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Current Fight Cycle
Sir EdwinMale Human Paladin of PelorLevel 5, Lawful Good Str 15 (+2) {5 pts} {14, +1 @4th} Con 16 (+3) {5 pts} {14, +2 racial} Dex 12 (+1) {2 pts} Int 8 (-1) Wis 14 (+2) {5 pts} Cha 15 (+2) {5 pts} {14, +1 @4th} Hit Points 55 {15 (base) + 24 (level) + 16 (con)}; Bloodied 27 Healing Surge (hp healed/per day): 14hp / 13/day {10 (paladin) + 3 (con)} Second Wind: 14hp + 2 to all defenses until next action Armor Class 25 {10 + 2 (level) + 11 (Armor) +2 (shield) + {s}{1 (Int/Dex) in light armor}{/s}} Fortitude Defense 18 {10 + 2 (level) + 3 (Str/Con) +1 (human) +1 (paladin) +1 (item)} Reflex Defense 18 {10 + 2 (level) +2 (shield) + 1 (Dex/Int) +1 (human) +1 (paladin) +1 (item)} Will Defense 17 {10 + 2 (level) + 2 (Wis/Cha) +1 (human) +1 (paladin) +1 (item)} Initiative +3 Speed 5 squares {6 base, -1 armor} {+2 speed when running/charging} Basic Attacks +1 Flaming Longsword +9 vs AC {+2 level, +2 Str, +3 proficiency, +1 enh, +1 feat}, 1d8+3 dmg, Versatile; +1d6 fire crit Throwing Hammer +6 vs AC {+2 level, +2 Str, +2 proficiency}, 1d6+2 dmg, Range 5/10, Heavy Thrown, Off-hand Prayers At-will Divine Challenge (Divine, Radiant, Minor Action, Close Burst 5)
Channel Divinity: Divine Mettle (Divine, Minor Action, Close Burst 10)
Paladin's Judgement (Divine, Healing, Weapon, Standard, Melee Weapon)
Cloak of Resistance (Minor action)
Feats Fast Runner {1st} {+2 speed when running or charging} Powerful Charge {human} {+2 bonus to damage on a charge, +2 bonus to bull rush attempts} Weapon Expertise: Heavy Blade {2nd} Action Surge {4th} {+3 to hit with an attack after using an action point} Skills +9 Diplomacy (+2 level, +2 Cha, +5 trained) +6 Endurance (+2 level, +3 Con, +5 trained, -2 armor, -2 shield) +9 Heal (+2 level, +2 Wis, +5 trained) +9 Insight (+2 level, +2 Wis, +5 trained) {Passive 18} +4 Perception (+2 level, +2 Wis) {Passive 13} +7 Religion (+2 level, +0 Int, +5 trained) -1 Stealth (+2 level, +1 Dex, -2 armor, -2 shield) Race and Class Features Human Vision: Normal Languages: Common, Dwarven Bonus at-will power Bonus feat Bonus skill Human defense bonus Paladin Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate, light shield, heavy shield Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged Implement: Holy Symbol Bonus to defense +1 to Fortitude, Reflex, Will Equipment Magic Layered Plate armor +2 {50lbs} {1800gp} Heavy Shield of Protection {15lbs} {680gp} Flaming Longsword +1 {4lbs} {1000gp} Cloak of Resistance +1 {520gp} Belt of Vigor {520gp} 2 Throwing Hammers {4lbs} {10gp} Holy Symbol {1lbs} {10gp} {74lbs} {4540gp} Sir KayeMale Dragonborn Paladin of PelorLevel 3, Lawful Good Str 17 (+3) {5 pts} {14, +2 racial, +1 @4th} Con 14 (+2) {5 pts} Dex 12 (+1) {2 pts} Int 8 (-1) Wis 14 (+2) {5 pts} Cha 17 (+3) {5 pts} {14, +2 racial, +1 @4th} Hit Points 58 {15 (base) + 24 (level) + 14 (con) +5 (toughness)}; Bloodied 29 Healing Surge (hp healed/per day): 16hp / 12/day {10 (paladin) + 2 (con)} Second Wind: 16hp + 2 to all defenses until next action {+1d10 hp healed if used when bloodied} Armor Class 23 {10 + 2 (level) + 9 (Armor) +2 (shield) + {s}{1 (Int/Dex) in light armor}{/s}} Fortitude