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The following are my gladiators (and/or concepts) for Core Coliseum, 3.5.
Stripped down blank character sheet

Active:
ECL3:
* Nax: Rogue/PW, going R1/PW4/Fighter2/Shadowdancer1/PW to 5/Duelist1/ElocatorX. You know, because that's intuitive. And because then he can spring attack from hide in plain sight from anywhere.

Cobalt: A Blue. Going Ranger/Psion/Slayer. I guess. Blues are TERRIBLE

Sif Sif: Halfling dagger thrower

Voodoo Gruug: Half-giant Monk/Cleric - I don't know what I was thinking? Buffs and Grapple?

* Zeg-nuk: Kobold Cleric of Trickery / Skalykind. Poisons, summons.

* Zernian: Phrenic Human Fighter; going Fighter2/ClericX, mounted combat (hippogriff, nightmare skeleton)

Aureus Tok: Aasimar Cleric of Magic and Artifice, the Artisan - abuse magic domain to buff ridiculously, with alterself: hound archon + armor + shield + mirror image + expeditious retreat, and melee cleric

Athon: (10c to activate) Half-giant simple ranger/PW - going slayer; tripper

ECL4:
Mobius: Elf Kineticist - blasty blast blast

ECL5:
* Krekun: Tiefling Simple Wizard (Wizard 5, Eldritch Knight 10... ?Lich) - alter self air mephit, arrows, then possibly undead allies/steed

Ung: Orc Cleric of War / Strength (Wood elf {bow}, Human {Imp Grapple} may be more optimal, but Orcs deserve their time to shine)

Wroth Korthek: Duergar Cleric (going Thaumateurgist, with undeads, summons, extraplanar allies targeting ability score damage)

ECL6:
* Xiv: Goblin Rogue/Wizard (heading Assassin/Arcane Trickster), going to get improved familiar (Eagle) and use Enlarge/Reduced spells to ride it, and use the familiar to flank, and use familiar to deliver spells while he hides... basically a lot of options, to try to make Arc Trix work... yay trickters!

* Dennerell the Creator: Elf Shaper, all about the constructs

* Krixx: Goblin/Natural Lycanthrope Weredog Psychic Warrior, going to be a slayer

Kol "The Rabid": Halfling, Druid - Direweasels and poison

ECL 7:
* Poggle Lolly: Grig Wizard, rider of birds and slinger of spells; possibly turning into a psionically charged eldritch knight? ... needs 5-8c to activate

Kyra: Human Paladin2/Wilder1 going to Pal2/Wilder3-4/Warmind, with divine favor, bless, off precog, deep impact, power attack (+/-divine might)

Malyuk the Malodorous: Dretch (going Monk/Psifist/Elocator/+/- a level of Shadowdancer?)
Tales of Malyuk

Mohmat Iptomor: Wilder4/PW2/Slayer1 archer

Vice: Centaur Monk Ubercharging Grappler (also considered Ranger/Psion/Slayer or Barb/PW/WM

ECL 8:
* Scorpio: Human Wilder - Crystal shard focused

Miasmacor - Half-fiend Troglodyte going Paladin of Tyranny/Blackguard

ECL 9:
* Ghost - Rogue/PW/Assassin

ECL 10:
* Qwuibbik: Necromantic goblin cleric planning to animate dead epic-level skellies (hoary steed, ha-naga, wyrmling force dragon)

* Lady Fayne, The Countess: Human Bard, trying to accumulate allies and group buffs (see discussion here); Allies Link

* Hayrol, The Hound of Hell: BlinkDog (4RHD+2LA)/Rogue/Assassin, using dimension door to close quickly and blink for damage/defense. Advance as Magical Beast to Large Blink Dog
Winner of the 1st Annual Prestige Class Competition!

