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Current Fight Cycle

  • Week 1:


Sir Edwin

Male Human Paladin of Pelor
Level 5, Lawful Good

Str 15 (+2) {5 pts} {14, +1 @4th}
Con 16 (+3) {5 pts} {14, +2 racial}
Dex 12 (+1) {2 pts}
Int 8 (-1)
Wis 14 (+2) {5 pts}
Cha 15 (+2) {5 pts} {14, +1 @4th}

Hit Points 55 {15 (base) + 24 (level) + 16 (con)}; Bloodied 27
Healing Surge (hp healed/per day): 14hp / 13/day {10 (paladin) + 3 (con)}
Second Wind: 14hp + 2 to all defenses until next action
Armor Class 25 {10 + 2 (level) + 11 (Armor) +2 (shield) + {s}{1 (Int/Dex) in light armor}{/s}}
Fortitude Defense 18 {10 + 2 (level) + 3 (Str/Con) +1 (human) +1 (paladin) +1 (item)}
Reflex Defense 18 {10 + 2 (level) +2 (shield) + 1 (Dex/Int) +1 (human) +1 (paladin) +1 (item)}
Will Defense 17 {10 + 2 (level) + 2 (Wis/Cha) +1 (human) +1 (paladin) +1 (item)}

Initiative +3
Speed 5 squares {6 base, -1 armor} {+2 speed when running/charging}

Basic Attacks
+1 Flaming Longsword +9 vs AC {+2 level, +2 Str, +3 proficiency, +1 enh, +1 feat}, 1d8+3 dmg, Versatile; +1d6 fire crit
Throwing Hammer +6 vs AC {+2 level, +2 Str, +2 proficiency}, 1d6+2 dmg, Range 5/10, Heavy Thrown, Off-hand

Prayers
At-will
Divine Challenge (Divine, Radiant, Minor Action, Close Burst 5)
  • Target: One Creature in burst
  • Effect: Target is marked and remains so until another creature is marked by me or someone else marks this creature. While marked - target takes a -2 to hit penalty on all attacks that don't include me as a target. Also, the first time target attacks someone other than me, he takes 5 {3+Cha} radiant damage.
  • Special: I must atttack/engage the marked target or challenge a different target. Failure to do so removes the marked condition and makes me unable to challenge someone until the end of my next turn.
Lay on Hands (Divine, Healing, Minor Action, Melee touch)
  • Target: One Creature
  • Effect: I spend a healing surge but gain no hit points. Instead, the target gains hit points as if he had spent a healing surge. Must have at least 1 healing surge in order to use this power.
  • Special: Can be used up to 2 {Wis} times per day but only once per round.
Holy Strike (Divine, Radiant, Weapon, Standard, Melee weapon)
  • Target: One Creature
  • Attack: +9 {Str} vs AC
  • Hit: 1d8+3 {Str} radiant damage. If I marked the target, target also takes +2 {Wis} damage
Enfeebling Strike (Divine, Weapon, Standard, Melee weapon)
  • Target: One Creature
  • Attack: +9 {Cha} vs AC
  • Hit: 1d8+3 {Cha} damage. If I marked the target, target also takes -2 penalty to attack rolls until the end of my next turn
Bolstering Strike (Divine, Radiant, Weapon, Standard, Melee weapon)
  • Target: One Creature
  • Attack: +9 {Cha} vs AC
  • Hit: 1d8+3 {Cha} radiant damage and I gain 2 {Wis} temporary hit points
Encounter
Channel Divinity: Divine Mettle (Divine, Minor Action, Close Burst 10)
  • Target: One Creature in burst
  • Effect: Target makes a saving throw with a +2 {Cha} bonus
Channel Divinity: Divine Strength (Divine, Minor Action, Personal)
  • Effect: Apply +2 {Str} as extra damage on my next attack this turn
Shielding Smite (Divine, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +9 {Cha} vs AC
  • Hit: 2d8+3 {Cha} damage
  • Effect: Until the end of my next turn, one ally within 5 squares of me gains a +2 {Wis} power bonus to AC
Righteous Smite (Divine, Healing, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +9 {Cha} vs AC
  • Hit: 2d8+3 {Cha} damage and Sir Edwin and all allies within 5 squares gain 7 {5+ Wis} temporary hit points
Daily
Paladin's Judgement (Divine, Healing, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +9 {Str} vs AC
  • Hit: 3d8+3 {Cha} damage and one ally within 5 squares can spend a healing surge
  • Miss: One ally within 5 squares can spend a healing surge
Martyr's Retribution (Divine, Radiant, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +9 {Str} vs AC; spend a healing surge without gaining hit points
  • Hit: 4d8+3 {Cha} damage
  • Miss: Half damage
Sacred Circle (Divine, Implement, Zone, Standard, Close Burst 3)
  • Effect: Until the end of the encounter Sir Edwin and allies within the zone gain a +1 power bonus to AC
Item Daily Powers
Cloak of Resistance (Minor action)
  • Gain Resist 5 to all damage until the start of Sir Edwin's next turn
Shield of Protection (Standard action)
  • Sir Edwin and an adjacent ally gain Resist 10 to all damage until the end of Sir Edwin's next turn
Flaming Longsword (Free action)
  • Use when the Sir Edwin hits with the sword. Deal an extra 1d6 fire damage and cause Ongoing 5 Fire Damage to the target (save ends)


