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Not Ready: Fight 1, 2013 - Free Activity, Embalm 260gp

Normal ready line: Fight 1 - Free Activity, Embalm 260gp

Current 3FC Information Show

Fight 1
Time Between Fights:
Ongoing Effects:
Items Used:
Spells/PP Used:
x/day Abilities Used:
Free Activity:

Fight 2
Time Between Fights:
Prebuffs/Ongoing Effects:
Items Used:
Spells Used:
Free Activity:

Prefight Actions

Pray to The Beyond
Decipher scrolls
Bring Undead: 1 Yeth Hound Skeleton CR1, 1 Hoary Steed CR6 (CR7 = 21.875% ally penalty)
Ongoing Prebuffs:
NPC Spellcasting services Greater Magic Fang (extended) CL7, 14h duration, on Hoary Steed (cast preF1, ongoing)

Qwuibbik

Gender and Race: Male Goblin
Size and Type: Small Humanoid
Height and Weight: 3’ 45 lbs
Alignment: Chaotic Evil
ECL10: Cleric 10
Experience: 51,491/55,000

Attributes
STR 10 (+0) {4 pts} {12 Base, -2 Race}
DEX 20 (+5) {10 pts} {16 Base, +2 Race, +2 Item}
CON 12 (+1) {4 pts} {12 Base}
INT 12 (+1) {4 pts} {12 Base}
WIS 21 (+5) {13 pts} {17 Base, +1 L4, +1 L8, +2 Item}
CHA 7 (-2) {1 pts} {9 Base, -2 Race}

Miscellaneous Statistics
Hit Points: 58 {10 HD} {8 (Cleric1) + 9x(4.5(Cleric)) + (10 HD x 1 Con)}
AC: 30, Touch 19, Flat 25 {10 Base, +5 Dex, +8 Armor, +3 Shield, +1 Defl, +1 Size, +2 Profane}
Initiative: +5 {+5 Dex}
Base Attack Bonus: +7 {+7 (Cleric)}
Grapple: +3 {+7 BAB, +0 Str, -4 Size}
Speed (Land): 30 ft
Weight Carried: 16 lbs, light encumbrance {24.75}

Saves
Fortitude: +11 {1 Con, 7 Clr, 3 Res}
Reflex: +11 {5 Dex, 3 Clr, 3 Res}
Will: +15 {5 Wis, 7 Clr, 3 Res}

Melee Attacks
Touch +8 {7 BAB, 1 Size}
Morningstar +9, 1d6, 20/x2 {7 BAB, 1 Size, 1 Item}
...Divine Favor +1/+1
...Bless/Aid +1
...Divine Power +3 BAB and +6 Str = +6 to hit +3 dmg

Ranged Attacks
Ranged Touch +13 {7 BAB, 5 Dex, 1 Size}
Longbow +16, 1d6+1+1d6+1d6 (subdual, fire) {7 BAB, 5 Dex, 1 Size, 1 Feat, 1 Ench, 1 Comp}
...Divine Favor +1/+1
...Bless/Aid +1
...Divine Power +3 BAB

Feats
Weapon Focus: LongbowD
Reach Spell1
Craft Wondrous Items3
Craft Arms and Armor6
Energy Substitution: Cold9
Then Craft (?Rod, Wand?)

Divine Spells
Cantrip {DC 15} Light x1, Resistance x2, Cure Minor Wounds x2
Level 1 {DC 16} Burning Hands (Energy Sub: Cold)D, Shield of Faith x2, Bless, Divine Favor, Sanctuary, Doom
Level 2 {DC 17} Produce FlameD, Hold Person, Spiritual Weapon, Aid, Resist Energy, Bull's Strength
Level 3 {DC 18} Magic VestmentD, Dispel Magic, Invisibility purge, Summon Monster III, X
Level 4 {DC 19} Wall of Fire (Energy Sub: Cold)D, Dismissal, Divine Power, Freedom of Movement, Spell Immunity
Level 5 {DC 20} Flame StrikeD, Summon Monster V, Spell Resistance, X

Spell Levels Available This Fight: 25 {All remaining}
Spell Levels Available Per Fight: 25 {Total Spell Levels / 3, rounded up}
Total Spell Levels: 74 {7 lv1, 6 lv2, 5 lv3, 5 lv4, 4 lv5}

Skills
Total Skill Points: {36 Cleric}
Armor Check Penalty: ??

