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The following are my gladiators (and/or concepts) for Core Coliseum, 3.5.
Stripped down blank character sheet Active: ECL3: * Nax: Rogue/PW, going R1/PW4/Fighter2/Shadowdancer1/PW to 5/Duelist1/ElocatorX. You know, because that's intuitive. And because then he can spring attack from hide in plain sight from anywhere. Cobalt: A Blue. Going Ranger/Psion/Slayer. I guess. Blues are TERRIBLE Sif Sif: Halfling dagger thrower Voodoo Gruug: Half-giant Monk/Cleric - I don't know what I was thinking? Buffs and Grapple? * Zeg-nuk: Kobold Cleric of Trickery / Skalykind. Poisons, summons. * Zernian: Phrenic Human Fighter; going Fighter2/ClericX, mounted combat (hippogriff, nightmare skeleton) Aureus Tok: Aasimar Cleric of Magic and Artifice, the Artisan - abuse magic domain to buff ridiculously, with alterself: hound archon + armor + shield + mirror image + expeditious retreat, and melee cleric Athon: (10c to activate) Half-giant simple ranger/PW - going slayer; tripper ECL4: Mobius: Elf Kineticist - blasty blast blast ECL5: * Krekun: Tiefling Simple Wizard (Wizard 5, Eldritch Knight 10... ?Lich) - alter self air mephit, arrows, then possibly undead allies/steed Ung: Orc Cleric of War / Strength (Wood elf {bow}, Human {Imp Grapple} may be more optimal, but Orcs deserve their time to shine) Wroth Korthek: Duergar Cleric (going Thaumateurgist, with undeads, summons, extraplanar allies targeting ability score damage) ECL6: * Xiv: Goblin Rogue/Wizard (heading Assassin/Arcane Trickster), going to get improved familiar (Eagle) and use Enlarge/Reduced spells to ride it, and use the familiar to flank, and use familiar to deliver spells while he hides... basically a lot of options, to try to make Arc Trix work... yay trickters! * Dennerell the Creator: Elf Shaper, all about the constructs * Krixx: Goblin/Natural Lycanthrope Weredog Psychic Warrior, going to be a slayer Kol "The Rabid": Halfling, Druid - Direweasels and poison ECL 7: * Poggle Lolly: Grig Wizard, rider of birds and slinger of spells; possibly turning into a psionically charged eldritch knight? ... needs 5-8c to activate Kyra: Human Paladin2/Wilder1 going to Pal2/Wilder3-4/Warmind, with divine favor, bless, off precog, deep impact, power attack (+/-divine might) Malyuk the Malodorous: Dretch (going Monk/Psifist/Elocator/+/- a level of Shadowdancer?) Tales of Malyuk Mohmat Iptomor: Wilder4/PW2/Slayer1 archer Vice: Centaur Monk Ubercharging Grappler (also considered Ranger/Psion/Slayer or Barb/PW/WM ECL 8: * Scorpio: Human Wilder - Crystal shard focused Miasmacor - Half-fiend Troglodyte going Paladin of Tyranny/Blackguard ECL 9: * Ghost - Rogue/PW/Assassin ECL 10: * Qwuibbik: Necromantic goblin cleric planning to animate dead epic-level skellies (hoary steed, ha-naga, wyrmling force dragon) * Lady Fayne, The Countess: Human Bard, trying to accumulate allies and group buffs (see discussion here); Allies Link * Hayrol, The Hound of Hell: BlinkDog (4RHD+2LA)/Rogue/Assassin, using dimension door to close quickly and blink for damage/defense. Advance as Magical Beast to Large Blink Dog Winner of the 1st Annual Prestige Class Competition! Haka, the Land Kraken: Large Half-Giant/Natural Lycanthrope Advanced Dire Weasel with Huge Spiked Chain and Expansion for infinite tripping Aracaloth: Drider going Rogue or Thug then Assassin and Arcane Trickster ECL 11: * Qhordryn - Wiz/HP/?RW/?Archmage ECL 12: Syrene - Succubus (then Paladin and Wilder) Not yet started: Character Concepts Show ECL 10: Wroth Korthek - and a discussion of issues and tactical options is here Animated Dead Can you have a ton of tiny skeletons CR 1/4 coated with contact poisons? Too pricey? Air mephit... Ranger2/Horizon Walker6(Thug? Assassin? Paladin of Tyranny?) w/ flyby, pbs, manyshot, far shot, buckler of arrow catching and psychokinetic distance collision bow of doom?) Or Air mephit paladin charger w/ dive attacks? Telepath (or *gulp* kineticist) / Thrallherd for the Twofold Mastery (of doom!) (Straight up kineticist w/ empower, energy missile, overchannel, psicrystal (sp/vigor?), endowment?)