Haka, the Land Kraken: Large Half-Giant/Natural Lycanthrope Advanced Dire Weasel with Huge Spiked Chain and Expansion for infinite tripping

Aracaloth: Drider going Rogue or Thug then Assassin and Arcane Trickster

ECL 11:
* Qhordryn - Wiz/HP/?RW/?Archmage

ECL 12:
Syrene - Succubus (then Paladin and Wilder)

Not yet started:
Character Concepts Show
ECL 10: Wroth Korthek
- and a discussion of issues and tactical options is here
Animated Dead
Can you have a ton of tiny skeletons CR 1/4 coated with contact poisons? Too pricey?

Air mephit... Ranger2/Horizon Walker6(Thug? Assassin? Paladin of Tyranny?) w/ flyby, pbs, manyshot, far shot, buckler of arrow catching and psychokinetic distance collision bow of doom?) Or Air mephit paladin charger w/ dive attacks?

Telepath (or *gulp* kineticist) / Thrallherd for the Twofold Mastery (of doom!)
(Straight up kineticist w/ empower, energy missile, overchannel, psicrystal (sp/vigor?), endowment?)... Or get Astral Constructs, and have an AC Wilder Thrall?

Sahuagin mutant F/PW/B/WM with Tower Shield, Glaive, Armor Spikes, Deflect arrows, trip, quickdraw, bow

Centaur R1/Psi1/Slayer or B/PW/WM/?F with speed of thought, boots of skate, armor of quickness, for 90' movement per round melee/grapple/alphastriker

Cleric of undead (death? evil? madness?) - elf (bow), goblin (ride, rp), human (?HP for skills?) with Hoary Steed Skeleton CR6, Wyrmling Force Dragon Skeleton CR8

Tiefling Wizard6/Eldritch Knight, with improved unarmed strike, deflect arrows, Alter Self-->Mephit and a small bow, to get early-on flight and near-imperviousness to arrows!

Simple Bard (animal companion) Dire Bat rider with some Arcane Archer thrown in

Blink Dog Rogue/Assassin... is this even possible? Maybe Blink Dog Rogue/Assassin with Goblin Rogue/Sorc/Arc Trickster rider, max ride skill for Dog's benefit, sneak attack via blink, rapid engagement via dimension door

Ally-crazy w/ Shadowdancer 3/Blackguard 5/Arcane caster 7/Leadership w/ similar? Maybe Battlesorc7/SD3/BG5 w/ Leadership Druid/Wiz/Theurge for 3 Imps, 1 Shadow, 1 animal companion, lots of group buffs, bronze griffon, SNA, SM, Bags of tricks, etc? Seems particularly weak and gimpy...

Maybe Ranger1/Psion6/Slayer focused on speed and alphastrike melee? Potentially with the falchion/"cdg" weapon idea?

Halfdragon Minotaur Ranger1/Horizon Walker?

Pixie... anything, really; I'll never play a pixie in a RL TT game. Maybe Rogue/Wizard/Assassin/Aracne Trickster (with an ECL12 BAB of about 3...)? Or a Pseudodragon?

Unbodied Telepath... for interest?

Orc Cleric of Strength and War (or Darkness) (Black Hole?) - melee monster w/ spells

Dretch - anything, really - Fighter, Evil Paladin, Blackguard, Warmind...Maybe Fighter1/Barb1/Bard1/Dragon Disciple

Druid w/ goblin rider, using ride skill for AC?

Wilder of Energy Missiles or Astral Constructs?

Wereviper or Wereowl & Small Race (Air goblin, goblin, jungle goblin, kobold, halfling, forestgnome) something - maybe wereviper kobold sorceror (or rogue/sorc/AT, or rogue with rob store and UMD), or wereowl forestgnome stealthmonster, or wereviper (air) goblin variant druid direbat riding archer?

Rogue1/Paladin6-->exPaladin1/Rogue1/Blackguard5/Assasin7/Sorc1 with imp familiar to get 2 familiars with UMD, and then leadership for a wizard/loremaster with imp familiar for total ECL15 BAB 11 Sneak attack 6d6 with 2 familiars and leadership ally wizard with another familiar. Or make the blackguard into Fayne's ally?