Spot: +5 {0 Ranks, +5 Wis}
Listen: +5 {0 Ranks, +5 Wis}
Hide: +9 {0 Ranks, +5 Dex, +4 Size}
Move Silently: +9 {0 Ranks, +5 Dex, +4 Race}

Balance: +5 {0 Ranks, +5 Dex, - ACP}
Jump: 0 {0 Ranks, +0 Str, - ACP }
Climb: 0 {0 Ranks, +0 Str, - ACP }
Swim: 0 {0 Ranks, +0 Str, - ACP }

Spellcraft: +2 {1 Rank (1 Clr), +1 Int}
Concentration: +14 {13 Ranks (13 Clr), +1 Con}
Ride: +13/+15 {4 Ranks (8cc Clr), +5 Dex, +4 Race}+2 saddle
Profession (Embalmer): +16 {8 Ranks (8 Clr), +5 Wis, +2 Item}
Knowledge (Religion): +2 {1 Ranks (1 Clr), +1 Int}
Knowledge (Arcana): +2 {1 Ranks (1 Clr), +1 Int}
Knowledge (Planes): +2 {1 Ranks (1 Clr), +1 Int}
Knowledge (Dungeoneering): +2 {1 Ranks (1 Clr2CC), +1 Int}
Knowledge (Nature): +2 {1 Ranks (1 Clr2CC), +1 Int}
Knowledge (Local): +2 {1 Ranks (1 Clr2CC), +1 Int}

Languages: Common, Goblin, Draconic

Equipment Worn and Carried
Basic Outfit {0 lbs} {0 gp}
(2) Holy symbol {2 gp}
Mithril Chain Shirt +3 {5 lbs} {1100 gp + 500 gp c + 1500 gp c + 2500 gp c}
Bracers of Lesser Archery {2500 gp c}
Belt of Unholy Defense +2 {5000 gp c 15c}
Ring of Featherfall {2200 gp}
Ring of Protection +1 {2000 gp}
Cloak of Resistance +3 {2000 c, c gp + + 2500 gp c}
Periapt of Wisdom +2 {2000 c gp}
Gloves of Dexterity +2 {4000gp}
{Ma} small darkwood buckler +2 of heartening {2.5 lb} {190 gp + 500 gp c + 1500gp c +720 gp}
+1 Merciful Flaming small darkwood composite longbow (str +0) {0.75 lb} {415 gp + 1000 gp c > c + 3000 gp +5000 gp c}
40 small Cold Iron arrows {3 lbs} {4 gp}
20 small Silver arrows {1.5 lbs} {22 gp}
{Ma} Small morningstar {3 lbs} {308 gp}
1 Antitoxin {50 gp}
(1/1) Pearl of Power I {500 gp c}
(2/2) Pearl of Power II {2000 gp c + 2000 gp c}
(1/1) Pearl of Power III {4500 gp c}
(1/1) Pearl of Power IV {8000 gp c}
Wand of Cold-substituted Produce Flame CL3 (30/50) {2250 gp}
Wand of Divine Favor CL1 (31/50) {750 gp}
Wand of Cure Light Wound CL1 (50/50) {750 gp}
(3/3) Rod of Lesser Extend Spell {3000 gp}

Expendable Items
1 Potion of Protection from Evil {0.1 lbs}{50 gp}
1 Potion of Protection from Evil CL2 {100 gp}
1 Tattoo of Synesthete {100 gp}
1 Scroll of Cure Light Wounds CL1 {25 gp}
2 Scrolls of Magic Weapon CL1 {50gp}
1 Scroll of Bull's Strength {150gp}
2 Potion of Invisibility CL3 {600gp}
1 Scroll of Death Ward {700gp}
1 Scroll of Delay Poison {150gp}

Max total (ECL{sup}2{/sup} x 50): / gp

Equipment at Home
Wealth: 460.4 gp
Artisan's Armorsmithing tool 5 gp
{Ma} Embalmer implements 55 gp
80 45 small Cold Iron arrows {0.15 lb each = 6 lbs} {8 gp}
20 18 small Silver arrows {0.75 lbs} {44 gp}

Corpses at Home:
1 Fresh 5h Hydra
1 Nightmare skeleton
1 Ha-Naga skeleton
1 Wyrmling force dragon skeleton
1 Titan skeleton

