Not ready (Fight 1)
Boravir
Male Dwarf Hybrid Barbarian/Runepriest 5
Good, Follower of Moradin
| Hit Points: | 51 | | Bloodied: | 25 |
| Healing Surge: | 12 | | Surges/day: | 11 |
| Initiative: | 3 | | Speed: | 5 |
| AC: | 19 | (10 +2 level, +1 abil, +3 armor, +2 enh, +1 feat) |
| Fort: | 20 | (10 +2 level, +5 abil, +1 class, +2 enh) |
| Ref: | 16 | (10 +2 level, +1 abil, +2 enh, +1 feat) |
| Will: | 15 | (10 +2 level, +1 class, +2 enh) |
Attacks
| Melee basic: | +11 (Terror Halberd +1) | Damage: | 1d10+6 (Crit: +1d8) | (+2 prof, +2 level, +1 feat, +1 enh, +5 abil) |
At-Will Powers
| Howling Strike | Barbarian Attack 1 |
| At-Will ♦ Primal, Weapon |
| Standard Action - Melee weapon |
| Target:One creature |
| Attack:11 vs AC |
| Hit: 1d10+1d6+6 damage |
| Special: When charging, Boravir can use this power in place of a melee basic attack. If Boravir is raging, he can move 2 extra squares as part of the charge. |
| Requirement: Boravir must be wielding a melee weapon in two hands |
| Word of Shielding | Runepriest Attack 1 |
| At-Will ♦ Divine, Runic, Weapon |
| Standard - Melee weapon |
| Target:One creature |
| Attack:11 vs AC |
| Hit: 1d10+6 damage |
| Rune of Destruction: The first time the target hits or misses Boravir or an ally adjacent to him with an attack before the end of his next turn, the target takes +4 (Con mod) damage. The target doesn't take this damage if it attacks a creature marking it. |
| Rune of Protection: The first time the target hits or misses Boravir or an ally adjacent to him with an attack before the end of his next turn, the target of that attack gains +4 (Con mod) temporary hit points. |
Encounter Powers
| Avalanche Strike | Barbarian Attack 1 |
| Encounter ♦ Primal, Weapon |
| Standard Action - Melee weapon |
| Target:One creature |
| Attack:11 vs AC |
| Hit: 3d10+6 damage |
| Effect: Until the start of Boravir's next turn, any attacker gains +4 to attack rolls against him |
| Symbol of Wrath Reversed | Runepriest Attack 3 |
| Encounter ♦ Divine, Healing, Runic, Weapon |
| Standard - Melee weapon |
| Target:One creature |
| Attack:11 vs AC |
| Hit: 1d10+6 damage |
| Rune of Destruction: The target's first attack during its next turn provokes an opportunity attack from Boravir or an ally of his choice. |
| Rune of Protection: If the target makes any attacks during its next turn, Boravir and each ally within 3 squares of the target regain 4 (Con mod) hit points. |
| Rune of Mending | Runepriest Feature |
| Encounter ♦ Divine, Healing, Runic |
| Minor - Close burst 5 |
| Target:Boravir or one ally in the burst |
| Effect: The target can spend a healing surge |
| Rune of Destruction: Boravir and each ally in the burst gain a +2 power bonus to damage rolls (+4 bonus at 11th level and +6 bonus at 21st level) until the end of his next turn. |
| Rune of Protection: Boravir and each ally in the burst gain a +1 bonus to all defenses until the end of his next turn. |
| Rune of the Final Effort | Runepriest Utility 2 |
| Encounter ♦ Divine |
| Minor - Melee 1 |
| Target:One bloodied ally |
| Effect: Until the end of Boravir's next turn, the target gains a +5 power bonus to all defenses |
Daily Powers
| Bloodhunt Rage | Barbarian Attack 1 |
| Daily ♦ Primal, Rage, Weapon |
| Standard - Melee weapon |
| Target:One creature |
| Attack:11 vs AC |
| Hit: 3d10+6 damage |
| Miss: Half damage |
| Effect: Boravir enters the rage of the bloodhunt. Until the rage ends, he gains a +4 (Con mod) bonus to melee damage rolls if either he or his target is bloodied. |
| Cage of Light | Runepriest Attack 5 |
| Daily ♦ Divine, Radiant, Weapon, Zone |
| Standard - Close blast 3 |
| Target: Each enemy in the blast |
