

Weasel
Size and Type: Tiny Magical Beast, Weight: <1lb
Hit Points: 13 (treat as 4 HD)
AC: 15, Touch 14, Flat 13 {10 Base, +2 Dex, +1 Natural, +2 Size}
BAB: +2, Grapple: -10
Speed (Land): 20ft, Climb: 20ft
Attributes: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Saves: Fort +3, Ref +5, Will +6

Melee Attacks
Bite +6, 1d3-4 (x2) (bludgeoning)
Full Attack: Bite (as above)

Feats: Agile, Weapon Finesse
Special Abilities: Low-Light Vision, Scent, Attach, Improved Evasion
Skills: Balance +12, Climb +10, Concentration +5, Escape Artist +4, Hide +11, Knowledge (nobility and royalty) +3, Move Silently +8, Spot +3

Swiftwynd (Light Horse Mount) Show

Swiftwynd

Light Horse (75gp + 50gp training)
Size and Type: Large Animal
Hit Points: 19 (3 HD)
AC: 13, Touch 10, Flat 12 {10 Base, +1 Dex, +3 Natural, -1 Size}
BAB: +2, Grapple: +8
Speed (Land): 40ft (with medium encumbrance)
Weight Carried: 0 lbs, light encumbrance {0-150 (Light), 151-300 (Medium), 301-450 (Heavy)}
Attributes: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Saves: Fort +5, Ref +4, Will +2

Melee Attacks
Hoof -1, 1d4+1 (x2) (bludgeoning)
Full Attack: 2 hooves (as above)

Feats: Endurance, Run
Special Abilities: Low-Light Vision, Scent
Skills: Listen +4, Spot +4
Tricks: Attack, Come, Defend, Down, Guard, Heel (Combat Riding)

Commonly Summoned Allies Show

Summon Nature's Ally I

Wolf
Medium Animal, 13 HP (2 HD), Initiative: +2, Speed: 50ft
AC: 14, Touch 12, Flat 12
BAB: +1, Grapple: +2, Attack: Bite +3, 1d6+1
Attributes: Str 13, Dex 15, Con 12, Int 2, Wis 12, Cha 6
Saves: Fort +5, Ref +5, Will +1
Special: Low-Light Vision, Scent, Trip
Feats: Track, Weapon Focus (Bite)
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+4 scent)

Summon Nature's Ally II

Hippogriff
Large Magical Beast, 25 HP (3 HD), Initiative: +2, Speed: 50ft (Land), 100ft (Fly, average)
AC: 15, Touch 11, Flat 13, +1 Dodge
BAB: +3, Grapple: +11
Attack: Claw +6, 1d4+4
Full Attack: 2 Claws, Bite +1 1d8+2
Attributes: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
Saves: Fort +6, Ref +5, Will +2
Special: Darkvision 60ft, Low-Light Vision, Scent
Feats: Dodge, Wingover
Skills: Listen +4, Spot +8

Crocodile
Medium Animal, 22 HP (3 HD), Initiative: +1, Speed 20ft (Land), 30ft (Swim)
AC: 15, Touch 11, Flat 14
BAB: +2, Grapple: +6
Attack: Bite +6, 1d8+6 OR Tail Slap +6, 1d12+6
Attributes: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2
Saves: Fort +6, Ref +4, Will +2
Special: Improved Grab, Hold Breath (68 rounds), Low-Light Vision
Feats: Alerness, Skill Focus (Hide)
Skills: Hide +7, Listen +4, Spot +4, Swim +12

Racial and Class Abilities
Human:
    Favoured Class: Any
Druid:
    Animal Companion
    Nature Sense: +2 Knowledge (Nature) and Survival
    Wild Empathy (+2): Diplomacy-like checks vs animals
    Woodland Strike: Non-magical undergrowth does not impede movement
    Trackless Step: May not be tracked in natural surroundings
Wizard:
    Summon Familiar
    School Specialisation: Conjuration

Equipment at home:
Spellbook (15gp)
Noble's Outfit + Jewelry + Signet Ring (180gp)
Masterwork Artisan's Tools (Weaponsmithing) (55gp)
Masterwork Tools (Charcoal-making) (50gp)
Gold: 6103gp