Allies




Riding dog, "Whumpus"
Medium Animal | HD: 2d8+4 (13 hp) | Init: +2 | Speed: 40 ft
AC: 18 (+2 dex + 4nat +2 armor) / T: 12 / FF: 16
BAB/Grap: +1 /+3
Attack: Bite +3 (1d6+3)
Special: trip attacks (as wolf), low light vision, scent
Saves: F: +5 R: +5 W: +1
Abilities: Str 15 Dex 15 Con 15 Int 2 Wis 12 Cha 6
Skills: Jump +8 Listen +5 Spot +5 Swim +3 Survival +1
Tricks: Defend, Down, Guard, Attack, Attack all, Heel {75gp extra}
Equipment:
Carrying: 85 lbs (with rider), 45 lbs (without); light load (light 0-99, medium 100-199.5)
Cost for dog: {150 gp}

2 Yeth Hound skeletons (CR1 each)
Neutral Evil, Medium Undead (Extraplanar)
HD 3d12+3; hp 22 (Desecrated); init +7; speed 40 ft., fly 60 ft. (good); AC 18 (+3 Dex, +2 natural, +3 Armor), touch 13, flat-footed 13;
BAB +1/Grapple +4
Bite +4 melee (1d8+4) {+1 BAB, +3 str}
Saves +1/+4/+3; S 17 D 17 C -- I -- W 10 Ch 1;
Feats: Improved Initiative
Specials: Immunity to Cold, DR 5/Bludgeoning, Darkvision 60ft, Undead traits, flight

Equipment: Ma Studded Leather armor barding {200 gp, 15 lb}, Military Saddle {20 gp, 30 lb}
Encumbrance: 0-130 (light), 131-260 (medium), 261-390 (heavy)
Weight carried: 45 lbs; with rider 103.5 lbs
Cost Per Yeth Hound: (25gp Desecrate – shared), 75gp onyx gems per Yeth
Total Cost: Desecrate/Animate = 175gp, 200 gp equipment
Special note: Thanks to Vallgar the Unhinged for unearthing (pun intended) this gem of a skelly

4 3 Ogre Mage Skeletons (CR2 each)
Neutral Evil, Large Undead
ECL: Undead 5 {CR 2}
Attributes:
STR 21 (+5) {11 Base, +10 Racial}
DEX 12 (+1) {10 Base, +2 Template}
CON -- (+0) {11 Base, +6 Racial, -- Template}
INT -- (+0) {10 Base, +4 Racial, -- Template}
WIS 10 (+0) {10 Base, +4 Racial, 10 Template}
CHA 01 (-5) {11 Base, +6 Racial, 1 Template}

Miscellaneous Statistics
Hit Points: 42 {5 HD} {6.5 undead x5 + (+2 desecrate x5)}
Armor Class (Normal): 16 {10 Base, +1 Dex, -1 Size, +2 Natural, +4 Armor}
Armor Class (Touch): 10 {10 Base, +1 Dex, -1 Size}
Armor Class (Flat-Footed): 15 {10 Base, -1 Size, +2 Natural, +4 Armor}
Initiative: +5 {+1 Dex, +4 Feat}
Base Attack Bonus: +2 {+2 undead 5}
Grapple: +11 {+2 BAB, +5 Str, +4 Size}
Speed (Land): 40 ft. {40 ft. Base}
Speed (Flight): 40 ft., good maneuverability {40 ft. Base}
Weight Carried: light encumbrance {0-306 (Light), 307-612 (Medium), 613-920 (Heavy)}
Fortitude: +1 {+0 Con, +1 undead 5}, Reflex: +2 {+1 Dex, +1 undead 5}, Will: +4 {+0 Wis, +4 undead 5}
Melee Attacks:
claw +6/+6, 1d6+5, (20/x2), slashing {+5 Str, +2 BAB, -1 Size}
greatsword +7, 3d6+8 (+1 more for +9 total if the Ogre Mage is using Greatsword +1, of which only one has one), (19-20/x2), slashing {+5 Str, +2 BAB, -1 Size, +1 Item}

