This is a separate thread fight for Vathilia Xilodon (Yitzi) vs Al'Tiar (Uknits). If you are not myself or one of them, please reserve all comments for the Fights of the Week thread.
This thread takes place in the Sewers, where the lighting is Pitch Black.
Please post items in hand, starting positions within boxes, and initial actions taken.
You start in area 2
You start in area 4
Al'Tiat enters the sewers, ignoring the stench. He holds his wand of resist energy in his bucklered hand and a scroll of mage armour in the other. Gasn sits stoicly on his shoulders.
Round 1, start at 2,2 and use the wand for resist electricity before stowing it. Round 2, use the scroll of mage amour, sharing. Next, share a mirror image and draw expedious retreat. Use that scroll and draw my bow. Next, cast dancing lights for torchlight. I have 4x vision, so I can see 80' around it clearly and 160' with shadowy illumination while Vathillia and dogs only see 40' clearly and 80' with shadows. Place it so they can fly out to 14, 15.
If no detection has occured yet, move out to 12,13 while moving my lights to 26,22 to keep out of Vathillia's ability to see me while still being able to see myself.
If no detection has occured by now, I will give further instruction at that point.
Begin as shown, with scroll of resist energy in hand (though I can't read it without light.)
Head out to the west, heading to the center. Grrer and Arooo will double move (Grrer in front of Vathilia, Arooo behind), though slowed both by difficult terrain and darkness (I calculate 5 squares with a double move) Vathilia is not restricted by difficult terrain for most of it, so she will single move and active listen (for both active and passive listening, don't forget the favored enemy bonus, or Alertness from her familiar.) The pets should slow down to keep pace with Vathilia when necessary.
Continue like that until either Vathilia reaches the center box, or she detects something (either seeing light of some sort, or hearing Al'Tiar.)
You'll have to produce the light source before casting from scroll since it's pitch black - I'll presume that's what you want to do.
Whoops, sure. Go ahead and move dancing light earlier, then.
Round 1: The combatants do some stuff in each of their starting areas.
Vathilia will have her pets stay where they are and move alone to 21,22, then continue to active listen until she either sees some light, or hears Al'Tiar at a location with a coordinate 13 or higher (i.e. anything that's in, north, or east (or northeast) of that center open area). But show all the locations that I hear him at.
Actually, I think that having Arooo stay might have taken a move action. But if not, Vathilia will move back to where she was, and then let's see what happens next round.
The_Fred (no idea why I was saying Uknits before) Show
Vathilia will draw a scroll of resist energy and move back to where she was.
Yeah, I wondered.
OK, Round 3 happens as planned for everyone.
R4: You hear casting (passively) from (1,1). You think.
Ok, have them continue following me (for when I move), and ready to cast Resist Electricity on myself, sharing with Grrer, if anything tries to charge or dive at either of us.
Vathilia orders the wolves and readies.
Round 4 5: Al'tiar does what he planned to do. Vathilia is up again.
Keep readying and active listening until something happens, or until round 7.
Vathilia will cast Resist Electricity, sharing with Grrer, and then the three of them will move out, with Vathilia in front moving to 21,21, Grrer following behind, and Arooo behind him.
Vathilia will step south together with Grrer and Arooo. Note that she does have cover from any spot at least 2 squares to the west, so should be able to hide.
You see Al'tiar in the same place you heard him (i.e. (12,13))
Three questions: Does Al'Tiar have mirror image up? Is there any light coming from his location? And do I see anything at the origin of the other light source you showed?
Heh, forgot that (oops)
No, you see nothing else where the lights are, and no light coming from Al'tiar. However, there does appear to be four of him (i.e. 3 images). He has a bow in hand.
What do you mean "where the lights are"? You said I saw light in an area, do I see specific lights (and if so, how many) at its center?
Sorry, you see point lights. Four of them. Like little floating torches
I realized that we have to clarify once and for all how light works in terms of going around corners and so on, but it's probably best to be consistent for this fight. Anyway, Vathilia will cast Faerie Fire on Al'Tiar, and then she will head toward him, pets in tow.
