This is a separate thread fight for Vathilia Xilodon (Yitzi) vs Al'Tiar (Uknits). If you are not myself or one of them, please reserve all comments for the Fights of the Week thread.
This thread takes place in the Sewers, where the lighting is Pitch Black.
Please post items in hand, starting positions within boxes, and initial actions taken.
This is a separate thread fight for Vathilia Xilodon (Yitzi) vs Al'Tiar (Uknits). If you are not myself or one of them, please reserve all comments for the Fights of the Week thread.This thread takes place in the Sewers, where the lighting is Pitch B
Al'Tiat enters the sewers, ignoring the stench. He holds his wand of resist energy in his bucklered hand and a scroll of mage armour in the other. Gasn sits stoicly on his shoulders.
Round 1, start at 2,2 and use the wand for resist electricity before stowing it. Round 2, use the scroll of mage amour, sharing. Next, share a mirror image and draw expedious retreat. Use that scroll and draw my bow. Next, cast dancing lights for torchlight. I have 4x vision, so I can see 80' around it clearly and 160' with shadowy illumination while Vathillia and dogs only see 40' clearly and 80' with shadows. Place it so they can fly out to 14, 15.
If no detection has occured yet, move out to 12,13 while moving my lights to 26,22 to keep out of Vathillia's ability to see me while still being able to see myself.
If no detection has occured by now, I will give further instruction at that point.
Al'Tiar
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Al'Tiat enters the sewers, ignoring the stench. He holds his wand of resist energy in his bucklered hand and a scroll of mage armour in the other. Gasn sits stoicly on his shoulders. Round 1, start at 2,2 and use the wand for r
Begin as shown, with scroll of resist energy in hand (though I can't read it without light.) Head out to the west, heading to the center. Grrer and Arooo will double move (Grrer in front of Vathilia, Arooo behind), though slowed both by difficult terrain and darkness (I calculate 5 squares with a double move) Vathilia is not restricted by difficult terrain for most of it, so she will single move and active listen (for both active and passive listening, don't forget the favored enemy bonus, or Alertness from her familiar.) The pets should slow down to keep pace with Vathilia when necessary. Continue like that until either Vathilia reaches the center box, or she detects something (either seeing light of some sort, or hearing Al'Tiar.)
Vathilia
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Begin as shown, with scroll of resist energy in hand (though I can't read it without light.)Head out to the west, heading to the center. Grrer and Arooo will double move (Grrer in front of Vathilia, Arooo behind), though slowed
Vathilia's ridiculously sharp ears hear casting from area 2 (on her passive roll, so you still have a full round of actions):
Round 1: The combatants do some stuff in each of their starting areas.Round 2:Yitzi
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Vathilia's ridiculously sharp ears hear casting from area 2 (on her passive roll, so you still have a full round of actions):
Vathilia will have her pets stay where they are and move alone to 21,22, then continue to active listen until she either sees some light, or hears Al'Tiar at a location with a coordinate 13 or higher (i.e. anything that's in, north, or east (or northeast) of that center open area). But show all the locations that I hear him at.
Uknits
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Vathilia will have her pets stay where they are and move alone to 21,22, then continue to active listen until she either sees some light, or hears Al'Tiar at a location with a coordinate 13 or higher (i.e. anything that's in, north
Vathilia moves forwards and sees light (the inner radius is bright, the outer shadowy, since you have low-light vision).
You still have a standard action left.
Yitzi
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Vathilia moves forwards and sees light (the inner radius is bright, the outer shadowy, since you have low-light vision).You still have a standard action left.
Actually, I think that having Arooo stay might have taken a move action. But if not, Vathilia will move back to where she was, and then let's see what happens next round.
Uknits
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Actually, I think that having Arooo stay might have taken a move action. But if not, Vathilia will move back to where she was, and then let's see what happens next round.
Ok, have them continue following me (for when I move), and ready to cast Resist Electricity on myself, sharing with Grrer, if anything tries to charge or dive at either of us.
The_Fred
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Ok, have them continue following me (for when I move), and ready to cast Resist Electricity on myself, sharing with Grrer, if anything tries to charge or dive at either of us.
Vathilia will cast Resist Electricity, sharing with Grrer, and then the three of them will move out, with Vathilia in front moving to 21,21, Grrer following behind, and Arooo behind him.