Feats
Fast Runner {1st} {+2 speed when running or charging}
Powerful Charge {human} {+2 bonus to damage on a charge, +2 bonus to bull rush attempts}
Weapon Expertise: Heavy Blade {2nd}
Action Surge {4th} {+3 to hit with an attack after using an action point}

Skills
+9 Diplomacy (+2 level, +2 Cha, +5 trained)
+6 Endurance (+2 level, +3 Con, +5 trained, -2 armor, -2 shield)
+9 Heal (+2 level, +2 Wis, +5 trained)
+9 Insight (+2 level, +2 Wis, +5 trained) {Passive 18}
+4 Perception (+2 level, +2 Wis) {Passive 13}
+7 Religion (+2 level, +0 Int, +5 trained)
-1 Stealth (+2 level, +1 Dex, -2 armor, -2 shield)

Race and Class Features
Human
Vision: Normal
Languages: Common, Dwarven
Bonus at-will power
Bonus feat
Bonus skill
Human defense bonus

Paladin
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate, light shield, heavy shield
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
Implement: Holy Symbol
Bonus to defense +1 to Fortitude, Reflex, Will

Equipment
Magic Layered Plate armor +2 {50lbs} {1800gp}
Heavy Shield of Protection {15lbs} {680gp}
Flaming Longsword +1 {4lbs} {1000gp}
Cloak of Resistance +1 {520gp}
Belt of Vigor {520gp}
2 Throwing Hammers {4lbs} {10gp}
Holy Symbol {1lbs} {10gp}


{74lbs} {4540gp}

Sir Kaye

Male Dragonborn Paladin of Pelor
Level 3, Lawful Good

Str 17 (+3) {5 pts} {14, +2 racial, +1 @4th}
Con 14 (+2) {5 pts}
Dex 12 (+1) {2 pts}
Int 8 (-1)
Wis 14 (+2) {5 pts}
Cha 17 (+3) {5 pts} {14, +2 racial, +1 @4th}

Hit Points 58 {15 (base) + 24 (level) + 14 (con) +5 (toughness)}; Bloodied 29
Healing Surge (hp healed/per day): 16hp / 12/day {10 (paladin) + 2 (con)}
Second Wind: 16hp + 2 to all defenses until next action {+1d10 hp healed if used when bloodied}
Armor Class 23 {10 + 2 (level) + 9 (Armor) +2 (shield) + {s}{1 (Int/Dex) in light armor}{/s}}
Fortitude Defense 18 {10 + 2 (level) + 3 (Str/Con) +1 (paladin) +2 (item)}
Reflex Defense 18 {10 + 2 (level) +2 (shield) + 1 (Dex/Int) +1 (paladin) +2 (item)}
Will Defense 18 {10 + 2 (level) + 3 (Wis/Cha) +1 (paladin) +2 (item)}

Initiative +3
Speed 5 squares {6 base, -1 armor}

Basic Attacks
+2 Magic Longsword +11 vs AC {+2 level, +3 Str, +3 proficiency, +2 enh, +1 feat}, 1d8+6 dmg, Versatile, +2d6 crit
Throwing Hammer +6 vs AC {+2 level, +3 Str, +2 proficiency}, 1d6+3 dmg, Range 5/10, Heavy Thrown, Off-hand