I also realized that Al'Tiar is able to make one of my allies Shaken; which one did he pick?
Uknits, did you Frighten one of Vathilia's wolves (in which case, which)?
RE Dancing Lights, I did have a wonder about Line of Effect (so it might be something worth bringing up), but the text suggests corners are fine.
I realised I screwed up your movement slightly but the way it worked out, I don't think it will have made a difference
Sorry, I made a mistake - you don't see Al'tiar there, but that is where you heard him last. You did hear him there, but that square is outside the range of the light. You could still take the same action, though, since FF has a 10ft radius IIRC.
However, since you've taken a 5ft-step this round, you can't cast and then move. You could turn the step into a move, though, I think.
That bit about turning corners is the movement of the lights themselves. The light that they shed is still subject to the normal rules of light.
Faerie fire is a 5' burst. So if I heard him with enough certainty to know I can catch him in the burst, do so, otherwise ready to use faerie fire once I know I can catch him in the burst. And you're right about the move action, so I'll just 5' and cast, and next round we can start moving.
Oh, I see, you meant the light itself. I would actually be tempted to treat it as a spread, because of wave-particle duality and all that (or I could not apply physics to D&D ) but I'm not really sure.
Vathilia emerges from around the corner, hurling Faerie Fire into the darkness. Al'tiar is caught, and catches fire like a candle wick [ends 77].
Uknits: Al'tiar's go.
Yitzi: What colour are the flames?
Al'Tiar frowns as the light manages to pinpoint him. Undetered, he levels his bow and fires at the wolf creature. He then pulls back, moving 20' south. The lights will move 20' towards him so as to aid visibility.
Actually, I don't think Vathilia has a way to know how much damage her allies have taken.
Vathilia sighs, draws a wand of Cure Light Wounds, and heals Grrer.
Move back to where I was and tell me what I see. If they are in the same positions, shoot the dog again.
Al'tiar returns (to the same position as before), and shoots another blue-fire-enhanced arrow (not really, it's Faerie Fire so it does nothing) at the wolf. However, this one buries itself in the wall.
Ok, now the group will double move toward Al'Tiar (so that's 10 squares even with the difficult terrain), with Vathilia taking the lead and providing soft cover if possible. Don't go through the acid; I don't want to reach him quickly that badly.
Vathilia and her wolves wade towards Al'tiar.
I don't think Vathilia can actually provide soft cover to a wolf because she's only medium so only blocks 1/4 of a wolf's front squares
Round 10, Al'tiar up
Whoops.. sorry, starting a new job. Lost track of fights.
Shoot Grerr and stay where I am.
Vathilia and her companions will move as follows; that's only a single move for her, so she'll use the standard action to heal Grrer some more.
Also, that Dancing Lights should be wearing out soon, though the Faerie Fire does shed dim light in a 5' radius.
Al'tiar is stood at (12,13), so Grrer would be entering his space, wouldn't he?
Whoops, I misread which direction he had been moving in. In that case, they will move to the position as shown, and Vathilia will heal Grrer:
Al'Tiar will 5' shift down to have cover from Grerr before casting ray of enfeeblement on Grerr. Cover prevents AoO. Then he will draw his rapier, holding his bow in the bucklered hand.
Al'tiar shifts south, drawing his rapier, and casts a spell at Grrer. A vibrant beam springs from his hand to the unfortunate wolf, visibly weakening him.
(Al'tiar has cover so no AoO, but he can still attack - albeit with Al'tiar having the +4 to AC).
Note, not that it matters, but Al'Tiar would havedrawn the rapier after casting to have a free hand.
Vathilia will heal Grrer once more and move to south of Al'Tiar, taking an AoO if he chooses to deliver it. Then Arooo will move to north of Al'Tiar and attack.
After Arooo moves and attacks, Grrer will attack as well, across the corner. Note that Vathilia does not threaten, and so does not provide flanking.