Accounts Show
Carried over: 6103

Previous 3FCs Show
3FC 1
Starting gold: 3000

Expenditure:
162.5 MW spiked chain (crafted)
0.5 bullets (x50)
5 spell component pouch
15 spellbook
75 light horse
50 combat training for light horse
2 bit and bridle
20 military saddle
180 Noble's gear
55 MW artisan's tools
50 MW tools
50 whistle
300 scrolls (scribed, x24)
50 ML2 scrolls (scribed, x2)
100 potions (x2)
Total = 1115gp

Income:
336 fight 26/01/12
63.6 profession
336 fight 02/02/12
63.6 profession
1008 fight 16/02/12
63.6 profession
Total = 1870.8gp

Final: 3000 - 1115 + 1870.8 = 3755.8gp

3FC 2
Expenditure:
50 scrolls (x2)
50 scroll (CL2)
500 crafting 05/04/12
Total: 600

Income:
1008 fight 08/03/12
63.6 profession
336 fight 22/03/12
63.6 profession
448 fight 05/04/12
Total: 1919.2

Final: 3755.8 - 600 + 1919.2 = 5075gp

3FC 3
Expenditure:
25 scroll
2250 wand
Total: 2275

Income:
1344 fight 03/05/12
89 profession
448 fight 10/05/12
89 profession
1344 fight 05/09/12
89 profession
Total: 1970

Final: 5075 - 2275 + 3403 = 6103gp

Default TacticsShow
Kaleisa usually buffs with Mage Armour and Shield before beginning combat, then charges her foe with her spiked chain. If things turn sour she flees and uses ranged options to finish off her opposition. Against ranged characters she instead takes cover, heals, and then charges again.

Results:
Win vs. Krug the Squeezer (Voxthunder) | dgallaty (1344/1344gp) Playing ranged didn't make use of his strengths.
Loss vs. Grannick Mindbender (Dgallaty) | TelinArtho (448xp/448gp) Pfff
Win vs. Gilli (TelinArtho) | Uknits (1344/1344gp) To little health; gunned down with MM.
Loss vs. Bernik Kaldunn (Yitzi) | TelinArtho (448xp/448gp) Foul crit
Loss vs. Grannick Mindbender (Dgallaty) | TelinArtho (336xp/336gp) If I hadn't been out of Produced Flames, maybe...
Win vs. Krekun Del Umbra (Eluria) | TelinArtho (1008xp/1008gp) Close, but Produce Flame took him down.
Win vs. Melthin Toranil (Yitzi) | TelinArtho (1008xp/1008gp) Poor Ray of Enfeeblement roll, thankfully.
Loss vs. Ven (Uknits) | TelinArtho (336xp/336gp) Hit him hard, but he won by grappling.
Loss vs. Dreath (Uknits) | TelinArtho (336xp/336gp) Just completely misjudged my tactics.

Used Items Show
2 Scrolls of Expeditious Retreat
Scroll of Entangle
2 Scrolls of Magic Missile
2 Scrolls of Mage Armor
Scroll of Magic Fang
2 Scrolls of Produce Flames, CL2
Scroll of Produce Flames, Energy Substituted (Sonic), CL2
Scroll of Reduce Person
2 Scrolls of Shield
Scroll of Enlarge Person
7 charges Wand of Magic Missile, CL3

Plans Show
Two main options: Mounted Share Spells, or separate animal companion.
Mounted Share Spells - as now, use spells to buff self and mount efficiently. Good for defence. Wouldn't necessarily need more Druid levels since mount is already tough. Could go for Mystic Theurge. Alternatively, could keep on with Druid and try to get a more exotic mount such as a Bison.
Separate Animal Companion - can buff companion with Alter Self. Could get a better companion (e.g. Leopard). Better to go straight Druid for AC progression. Would have to ride Swiftwynd (or get a new heavy horse) - no shared buffs means killing the horse is an option, so we're more vulnerable that way. However, flanking bonuses and more damage from a more fearsome ally.

Feats: Craft Wonderous Item and Combat Reflexes both look attractive.