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Ready Fight 1 (July 7)
Used: Bill: Bob: Tactics:They should go all out. Use daily powers and action points as soon as reasonable.General: Try and keep within 5 squares of each other, but don't provoke an OA to do so. Provide flanking when possible and focus fire.
Bill & Bob (The same)Half-Elf Ardent 3Hit Points....38......Bloodied...19 Healing Surge.9 ......Surges/day.10 Initiative....1......Speed......5 AC...18 (10 +1 level, +6 armor, +1 enh, +0 shield) Fort.15 (10 +1 level, +3 abil, +0 enh, +1 class) Ref..11 (10 +1 level, +0 abil, +0 enh, +0 class, +0 shield) Will.17 (10 +1 level, +5 abil, +0 enh, +1 class) Attacks: Ardent attacks are at +11. Acid orb is +6 (+1 level, +5 Cha, +3 prof, +1 feat, +1 enh) Melee Basic...+11 (+1 level, +5 Cha, +3 prof, +1 feat, +1 enh)... 1d10+3 (+2 1/2Cha, +1 enh)Power Points 4 At-Will Powers:
Energizing Strike{Standard} {Augmentable, Weapon, Healing, Psionic} {Melee} {One creatuer} {vs AC} Hit: 1d10+6; One ally within 5 gains 5 THP. Augment 1: Hit: 1d10+6; One dying ally within 5 gains 5 HP Augment 2: Hit: 2d10+6; You or one ally within 5 can spend a surge Demoralizing Strike: {Standard} {Augmentable, Weapon, Fear, Psionic} {Melee weapon} {one creature} {vs AC}Hit: 1d10+6; the target takes -2 to all defenses until the end of your next turn Augment 1: Hit: 1d10+6; the target takes -4 to will defense until the end of your next turn Augment 2: {Close burst 1} {each creature in burst}Hit: 1d10+6; the target takes -4 to all defenses until the end of you next turn Focusing Strike {Standard} {Augmentable, Weapon, Psionic} {Melee weapon} {one creature} {vs AC}Hit: 1d10+6; you or one ally within 5 can make a saving throw.Augment 1: Hit: As above, and if the saving throw is against a charm or a fear effect, it gains a power bonus equal to your Wisdom modifier (0).Augment 2: Hit: 2[W] + Charisma modifier damage, and you and each ally within 5 squares of you can make a saving throw. Acrobatic Boots {Minor}{Effect: Stand up from prone} Encounter Powers:
Ardent Surge{Minor}, {Psionic, Healing} {Close Burst 5} {You or one ally} Effect: The target can spend a surge + 1d6; The target gains +1 to attack rolls until the end of your next turn. Special: You can use this twice per encounter, but only once per turn. Acid Orb: {Standard} {Arcane, Acid, Impliment} {Range 20} {One creature} {+6 vs Ref} Hit: 1d10+5 Ardent Outrage: {free} {psionic} {Trigger: You are bloodied by an attack}{close burst 5} {Each enemy in burst} Effect: Each target's grants CA until the start of your next turn Daily Powers:
Wormhole Plunge{Standard}{psionic, weapon, teleport, zone}{melee weapon} {one creature} {vs AC}Hit: 1d10+6 Miss: half damage Effect: You teleport the target a number of squares equal to your Wisdom modifier (0), and then one ally adjacent to the target can make a melee basic attack against it as a free action.The attack creates a zone in the space that the target vacated. The zone lasts until the end of your next turn. Any creature that starts its turn within 3 squares of the zone is pulled 1 square toward it or into it. Once per round as a free action, you can teleport a creature within the zone 3 squares. Greatsword of Shared Wrath: {Immidiate Reactoin}{Trigger: An enemy bloodies you}{Effect: One ally within 5 can make a MBA} Skald's Armor: {Immidiate Interupt}{Trigger: An enemy target's you with a melee attack}{Effect: The triggering enemy instead target's a creature adjacent to you} Equipment: Greatsword of Shared Wrath +1 Skald's Chainmain +1 Acrobatic Boots +1 Total: 1720 gp Feats: Versitile Expertise: Heavy Blade, SpearMelee Training (Cha) Class Features: Mantle of Elation: you an allies within 5 gain +3 to damage OA's. SkillsAcrobatics.......+0 Arcana...........+0 Athletics........+5 (trained) Bluff............+8 Diplomacy........+15 (trained) Dungeoneering....+1 Endurance........+8 (trained) Heal.............+1 History..........+0 Insight..........+3 Intimidate.......+11 (trained) Nature...........+1 Perception.......+1 Religion.........+0 Stealth..........+0 Streetwise.......+6 Thievery.........+0 Ability ScoresSTR 10 {? pts} {10 base, +0 racial, +0 advancement } CON 16 {? pts} {14 base, +2 racial, +0 advancement } DEX 11 {? pts} {11 base, +0 racial, +0 advancement } INT 8 {? pts} { 8 base, +0 racial, +0 advancement } WIS 10 {? pts} {10 base, +0 racial, +0 advancement } CHA 20 {? pts} {18 base, +2 racial, +0 advancement } Current Fight Cycle
Victory Points: 11 Total: 3 Wins, 5 Losses |