Were-advanced-dire-badger Orc (or wood elf) with vest of enlarge person CL2 for Animal4/Lycan3/Orc w class levelsX with Str (+12 Template +4 Race, +Large) up the wazoo?

Kobold (or other small dextrous race) F2/PW1/Mnk1/PW2/WM2/Duelist (?+1 shadowdancer/rogue, ?+1-3 elocator) with dodge, psidodge, wis/dex/int to AC, 5 ranks tumble/fight defensively, combat epxertise, inertial armor, force screen, cloak dance, and basically unhittableness-and unable to do damage)

Dallyar Elhallas: Elf Paladin2/Simple Sorc4/Eldritch Knight1 - shared buffs with mount; entered into the CoCo 1st Annual Prestige Class Competition

Paladin2/Sorceror6/EK with Power Attack, Divine Might, True Strike (and ExpRet, Enlarge)

Paladin2/Wilder4/Warmind with PsyWeap, Power Attack, EK: Expansion, Deep Impact, Divine Might (and custom item of 3/d true strike?)

Aasimar Sorc4/Wilder4/Cerebromancer?

Cloistered Cleric (Madness and {Magic (spectral hand?)/Darkness (shadows?)}) caster cleric with ?venerable, hard to resist save DCs

Necromancer (variant) with Undead Minion and Animated skeletal steed, plus crafted weapons, for a mounted deathknight minion supported by the wizard's spells (too much like Vallgar?); with summons? with AoE gas (skeletons immune) or cold (same)?

Halfling Rogue1/Fighter or PW2 shuriken thrower with quickdraw, twf, rapid shot... how much can you throw? w Str, Weapon Spec, SA dmg, Offensive Prescience. Maybe Halfling paragon (Le Lanceur), maybe UMD, maybe psionic weapon, +1 daggers of returning, one deepcrystal, maybe Warmind for CoPS?

Halffiend or Halfcelestial paladin or cleric (dive/charge, power attack, +/- true strike/smite/divine might)
Dretch – something; bard/barbarian/dragon disciple, soulknife?
Phrenic expert human – rob store/umd/upd
Trog paladin of tyranny with poisons (or trog paladin of tyranny cohort as debuffer for a spellcaster?)
Wereviper kobold … rogue? UMD Rob Store
Wereviper wood elf arcane archer?
Wereviper rogue/sorc/arcane trickster??
Rogue/pw/barb/fighter/ass/sd/elocator/duelist with imp feint/weapon finesse
Aasimar wilder (L1 Speed Thought, L3 Boost Construct, L6 EK: AC, L9 Take PsyWar and EK: Metamorphosis /L9 MetTxfr (and pick up expansion), L10 either another PW level or more wilder
Variant druid svirfineblin with handle animal, animal companion, bag of tricks, to thaumateurgist. Stay hidden, summon, debuff, etc?
Fighter2/clericX (or psywar...) with animated nightmare steed (or small w yeth) (or handle animal direbat) and lance melee monstrosity
Steed pc w rider npc (yeth? Shadowmastiff? Goblin cleric or wiz or umd rogue bard or ranger/wiz/AA or ek archer w ride skill plus deflect arrows while flying?
Advanced Eagle (Medium) Afflicted Lycanthrope (2HD+2LA) something (?monk-duelist for AC?) w/ Goblin Rider w/ maxed ride skill and mounted combat

Older characters, pre-forum migration:
Qwogi - Goblin Rogue2/Wiz3/Ass1, going into Arcane Trickster (my first character)

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Quick links:
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Real Adventures:
Krul-kuhn, Half Green Dragon Troll Fighter1 (They Might Be Giants, TelinArtho GM, NOT CHOSEN)
Kress Chorash, old goblin wizard/cleric/mystic theurge (Darkness be my friend), DEFUNCT)