... Or get Astral Constructs, and have an AC Wilder Thrall? Sahuagin mutant F/PW/B/WM with Tower Shield, Glaive, Armor Spikes, Deflect arrows, trip, quickdraw, bow Centaur R1/Psi1/Slayer or B/PW/WM/?F with speed of thought, boots of skate, armor of quickness, for 90' movement per round melee/grapple/alphastriker Maybe Ranger1/Psion6/Slayer focused on speed and alphastrike melee? Potentially with the falchion/"cdg" weapon idea? Halfdragon Minotaur Ranger1/Horizon Walker? Pixie... anything, really; I'll never play a pixie in a RL TT game. Maybe Rogue/Wizard/Assassin/Aracne Trickster (with an ECL12 BAB of about 3...)? Or a Pseudodragon? Unbodied Telepath... for interest? Dretch - anything, really - Fighter, Evil Paladin, Blackguard, Warmind...Maybe Fighter1/Barb1/Bard1/Dragon Disciple Druid w/ goblin rider, using ride skill for AC? Wilder of Energy Missiles or Astral Constructs? Wereviper or Wereowl & Small Race (Air goblin, goblin, jungle goblin, kobold, halfling, forestgnome) something - maybe wereviper kobold sorceror (or rogue/sorc/AT, or rogue with rob store and UMD), or wereowl forestgnome stealthmonster, or wereviper (air) goblin variant druid direbat riding archer? Rogue1/Paladin6-->exPaladin1/Rogue1/Blackguard5/Assasin7/Sorc1 with imp familiar to get 2 familiars with UMD, and then leadership for a wizard/loremaster with imp familiar for total ECL15 BAB 11 Sneak attack 6d6 with 2 familiars and leadership ally wizard with another familiar. Or make the blackguard into Fayne's ally? Kobold (or other small dextrous race) F2/PW1/Mnk1/PW2/WM2/Duelist (?+1 shadowdancer/rogue, ?+1-3 elocator) with dodge, psidodge, wis/dex/int to AC, 5 ranks tumble/fight defensively, combat epxertise, inertial armor, force screen, cloak dance, and basically unhittableness-and unable to do damage) Paladin2/Sorceror6/EK with Power Attack, Divine Might, True Strike (and ExpRet, Enlarge) Cloistered Cleric (Madness and {Magic (spectral hand?)/Darkness (shadows?)}) caster cleric with ?venerable, hard to resist save DCs Necromancer (variant) with Undead Minion and Animated skeletal steed, plus crafted weapons, for a mounted deathknight minion supported by the wizard's spells (too much like Vallgar?); with summons? with AoE gas (skeletons immune) or cold (same)? Halffiend or Halfcelestial paladin or cleric (dive/charge, power attack, +/- true strike/smite/divine might) Dretch – something; bard/barbarian/dragon disciple, soulknife? Phrenic expert human – rob store/umd/upd Trog paladin of tyranny with poisons (or trog paladin of tyranny cohort as debuffer for a spellcaster?) Wereviper kobold … rogue? UMD Rob Store Wereviper wood elf arcane archer? Wereviper rogue/sorc/arcane trickster?? Rogue/pw/barb/fighter/ass/sd/elocator/duelist with imp feint/weapon finesse Aasimar wilder (L1 Speed Thought, L3 Boost Construct, L6 EK: AC, L9 Take PsyWar and EK: Metamorphosis /L9 MetTxfr (and pick up expansion), L10 either another PW level or more wilder Variant druid svirfineblin with handle animal, animal companion, bag of tricks, to thaumateurgist. Stay hidden, summon, debuff, etc? Fighter2/clericX (or psywar...) with animated nightmare steed (or small w yeth) (or handle animal direbat) and lance melee monstrosity Steed pc w rider npc (yeth? Shadowmastiff? Goblin cleric or wiz or umd rogue bard or ranger/wiz/AA or ek archer w ride skill plus deflect arrows while flying? Advanced Eagle (Medium) Afflicted Lycanthrope (2HD+2LA) something (?monk-duelist for AC?) w/ Goblin Rider w/ maxed ride skill and mounted combat Older characters, pre-forum migration: Qwogi - Goblin Rogue2/Wiz3/Ass1, going into Arcane Trickster (my first character) Pitlord Tools: Quick links: Core Battle Map Application Maps and Lighting Core Dice Roller Dice Roller FAQ Old Characters Thread Real Adventures: Krul-kuhn, Half Green Dragon Troll Fighter1 (They Might Be Giants, TelinArtho GM, NOT CHOSEN) Kress Chorash, old goblin wizard/cleric/mystic theurge (Darkness be my friend), DEFUNCT) |