| Attack:11 vs Will |
| Hit: 2d10+6 damage |
| Miss: Half damage |
| Effect: The blast creates a zone that lasts until the end of Boravir's next turn. Leaving the zone costs enemies 2 extra squares of movement. Any enemy that attacks an ally who is within the zone grants combat advantage (save ends). |
| Sustain minor: The zone persists. |
Item Powers
| Terror Halberd +1 | Level 4 |
| Daily ♦ Fear |
| Free |
| Effect: Use this power when Boravir hits with this weapon. The target takes a -2 penalty to all defenses (save ends). |
Ability Scores
| STR: | 20 (+5) | {12 pts} {10 base, +2 racial, +1 level} |
| CON: | 18 (+4) | {9 pts} {10 base, +2 racial} |
| DEX: | 12 (+1) | {1 pts} {10 base, +1 level} |
| INT: | 08 (-1) | {0 pts} {8 base} |
| WIS: | 10 (+0) | {0 pts} {10 base} |
| CHA: | 10 (+0) | {0 pts} {10 base} |
Feats
Hybrid Talent: Rune Master
Weapon Expertise: +1 to attack rolls with Polearms
Hafted Defense: +1 AC and Reflex while wielding a polearm or staff in two hands
Class Features
Rune Master: Gain either Rune of Destruction or Rune of Protection rune state
Rune of Destruction: Allies gain +1 to attack against enemies adjacent to Boravir or others in rune state
Rune of Protection: Allies adjacent to Boravir gain resist 2/all, 4/all at 11th level, 6/all at 21st level
Wrathful Hammer: Proficiency with military hammers and maces; +4 (Con mod) bonus to damage after enemy hits Boravir
Rampage: Critical hits grant free melee basic attack, once per round, applies only to Barbarian attack powers
Racial Features
Cast-Iron Stomach: +5 bonus to saving throws against poison
Dwarven Resilience: Second Wind is a minor action
Dwarven Weapon Proficientcy:Proficient with hammers
Encumbered Speed: Armor or heavy load doesn't reduce speed
Stand Your Ground: Can move 1 less when forced to move. Immediate savint throw to avoid being knocked prone
Skills
| Acrobatics: | +2 |
| Arcana: | +1 |
| Athletics: | +11 (trained) |
| Bluff: | +2 |
| Diplomacy: | +2 |
| Dungeoneering: | +4 |
| Endurance: | +12 (trained) |
| Heal: | +2 |
| History: | +1 |
| Insight: | +2 |
| Intimidate: | +2 |
| Nature: | +2 |
| Perception: | +7 (trained) |
| Religion: | +1 |
| Stealth: | +2 |
| Streetwise: | +2 |
| Thievery: | +2 |
Equipment
Terror halberd +1 (melee weapon)
{840 gp}{12 lb}Magic Hide armor +2 (armor)
{1800 gp}{25 lb}Amulet of Protection +2 (neck item)
{1800 gp}{0 lb}
Pollori
Female Wilden Hybrid Battlemind/Shaman 5
Good
| Hit Points: | 53 | | Bloodied: | 26 |
| Healing Surge: | 13 | | Surges/day: | 13 |
| Initiative: | 3 | | Speed: | 5 |
| Power Points: | 2 | | | |
| AC: | 22 | (10 +2 level, +7 armor, +2 shield, +1 enh) |
| Fort: | 20 | (10 +2 level, +5 abil, +1 class, +2 enh) |
| Ref: | 18 | (10 +2 level, +1 abil, +1 race, +2 shield, +2 enh) |
| Will: | 19 | (10 +2 level, +4 abil, +1 class, +2 enh) |
Attacks
| Melee basic: | +13 (Magic Longsword +2) | Damage: | 1d8+4 (Crit: +1d6) | (+2 level, +5 abil, +3 prof, +2 enh, +1 feat) |
At-Will Powers
| Iron Fist | Battlemind Attack 1 |
| At-Will ♦ Augmentable, Psionic, Weapon |
| Standard - Melee weapon |
| Target:One creature |
| Attack:13 vs AC |
| Hit: 1d8+7 damage |
| Effect: Until the end of Pollori's next turn, she gains 4 (Wis mod) resistance to all damage. |
Augment 1
Effect: Until the end of Pollori's next turn, she gains 9 (5 + Wis mod) fire resistance |
Augment 2
Hit: 2d8+7 damage |
| Protecting Strike | Shaman Attack 1 |
| At-Will ♦ Implement, Primal, Spirit |
| Standard - Melee spirit 1 |
| Target:One creature |
| Attack:8 vs Will |
| Hit: 1d8+5 damage, and each ally adjacent to Pollori's spirit companion gains 5 (Con mod) temporary hit points |
| Battlemind's Demand | Battlemind Feature |
