|
1 year ago ::
Apr 21, 2012 - 7:23PM
#11
|
Date Joined:
Jan 20, 2007
|
Actions
Show
Move 5ft east and 100ft south into the big patch of undergrowth
As soon as either is in range/LoS (prefer/ideally without cover and within 30ft for sneak attack ability), engage: --if it's Farig, snipe with Manyshot + 1 focus (from psicrystal) for fellshot and fire both poisoned arrows at him --if it's Aranea, snipe with single shot, 2 foci (fellshot, psionic shot) and 2pp DeepCrystal with Dissolving Weapon'd Bane Arrow
|
|
|
|
1 year ago ::
Apr 21, 2012 - 10:19PM
#12
|
Date Joined:
Jun 14, 2006
|
Eluria: Spoiler:
Show
You move...{to be continued}

TelinArtho: Spoiler:
Show
You see on the map that Ghost is moving...while the map shows his location, you don't see him. What will the duo do?

Ever want to try your hand at optimizing, but don't like excessive splatbook use? Come visit the Core Coliseum today, and give it a try.
|
|
|
|
1 year ago ::
Apr 22, 2012 - 6:04AM
#13
|
- Core Coliseum
- Heroic Dungeon Master
|
Farig and the aranea
Show
Okay - not sure who is moving first, but I think you said my spider friend is. If not - Farig will delay.
The aranea will move to (17,8) and cast a web over the location of where Ghost is located. Regardless of its success, Farig double moves to (14,11)
|
|
|
|
1 year ago ::
Apr 22, 2012 - 7:33AM
#14
|
Date Joined:
Jun 14, 2006
|
Eluria: Spoiler:
Show
T'cha'kl T'zk'l moves and throws a web at you, but you dodge it. Farig then moves right next to you. Both have concealment and so cannot be sneak attacked.
www.identicalsoftware.com/coco/coco.php/... T'zk'l/x.jpg
Buffs: Chameleon (ends long), electric adaptation (ends long), antitoxin, regular arrow poisoned, bane arrow dissolving, expeditious retreat (ends 16), divine favor (ends 18), vigor 59/49 HP (ends 27), offensive precognition (ends 49). Used: 2pp, powerstone specified energy adaptation, antitoxin, drow poison, 1 charge dorje of dissolving weapon, 1 use dancing shoes, 1 use lucky shirt, 1 use dorje vigor.
Beginning of round 12.
TelinArtho Spoiler:
Show
T'cha'kl T'zk'l moves and throws a web, but it falls to the ground without hitting anything. Farig then moves next to where Ghost is...to be continued. www.identicalsoftware.com/coco/coco.php/... T'zk'l/x.jpg Buffs: mage armor T'cha'kl T'zk'l (ends < 3 hrs), Resist Acid both (ends long), PfE both (ends round 34 for Farig, 35 T'cha'kl T'zk'l, Cat's Grace T'cha'kl T'zk'l (ends 36), Shield T'cha'kl T'zk'l (ends 27), Magic Fang T'cha'kl T'zk'l (ends 28), Shocking Grasp held T'cha'kl T'zk'l
Used (T'cha'kl T'zk'l): 4 lvl1 spells, 2 charges wand resist energy, potion Cat's Grace, 1 charge wand shield.
Now what? Beginning of round 12.
Ever want to try your hand at optimizing, but don't like excessive splatbook use? Come visit the Core Coliseum today, and give it a try.
|
|
|
|
1 year ago ::
Apr 22, 2012 - 8:56AM
#15
|
- Core Coliseum
- Heroic Dungeon Master
|
Farig and the aranea
Show
Do I know for sure that Ghost is still there? Also - did you account for cat's grace in the attack? (it misses regardless - but was a lot closer than the roller indicates I believe)
If he is there for sure, the aranea moves adjacent to Ghost to (13,9) and throws another web. -4 for throwing into a melee and does provoke.
Farig will then full attack - trip, if successful, disarm anything in hand (repeat until nothing in hand, then attack for damage.