The_Fred
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Vathilia will cast Resist Electricity, sharing with Grrer, and then the three of them will move out, with Vathilia in front moving to 21,21, Grrer following behind, and Arooo behind him.
Yitzi
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You move as shown (note that the sludge slows your movement by 1 square):Round 7: You hear more movement. It sounds as though Al'tiar is at (12,13).Round 7:Uknits
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You move out.Vathilia's turn again.
Vathilia will step south together with Grrer and Arooo. Note that she does have cover from any spot at least 2 squares to the west, so should be able to hide.
The_Fred
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Vathilia will step south together with Grrer and Arooo. Note that she does have cover from any spot at least 2 squares to the west, so should be able to hide.
Three questions: Does Al'Tiar have mirror image up? Is there any light coming from his location? And do I see anything at the origin of the other light source you showed?
Al'Tiar
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Three questions: Does Al'Tiar have mirror image up? Is there any light coming from his location? And do I see anything at the origin of the other light source you showed?
No, you see nothing else where the lights are, and no light coming from Al'tiar. However, there does appear to be four of him (i.e. 3 images). He has a bow in hand.
Heh, forgot that (oops)Yitzi
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No, you see nothing else where the lights are, and no light coming from Al'tiar. However, there does appear to be four of him (i.e. 3 images). He has a bow in hand.
I realized that we have to clarify once and for all how light works in terms of going around corners and so on, but it's probably best to be consistent for this fight. Anyway, Vathilia will cast Faerie Fire on Al'Tiar, and then she will head toward him, pets in tow. I also realized that Al'Tiar is able to make one of my allies Shaken; which one did he pick?
The_Fred
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I realized that we have to clarify once and for all how light works in terms of going around corners and so on, but it's probably best to be consistent for this fight. Anyway, Vathilia will cast Faerie Fire on Al'Tiar, and then
Sorry, I made a mistake - you don't see Al'tiar there, but that is where you heard him last. You did hear him there, but that square is outside the range of the light. You could still take the same action, though, since FF has a 10ft radius IIRC.
However, since you've taken a 5ft-step this round, you can't cast and then move. You could turn the step into a move, though, I think.
Uknits, did you Frighten one of Vathilia's wolves (in which case, which)?RE Dancing Lights, I did have a wonder about Line of Effect (so it might be something worth bringing up), but the text suggests corners are fine.Uknits
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I realised I
Faerie fire is a 5' burst. So if I heard him with enough certainty to know I can catch him in the burst, do so, otherwise ready to use faerie fire once I know I can catch him in the burst. And you're right about the move action, so I'll just 5' and cast, and next round we can start moving.
That bit about turning corners is the movement of the lights themselves. The light that they shed is still subject to the normal rules of light.The_Fred
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Faerie fire is a 5' burst. So if I heard him with enough certainty to know I can ca
Oh, I see, you meant the light itself. I would actually be tempted to treat it as a spread, because of wave-particle duality and all that (or I could not apply physics to D&D ) but I'm not really sure.
Vathilia emerges from around the corner, hurling Faerie Fire into the darkness. Al'tiar is caught, and catches fire like a candle wick [ends 77].
Round 8: Uknits: Al'tiar's go.
Yitzi: What colour are the flames?
Oh, I see, you meant the light itself. I would actually be tempted to treat it as a spread, because of wave-particle duality and all that (or I could not apply physics to D&D ;)) but I'm not really sure.Vathilia emerges from around the corner, hurlin
Al'Tiar frowns as the light manages to pinpoint him. Undetered, he levels his bow and fires at the wolf creature. He then pulls back, moving 20' south. The lights will move 20' towards him so as to aid visibility.
Al'Tiar
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Al'Tiar frowns as the light manages to pinpoint him. Undetered, he levels his bow and fires at the wolf creature. He then pulls back, moving 20' south. The lights will move 20' towards him so as to aid visibility.
Grrer takes 9 damage, so he's on 36/45. You hear Al'tiar at the position shown:
Round 8, Vathilia's turn.
Al'tiar shoots at the wolf, narrowly hitting [11+12=23 vs AC 18+4 cover: hit] and moves away, his lights going with him.Uknits
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Yitzi
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Grrer takes 9 damage, so he's on 36/45. You hear Al'tiar at the position shown:Round 8, Va
Actually, I don't think Vathilia has a way to know how much damage her allies have taken.
Vathilia sighs, draws a wand of Cure Light Wounds, and heals Grrer.
