Community

0 (0 Ratings)
Ready whenever 2012, Fight 3/3


Current Cycle

Week 1:
Time Between Fights: 4 hrs
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: Shield of Faith (1 SL)
Abilities Used: none
Free Activity: None

Week 2:
Time Between Fight: 2 hrs
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: 6SLs (Resist Energy, Dispel Magic, Doom)
x/day Abilities Used: None
Free Activity: None

Buffs and Prefight actions:
Bring Whisp-of-Light-Wind (CR3, commanded Air Elemental)
Bring Burning-Ember (CR3, commanded Fire Elemental)



Ialgo

male Elf, humanoid (elf)
Medium size, Height 6' 4"; Weight 220 lbs
Neutral
Cleric of Elemental Influence 9, ECL 9
XP: 38201 / XP for Next Level: 45000

STR 12 {+1} (4 pts)
DEX 18 {+4} (10 pts) {16, +2 race}
CON 12 {+1} (6 pts) {14, -2 race}
INT 12 {+1} (4 pts)
WIS 20 {+5} (10 pts) {16, +1 @4th, +1 @8th, +2 enh}
CHA 10 {+0} (2 pts)

Hit Points: 52 {9d8+9 HD}
AC 23 {+4 dex, +7 armor, +2 shield}, Touch 14, Flat 19 {+1 deflection vs ranged projectiles and thrown weapons}
Initiative: +4
BAB/Grap: +6/+7 {+6bab, +1str}
Speed 30 {base 30}

Saves:
Fort +7 {+6 Cleric, +1 Con}
Refl +7 {+3 Cleric, +4 Dex}
Will +11 {+6 Cleric, +5 Wis}
{Immune to Sleep; +2 racial bonus versus Enchantment spells and effects}

Attacks:
Rod of Withering +8/+3 melee touch, 1d4 Str and 1d4 Con (Fort DC17 negates), 20/x2 crit {+6 BAB, +1 Str, +1 enh}
{Ma} Cold Iron Rapier +8/+3 melee, 1d6+1 dmg, 18-20/x2 crit {+6 BAB, +1 Str, +1 enh}
+1 Silver Rapier +8/+3 melee, 1d6+1 dmg, 18-20/x2 crit {+6 BAB, +1 Str, +1 enh}
Melee Touch +7/+2 melee touch {+6 BAB, +1 Str}

+1 Merciful Mighty (+1 Str) Composite Long Bow +11/+6 ranged, 1d8+2+1d6 subdual dmg, x3 crit, 110ft range increment {+6 BAB, +4 Dex, +1 enh}
-- with Bane arrow +13/+8 ranged, 1d8+4+1d6+2d6 subdual dmg, x3 crit, 110ft range increment {+6 BAB, +4 Dex, +3 enh}
Ranged Touch +10/+5 ranged touch {+6 BAB, +4 Dex}

Feats:
Spell Focus (Evocation) {1st}
Empower Spell {3rd}
Craft Arms and Armor {6th}
Craft Rod {9th}

Skills (36 cleric):
+4 Balance {+4 dex}
+1 Climb {+1 str}
+10 Craft (Armorsmithing) {7 cleric, +1 int, +2 circumstance} {7 ranks}
+10 Craft (Weaponsmithing) {7 cleric, +1 int, +2 circumstance} {7 ranks}
+13 Concentration {12 cleric, +1 con} {12 ranks}
+4 Hide {+4 dex}
+1 Jump {+1 str}
+6 Knowledge - religion {5 cleric, +1 int} {5 ranks}
+7 Listen {+5 wis, +2 race}
+4 Move Silently {+4 dex}
+3 Search {+1 int, +2 race}
+2 Spellcraft {1 cleric, +1 int} {1 rank}
+7 Spot {+5 wis, +2 race}

Speaks Common, Elf, Draconic, Ignan, Auran
Speak Language {2+1 int+4 clericCC} {5 total languages}