Special Attacks & Abilities: Immune to cold, moderate aura of evil, Damage Reduction: 5/bludgeoning, darkvision
Feats: Improved Inititative
Equipment: Ma Large greatsword (400 gp) or Large Greatsword +1 (1400gp), Large chainshirt (200 gp)
Cost total: Onyx (125 gp per ogre mage); Desecrate (25gp x2 total castings (shared)); Two Ma Large greatsword (800gp), One Large Greatsword +1 (400gp+1000gp c) and Three armors (600gp)
Total cost for 4 Ogre Magi (one since departed due to animate dead CL limits) with three armors, two Ma sword, and one +1 sword (shared) (2750 gp)

1 Hoary Steed Skeleton (CR6)
Neutral Evil, Large Undead CR6
Attributes:
STR 22 (+6), DEX 20 (+5), CON -- (+0), INT -- (+0), WIS 10 (+0), CHA 1 (-5)

Miscellaneous Statistics
Hit Points: 102 {12 HD} {6.5 undead x12 + (+2 desecrate x12)}
Armor Class (Normal): 20 {10 Base, +5 Dex, -1 Size, +2 Natural, +4 Armor}
…+2 Magic Vestment
Armor Class (Touch): 14 {10 Base, +5 Dex, -1 Size}
Armor Class (Flat-Footed): 15 {10 Base, -1 Size, +2 Natural, +4 Armor}
DR 5 / Bludgeoning
Initiative: +9 {+5 Dex, +4 Feat}
Base Attack Bonus: +6, Grapple: +16 {+6 BAB, +6 Str, +4 Size}
Space/Reach: 10 / 5 ft
Speed (Land): 40 ft, Fly 90 ft (Good)
Weight Carried: Barding 50 lb, Saddle 30 lb, Qwuibbik 45 lb, Qwuib’s equipment 16 lb, total 141 lb {light encumbrance (0-519)}
Fortitude: +4 {+0 Con, +4 undead}, Reflex: +9 {+5 Dex, +4 undead}, Will: +8 {+0 Wis, +8 undead}

Melee Attacks:
Hoof +11, 3d6+6, x2 (+6 BAB, +6 Str, -1 Size)
Bite +6, 5d8+3, x2 (+6 BAB, +6 Str, -1 Size, -5 Secondary)
Full attack: 2x hoof + bite
…+2 attack / damage bull’s strength, +1 higher ground
Feats: Improved Inititative
Special: Undead (Immune Cold, Mind Affecting, Paralysis, Sleep, Poison, Stun, Disease, Death effects, Critical Hits, Nonlethal Damage, Ability Drain, Energy Drain, Physical Ability Damage, Fatigue, Exhaustion, Fortitude saves (unless effective on objects or harmless), and Massive Damage.Healed by negative energy, damaged by positive energy.) Darkvision 60ft
Equipment: Large Chain Shirt Barding 400gp, 50 lb, Military Saddle 20gp, 30lb
Cost total: Onyx (300 gp); Desecrate (25gp); Barding (400gp)



Racial and Class abilities:
-2 Str, +2 Dex, -2 Cha, Small (+1 AC, +1 Attack, +4 Hide, -4 Grapple), +4 MS, +4 Ride, Darkvision 60’
Cleric:
Channel negative energy, rebuke undead
Fire, War domains (Longbow)

Sold:
1 Scroll of Sonic Produce Flame CL3 {net loss 37.5 gp}, Leather Armor Barding (crafted 10, sold 10 – net 0)