The_Fred
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Actually, I don't think Vathilia has a way to know how much damage her allies have taken.Vathilia sighs, draws a wand of Cure Light Wounds, and heals Grrer.
You hear casting of some kind from somewhere around (22,19), near to where you last saw Vathilia.
Round 9, Al'tiar up.
Yitzi
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Ah, fair point. OK, Grrer takes between 3 and 10 damage.Vathilia draws a wand and waves it over Grrer. He looks a bit hapier now.Uknits
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You hear casting of some kind from somewhere around (22,19), near to where you las
Al'tiar returns (to the same position as before), and shoots another blue-fire-enhanced arrow (not really, it's Faerie Fire so it does nothing) at the wolf. However, this one buries itself in the wall.
Al'tiar returns (to the same position as before), and shoots another blue-fire-enhanced arrow (not really, it's Faerie Fire so it does nothing) at the wolf. However, this one buries itself in the wall.
Ok, now the group will double move toward Al'Tiar (so that's 10 squares even with the difficult terrain), with Vathilia taking the lead and providing soft cover if possible. Don't go through the acid; I don't want to reach him quickly that badly.
The_Fred
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Ok, now the group will double move toward Al'Tiar (so that's 10 squares even with the difficult terrain), with Vathilia taking the lead and providing soft cover if possible. Don't go through the acid; I don't want to reach him q
I don't think Vathilia can actually provide soft cover to a wolf because she's only medium so only blocks 1/4 of a wolf's front squares
Round 10, Al'tiar up
Vathilia and her wolves wade towards Al'tiar.Yitzi
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I don't think Vathilia can actually provide soft cover to a wolf because she's only medium so only blocks 1/4 of a wolf's front squaresRound 10, Al'tiar up
Vathilia and her companions will move as follows; that's only a single move for her, so she'll use the standard action to heal Grrer some more.
Also, that Dancing Lights should be wearing out soon, though the Faerie Fire does shed dim light in a 5' radius.
The_Fred
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Vathilia and her companions will move as follows; that's only a single move for her, so she'll use the standard action to heal Grrer some more.Also, that Dancing Lights should be wearing out soon, though the Faerie Fire does shed
Al'Tiar will 5' shift down to have cover from Grerr before casting ray of enfeeblement on Grerr. Cover prevents AoO. Then he will draw his rapier, holding his bow in the bucklered hand.
Al'Tiar
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Al'Tiar will 5' shift down to have cover from Grerr before casting ray of enfeeblement on Grerr. Cover prevents AoO. Then he will draw his rapier, holding his bow in the bucklered hand.
Al'tiar shifts south, drawing his rapier, and casts a spell at Grrer. A vibrant beam springs from his hand to the unfortunate wolf, visibly weakening him.
(Al'tiar has cover so no AoO, but he can still attack - albeit with Al'tiar having the +4 to AC).
Al'tiar shifts south, drawing his rapier, and casts a spell at Grrer. A vibrant beam springs from his hand to the unfortunate wolf, visibly weakening him.(Al'tiar has cover so no AoO, but he can still attack - albeit with Al'tiar having the +4 to AC)
Vathilia will heal Grrer once more and move to south of Al'Tiar, taking an AoO if he chooses to deliver it. Then Arooo will move to north of Al'Tiar and attack.
The_Fred
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Vathilia will heal Grrer once more and move to south of Al'Tiar, taking an AoO if he chooses to deliver it. Then Arooo will move to north of Al'Tiar and attack.
After Arooo moves and attacks, Grrer will attack as well, across the corner. Note that Vathilia does not threaten, and so does not provide flanking.
Also:The_Fred
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After Arooo moves and attacks, Grrer will attack as well, across the corner. Note that Vathilia does not threaten, and so does not provide flanking.
As Vathilia moves from (12,13) to (11,12), Al'tiar swipes at her, knocking her wand from her hand (Yitzi you could abort your movement at that point if you want - the wand lies in (12,13))
Whilst he's distracted, however, one of the wolves moves into the breach, biting at him viciously. As it shreads one of his images, the other reaches around the corner awkwardly and does the same.
As Al'tiar (with one image left) prepares to act, his lights suddenly fizzle out. (but note that under Faerie Fire, he sheds light "as a candle", dim to 5ft - which thanks to your respective low-light visions is not insignificant, but still means Al'tiar has to deal with Concealment).