Spells memorized: {6/6+1/5+1/4+1/3+1/2+1} {Spell levels: 65; Cast: 22} * Evocation Spell (+1 DC)
0: {DC 15} Detect Magic, Read Magic, Guidance, Resistance (x2), Light
1: {DC 16} Burning Hands* (domain), Doom, Bless (x2), Divine Favor, Shield of Faith (x2)
2: {DC 17} Produce Flame* (domain), Resist Energy, Hold Person, Sound Burst*, Aid, +1
3: {DC 18} Empowered Burning Hands* (domain), Invisibility Purge, Dispel Magic, Blindness/Deafness, Searing Light
4: {DC 19} Wall of Fire* (domain), Freedom of Movement, Spell Immunity, Air Walk
5: {DC 20} Control Winds (domain), Flame Strike* (x2)

Equipment:
Traveler's Outfit
Rod of Withering {5lbs} {12500gpC}
{Ma} Cold Iron Rapier {2lbs} {170gpC}
+1 Silver Rapier {2lbs} {205gpC +1000gpC enhancement}
+3 Mithril Chain Shirt {10lbs} {550gpC +4500gpC enhancement}
+1 Buckler of Arrow Catching {5lbs} {82gp, 5spC +2000gpC enhancement}
+1 Merciful Mighty (+1 Str) Composite Long Bow {3lbs} {500gp +4000gpC enhancement}
Periapt of Wisdom +2 {4000gp}
Spell Component Pouch {2lbs} {5gp}
2 Wooden Holy Symbols {2gp}

Wand of Produce Flame (CL3, 23 charges) {2250gp}
40 arrows {6lbs} {2gp}
+1 Arrows of Bane {9lbs} {302gp, 5sp + 4000gpC enhancement, }

  • 20 vs Human
  • 17 vs Elf
  • 10 vs Outsider (evil)

Ally Equipment:
Mithril Chain Shirt +2 {1025gpC + 2000gpC enhancement}
Mithril Chain Shirt +2 {1025gpC + 2000gpC enhancement}

Expendable Items: {0gp/4050gp Expendable Cap}

Equipment at home:
{Ma} Weaponsmithing tools {55gp}
{Ma} Armorsmithing tools {55gp}
24 arrows {2gp}
2386+1178gp

{1gp} Past Expenditures (see below)

{2836gp}

Miscellaneous Statistics:
Encumbrance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Weight carried: 41 lbs

Whisp-of-Light-Wind (CR3)
Air Elemental, medium Elemental (Air, Extraplanar)
HD 4d8+8; hp 26; init +9; speed Fly 100ft (perfect); AC 24 (+5 dex, +3 nat, +6 armor), Touch 15, Flat-footed 19;
BAB +3/Grapple +4; Slam +8 melee (1d6+1 dmg); Saves +3/+9/+1; S12 D21 C14 I4 W11 Ch11;
Skills: Listen +3, Spot +4, Hide +7, Move Silently +3;
Feats: Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB;
Specials: Air Mastery (airborne opponents get a -1 hit/damage penalty on all attacks against Whisp-of-Light-Wind), Whirlwind (2 round duration, once per 10 minutes, 10-30ft high, Reflex DC13 or 1d6 dmg), Darkvision 60ft, Elemental Traits

Equipment: Mithril Chain Shirt +2
Burning-Ember (CR3)
Fire Elemental, medium Elemental (Fire, Extraplanar)
HD 4d8+8; hp 26; init +7; speed 50ft; AC 22 (+3 dex, +3 nat, +6 armor), Touch 13, Flat-footed 19;
BAB +3/Grapple +4; Slam +6 melee (1d6+1 dmg plus 1d6 fire); Saves +3/+7/+1; S12 D17 C14 I4 W11 Ch11;
Skills: Listen +3, Spot +4, Hide +5, Move Silently +1;
Feats: Dodge, Improved InitiativeB, Mobility, Weapon FinesseB;
Specials: Burn (on a successful hit, sets opponent on fire for 1d4 rounds, Reflex DC14 to negate; If opponent on fire, opponent can put out flames with a move action; Also deals burn damage against natural attacks and unarmed strikes against the elemental), Darkvision 60ft, Elemental Traits