| At-Will ♦ Augmentable, Psionic |
| Minor - Close burst 3 |
| Target:One creature in the burst |
| Effect: Pollori marks the target until she uses this power again or until the end of the encounter |
Augment 1
Target: One or two creatures in the burst |
| Mind Spike | Battlemind Feature |
| At-Will ♦ Force, Psionic, Psychic |
| Immediate Reaction - Melee 1 |
| Target:The triggering enemy |
| Trigger: An adjacent enemy marked by Pollori deals damage to her ally with an attack that doesn't include her as a target |
| Effect: The target takes force and psychic damage equal to the damage that its attack dealt to her ally. |
| Call Spirit Companion | Shaman Feature |
| At-Will ♦ Conjuration, Primal |
| Minor - Close burst 20 |
| Requirement: Pollori's spirit companion must not be present |
Effect: Pollori conjures her spirit companion in an unoccupied square in the burst. The spirit lasts until she falls unconscious or until she dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When Pollori takes a move action, she can also move the spirit 5 squares. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 damage or higher to the spirit, it disappears, and Pollori takes 6 damage. Otherwise, the spirit is unaffected by the attack. |
Encounter Powers
| Call to the Savage Elder | Shaman Attack 3 |
| Encounter ♦ Implement, Primal, Spirit |
| Standard - Melee spirit 1 |
| Target:One creature |
| Attack:8 vs Reflex |
| Hit: 2d8+5 damage. Until the end of Pollori's next turn, any ally adjacent to her spirit companion gains +4 (Wis mod) power bonus to the damage rolls of melee attacks. |
| Healing Spirit | Shaman Feature |
| Encounter ♦ Healing, Primal |
| Minor - Close burst 5 |
| Target:You or one ally in the burst |
| Effect: The target can spend a healing surge. If the target does so, one ally adjacent to Pollori's spirit companion, other than the target, regains 1d6 hit points. |
| Speak with Spirits | Shaman Feature |
| Encounter ♦ Primal |
| Minor - Personal |
| Effect: During this turn, Pollori gains a +4 (Wis mod) bonus to her next skill check |
| Pursuit of the Hunter (ready) | Wilden Racial Power |
| Encounter |
| Immediate Reaction - Personal |
| Trigger: An enemy within 2 squares of Pollori moves on its turn |
| Effect: Pollori shifts 3 squares. Until the end of her next turn, she deals 1d6 extra damage to the triggering enemy when she hits, and she doesn't take the -2 penalty to attack rolls for attacking it when it has cover or concealment. |
| Voyage of the Ancients (not ready) | Wilden Racial Power |
| Encounter ♦ Teleportation |
| Free Action - Personal |
| Trigger: Pollori hits an enemy with a close or area attack |
| Effect: Pollori teleports 3 squares. Choose a single enemy that she hit with the attack. She and one ally she can see gain combat advantage against that enemy until the end of her next turn. |
| Wrath of the Destroyer (not ready) | Wilden Racial Power |
| Encounter |
| Immediate Reaction - Personal |
| Trigger: A bloodied enemy attacks Pollori or an ally adjacent to her |
| Effect: Pollori either makes a melee basic attack against the triggering enemy or charges it. If her attack hits, the enemy is also dazed until the end of her next turn. |
| Bonds of the Clan | Shaman Utility 2 |
| Encounter ♦ Primal |
| Immediate Interrupt - Ranged 10 |
| Target:The triggering ally |
| Trigger: An ally within 10 squares of Pollori takes damage |
| Effect: Pollori and the target each take half of the damage |
Daily Powers
| Aspect of Elevated Harmony | Battlemind Attack 1 |
| Daily ♦ Healing, Polymorph, Psionic, Weapon |
| Standard - Melee weapon |
| Target:One creature |
| Attack:13 vs AC |
