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LEADERSHIP SCORE: Level (9) + Cha (4) + Special Power (1) + Great Renown (2) - Familiar (2) = 14 =15 1st, 1 2nd level follower Remember after 3FC to purchase equipment / gear for them (nonmagical armor – can craft it w/ tool, same w/ bows, slings, scroll of magic stone x8) 6 guard dogs, "Larry, Curly, and Mo... and Spot, Rex, and Snuffles" CR 1/3 Small Animal | HD: 1d8+2 (6 hp) | Init: +3 | Speed: 40 ft AC: 17 (+1 size +3 dex + 1 nat +2 armor) / T: 14 / FF: 14 BAB/Grap: +0 /-3 Attack: Bite +2 (1d4+1) Special: low light vision, scent Saves: F: +4 R: +5 W: +1 Abilities: Str 13 Dex 17 Con 15 Int 2 Wis 12 Cha 6 Skills: Jump +7 Listen +5 Spot +5 Survival +1 Tricks: Defend, Down, Guard, Attack, Attack all, Heel {75gp extra} Equipment: Leather armor barding {10cgp} Cost for dog: {25 gp} Having a furry friend: Priceless
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4 riding dogs, "Sneezy, Grumpy, Doc, Sleepy" CR 1 Medium Animal | HD: 2d8+4 (13 hp) | Init: +2 | Speed: 40 ft AC: 18 (+2 dex + 4 nat +2 armor) / T: 12 / FF: 16 BAB/Grap: +1 /+3 Attack: Bite +3 (1d6+3) Special: trip attacks (as wolf), low light vision, scent Saves: F: +5 R: +5 W: +1 Abilities: Str 15 Dex 15 Con 15 Int 2 Wis 12 Cha 6 Skills: Jump +8 Listen +5 Spot +5 Swim +3 Survival +1 Tricks: Defend, Down, Guard, Attack, Attack all, Heel {75gp extra} Equipment: Leather armor barding {10cgp} Cost for dog: {150 gp} Having a furry friend: Priceless
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ECL1 Followers: (6) Halfling Druid L1 Small Humanoid | HD: 1d8 (4 hp) | Init: +5 | Speed: 20 ft AC: 16 (+5 dex +1 size) / T: 16 / FF: 11 BAB/Grap: +0 /-4 size Attack: Throw rock +8, 1d3 (+0 BAB, +5 Dex, +1 size, +1 racial, +1 Feat) +9, 1d6+1 w/ Magic Stone; +10, 1d6+2 w/ MS + Inspire Courage
Saves: F: +3 R: +6 W: +3 Abilities: Str 10 (4 pts, -2 race) Dex 20 (16 pts, +2 race) Con 10 (2 pts) Int 8 (0 pts) Wis 11 (3 pts) Cha 8 (0 pts) Feat: Weapon focus: thrown weapon Skills: Spot +4 (4R), Listen +6 (4R, 2Race), Hide +11 (2R cc, 4size, 5D), MS +9 (2R cc, 5D, 2Race) Spells: Magic Stone Equipment: 10 rocks from the floor Animal Companion: Riding Dog, Bonus Skill: Attack All
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Followers: (2) Wood Elf Druid L1 Medium Humanoid | HD: 1d8 (4 hp) | Init: +5 | Speed: 30 ft AC: 15 (+5 dex) / T: 15 / FF: 11 BAB/Grap: +0 /+0 Attack: Longbow +6, 1d8 (+0 BAB, +5 Dex, +1 Feat)
Saves: F: +2 R: +5 W: +2 Abilities: Str 12 (2 pts, +2 race) Dex 20 (16 pts, +2 race) Con 10 (4 pts, -2 race) Int 6 (0 pts, -2 race) Wis 11 (3 pts) Cha 8 (0 pts) Feat: Weapon focus: Longbow Skills: Spot +6 (4R, 2Race), Listen +6 (4R, 2Race), Hide +7 (2R cc, 5D), MS +7 (2R cc, 5D) Spells: Entangle Equipment: Longbow, 20 arrows, Leather Armor Animal Companion: Riding Dog, Bonus Skill: Attack All
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Followers: (2) Human Cleric L1 Medium Humanoid | HD: 1d8+1 (5 hp) | Init: +1 | Speed: 30 ft AC: 16 (+2 dex, +4 Armor) / T: 12 / FF: 14 BAB/Grap: +0 /+2 Attack: Greatsword +3, 2d6+3 (2 Str, 1 Feat) Saves: F: +3 R: +2 W: +4 Abilities: Str 15 (8 pts) Dex 14 (6 pts) Con 13 (5 pts) Int 8 (0 pts) Wis 14 (6 pts) Cha 8 (0 pts) Feat: Weapon Focus: Greatsword D, Improve Unarmed Strike, Deflect Arrows Domains: Strength (+1 Str for 1 round 1/d as a free action), War Spells: Enlarge PersonD, Divine Favor, Doom (DC 13), Obscuring Mist Skills: Spot +4 (4R), Listen +4 (4R) Equipment: Greatsword, Chain Shirt
