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ECL 5: Ready for September 29th {Fight 3} – Guarding
Saevherne
Male wood elfSize and Type: Medium humanoid (elf) Height and Weight: 4.5 ft. 100 pounds Age: 116 Alignment: Neutral ECL: 5 (Ranger 4/ Sorcerer 1) Experience: 12000 / 15000 Attributes
STR 18 (+4) {10 pts} {16 Base, +2 Racial}DEX 18 (+4) {10 pts} {16 Base, +2 Racial} CON 12 (+1) {6 pts} {14 Base, -2 Racial} INT 12 (+1) {6 pts} {14 Base, -2 Racial} WIS 10 (+0) {1 pts} {9 Base, +1 level} CHA 11 (+0) {3 pts} {11 Base} Miscellaneous Statistics
Hit Points: 29 {4 HD} {8 (Ranger) + 4.5x3 (Ranger) + 2.5 (Sorcerer) + (5 HD x 1 Con)}Armor Class (Normal): 19 {10 Base, 4 Dex, 4 armor, +1 enh}(+1 against a designated enemy - Dodge)(+4 shield - spell) Armor Class (Touch): 14 {10 Base, 4 Dex}(+1 against a designated enemy - Dodge) Armor Class (Flat-Footed): 15 {10 Base, 4 armor, +1 enh}(+4 shield - spell) Initiative: +4 {+4 Dex} Base Attack Bonus: +4 {+4 (Ranger) +0 (Sorcerer)} Grapple: +8 {+4 BAB, +4 Str} Speed (Land): 30 ft {30 Base} Weight Carried: 27 lbs, light encumbrance {0-100 (Light), 101-200 (Medium), 201-300 (Heavy)} Saves
Fortitude: +5 {+1 Con, +4 (Ranger), +0 (Sorcerer)}(+1 resistance spell)Reflex: +8 {+4 Dex, +4 (Ranger),+0 (Sorcerer)}(+1 resistance spell) Will: +3 {+0 Wis, +1 (Ranger), +2 (Sorcerer)}(+2 against enchantments) (+1 resistance spell) Melee Attacks
longsword +8, 1d8+4, 19-20/x3, slashing {+4 Str, +4 BAB}(+2 damage against humans)Ranged Attacks
composite {+4}longbow, +9, 1d8+4, x3, Range 110 ft, piercing {+4 Dex, +4 BAB, +1 feat}(+2 damage against humans)composite {+4}longbow, +7/+7, 1d8+4, x3, Range 110 ft, piercing {+4 Dex, +4 BAB, +1 feat, -2 RS}(+2 damage against humans){rapid shot} Arcane Spells Known
Cantrips (DC 10) – resistance, daze, flare, ghost soundLevel 1 (DC 11) – shield, true strike Total Spell Level: 3 Spell level per fight: 1Arcane spell failure: 10% Caster Level: 1 Sorcerer Spells Per Day
Cantrips: 5 {5 class, 0 stat}Level 1: 3 {3 class, 0 stat} Special Attacks & Abilities
Immunity to sleep. Low-light vision. Favored Class: RangerWild empathy. Favored enemy (human) Familiar: hawk Animal companion: none right now Ranger spellcasting: none now (just a note for myself) Feats
Weapon Focus (longbow) Lvl 1Track Ranger 1 Rapid Shot Ranger 2 Dodge Lvl 3 AlertnessFamiliar in hand’s reach EnduranceRanger 3 Skills
Total Skill Points: 45 {35 (Ranger) + 3 (Sorcerer)+ 14 Ranger}Languages: Common, Elven, Sylvan {2, 1} Armor Check Penalty: 0 {mithril chain shirt} Balance: 4 {+4 Dex} Bluff: 3 {+0 Cha, 3 Ranks (Sorcerer)}(+2 against humans) Climb: 4 {+4 Str} Diplomacy: 4 {+0 Cha, 4 Ranks (Ranger)CC} Handle Animal: 4 {+0 Cha, 4 Ranks (Ranger)} Hide: 11 {+4 Dex, 7 Ranks (Ranger)} (+5 cloak) Jump: 4 {+4 Str} Listen: 10 {+0 Wis, +2 Racial, 8 Ranks (Ranger)}(+2 against humans) (+2 when familiar in arm’s reach) Know (N&R): 3 {+1 Int, 3 Ranks (Ranger) CC} Move Silently: 12 {+4 Dex, 8 Ranks (Ranger)}(+5 boots) Search: 4 {+2 Int, +2 Racial}(Automatic check within 5 ft from a secret or concealed door) Spot: 10 {+0 Wis, 8 Ranks (Ranger), +2 Racial}(+2 against humans) (+3 in bright light) (+2 when familiar in arm’s reach) Swim: 4 {+4 Str} Tumble: 4 {+4 Dex} Prefight Actions