| Hit: 2d8+7 damage |
| Miss: Half damage |
| Effect: Pollori can spend a healing surge. She then assumes the aspect of elevated harmony until the end of the encounter. While in this aspect, she can use the following augmentation with her battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn’t supersede them. |
Augment 1
Effect: Pollori gains 9 (5 + Wis mod) temporary hit points. In addition, choose a single creature hit by the at-will attack. That creature takes +4 (Wis mod) extra damage. |
| War Chieftain's Blessing | Shaman Attack 5 |
| Daily ♦ Implement, Primal |
| Standard - Ranged 10 |
| Target:One creature |
| Attack:8 vs Will |
| Hit: 2d10+5 damage |
| Miss: Half damage |
| Effect: Until the end of the encounter, Pollori and her allies gain a +2 bonus to attack rolls against the target. |
Item Powers
| Hungry Spirits Totem +1 | Level 2 |
| Daily |
| Free Action |
| Trigger: Pollori hits an enemy adjacent to her spirit companion with a primal attack power using this totem |
| Effect: Pollori and one ally within 2 squares of the enemy can spend a healing surge |
| Gleaming Scale Armor +1 | Level 3 |
| Encounter |
| Immediate Reaction |
| Trigger: Pollori takes damage from an attack |
| Effect: Pollori gains concealment until the end of her next turn |
Augment 1
Effect: Pollori regains the use of this power |
Ability Scores
| STR: | 10 (+0) | {0 pts} {10 base} |
| CON: | 20 (+5) | {12 pts} {10 base, +2 racial, +1 level} |
| DEX: | 12 (+2) | {1 pts} {10 base, +1 level} |
| INT: | 08 (-1) | {0 pts} {8 base} |
| WIS: | 18 (+4) | {9 pts} {10 base, +2 racial} |
| CHA: | 10 (+0) | {0 pts} {10 base} |
Feats
Hybrid Talent: Battlemind Armor Proficiency
Melee training (Constitution): Use Constitution for melee basic attacks
Versatile Expertise: +1 bonus to attack rolls with Heavy Blades and Totems
Class Features
Battlemind Armor Proficiency: Proficiency with leather, hide, chain, scale, light and heavy shields
Companion Spirit: Gain the Call Spirit Companion power and choose a Companion Spirit option
Healing Spirit: Gain the Healing Spirit power
Hybrid Power Point Option: Power points based on the levels of augmentable at-will attack powers
Hybrid Shaman Fortitude: +1 bonus to Fortitude
Protector Spirit: Count as having Protector Spirit for prereqs and bonuses
Speak with Spirits: Gain the Speak with Spirits power
Racial Features
Aspect of the Ancients: Gain the Voyage of the Ancients power
Aspect of the Destroyer: Gain the Wrath of the Destroyer power
Aspect of the Hunter: Gain the Pursuit of the Hunter power
Fey Origin: Your origin is fey, not natural
Hardy Form (Reflex): +1 racial bonus to Reflex
Nature's Aspect: Choose one aspect after an extended rest
Skills
| Acrobatics: | +1 |
| Arcana: | +1 |
| Athletics: | +0 |
| Bluff: | +2 |
| Diplomacy: | +2 |
| Dungeoneering: | +6 |
| Endurance: | +10 (trained) |
| Heal: | +11 (trained) |
| History: | +1 |
| Insight: | +6 |
| Intimidate: | +2 |
| Nature: | +8 |
| Perception: | +11 (trained) |
| Religion: | +1 |
| Stealth: | +3 |
| Streetwise: | +2 |
| Thievery: | +1 |
Equipment
Gleaming scale armor +1 (armor)
{520 gp}{45 lb}Magic Longsword +2 (weapon)
{1800 gp}{4 lb}Hungry Spirits Totem +1 (implement)
{520 gp}{0 lb}Amulet of Protection +2 (neck item)
{1800 gp}{0 lb}Heavy shield (shield)
{10 gp}{15 lb}
Current Fight Cycle
Results
- LOSS vs Little Weights (Scalma) {Tactics: TelinArtho}
- LOSS vs Bow and Arrow (Anihilation) {Tactics: diamondmine}
- WIN vs Arm and Hammer (Araris) {Tactics: diamondmine}
- WIN vs Brain Surge (TelinArtho) {Tactics: diamondmine}
Total (started at 3rd level): 2 wins, 2 losses = 12 victory points
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