Equipment: Mithril Chain Shirt +2



Fight results

1: (Week 1) Vantis Dar'ath, waywreth {MacBrea}: win {+900xp/+900gp}
2: (Week 2) Psyker Elfbane, Khaim {templer10}: win {+900xp/+900gp}
3: (Week 3) Tatsuo, Adolfo_Mondschein {Khaim}: win {+1125xp/+1125gp}
X1: Craft a {Ma} Rapier, a {Ma} Silver Rapier and a {Ma} Cold Iron Rapier
4: (Week 1) The Shadow, Rauul and Inzin Dar'ath, waywreth and Arbin Softfoot, Yitzi (All vs All) {templer10}: 4th {+400xp/+400gp}
5: (Week 2) 4 Lemures, Unknown Monsters {hogarth}: win {+1200xp/+1200gp}
6: (Week 3) Ralein Dreamseeker, Callix and Wroth Korthek, Eluria (all vs all) {Eamane}: 3rd {+400xp/+400gp}
Q1: Elemental War with Dentik Earthmolder {Rauul} new link Success {+3600xp/+3600gp}
X2: Craft a Mithril Chain Shirt
7: (Week 1) Rennae Longhollow, Callix {lonewolf} lost {+417xp/444gp}
8: (Week 2) Kai Engel, Hirumajoe {templer10} lost {+416xp/444gp}
9: (Week 3) Snaga, The Dread Dormammu {Sjiggie} win {+1375xp/+1470gp}
10: (Week 1) Altair, Hirumajoe and Mineau, Durzulgor with Uranedal, Crazy Artificer (team fight) {Callix} win {+1250xp/+1333gp}
11: (Week 2) Lelenia Rovan, whitebaron {CrazyArtificer} loss {+525xp/+582gp}
12: (Week 3) Lelenia Rovan, whitebaron {McJarvis}: loss {+525xp/+582gp}
X3: Craft +1 to Mithril Chain Shirt, +1 Buckler of Arrow-Catching, +1 Merciful to Bow.
X4: Craft +1 to Mithril Chain Shirt, +1 Buckler of Arrow-Catching, +1 Merciful to Bow.
13: (Week 1) Gradak Tumblebelly, Sjiggie {Turanson}: win {+1575xp/+1750gp}
14: (Week 2) Gwerden Grummler (whitebaron) with Dentik {Turanson} win {+1575xp/+1750gp}
15: (Week 3) Minotaur and Sprite, Pixie (Unknown Monsters) {lonewolf} win {+1575xp/+1750gp}
X5: Improves his armor from +1 to +3
X6: Improves his armor from +1 to +3
16: Win vs Elephant (Unknown Monster) {Eluria} {+1890xp/+2340gp}
17: Loss vs Qhordryn del Khessin (Eluria) {Uknits} {+840xp/+1040gp}
18: Win vs Ashtin (Uknits) {Yitzi} {+1995xp/+2470gp}
X7: Craft 50 +1 bane arrows, +1 Merciful rapier
X8: Craft 50 +1 bane arrows, +1 Merciful rapier
X9: Craft 50 +1 bane arrows, +1 Merciful rapier
19: Loss vs Thanio Deerfriend (Yitzi) {Uknits} {+630xp/+780gp}
20: Loss vs Ashtin (Uknits) with Darrgon (Interleague) {Eluria} {+630xp/+780gp}
21: Loss vs Ghost (Eluria) {Yitzi} {+700xp/+866gp}
22: Win vs Thanio Deerfriend (Yitzi) with The Ant {Uknits} {+1890xp/+2340gp}
MQ1: Miniquest to improve elementals to medium size: SUCCESS! {QL Eluria} {+2200xp/+3116gp}
23: Loss vs Lady Fayne (Eluria) {Uknits} {+800xp/+1133gp}
X7: Craft 2 non-humanoid Mithril Chain Shirts and enchant them to +2 each
X8: Craft 2 non-humanoid Mithril Chain Shirts and enchant them to +2 each
24: Win vs Ghost (Eluria) {Uknits} {+1800xp/+2550gp}
25: Loss vs 2 Bralani (Unknown Monsters) {Uknits} {+600xp/+845gp}
26: Win vs Bray (Uknits) {Eluria) {+1800xp/+2550gp}
X9: Craft a Rod of Withering, Enchant Silver Rapier to +1
X10: Craft a Rod of Withering, Enchant Silver Rapier to +1
X11: Craft a Rod of Withering, Enchant Silver Rapier to +1
X12: Craft a Rod of Withering, Enchant Silver Rapier to +1
27: Loss vs Hayrol, the Hound of Hell (Eluria) {Yitzi} {+707xp/+1178gp}
28: Loss vs Jerod (Uknits) {voxthunder} {+707xp/+1178gp}



