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Advanced Rules: Reputation

How does the Reputation System work?

The Reputation System governs the fame of the characters of Gladius. The more successful a gladiator is, the more people know him. The names of the mightiest gladiators are spoken in awe while those who fail once too often are subject to mean tavern songs. But not only a gladiator's success is decisive; things like cruelty or generousity and many other characteristica have an impact on the reputation of a PC.


Reputations can be found behind a character's name on the Character Roster, and apply as long as they stay there. As the reputation of a gladiator changes, these tags might disappear and reappear again. A Reputation Tag always stays in effect until the character levels; if he still fulfills the requirements for that tag at the point of leveling, it will stay behind his name. If not, you might need to adjust the level of your cohort at that time.



How do I get (rid of) Reputation Tags?

Currently, the Reputation System is limited to Leadership modifiers but it will soon be extended to include Titles and other non-gold rewards. Normally, the Leadership Score of a character is his ECL+Charisma but certain conditions can change that. The current Reputation Tags are:



  • Great Renown: The (base) Powerrating of the Character is 1500 or more. Due to the tremendous success of that gladiator, his or her leadership modifier increases by 2 for as long as the tag stays in effect.
  • Failure: The (base) Powerrating of the Character is 700 or less. Due to the unsuccessful carreer of that gladiator, his or her leadership modifier decreases by 1 for as long as the tag stays in effect.
  • Special Power: Some characters possess rare and exotic abilities that impress audience and gladiators alike. The Character gains +1 to his leadership score. This tag applies to those characters with at least 5 levels in any one of Barbarian, Bard, Paladin, or Soulknife; and for Prestige Classes with at least 3 levels in any one of Arcane Archer, Duelist, Dwarven Defender, Elocater, Hierophant, Metamind, Psion Uncarnate, or Pyrokineticist. Finally, anyone with at least 4 Racial Hitdice or a Level Adjustment of +4 or higher also gains that tag.
  • Generosity: The City of Gladius is still in the process of rebuilding from the destruction during the Year of Hell but much has been done already, not least thanks to generous characters. A Character can donate 5% of his earnings to the city which earns him a good reputation: he or she gains +1 to the leadership score. If you want to donate, write a PM to the GM (TelinArtho). Technically, as long as the tag remains, Pitlords deduct an additional 5% from the character's rewards. The character can always choose to stop the donations but it will not take effect until he levels.
  • Cohort Death: The Cohort of the character has died on a Quest (incl. Miniquests) or Campaign which is not encouraging for others to follow the character. His leadership score for cohorts (not Followers!) permanently decreases by 1 per deceased cohort. A character may pay 5000 gold for the ressurection in a local temple to prevent that penalty from taking effect. To do that, he needs to bring the body. If he only brings a part of the body, the cost for the ressurection rises to 10,000.


  • Cruelty: {not available yet}
  • Fairness: {not available yet}
  • Aloofness: {not available yet}


The following Modifiers do not appear as tags on the roster but they still count into the Leadership score. Please note that some only apply to the cohort while others apply only to the followers.

  • Class Allies: The character has one or more allies that come from class features. Since such allies always have a much better bond with the character than any cohort, his Leadership Score for Cohorts (not Followers!) decreases by 2 for each class ally for as long as the condition is met.
  • Different Alignment: The character recruits a cohort of a different alignment. This produces differences which taxes the relationship between the two, effectively decreasing the Leadership Score for Cohorts (not Followers!) by 1.
  • Base of Operations: The character is a full member in one of the seven Guilds of Gladius. With such powerful back-up, followers flock more willingly to the character. The Leadership Score for Followers (not Cohorts!) increases by 2.
  • Follower Death: A Follower of the character has died on a Quest (incl. Miniquests) or Campaign which is not encouraging for others to follow the character. His leadership score for Followers (not Cohorts) permanently decreases by 1 per deceased Follower. A character may pay 5000 gold for the ressurection in a local temple to prevent that penalty from taking effect. To do that, he needs to bring the body. If he only brings a part of the body, the cost for the ressurection rises to 10,000.
  • Moves around a lot: The character frequently embarks on missions that leads him far away from Gladius, leaving the savety of the Nimbus. If the character has more Quests plus Campaigns than his ECL/3 (rounded down), his Leadership Score for Followers (not Cohort) decreases by 1 as long as the 'Moves around a lot' condition is met.