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The Rules of Gladius: Playable Races and Classes

Race and Class - Available Races

The following tables include all playable races. The first table lists all races that can be entered at no credit cost. By default, all characters start at ECL 3. You may at a higher league (that is, with an ECL greater than 3) by paying five credits for every extra ECL. For example, if you wish to start at ECL 7, you must pay 20 credits. Note: Some of the level adjustments come from sources other than the Monster Manual; they are legal choices in the CoCo despite this.



RaceLevel AdjRacial HDClass Lvl
Human+003
Dwarf+003
Dwarf, Deep+003
Dwarf, Mountain+003
Elan+003
Elf+003
Elf, Aquatic+003
Elf, Gray+003
Elf, Wild+003
Elf, Wood+003
Gnome+003
Gnome, Forest+003
Goblin+003
Half-Elf+003
Half-Orc+003
Halfling+003
Halfling, Deep+003
Halfling, Tallfellow+003
Kobold+003
Maenad+003
Orc+003
Xeph+003
Aasimar+102
Blue+102
Dromite+102
Dwarf, Duergar+102
Dwarf, Duergar (Psi) +102
Half-Giant+102
Hobgoblin+102
Merfolk+102
Tiefling+102
Elf, Dark (Drow)+201
Githyanki (MM, p127)+201
Githzerai (MM, p129)+201
Gnoll+120
Lizardfolk+120
Locathah+120

The following table lists all "Exotic Races". These races must start at a higher ECL because of their Level Adjustment and/or racial HD. The ECL listed in the table is the minimum ECL that race can have, with the corresponding credit cost. As with the races listed above, you may start at a higher ECL than the minimum by paying additional credits. No matter what race you choose or how advanced the character is, the cost to create a character is 5 credits per ECL over 3.



RaceLevel AdjRacial HDClass LvlCredits
Gnome, Deep+30145
Bugbear+13045
Demon, Dretch+22045
Grimlock+22045
Krenshar+22045
Sahuagin+22045
Sprite, Grig+31045
Sprite, Nixie+31045
Troglodyte+22045
Ghoul+320510
Sprite, Pixie+401510
Derro (Sane)+230510
Dragon, White (Wyrmling)+230510
Kuo-Toa (MM, p163)+320510
Pseudodragon+320510
Sahuagin (4 arms)+320510
Skum+320510
Triton+230510
Azer+420615
Centaur+240615
Dragon, Brass (Wyrmling)+240615
Ogre+240615
Shadow+330615
Yuan-Ti, Pureblood (p263)+240615
Allip+340720
Aranea+430720
Dragon, Black (Wyrmling)+340720
Dragon, Copper (Wyrmling)+250720
Satyr+250720
Sprite, Pixie (with Dance)+601720
Doppelganger+440825
Ghast+440825
Minotaur+260825
Salamander, Flamebrother+440825
Unbodied+440825
Vampire Spawn+440825
Wight+440825
Dragon, White (very Young)+360930
Ettercap+450930
Gargoyle+540930
Gargoyle, Kapoacinth+540930
Xill+450930
Displacer Beast (MM 66)+4601035
Dragon, Black (Very Young)+3701035
Dragon, Blue (Wyrmling)+4601035
Dragon, Brass (Very Young)+3701035
Dragon, Bronze (wyrmling)+4601035
Dragon, Green (Wyrmling)+5501035
Drider+4601035
Harpy+3701035
Nightmare+4601035
Archon, Hound+5601140
Dragon, Copper (Very Young)+3801140
Dragon, Red (Wyrmling)+4701140
Dragon, Silver (Wyrmling)+4701140
Bralani+5601140
Genie, Janni+5601140
Troll+5601140
Demon, Succubus+6601245
Devil, Bearded (Barbazu)+6601245
Dragon, Gold (Wyrmling)+4801245
Dragon, White (Young)+3901245
Intellect Devourer+6601245
Lammasu+5701245
Ogre Mage+7501245
Treant+5701245
Yuan-Ti, Halfblood (MM 264)+5701245
Dragon, Black (Young)+31001350
Dragon, Blue (Very Young)+4901350
Dragon, Bronze (Very Young)+4901350
Dragon, Green (Very Young)+5801350
Genie, Djinni+6701350
Lamia+4901350
Lillend+6701350
Mummy+5801350
Nymph+7601350
Slaad, Red (MM, page 228)+6701350
Devil, Chain (Kyton)+6801455
Dragon, Brass (Young)+41001455
Dragon, Silver (Very Young)+41001455
Mercane+7701455
Rakshasa+7701455
Salamander+5901455
Shambling Mound+6801455
Slaad, Blue (MM, page 229)+6801455
Dragon, Copper (Young)+41101560
Dragon, Red (Very Young)+51001560
Ettin+51001560
Inevitable, Zelekhut+7801560
Mind Flayer (MM, page 186)+7801560
Couatl+7901665
Couatl (Psionic)+7901665
Devil, Erinyes+7901665
Dragon, Gold (Very Young)+51101665
Dragon, Green (Young)+51101665
Giant, Hill+41201665
Slaad, Gray (MM 231)+61001665
Slaad, Green (MM 230)+7901665
Yuan-Ti, Abomin. (MM 264)+7901665
Dragon, Black (Juvenile)+41301770
Dragon, Blue (Young)+51201770
Dragon, Brass (Juvenile)+41301770
Dragon, White (Juvenile)+51201770
Cerebrilith+9901875
Demon, Vrock+81001875
Dragon, Bronze (Young)+61201875
Dragon, Copper (Juvenile)+41401875
Dragon, Silver (Young)+51301875
Giant, Frost+41401875
Giant, Stone+41401875
Athach+51401980
Demon, Hezrou+91001980
Dragon, Red (Young)+61301980
Giant, Fire+41501980
Nightmare, Cauchemar+41501980
Angel, Astral Deva+81202085
Archon, Trumpet+81202085
Dragon, Gold (Young)+61402085
Dragon, Green (Juvenile)+61402085
Giant, Stone (Elder)+61402085
Morgh+61402085
Alignment:

For most races, you may choose character’s alignment freely. However, if your race’s listed alignment is always, you are that alignment by default. For example, demons are listed as always chaotic evil; if you play a demon, your character is chaotic evil. The Monster Manual, however, says that even in this case, exceptions are possible, although they are very rare. In order to reflect this here, you have to pay 5 credits per step the alignment is away from the one listed as 'always'. Thus, a lawful good pixie ("always neutral good") costs 5 credits while a fallen chaotic evil hound archon ("always lawful good") costs 20 credits.



Race and Class - Available Templates

The following templates can be added to any of the above races. Each has a corresponding level adjustment, which modifies your character’s ECL and credit cost, as normal.



Inherited Tempates (These can only be taken at character creation)

TemplateLA
Celestial Creature+2
Fiendish Creature+2
Phrenic Creature+2
Half-Dragon+3
Lycanthrope (natural) (See below)+3
Half-Celestial+4
Half-Fiend+4
Acquired Templates (These can be taken at any point during the character's career)

Acquired Templates - unless taken at character creation - require a roleplaying component to be fulfilled. This is always a Standard 3-week Quest (not a miniquest) of an EL at least equal to the character's ECL, and the template is the Quest Reward. The character must complete the Quest to get the desired template. The player also has to pay the appropriate credit cost for the increased ECL, which is 5° per extra level adjustment gained from the template. We assume that those who can spend 10 or more credits on a template can afford a Quest as well. See it as an additional cost for the template.


After completion, his ECL increases depending on the template. He instantly jumps to the necessary ECL (that is, his old level with which he began the quest plus the template level adjustment). He checks the table 3-2 (PHB p.22) on how many xp his new ECL gets, then adds the xp he gained during his quest. For gold, he adds the difference between his old ECL and the new ECL based on the table 5-1 (DMG p.135, also copied below), and adds that amount to his stash, then adds the gold and items he found in the Quest.



Example: Anna the halfling (ECL 3; 3500 XP, 3700 gp) had lead a happy life until her evil player (let's call him The Jindler :D) wants her to die and rise as a ghost. So Anna embarks on a Quest with the Quest Goal: Ghost Template. She faces three encounters, and although she has to die in the end to become a ghost, she must complete the quest successfully first - i.e. survive all encounters; her transformation into a ghost is a roleplaying component at the end of the Quest. She completes the quest and gains 4000 XP and 4000 gp.


With the new template her ECL rises to 8. According to the table below, an ECL 8 character gets 29,000 XP which is where she instantly jumps to. Then she adds the 4000 XP that she gained by completing her Quest. For her gold, she checks the table 5-1 in the DMG (again, copied below), and calculates the difference between ECL 3 and 8 - which is 24,300 gp. She also gets the 4000 gp from her quest for a total gold reward of 28,300 which is added to her existing wealth (3700, s.a.).