Defense 18 {10 + 2 (level) + 3 (Str/Con) +1 (paladin) +2 (item)} Reflex Defense 18 {10 + 2 (level) +2 (shield) + 1 (Dex/Int) +1 (paladin) +2 (item)} Will Defense 18 {10 + 2 (level) + 3 (Wis/Cha) +1 (paladin) +2 (item)} Initiative +3 Speed 5 squares {6 base, -1 armor} Basic Attacks +2 Magic Longsword +11 vs AC {+2 level, +3 Str, +3 proficiency, +2 enh, +1 feat}, 1d8+6 dmg, Versatile, +2d6 crit Throwing Hammer +6 vs AC {+2 level, +3 Str, +2 proficiency}, 1d6+3 dmg, Range 5/10, Heavy Thrown, Off-hand Prayers At-will Divine Challenge (Divine, Radiant, Minor Action, Close Burst 5)
Channel Divinity: Divine Mettle (Divine, Minor Action, Close Burst 10)
Paladin's Judgement (Divine, Healing, Weapon, Standard, Melee Weapon)
Feats Toughness {1st} Weapon Expertise: Heavy Blade {2nd} Weapon Focus: Heavy Blade {4th} Skills +9 Diplomacy (+2 level, +2 Cha, +5 trained) +5 Endurance (+2 level, +2 Con, +5 trained, -2 armor, -2 shield) +9 Heal (+2 level, +2 Wis, +5 trained) +3 History (+2 level, -1 Int, +2 racial) +4 Insight (+2 level, +2 Wis) {Passive 13} +7 Intimidate (+2 level, +3 Cha, +2 racial) +4 Perception (+2 level, +2 Wis) {Passive 13} +6 Religion (+2 level, -1 Int, +5 trained) -1 Stealth (+2 level, +1 Dex, -2 armor, -2 shield) Race and Class Features Dragonborn Vision: Normal Languages: Common, Draconic Dragonborn Fury (when bloodied, +1 to attack rolls) Draconic Heritage (Healing surge value is 1/4 of hit points plus Con modifier) Dragon Breath (can use dragon breath as an encounter power) Paladin Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate, light shield, heavy shield Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged Implement: Holy Symbol Bonus to defense +1 to Fortitude, Reflex, Will Equipment Battleforged Plate armor +1 {50lbs} {1000gp} Heavy Shield {15lbs} {10gp} Magic Longsword +2 {4lbs} {1800gp} Amulet of Protection +2 {1800gp} 2 Throwing Hammers {4lbs} {10gp} Holy Symbol {1lbs} {10gp} {74lbs} {4630gp} Results1: Loss vs. The Astral Antipodes (MindWandererB) {post_ironic}2: Win vs. Charcoal Radiance (Douglas Zuver) {lonewolf} 3: Loss vs. Sexy Shawtys (Cespinar) {lonewolf} 4: Loss vs. Spring Twins (Douglas Zuver) {lonewolf} 5: Loss vs. QuickSilver (Khedron) {lonewolf} Separate Thread 6: Loss vs. QuickSilver (Khedron) {LinkN} 7: Loss vs. Raging Wrath (lonewolf) {Draidden} 8: Win vs. Bardbarians (alttprules) {Draidden} 9: Loss vs. Archer's Rage (Draidden) {mr0bunghole} 10: Loss vs. CoCo Puffs (Mr0bunghole) {LinkN} 11: Loss vs. Archer's Rage (Draidden) {Runaga} 12: Loss vs. Da Bears! (Draidden) {LinkN} Total: 2 wins, 10 losses = 14 victory points RetrainingSir EdwinLevel 2: Switched Radiant Delirium for Paladin's Judgement Sir Kaye Level 2: Switched Radiant Delirium for Paladin's Judgement Background and StoryOn word of the new continent, the dukes of Promethia sent out a contingent of their paladins to explore and to set up New Promethia. Sir Kaye and Sir Edwin are a part of this initial group and are the first protectors of the city that is being built to the south of Sagaris.Both paladins are devout followers of Pelor and seek to spread good will and to bring the light to the people of Sagaris. They hope to do their homeland proud. |