Used:
ECL 3:
F1: 1 Scroll of Cold Produce Flame CL3 {75 gp}
F2: 1 Scroll of Acid Produce Flame CL3 {75 gp}, 1 antitoxin {50 gp}, 1 charge wand divine favor
F3: nothing
F4: 1 charge wand of divine favor, 1 charge wand of produce flame
F5: 2 charge wand of produce flame
F6: 1 charge wand of divine favor, 1 charge wand of produce flame
F7: 1 charge wand of divine favor, 1 charge wand of produce flame
F8: (miniquest) 1 silver arrow, 1 charge wand of produce cold flames, 1 charge wand of divine favor
F9: 1 charge wand of divine favor, 2 charge wand of produce flame
F10: 1 charge wand of divine favor, 2 charge wand of produce flame
F11: 1 charge from a wand of divine favor (CL1), 1 charge from a wand of cold produce flames (CL3), 2 arrows, 1 silver arrow
F12: 1 charge from a wand of divine favor (CL1), 1 charge from a wand of cold produce flames (CL3)
F13: 1 charge wand divine favor, antitoxin 50gp
F14: 1 charge wand of divine favor, 4 arrows
F15: 1 charge wand of divine favor
F16: 1 charge wand of divine favor, 2 charges wand of produce flame cold (CL3)
F17: 1 charge wand of divine favor
F18: none
F19: 2 Scrolls of Magic Weapon (CL1), 6 charges from a wand of Cold Produce Flames (CL3)
F20: 1 charge wand of divine favor
F21: none
F22: 1 charge wand of divine favor
F23: 1 charge wand of divine favor, 1 potion of invisibility (300gp)
F24: none
F25: scroll of death ward 700, scroll of magic weapon 25, 1 charge divine favor wand
F26: 1 charge wand of divine favor
F27: 4 arrows
F28-30: 24 arrows
F31: (Prebuff) desecrate 25gp, NPC services 280gp GMF extended; 1 charge from a wand of divine favor, 5 arrows
F32: none
F33: none
(Prebuff NPC 280gp GMF extended)

Default tactics:
Buff self, ride to stay at range (in air, preferably), use allies and produce flames then bow to kill

Record:
Embalmed Jerod (Uknits)| Telin (900 xp / 957 gp)
Embalmed Elrin (Uknits)| Telin (900 xp / 957 gp)
Resisted! Geth Ryn (Uknits)| Yitzi (300 xp / 357 gp)
Embalmed La-ura (Telin)| Uknits (1125 xp / 1182 gp)
Embalmed Jerod (Uknits)| Telin (1050 xp / 1132 gp)
Embalmed Illendil (Telin)| Uknits (1050 xp / 1130 gp)
Embalmed Shellie (Funkism)| Telin (1050 xp / 1138 gp)
Embalmed Wereboar (Miniquest: 2 Yeth Hound corpses) | Yitzi (1050 xp / 1138 gp)
Embalmed Jerod (Uknits)| Telin (1375 xp / 1581 gp) {Great Renown}
Embalmed Scrataw (Telin)| Uknits (1375 xp / 1588 gp) {Great Renown}
Resisted! Bearded Devil | Telin (458 xp / 609 gp)
Embalmed Unbodied (Miniquest: 2 Ogre Mage corpses) | Uknits (1375 xp / 1587 gp)
Embalmed Eranor (Telin) | Uknits (1552 xp / 1869 gp) (obtained emalmbed drow head)
Resisted! Bralani | Telin (487 xp / 695 gp) (epic battle)
Embalmed Bully (Telin) | Uknits (1465 xp / 1769 gp) (obtained emalmbed halfgiant arm)
Embalmed Young Brass Dragon (Miniquest: 2 Ogre Mage skels, 1 Nightmare skel, 1 5h hydra fresh corpse) | Uknits (1465 xp / 1769 gp)
Embalmed Berri (Telin) | Uknits (1689 xp / 2016 gp) (obtained emalmbed aasimar torso)
Embalmed T'cha'kl T'zk'l (Telin) | Uknits (1785 xp / 2378 gp) (obtained emalmbed Aranea head w/ venom) {Great Renown}
Resisted! The Hunter (Uknits) | Telin (525 xp / 650 gp)
Embalmed Chimera | Telin (1575 xp / 2118 gp) (obtained tuft of goat hair)
Embalmed Farig (Telin) | Yitzi (1575 xp / 2118 gp) (obtained locked gauntleted hand){Great Renown}
Embalmed Chimera | Uknits (1575 xp / 2118 gp) (obtained dragon head){Great Renown}
Resisted! The Ant (Telin) | Uknits (640 xp / 1114.4 gp)
Embalmed Vallgar (Telin) | Yitzi (2520 xp / 3778 gp) (obtained Vallgar pieces){Great Renown}
Embalmed Hunter (Uknits) | Vath (1920 xp / 2928 gp) (obtained 1 dram of shadowstuff){Great Renown}
Embalmed Darrgon (Telin) | Uknits (1920 xp / 2928 gp) (obtained left leg){Great Renown}
Embalmed Vathilia (Yitzi) | Uknits (2320 xp / 3495 gp) (obtained Crispy Grrer Direwolf head){Great Renown}
Embalmed Frost Giant, 2 Ogre Barbarian 4, 3 Bralani (Full Quest: Life and Death - For Epic Undead) | Uknits (6557 xp / 11630 gp) (obtained Hoary Steed, Ha-Naga, Wyrmling Force Dragon, Titan corpse){Great Renown}
Embalmed Human Wilder 9 | Telin (2025 xp / 3609 gp) (obtained bits of human){Great Renown}
Embalmed Gulgar (Telin) | Dgallaty (2344 xp / 4531 gp) (obtained ogre head){Great Renown}
Embalmed Kailli (Dgallaty), with Gulgar's help | Yitzi (2344 xp / 4791 gp) (obtained pixie wings){Great Renown}