As Vathilia moves from (12,13) to (11,12), Al'tiar swipes at her, knocking her wand from her hand (Yitzi you could abort your movement at that point if you want - the wand lies in (12,13))Whilst he's distracted, however, one of the wolves moves into
The two wolves bite at Al'tiar as he snatches up Vathilia's wand wand falls back. Arroo hits, Grrer misses.Map
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(Al'tiar still has an image)Uknits
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You take 20 damageRound 12, Vathilia's turn.
Ack, you're right that completely slipped my mind! OK, poor Al'tiar is tripped en route to the wand. Grrer goes before Arroo, though, so his attack still doesn't hit.
Ack, you're right that completely slipped my mind!OK, poor Al'tiar is tripped en route to the wand. Grrer goes before Arroo, though, so his attack still doesn't hit.
Al'tiar is tripped, but simply stands. Vathilia steps back, summoning a blade of fire, whilst her wolves press the attack.Arroo hits, but fails to trip.Grrer simply misses.Al'tiar has one image left.R13: Al'tiar's go.Uknits
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You're on 24/
Al'tiar steps back, and stows Vathilia's wand (provoking an AoO): Yitzi - again, Vathilia could choose not to take that (e.g. if she thinks Al'tiar will provoke again this round by casting - or Gan will, I guess)
Al'tiar steps back, and stows Vathilia's wand (provoking an AoO):Yitzi - again, Vathilia could choose not to take that (e.g. if she thinks Al'tiar will provoke again this round by casting - or Gan will, I guess)
Arooo will move up and attack (flanking with Vathilia), then Vathilia will move up to the west of Al'Tiar (check if he wants to take an AoO) and Grrer will squeeze past Al'Tiar and flank to attack.
The_Fred
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Arooo will move up and attack (flanking with Vathilia), then Vathilia will move up to the west of Al'Tiar (check if he wants to take an AoO) and Grrer will squeeze past Al'Tiar and flank to attack.
Arooo bites at Al'tiar, hitting thanks to flanking.Vathilia wades past Al'tiar, provoking an AoO, should he choose to take it.Uknits
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You take another 12 damage, leaving you on 12/60.You can choose not to take the AoO if you want.
Don't take the AoO. I'll never hit with it against Vathillia anyway. Note, though, that I am dodgeing Aroo, so that attack should have missed.
[ablock=Al'Tiar]Don't take the AoO. I'll never hit with it against Vathillia anyway. Note, though, that I am dodgeing Aroo, so that attack should have missed.
By the way, a correction to what I said before: The_FredShow
Grrer won't be able to attack after his move, it'll have to be a double move. Also, don't forget the trip for Arooo's attack.
By the way, a correction to what I said before:The_Fred
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Grrer won't be able to attack after his move, it'll have to be a double move.Also, don't forget the trip for Arooo's attack.
Grrer squeezes past Al'tiar, provoking an AoO (I'm assuming he wants to take it, since nobody else can act this round), which hits. Al'tiar may choose to discharge Shocking Grasp too, if he wants.
I rolled the trip and it was (narrowly) resisted.Grrer squeezes past Al'tiar, provoking an AoO (I'm assuming he wants to take it, since nobody else can act this round), which hits. Al'tiar may choose to discharge Shocking Grasp too, if he wants.Map
Al'tiar delivers his powerful charge to the wolf, before striking again. Grrer is clearly unhappy, but he's still standing. Gan flies into Grrer's space (not sure if he can 5ft-step to avoid an AoO, but it misses anyway) but proves completely ineffectual.
Round 14, Vathilia's turn
Al'tiar delivers his powerful charge to the wolf, before striking again. Grrer is clearly unhappy, but he's still standing. Gan flies into Grrer's space (not sure if he can 5ft-step to avoid an AoO, but it misses anyway) but proves completely ineffec
Against all odds, Vathilia makes a stunning strike against Al'Tiar, decapitating him in an awesome Flame Blade frenzy.
Vathilia crits (assuming that, as a scimitar, Flame Blade has a range of 18-20), so, unless I missed any other narrow hits from the wolves, Al'Tiar is still dead.
Oh, would you look at that...Against all odds, Vathilia makes a stunning strike against Al'Tiar, decapitating him in an awesome Flame Blade frenzy.Vathilia crits (assuming that, as a scimitar, Flame Blade has a range of 18-20), so, unless I missed an