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3/10/2010 {Fight 4}Filler Description
WhillMale Gnome Bard 1 {Standard}, {Arcane, Charm, Psychic, Implement}
{Target takes -2 to attack rolls until end of my next turn}Guiding Strike {Standard}, {Arcane, Implement, Psychic}
{Immediate Reaction}, {Illusion}{Trigger: I take damage} {Effect: I turn invisible until the end of my next turn} Majestic Word {Minor}, {Arcane, Healing} {Burst 5}, {You or one ally in burst}
{Target spends a healing surge and gains healing surge + 4 hp and 4 temp hp and I can slide the target 1 square}Horn Tusk Armor {Immediate Inturrupt} {Trigger: I am reduced to 0 hp} {Effect: I make a melee basic attack} Cunning Ferocity {Standard}, {Arcane, weapon} {Range melee}, {+8 vs Reflex}, {1d6+5 damage}
{and each ally within 5 squares of me gains a +5 to damage rolls against the target until the end of my next turn}Blunder {Standard}, {Arcane, Charm, Implement} {Range 5}, {+5 vs Will}, {1d6+5 damage}
{Slide target 2 squares, during slide ally can make a basic melee attack with a +4 bonus to the attack roll}Daily Powers: Stirring Shout {Standard}, {Arcane, Healing, Implement, Psychic}
{Range 10}, {+5 vs Will}, {2d6+5 Psychic Damage} {Until the end of the encounter whenever an ally hits the target he regains 4 hp} Item Powers: Song of Courage {minor}, {Arcane, zone}
{burst 5} {The burst creates a zone of inspirational shouts that lasts until the end of my next turn. Wheny I move the zone moves and stays centered on me While within the zone any ally gains a +1 power bonus to all attack rolls} (Sustain Minor) Cloak of Resistance {Minor}
{Personal} {I gain resist 5 to all damage until the start of my next turn} Ability Scores STR 10 (+0) {2 pts} {8 base, +0 racial, +2 advancement } CON 12 (+1) {2 pts} {10 base, +0 racial, +2 advancement } DEX 10 (+0) {0 pts} {10 base, +0 racial, +0 advancement } INT 18 (+4) {9 pts} {10 base, +2 racial, +6 advancement } WIS 10 (+0) {0 pts} {10 base, +0 racial, +0 advancement } CHA 18 (+4) {9 pts} {10 base, +2 racial, +6 advancement } Feats Improved Majestic word (Target of Majestic Word gains temp hp equal to your CHA mod) Improved Initiative Class Features Virtue of Cunning (once per round when an attack misses an ally with in 9 (5 + INT mod) squares I may slide that ally 1 square as a free action) Racial FeaturesReactive Stealth (If I have cover when I roll for initiate I may also roll for stealth to become hidden) SkillsAcrobatics.......+0 Arcana...........+11 Trained Athletics........+0 Bluff............+9 Trained Diplomacy........+5 Dungeoneering....+1 Endurance........+1 Heal.............+5 Trained History..........+5 Insight..........+1 Intimidate.......+5 Nature...........+1 Perception.......+5 Trained Religion.........+9 Trained Stealth..........+2 Streetwise.......+5 Thievery.........+0 Equipment: Horn tusk Hide armor {30 gp}{25 lb} Harsh Songblade Short Sword {520 gp}{2 lb} Light Shield {5 gp}{6 lb} Cloak or Resistence {5 gp}{6 lb} ThumpMale Half-Orc Barbarian 1 {Standard}, {Primal Weapon}
{Free} {Personal}
{Trigger: I hit an enemy}{Effect: Attack deals an extra 2d6 if it is a weapon attack 1d8 if it’s not} Horn Tusk Armor {Immediate Inturrupt} {Trigger: I am reduced to 0 hp} {Effect: I make a melee basic attack} Swift Charge {Free} {Personal}
{Trigger: I reduce an enemy to 0 hp}{Effect: I charge an enemy} Blood Strike {Standard}, {Primal, Weapon} {Melee}, {+8 vs AC}, {4d6+5 damage}
{If I or the target is bloodied it deals an additional 2d6 damage}Avalanche Strike {Standard}, {Primal, Weapon} {Melee}, {+8 vs AC}, {6d6+7 damage}
{Until the start of my next turn attackers get a +4 for attacks against me}Daily Powers: Bloodhunt Rage {Standard}, {Primal Rage Weapon}
{Melee}, {+8 vs AC}, {6d6+5} {Half Damage}
{Until the end of the rage I gain a +2 to damage rolls if I or my target is bloodied}Primal Vitality {Minor}, {Primal}
{Personal} {I gain 3 temp HP, if I'm raging gain 5 temp hp} Resounding Maul {Free}
{Trigger: I hit with the weapon} {Effect Target is Dazed until the end of my next turn} Cloak of Resistance {Minor}
{Personal} {I gain resist 5 to all damage until the start of my next turn} Ability Scores STR 18 (+4) {9 pts} {10 base, +2 racial, +0 advancement } CON 14 (+2) {5 pts} {10 base, +0 racial, +4 advancement } DEX 17 (+3) {7 pts} {10 base, +2 racial, +0 advancement } INT 8 (-1) {0pts} {8 base, +0 racial, +0 advancement } WIS 10 (+0) {0 pts} {10 base, +0 racial, +0 advancement } CHA 11 (+0) {1 pts} {10 base, +0 racial, +1 advancement } Feats Thirst for battle (+3 to initiative checks +1 surge per day) Improved Rageblood Vigor (I gain an additional 5 temp hp from my rageblood vigor) Class Features Rampage (Critical hit grants free melee basic attack, once per round)Barbarian Agility (+1 to AC and Reflex when not wearing heavy armor)Rageblood Vigor (Gain 7 temp HP when I reduce an enemy to 0 hp) Racial FeaturesSwift Charge (+2 to speed while charging)Half-Orc Resilience ( Gain 5 temp hp first time I’m bloodied during an encounter SkillsAcrobatics.......+7 Trained Arcana...........-1 Athletics........+3 Bluff............+0 Diplomacy........+0 Dungeoneering....+0 Endurance........+3 Heal.............+5 Trained History..........-1 Insight..........+0 Intimidate.......+2 Nature...........+0 Perception.......+5 Trained Religion.........-1 Stealth..........+2 Streetwise.......+0 Thievery.........+2 Equipment: Horn Tusk Hide armor {520 gp}{25 lb} Resounding Maul {520 gp}{12 lb} Cloak of Resistance {520 gp}{12 lb} Current Fight Cycle
Bardbarians lost gaining 1 VPThump has used 3 healing surgesWhill has used 1 healing surge Results1 Win vs. Swift Hammer1 Win vs. Beauty and the Beast1 Loss vs. Archer's Rage1 Win vs. Garrison of two1 Loss vs. Paladins of New PromethiaTotal: 4 wins, 2 losses = 10 victory points |