Anna ends up with 33,000 XP and 32,000 gold. She spent 28 credits; 3 for the Quest and 25 for increasing her ECL by 5.



TemplateLA
Lycanthrope (afflicted) (See below)+2
Lich+4
Ghost+5
Vampire+8
Notes: Lycanthrope

Lycanthrope is a template that can be added to any humanoid or giant (referred to hereafter as the base creature). The lycanthrope template can be inherited (for natural lycanthropes, LA+3) or acquired (for afflicted lycanthropes, LA+2). Becoming a lycanthrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice.


Lycanthrope Level Adjustment: Same as the base creature (Base Animal) + Base Race (+0 unless a LA race) +2 (afflicted) or +3 (natural); a lycanthrope’s ECL is calculated: Base Animal HD + Lycanthrope (afflicted or natural) + Class Levels. Example: Natural Human Werewolf Fighter 2 = (Human +0) + (Lycanthrope +3 Inherited) + (Wolf +1) (Fighter +2) = ECL 6



Notes: Undead templates

The ghost, vampire, and lich templates, which require the character to die, do not incur a level loss! They are gained as a quest reward at the end of a Quest.



Race and Class - Available Classes

Playable Base Classes are the following:
Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Psion, Psychic Warrior, Soulknife, Wilder, Adept, Aristocrat, Commoner, Expert, and Warrior.


The playable Prestige Classes:
Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Dragon Disciple, Duelist, Dwarven Defender, Eldritch Knight, Hierophant, Horizon Walker, Loremaster, Mystic Theurge, Red Wizard (DMG, page 193), Shadow Dancer, Thaumaturgist, Cerebremancer, Elocater, Psionic Fist, Slayer, Metamind, Psion Uncarnate, Pyrokineticist, Thrallherd, and War Mind.



Race and Class - Start XP/GP for all ECLs

Most newly created characters will begin with ECL 3. However, some might want to pay credits to play an exotic race that has to enter at a higher ECL because of its racial HD or its LA. Alternatively, you can pay credits to buy additional class levels for your newly created character. Once the character is up on the roster, you cannot buy additional levels by paying credits but must level normally. The table below shows the starting XP and gold for each ECL. Entering a character at a higher level costs 5 credits per level beyond ECL 3.



Starting
ECLXPGold
332003000
463005700
5105009500
61550013500
72200020000
82900028000
93800038000
104700051000
115700069000
126900092000
1382000115000
1495000157000
15110000210000
16126000273000
17143000357000
18160000462000
19179000609000
20200000800000

Please notify the Pitlords Board Avatar if you want to enter a creature higher than ECL 3!



Race and Class - XP Loss House Rules

Under normal D&D rules, if a player character crafts a magic item or buries his familiar, he loses Experience Points. In the Core Coliseum, we have mostly removed voluntary and involuntary XP losses to simplify things. If your character crafts a magic item, you only need to pay the price in gold; forget about the XP cost. Likewise, you lose no XP if your familiar dies.


There is one exception to this rule: spells and powers. If a spell or power has an XP cost associated with casting it, you do pay this XP cost. In addition, you also lose a certain amount of gold, depending on your ECL and how much XP you spent. Find your ECL on the table below and multiply the XP cost by the given ratio; that is how much gold you lose. For example, if you are ECL 10 and cast a spell with an XP Cost of 100 XP, then you also lose 193 GP (100*1.93). This exception includes creating items that use such spells (e.g. a ring of three wishes).



ECLXP : GP
11 : 1.0000
21 : 1.0000
31 : 1.0000
41 : 1.0000
51 : 1.0667
61 : 1.1111
71 : 1.2381
81 : 1.4167
91 : 1.6667
101 : 1.9333
111 : 2.2727
121 : 2.7222
131 : 3.3333
141 : 4.0476
151 : 4.8888
161 : 5.8333
171 : 7.0589
181 : 8.7037
191 :10.7018
201 :13.3333

Race and Class - Character Retirement

Sometimes, characters won't work as well as you might have initially thought, and it is of course within your rights to retire this character (and build a new one, if desired). Just write a PM to the Pitlords GM Avatar and tell him that you want to retire the character. The only thing we are asking you is that you do not delete the character. Leave him as he is. Although the character might not be on the Roster anymore, we still have backups of all character links, but they only work if there is still a character in there.


If your character was at least in the level 7 League, he has earned a place of honor on the Gladius Graveyard, whih can be found in the Characters thread.