Familiar as far to the side as he can beEquipment Worn and Carried
Basic Outfit {0 lbs} {0 gp}mithral chain shirt +1 {10 lbs}{2100 gp} Composite {+4} longbow {3 lbs} {500 gp} Longsword {4 lbs} {15 gp} 135 Antitoxin {- lbs}{50 gp} 2 drow poison {- lbs} {150 gp} familiar {- lbs} {100 gp} Boots of elvenkind {2500 gp} Cloak of elvenkind (2500 gp) Expendable Items
NoneMax total (ECL2 x 50): 800 gp Equipment at Home None Miscellaneous Information Non-Combat Abilities Show Accounting Show Experience Show Starting: 3200 XP Earned: 7800 XP Gold Show Starting: 3000 gp Earned: 8233.32 gp Spent: 5005 gp Remaining: 4008.32 gp Previously Owned Show Sales Show Used Items Show Expenditures Boots of elvenkind {2500 gp} cloak of elvenkind {2500 gp} 100 Arrows (5 gp) Results 1: 1/3 Loss vs Ant (Telin Artho) - {300xp} {300gp} {poorly worded default tactics} 2: 2/3 Loss vs Monster Wolf Pack - {300xp} {300gp} {improved default tactics} 3: 3/3 Loss vs Clarissa (Quickslip) - {300xp} {300gp} {some confusion due to bug} 1: 1/3 Win vs Arnaugh (TelinArtho) - {900xp} {900gp} {victory! drum roll!} 2: 2/3 Win vs Minotaur - {900xp} {900gp} {good job!} 3: 3/3 Win vs Esmerelda (Quickslip) - {900xp} {900gp} {up a level!} 1: 1/3 Loss vs Qhordryn (Eluria) - {400xp} {400gp} {hate color spray} 2: 2/3 Win vs Grubber (TelinArtho) - {1200xp} {1200gp} {Quick rolled me some 20's} 3: 3/3 Loss vs Monster Rhinoceros - {400xp} {400gp} {Rhinos are nasty xD} 1: 1/3 Loss vs Felan Turok (TelinArtho) - {400xp} {400gp} {stuck in bars} 2: 2/3 Loss vs Thanio Deerfriend (Yitzi) - {400xp} {400gp} {hideous laughter} 3: 3/3 Loss vs Ghost (Eluria) - {400xp} {400gp} {didn't hit as much as I wanted} 1: 1/3 Loss vs Qhordryn (Eluria) - {500xp} {533.33 gp} {hate color spray again} 2: 2/3 Loss vs Monsters Two Half-Celestial Satyrs - {500xp} {533.33 gp} {fragged one, but not the second} 3: 3/3 Loss vs Thanio Deerfriend (Yitzi)- {500xp} {533.33 gp} {he's better} 1: 1/3 Loss vs Ant (TelinArtho)- {500xp} {533.33 gp} {blind beating the blind} Current 3FC Information Show Fight 1 Show Used resistance Fight 2 Show Fight 3 Show Optional Information Familiar's stats HAWK Tiny Animal Hit Dice: 5d8 (14 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15 Base Attack/Grapple: +4/–6 Attack: Talons +7 melee (1d4–2) Full Attack: Talons +7 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, improved evasion Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon FinesseB Challenge Rating: 1/3 Skills: Hawks have a +8 racial bonus on Spot checks. Tales of Saevherne Default Tactics Show Resistance on myself, true strike on myself (optional - if the opponent has AC higher than 20). IMPORTANT!The familiar goes looking for an enemy in the opposite direction than me. Look out for the enemy (Spot or Listen). Rapid Shoot. Repeat. Melee only in the close quarters. No grappling. If the opponent is spellcasting, shoot to interrupt. Background Show Saevherne comes from a primeval forest, untouched by the other races. He came to Gladius to be able to fight people he is "defending" his homeland from. Things to get Court Connections (+5 Ranks in Diplomacy, +2 Ranks in Know) |