The Gray Beyond Show
Qwuibbik is a worshipper of the gray area between life and death, and the denizens that patrol it. It is more of a concept/pantheon than a single being.

The Beyond (alternatively known as The Gray Beyond, The Gray, and The Great Beyond, varying depending on the religious sect and language being used) is a vague, purgatorial zone where the recently dead reside, their souls and spirits awaiting judgment, transport, and ferrying to the plane of their eternal destiny. The Beyond is filled with semi-permanent residents; ghosts, shades, wraiths, and spirits of those who have unfinished business driving them to maintain a link to the Prime Material Plane. The denizens of the The Gray have a variety of strengths and powers; priests of The Beyond often call to these dwellers in particular to serve them and power their spells.

The denizens of The Gray have many names; often referred to as Gray Walkers or Gray Ones. Priests of The Beyond may draw spell power from the stronger spirits, or may call forth pieces of the essence of The Gray Ones or The Beyond itself to power their spells; often this is referred to as “feeling the embrace of The Gray,” or “the Touch of the Gray;” spells such as spiritual weapon are more “ethereal bits of Gray Ones manifest on the Prime.”

Worshippers of The Beyond focus on spells involving life and death, and many specialize in calling forth The Gray Walkers to serve on the Prime, using their spirits to enchant corpses and cadavers and employing a variety of undead (animated, or rebuked) under their command.

The Gray Beyond is a violent church, as the conduit through The Gray must be filled with as many spirits and souls as possible to maintain its strength; many high priests have conspired to start or prolong wars, fuel assassinations and gladiatorial games, and in general focus on spreading death and destruction throughout the land.

The favored weapon is any bow, representing the touch of The Beyond from afar; domains include Fire (representing the fire of life, though often clerics who take this domain try to learn how to substitute Cold energy as they grow in power, more becoming the Gray Ones and less harmful to undead allies), Death, Destruction, and War.

In Gladius, the leader of The Gray Cathedral is known as The High Reaper. Qwuibbik is rising in the church ranks, and is one of the most renowned priests of this sect.

Plan:
ECL5 – Yeth Hound skeleton steed 3HD CR1
ECL6 – Add ogre mage 5HD CR2
ECL7 – Upgrade to nightmare 6HD CR3, or 5-headed hydra zombie 10HD CR3, or bring 2 Ogre Mages and 1 Yeth
ECL8 – (can turn Shadows)
ECL10 – Hoary Steed 12HD CR6 - finally epic undead!
ECL12 – Wyrmling Force Dragon 20HD CR8 (??HaNaga 20HD CR8?)
4HD undead / CL - CL9 (3HD Yeth x2, 5HD OM x4 = 26/36)
Other undead options: Advanced Yeth Hound (7HD CR3 Fly Str25 2d6+10), other Advanced animals, Dire Boar (7HD CR3 Str27), Dire Wolf (6HD CR3 Str25), Deinonychus (4HD CR2 60'), Djinni (7HD CR3 Fly), Annis Hag (7HD CR3 Str25), Remorhaz (7HD CR3 Str26 Huge), Titan (20HD CR8)
Other options: Evil (CL, RP), Death (RP), Darkness (good spells), Madness (Wisdom/save DCs), Travel (good spells), Trickery (Hide skill). Not gaining much from "War" domain if using produce flames all the time, and spells

Notes to self:
Next: zephyr for hoary (yeth?), more PoP or stat enhancers (or both), NPC Greater Magic Fang extended, Bull's Strength, invisibility somehow, so many good 4th level spells need to choose
, ioun stone insight ac, skin of defender +4 NA?, gloves dex to +4, wisdom to +4; Radiant / Resistance armor/shield