Prayers
At-will
Divine Challenge (Divine, Radiant, Minor Action, Close Burst 5)
  • Target: One Creature in burst
  • Effect: Target is marked and remains so until another creature is marked by me or someone else marks this creature. While marked - target takes a -2 to hit penalty on all attacks that don't include me as a target. Also, the first time target attacks someone other than me, he takes 6 {3+Cha} radiant damage.
  • Special: I must atttack/end my turn next to the marked target or challenge a different target. Failure to do so removes the marked condition and makes me unable to challenge someone until the end of my next turn.
Lay on Hands (Divine, Healing, Minor Action, Melee touch)
  • Target: One Creature
  • Effect: I spend a healing surge but gain no hit points. Instead, the target gains hit points as if he had spent a healing surge. Must have at least 1 healing surge in order to use this power.
  • Special: Can be used up to 2 {Wis} times per day but only once per round.
Holy Strike (Divine, Radiant, Weapon, Standard, Melee weapon)
  • Target: One Creature
  • Attack: +11 {Str} vs AC
  • Hit: 1d8+6 {Str} radiant damage. If Sir Kaye marked the target, target also takes +2 {Wis} damage
Enfeebling Strike (Divine, Weapon, Standard, Melee weapon)
  • Target: One Creature
  • Attack: +11 {Cha} vs AC
  • Hit: 1d8+6 {Cha} damage. If Sir Kaye marked the target, target also takes -2 penalty to attack rolls until the end of my next turn
Encounter
Channel Divinity: Divine Mettle (Divine, Minor Action, Close Burst 10)
  • Target: One Creature in burst
  • Effect: Target makes a saving throw with a +3 {Cha} bonus
Channel Divinity: Divine Strength (Divine, Minor Action, Personal)
  • Effect: Apply +3 {Str} as extra damage on Sir Kaye's next attack this turn
Shielding Smite (Divine, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +11 {Cha} vs AC
  • Hit: 2d8+6 {Cha} damage
  • Effect: Until the end of Sir Kaye's next turn, one ally within 5 squares of me gains a +2 {Wis} power bonus to AC
Righteous Smite (Divine, Healing, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +11 {Cha} vs AC
  • Hit: 2d8+6 {Cha} damage and Sir Kaye and all allies within 5 squares gain 7 {5+ Wis} temporary hit points
Dragon Breath (Encounter, Racial, Minor action, Close Blast 3)
  • Targets: All creatures in area
  • Attack: +7 {Str +2} vs Reflex
  • Hit: 1d6+2 {Con} Cold damage
Daily
Paladin's Judgement (Divine, Healing, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +11 {Str} vs AC
  • Hit: 3d8+6 {Cha} damage and one ally within 5 squares can spend a healing surge
  • Miss: One ally within 5 squares can spend a healing surge
Martyr's Retribution (Divine, Radiant, Weapon, Standard, Melee Weapon)
  • Target: One Creature
  • Attack: +11 {Str} vs AC; spend a healing surge without gaining hit points
  • Hit: 4d8+6 {Cha} damage
  • Miss: Half damage
Sacred Circle (Divine, Implement, Zone, Standard, Close Burst 3)
  • Effect: Until the end of the encounter Sir Kaye and allies within the zone gain a +1 power bonus to AC


Feats
Toughness {1st}
Weapon Expertise: Heavy Blade {2nd}
Weapon Focus: Heavy Blade {4th}

Skills
+9 Diplomacy (+2 level, +2 Cha, +5 trained)
+5 Endurance (+2 level, +2 Con, +5 trained, -2 armor, -2 shield)
+9 Heal (+2 level, +2 Wis, +5 trained)
+3 History (+2 level, -1 Int, +2 racial)
+4 Insight (+2 level, +2 Wis) {Passive 13}
+7 Intimidate (+2 level, +3 Cha, +2 racial)
+4 Perception (+2 level, +2 Wis) {Passive 13}
+6 Religion (+2 level, -1 Int, +5 trained)
-1 Stealth (+2 level, +1 Dex, -2 armor, -2 shield)

Race and Class Features
Dragonborn
Vision: Normal
Languages: Common, Draconic
Dragonborn Fury (when bloodied, +1 to attack rolls)
Draconic Heritage (Healing surge value is 1/4 of hit points plus Con modifier)
Dragon Breath (can use dragon breath as an encounter power)

Paladin
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate, light shield, heavy shield
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
Implement: Holy Symbol
Bonus to defense +1 to Fortitude, Reflex, Will

Equipment
Battleforged Plate armor +1 {50lbs} {1000gp}
Heavy Shield {15lbs} {10gp}
Magic Longsword +2 {4lbs} {1800gp}
Amulet of Protection +2 {1800gp}
2 Throwing Hammers {4lbs} {10gp}
Holy Symbol {1lbs} {10gp}


{74lbs} {4630gp}

Results

1: Loss vs. The Astral Antipodes (MindWandererB) {post_ironic}
2: Win vs. Charcoal Radiance (Douglas Zuver) {lonewolf}
3: Loss vs. Sexy Shawtys (Cespinar) {lonewolf}
4: Loss vs. Spring Twins (Douglas Zuver) {lonewolf}
5: Loss vs. QuickSilver (Khedron) {lonewolf} Separate Thread
6: Loss vs. QuickSilver (Khedron) {LinkN}
7: Loss vs. Raging Wrath (lonewolf) {Draidden}
8: Win vs. Bardbarians (alttprules) {Draidden}
9: Loss vs. Archer's Rage (Draidden) {mr0bunghole}
10: Loss vs. CoCo Puffs (Mr0bunghole) {LinkN}
11: Loss vs. Archer's Rage (Draidden) {Runaga}
12: Loss vs. Da Bears! (Draidden) {LinkN}


Total: 2 wins, 10 losses = 14 victory points

Retraining

Sir Edwin
Level 2: Switched Radiant Delirium for Paladin's Judgement


Sir Kaye
Level 2: Switched Radiant Delirium for Paladin's Judgement

Background and Story

On word of the new continent, the dukes of Promethia sent out a contingent of their paladins to explore and to set up New Promethia. Sir Kaye and Sir Edwin are a part of this initial group and are the first protectors of the city that is being built to the south of Sagaris.


Both paladins are devout followers of Pelor and seek to spread good will and to bring the light to the people of Sagaris. They hope to do their homeland proud.