If I don't know whether he is there, the aranea will move and bite the location instead.
|
|
|
|
1 year ago ::
Apr 22, 2012 - 10:45AM
#16
|
Date Joined:
Jan 20, 2007
|
Clarification requested and Actions
Show
This is quite important, but I think you have Ghost 5' south from where I wanted him, precisely so not pinned against the tree - Ghost looks to be 105' south from where he had been, not 100', and it does make a difference - b/c if Ghost is 5' further north, he can step 5' west and avoid AoO, which is basically the entire fight - if disarmed, I lose; if I can shoot, I have a fair chance. If you could correct the position, I'd appreciate it. I do think that 5' is fight altering, and I did say 100' not 105' ...
If can't correct position, please let me know, as currently it does not look like I can 5' step diagonally NW out of range and be able to shoot without provoking - if I can, please 5' step out of range and attack Farig as noted (seeking enchantment negates miss chance) - with Manyshot + 1 focus (from psicrystal) for fellshot and fire both poisoned arrows at him
However, as I don't think I can 5' step NW around the tree, and if I attack while in range he's definitely disarming me and basically ending the fight, I have to try to be a little creative
Psicrystal uses 20' climb speed to go up 30' (double moves/withdraws up) into the canopy. Then Ghost uses Dimension Swap (manifest defensively, expend Ghost's focus to do so) and switches places with Psicrystal, so Ghost is 30' up from current position, in canopy, focus expended, and psicrystal is below.
If for some reason Farig uses his AoO vs. the psicrystal's movement, then that means Ghost can fire at will, and will 5' step north and shoot as noted.
Shoot; while that may have worked, I am short pp (since can't draw from cog crystal and memory at same time). Darn it.
I am really wishing I had those ranks in Tumble I keep postponing.
To move things along: --I would prefer Ghost was where I expected, 5' further north; if so, can 5' west and attack Farig with Manyshot + 1 focus (from psicrystal) for fellshot and fire both poisoned arrows at him --If Ghost is not moved, then there's not much left beyond just 5' north and fire Manyshot + 1 focus (from psicrystal) for fellshot and fire both poisoned arrows at Farig and hope he magically fails to disarm me.
|
|
|
|
1 year ago ::
Apr 22, 2012 - 11:01AM
#17
|
Date Joined:
Jun 14, 2006
|
Eluria pointed out that I made a mistake... TelinArtho: Spoiler:
Show
Ghost is actually one space north of that; I presume you still want T'chak'l T'z'kl to throw a web, but do you want Farig in the same place or somewhere else? As for your question, he still is there after the web. Eluria: Spoiler:
Show
I did move you 100', but Ghost must have slipped 5' south first; it was clearly my mistake, so I'm adjusting it (and letting TelinArtho reposition Farig accordingly.) I presume you will still want to attack Farig?
Ever want to try your hand at optimizing, but don't like excessive splatbook use? Come visit the Core Coliseum today, and give it a try.
|
|
|
|
1 year ago ::
Apr 22, 2012 - 11:09AM
#18
|
Date Joined:
Jan 20, 2007
|
Answer
Show
Thanks Yitzi, I appreciate it
Yes, Ghost would 5' step away to prevent AoO and fire at Farig w/ Manyshot, 1 focus (from psicrystal) for fellshot, and shoot the 2 poisoned arrows (the prebuffed poisoned one and the one poisoned this fight) at Farig, and hope that he fails one of the two saves... Since once disarm basically ends things!
|
|
|
|
1 year ago ::
Apr 22, 2012 - 11:20AM
#19
|
- Core Coliseum
- Heroic Dungeon Master
|
Farig
Show
Okay - Farig should be one square further north as well then. Otherwise, no change
|
|
|
|
1 year ago ::
Apr 22, 2012 - 11:46AM
#20
|
Date Joined:
Jun 14, 2006
|
Eluria: Spoiler:
Show
One problem I realized...in addition to providing concealment, the undergrowth counts as difficult terrain, meaning no 5' steps. You can move before shooting if you want, but no 5's.
Oh, and now Farig moved as follows:
[/spoiler[
Ever want to try your hand at optimizing, but don't like excessive splatbook use? Come visit the Core Coliseum today, and give it a try.
|
|
|