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ECL2 Follower: (1) "Bob" Half Giant Barbarian On Fight 2 of 3FC; used Rage in F1 Medium Giant | HD: 1d12+1 (7 hp) | Init: +1 | Speed: 40 ft (10 Barb) AC: 14 (+1 dex, +3 armor) / T: 11 / FF: 13 BAB/Grap: +1/+10 Attack: Greatsword +6, 3d6+7 (+1 BAB, +5 Str); w/ Rage +8, 3d6+10
Saves: F: +4 R: +1 W: -1 Abilities: Str 20 (16 pts, +2R) Dex 12 (6 pts, -2R) Con 13 (3 pts,+2R) Int 8 (0 pts) Wis 8 (0 pts) Cha 8 (0 pts) Special: Rage (5 rounds, +4 Str/+4 Con -2AC +2 Will Saves) Feat: Psionic Weapon Skills: Con +3 (2Rcc, 1C) Equipment: Large Greatsword, Studded Leather Armor
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NOTE: Doug is petulant, upset that Fayne has summoned an Imp familiar, and has run off to the woods; his return is expected when Fayne can clean up her attire somewhat after she finishes her 3FC, and gets improved Charisma. For now, Doug is unavailable. ECL3 Follower: Doug, Male Halfling Druid 3 Age: 20 years; Height 2’10”; Weight 32 lbs Neutral
Attributes
STR 07 (-2) {01 pts} {9 Base, -2 Race} DEX 18 (+4) {10 pts} {16 Base, +2 Race} CON 12 (+1) {04 pts} {12 Base} INT 08 (-1) {00 pts} {8 Base} WIS 16 (+3) {10 pts} {16 Base} CHA 08 (-1) {00 pts} {8 Base}
Miscellaneous Statistics
Hit Points: 18 {3 HD} {(8D) + (3.5 D x 2) + (3 HD x 1 Con)} Armor Class (Normal/Touch/FF): 17/15/13{10 Base, +4 Dex, +1 Size, +2 Armor} Initiative: +4 {+4 Dex} Base Attack Bonus: +2{+2 Druid} Grapple: -4 {+2 BAB, -2 Str, -4 Size} {Escape Artist} Speed (Land): 20 ft Weight Carried: ?? lbs, light/medium/heavy encumbrance {}
Saves
Fortitude: +5 {+3D, +1 Con, +1 Race} Reflex: +5 {+1D, +4 Dex, +1 Race} Will: +7 {+3D, +3 Wis, +1 Race} +2 vs Fear
Attacks
Melee
Touch +1, 20/x2 crit {+2 BAB, -2 Str, +1 Size} Club +1, 1d4-2, 20/x2 crit {+2 BAB, -2 Str, +1 Size}
Ranged
Ranged Touch +7, 20/x2 crit {+2 BAB, +4 dex, +1 size} Thrown +8, 1d3-1, x2 (50' range) {+2 BAB, +4 dex, +1 size, +1 race} ...+1/1d6+1 with Magic Stone
Special
Spells Readied or Known
Orison {DC 14} Light, Resistance, Cure Minor, Light Level 1 {DC 14} Produce Flame, Magic Stone, Entangle Level 2 {DC 15} Cat’s Grace, Resist Energy Spell Levels Available This Fight: 3 {+ } Spell Levels Available Per Fight: 3 {Total Spell Levels / 3, rounded up} Total Spell Levels: 7 {3 lv1, 2 lv2} Caster Level: 3
Feats
Spell Focus: Conjuration1 Augment Summoning3
Skills
Total Skill Points: 18 {18 Druid} Languages: Common, Halfling Armor Check Penalty: 0
Spot: +3 {0 Ranks, +3 Wis} Listen: +11 {6 Ranks, +3 Wis, +2 Racial }{+2 familiar w/in 5'} Hide: +8 {0 Ranks, +4 Dex, +4 Size} Move Silently: +6 {0 Ranks, +4 Dex, +2 Race} Balance: +4 {0 Ranks, +4 Dex} Jump: -2 {0 Ranks, -2 Str} Climb: -2 {0 Ranks, -2 Str} Swim: -2 {0 Ranks, -2 Str} Handle Animal: +7 {6 Ranks, -1 Cha, +2 tool} Spellcraft: +0 {1 Ranks, -1 Int} Concentration: +7{6 Ranks, +1 Con}
Animal Companion: “Hera” Medium Animal | HD: 4d8+8 (22 hp) | Init: +3 | Speed: 40 ft AC: 21 (+3 dex +6 nat, +2 armor) / T: 13 / FF: 20 BAB/Grap: +3 /+6 Attack: Bite +6 (1d6+4) Special: trip attacks (as wolf), low light vision, scent Saves: F: +7 R: +4 W: +5 Abilities: Str 16 Dex 16 Con 15 Int 2 Wis 12 Cha 6 Skills: Jump +8 Listen +5 Spot +5 Swim +3 Survival +1 Tricks: Attack, Come, Defend, Down, Guard, Heel, Attack AllBonus, Grapple Bonus Equipment: Leather armor barding {10cgp}, Military Saddle {20 gp, 30 lb} Special: Evasion, Link, Share Spells
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