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Switch to Forum Live View Ashtin vs Unknown Monsters - ECL14, Arena
10 months ago  ::  Aug 14, 2012 - 2:04PM #31
Uknits
Date Joined: Aug 24, 2010
Posts: 2,970
Ashtin frowns in frustration and determination at its shifting form as he charges it.

Charge attack, 4 points of power attack.  


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10 months ago  ::  Aug 14, 2012 - 2:31PM #32
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,085
Ashtin charges at the creature, but he misses again. They exchance blows once more before it flies away.

You miss, it misses, then it flies away (AoO misses), same height but you have a line to charge. Something like this:
 
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10 months ago  ::  Aug 14, 2012 - 2:42PM #33
Uknits
Date Joined: Aug 24, 2010
Posts: 2,970
Ashtin again flies in again, attacking more cautiously than before.

Move and attack, no power attack.  He can't keep recasting displacement (I hope).
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10 months ago  ::  Aug 14, 2012 - 3:01PM #34
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,085
Ashtin swoops in. Wise to the naga's tricks, he brings him blade 'round wide, cleaving into its jugular. Mortally wounded, it tumbles to the ground, where it lands with a splat!
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10 months ago  ::  Aug 17, 2012 - 4:16PM #35
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,085
Ashtin was fighting three Half-Gold-Dragon Spirit Naga

Naga Show

Large Dragon
Lawful Good
HP: 103 (9d10+54)
Str 26, Dex 15, Con 22, Int 14, Wis 17, Cha 19
AC: 21, Touch: 11, Flat: 19 {-1 Size, +2 Dex, +10 Natural}
Initiative: +2
Speed: 40ft, Fly: 80ft (Average)
BAB: +6, Grapple: +18
Attack: Bite +14, 2d6+12 plus Poison
Saves: Fort +11, Ref +8, Will +11
Feats: Ability Focus (charming gaze), Alertness, Combat Casting, Eschew Materials, Lightning Reflexes
Skills: Concentration +18 (+22 defensively), Jump +16, Knowledge (Arcana) +8, Listen +15, Spellcraft +16, Spot +15, Swim +14, Tumble +10

Special:
Darkvision 60ft
Immune: Sleep, Paralysis, Fire
Charming Gaze: 30ft, DC 20
Poison: DC 20, 1d8 Con/1d8 Con
Breath Weapon: Cone of Fire, 30ft, 6d8 damage, Reflex 20 half


Spells (as L7 Sorcerer, plus Chaos and Evil domains, DC 14 + spell level)
L0 (6) - Cure Minor Wounds, Daze, Detect Magic, Flare, Mage Hand, Ray of Frost, Read Magic
L1 (7) - Cure Light Wounds, Divine Favor, Mage Armour, Magic Missile, Shield of Faith
L2 (7) - Bull's Strength, Invisibility, See Invisibility
L3 (5) - Displacement, Fireball (Naga 1)/Haste (Nagas 2-3)


Equipment (21,000gp each):
4k - Amulet of Health +2
4k - Cloak of Resistance +2
8k - Deep Red Sphere Ioun Stone (+2 Dex)
750gp - Potion of Cure Serious Wounds
300gp - Potion of Lesser Restoration
100gp - Tattoo of Synesthete


Tactics Show

The Naga start in a V formation. They buff with Mage Armour, Shield of Faith, Bull's Strength and Divine Favour, then fly out looking for Ashtin. If they see him right away, Naga 1 will attack from range (using Fireball or Magic Missile) whilst the others buff, then that one will finish buffing whilst they engage.

Right before attacking, they buff with Displacement. Nagas 2 and 3 attack in melee, taking it in turns to cast Haste, whilst Naga 1 uses Fireballs and Magic Missiles (Tumbling away when necessary and using Invibility to flee if cornered). As soon as they are able, they breathe fire at Ashtin.

If any of the Naga are injured to below 40 health, they will cast Invisibility, flee, heal with CLW, then rejoin the fight from the best tactical angle.

The Naga always cast defensively and seek to flank and to get the advantage of higher ground; however, conscious that their manouevrability is average, they prefer to keep the battle on the ground when possible.

[Note: I forgot to use fire breath from the get-go, so ended up using it half-way through]
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