As Vathilia moves from (12,13) to (11,12), Al'tiar swipes at her, knocking her wand from her hand (Yitzi you could abort your movement at that point if you want - the wand lies in (12,13))
Whilst he's distracted, however, one of the wolves moves into the breach, biting at him viciously. As it shreads one of his images, the other reaches around the corner awkwardly and does the same.
As Al'tiar (with one image left) prepares to act, his lights suddenly fizzle out. (but note that under Faerie Fire, he sheds light "as a candle", dim to 5ft - which thanks to your respective low-light visions is not insignificant, but still means Al'tiar has to deal with Concealment).
Who are you declaring Dodge against, btw?
Dodge Aroo. This round, drop my bow and pick up the wand. Then move to 12,10.
If Arooo hit, he should get a chance to trip. Did you roll that? (If not, it will of course affect when Al'Tiar can do afterward.)
Ack, you're right that completely slipped my mind!
OK, poor Al'tiar is tripped en route to the wand. Grrer goes before Arroo, though, so his attack still doesn't hit.
If tripped, than stand. I still should be holding the wand, though, as the AoO doesn't affect picking somthing up.
Al'tiar is tripped, but simply stands. Vathilia steps back, summoning a blade of fire, whilst her wolves press the attack.
Arroo hits, but fails to trip.
Grrer simply misses.
Al'tiar has one image left.
R13: Al'tiar's go.
You're on 24/60.
Thanks for opening that space, Yitzi. Al'Tiar will shift south, stowing the wand and then casting ray of enfeeblment Aroo.
Do you want to stow the wand before or after shifting? (it provokes an AoO)
Sorry for the drag, this is turning out to be an unexpectedly technical manoeuvre. :-\
Do you want to cast defensively, then?
Nope; my concnetration stinks and his to hit does, too.
Al'tiar casts another spell (Vathilia's AoO missing), this time at poor Arooo, who looks rather the worse for wear as a result.
Arooo will move up and attack (flanking with Vathilia), then Vathilia will move up to the west of Al'Tiar (check if he wants to take an AoO) and Grrer will squeeze past Al'Tiar and flank to attack.
Arooo bites at Al'tiar, hitting thanks to flanking.
Vathilia wades past Al'tiar, provoking an AoO, should he choose to take it.
You take another 12 damage, leaving you on 12/60.
You can choose not to take the AoO if you want.
Don't take the AoO. I'll never hit with it against Vathillia anyway. Note, though, that I am dodgeing Aroo, so that attack should have missed.
By the way, a correction to what I said before:
Grrer won't be able to attack after his move, it'll have to be a double move.
Also, don't forget the trip for Arooo's attack.
I rolled the trip and it was (narrowly) resisted.
Grrer squeezes past Al'tiar, provoking an AoO (I'm assuming he wants to take it, since nobody else can act this round), which hits. Al'tiar may choose to discharge Shocking Grasp too, if he wants.
Either way, it's R14, Al'tiar's turn.
Take the AoO and do discharge shocking grasp. After that... ugh. Go ahead and atack Grrer with rapier and have Gan attack as well.
Al'tiar delivers his powerful charge to the wolf, before striking again. Grrer is clearly unhappy, but he's still standing. Gan flies into Grrer's space (not sure if he can 5ft-step to avoid an AoO, but it misses anyway) but proves completely ineffectual.
Round 14, Vathilia's turn
Everyone will attack (Vathilia with the flame blade, the others with bites.) The order of attacks will be Arooo, then Grrer, then Vathilia.
Arooo misses, but Grrer hits [nat 20], dealing 14 damage and finishing Al'tiar before Vathilia can even swing her flaming sword.
Just realised Al'Tiar was Frightening Allies. Shouldn't make a massive difference, but Arooo's attack last time actually misses, so, he's still alive.
Oh, would you look at that...
Against all odds, Vathilia makes a stunning strike against Al'Tiar, decapitating him in an awesome Flame Blade frenzy.
Vathilia crits (assuming that, as a scimitar, Flame Blade has a range of 18-20), so, unless I missed any other narrow hits from the wolves, Al'Tiar is still dead.
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