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7 months ago ::
Nov 10, 2012 - 2:49AM
#21
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If Cries were able to have all his buffs active at once, well that'd be +1 AB (and a further +1 with one claw), +2 damage (and again a further +1 with one claw), +4+1+1=+6 AC, 2/- DR, 5 temp HP, and a 15ft movement speed. That's the thing with PsyWars, they get lots of little stacking buffs. There problem is that it's just not feasible to use all of them - as much as anything, the first thing will run out before I've used the last.  I fancy it's going to be a far more evenly-pitched match; it'll be interesting, anyway.
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7 months ago ::
Nov 12, 2012 - 3:24AM
#22
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Date Joined:
Apr 20, 2008
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Bilgly vs Erith is up. I had Bilgly hold back on using Psionic Shot until he'd cleared out the illusions. As usual, let me know if there's anything that needs changing.
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7 months ago ::
Nov 12, 2012 - 4:05AM
#23
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Date Joined:
Jun 14, 2006
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Thanks for the run...that crit was really what did it. (I think I mean to say to use psi shot even if there were illusions up, but since I didn't say it, you made a reasonable call.)
Ever want to try your hand at optimizing, but don't like excessive splatbook use? Come visit the Core Coliseum today, and give it a try.
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7 months ago ::
Nov 12, 2012 - 5:54AM
#24
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Date Joined:
Apr 20, 2008
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Beezel vs Dreath is up. Sorry Dgallaty there weren't any tactics for losing the dorje so I just had him fire energy rays. Hope you weren't saving those PP for another fight
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7 months ago ::
Nov 12, 2012 - 8:05AM
#25
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Date Joined:
Aug 24, 2010
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For Bilgly vs. Erith, thanks for that crit. An irrelivant note, but I can continue bard song while attacking, as long as I don't cast any spells.
For Dreath vs. Beezel... 1 thing of note is that for disarm, I get to use my dex because I was using my unarmed strike with weapon finnesse, so I should have had a +13 instead of +10. This would result in my using my spiked chain on him a round earlier, which would also put him in my threatened area. Secondly, energy ray requires a touch attack. With a touch AC of 18, he has a decent chance of missing that shot.
Thanks for the runs.
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7 months ago ::
Nov 12, 2012 - 8:10AM
#26
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Date Joined:
Jul 22, 2010
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Beezel vs Dreath is up. Sorry Dgallaty there weren't any tactics for losing the dorje so I just had him fire energy rays. Hope you weren't saving those PP for another fight 
That was perfect improvisation, thanks!
If you have time, take Uknit's comments into consideration, but also consider that Beezel always Tumbles out of melee (it's in his tactics), so hopefully that actually puts him out of the threat range for the spiked chain.
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7 months ago ::
Nov 12, 2012 - 1:16PM
#27
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Date Joined:
Jul 22, 2010
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7 months ago ::
Nov 12, 2012 - 1:54PM
#28
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Date Joined:
Apr 20, 2008
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Updated the Beezel vs Dreath. Dreath misses with his trip attack, and Beezel hits with his energy ray, so the outcome is the same. I think when I rolled Spell Penetration for Energy Ray I was like "well, that's a d20" and forgot about the to-hit roll.
Sorry about the bard song thing. I'll keep that in mind next time I run a bard fight.
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7 months ago ::
Nov 12, 2012 - 2:35PM
#29
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Thanks for the run Dgallaty; I guess I knew grappling would be the thing to watch out for (I could have done with a potion of Shield of Faith). Only thing I'm not sure of is that when I spotted her, I should have moved away from her, not towards her. It probably wouldn't have mattered anyway I guess with those rolls since even having OP up wouldn't have done enough damage - the only unlikely chance would be if she charged me, thus getting only one attack and allowing me to live long enough to kill her the next round - but I'd have to do 12 damage for that.  One other thing is that Siel was flurrying, so she should have had a -2 to her initial touch and to her later grapple checks. It would still have been 21 vs tAC 17, mind.
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7 months ago ::
Nov 12, 2012 - 6:04PM
#30
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Date Joined:
Aug 24, 2010
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Pretty much what I figured on Dreath. Thanks for the fixes.
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