Past Expenditures (tot. 1gp)Show

Wand of Produce Flame (CL3, 27 charges) {0gp}
36 arrows {1gp}
+1 Arrows of Bane {0gp}

  • 3 vs Elf

Sold Rapier {10gpC} {Net 0gp}
Sold Chain Shirt {50gpC} {Net 0gp}

Sold +1 Merciful Rapier {160gpC + 4000gpC enhancement} {Net 0gp}


Racial and Class AbilitiesShow

Racial Abilities: Elf
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Class Abilities: Cleric
Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower)
Domain: Fire (3/day: Turn/Destroy Water Creatures, Rebuke/Command/Bolster Fire Creatures) {+2 to turning/rebuking checks, Synergy - Knowledge (Religion)}
Domain: Air (3/day: Turn/Destroy Earth Creatures, Rebuke/Command/Bolster Air Creatures) {+2 to turning/rebuking checks, Synergy - Knowledge (Religion)}
Turn Undead (3/day) {+2 to turning/rebuking checks, Synergy - Knowledge (Religion)}
Spontaneous Casting of Cure Wounds spells



Character BackgroundShow

An elf born out of his element, Ialgo was born in the harsh realms of the Kiari Desert - just south of the wastelands in a little known nomadic community. Mostly followers of the Elemental Influences, it is of no surprise that this is the focus Ialgo took upon his own life - focusing mostly on the elements of Air and Fire.

He did not leave the Kiari Desert until an adult and then started a pilgrimage around the world - visiting reaches as far as the north pole and the Elven Realm in his travels. He is merely passing through Gladius, where he has heard of much going on and is intensely interested in how the elements balance themselves in such a bustling city.

Ialgo focuses mostly on the aspects of air in his practices and uses fire to temper the winds he summons with warmth. For this purpose, his Spiritual Weapons take the form of Rapiers over Battleaxes.

About the Followers of the Elemental Influences:
Followers of the Elemental Influences are not really centered around a single god, but are more focused on the influences and balance of the four elements. Clerics of the disposition tend to focus on two particular elements and sometimes focus on opposing elements because of their inherent balance.

Ethos of the followers can sometimes be misconstrued as chaotic in nature, mostly due to the preconceived notion that elemental forces are chaotic at their roots (for instance the destructive and sudden nature of powerful winds (air), forest fires (fire), earthquakes (earth) and water dangers (waves, tsunamis and such) (water). The reality however is that followers are very focused on balance and are not all that afar from druids in their beliefs.

Followers of the Elemental Influences tend to don garb that is fashioned after their favored elements - forging together colors of air, water, earth and fire in tune with their beliefs. The holy symbols of such followers are also iconic images of the four elements - usually a combination of the two chosen by the follower.

Followers of the Elemental Influences can choose two of the four elemental domains. Rare followers sometimes pick from among the following: Destruction, Weather, Strength or Sun - but always have at least one Elemental domain.

The favored weapon of a follower of the elemental influences varies by the elements chosen. Air: Rapier, Fire: Battleaxe, Earth: Warhammer, Water: Trident. Once a particular follower has chosen one type of favored weapon, that weapon will always appear for conditions that call for it (spiritual weapon)