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Switch to Forum Live View Ghost vs. Farig and T'cha'kl T'zk'l (ECL 9 interleague, Forest)
1 year ago  ::  Apr 21, 2012 - 7:23PM #11
Eluria
Date Joined: Jan 20, 2007
Posts: 3,183
Actions Show

Move 5ft east and 100ft south into the big patch of undergrowth

As soon as either is in range/LoS (prefer/ideally without cover and within 30ft for sneak attack ability), engage:
--if it's Farig, snipe with Manyshot + 1 focus (from psicrystal) for fellshot and fire both poisoned arrows at him
--if it's Aranea, snipe with single shot, 2 foci (fellshot, psionic shot) and 2pp DeepCrystal with Dissolving Weapon'd Bane Arrow
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1 year ago  ::  Apr 21, 2012 - 10:19PM #12
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762
Eluria:
Spoiler: Show
You move...{to be continued}





TelinArtho:
Spoiler: Show
You see on the map that Ghost is moving...while the map shows his location, you don't see him.  What will the duo do?


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1 year ago  ::  Apr 22, 2012 - 6:04AM #13
TelinArtho
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Farig and the aranea Show

Okay - not sure who is moving first, but I think you said my spider friend is. If not - Farig will delay.

The aranea will move to (17,8) and cast a web over the location of where Ghost is located. Regardless of its success, Farig double moves to (14,11)
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1 year ago  ::  Apr 22, 2012 - 7:33AM #14
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762
Eluria:
Spoiler: Show
T'cha'kl T'zk'l moves and throws a web at you, but you dodge it.  Farig then moves right next to you.  Both have concealment and so cannot be sneak attacked.

www.identicalsoftware.com/coco/coco.php/... T'zk'l/x.jpg

Buffs: Chameleon (ends long), electric adaptation (ends long), antitoxin, regular arrow poisoned, bane arrow dissolving, expeditious retreat (ends 16), divine favor (ends 18), vigor 59/49 HP (ends 27), offensive precognition (ends 49).
Used: 2pp, powerstone specified energy adaptation, antitoxin, drow poison, 1 charge dorje of dissolving weapon, 1 use dancing shoes, 1 use lucky shirt, 1 use dorje vigor.

Beginning of round 12.


TelinArtho

Spoiler: Show
T'cha'kl T'zk'l moves and throws a web, but it falls to the ground without hitting anything.  Farig then moves next to where Ghost is...to be continued.

www.identicalsoftware.com/coco/coco.php/... T'zk'l/x.jpg

Buffs: mage armor T'cha'kl T'zk'l (ends < 3 hrs), Resist Acid both (ends long), PfE both (ends round 34 for Farig, 35 T'cha'kl T'zk'l, Cat's Grace T'cha'kl T'zk'l (ends 36), Shield T'cha'kl T'zk'l (ends 27), Magic Fang T'cha'kl T'zk'l (ends 28), Shocking Grasp held T'cha'kl T'zk'l

Used (T'cha'kl T'zk'l): 4 lvl1 spells, 2 charges wand resist energy, potion Cat's Grace, 1 charge wand shield.


Now what?


Beginning of round 12.
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1 year ago  ::  Apr 22, 2012 - 8:56AM #15
TelinArtho
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Farig and the aranea Show
Do I know for sure that Ghost is still there? Also - did you account for cat's grace in the attack? (it misses regardless - but was a lot closer than the roller indicates I believe)

If he is there for sure, the aranea moves adjacent to Ghost to (13,9) and throws another web. -4 for throwing into a melee and does provoke.

Farig will then full attack - trip, if successful, disarm anything in hand (repeat until nothing in hand, then attack for damage.

If I don't know whether he is there, the aranea will move and bite the location instead.
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1 year ago  ::  Apr 22, 2012 - 10:45AM #16
Eluria
Date Joined: Jan 20, 2007
Posts: 3,183
Clarification requested and Actions Show

This is quite important, but I think you have Ghost 5' south from where I wanted him, precisely so not pinned against the tree - Ghost looks to be 105' south from where he had been, not 100', and it does make a difference - b/c if Ghost is 5' further north, he can step 5' west and avoid AoO, which is basically the entire fight - if disarmed, I lose; if I can shoot, I have a fair chance.  If you could correct the position, I'd appreciate it.  I do think that 5' is fight altering, and I did say 100' not 105'
...

If can't correct position, please let me know, as currently it does not look like I can 5' step diagonally NW out of range and be able to shoot without provoking - if I can, please 5' step out of range and attack Farig as noted (seeking enchantment negates miss chance)  -  with Manyshot + 1 focus (from psicrystal) for fellshot and fire both poisoned arrows at him

However, as I don't think I can 5' step NW around the tree, and if I attack while in range he's definitely disarming me and basically ending the fight, I have to try to be a little creative

Psicrystal uses 20' climb speed to go up 30' (double moves/withdraws up) into the canopy.
Then Ghost uses Dimension Swap (manifest defensively, expend Ghost's focus to do so) and switches places with Psicrystal, so Ghost is 30' up from current position, in canopy, focus expended, and psicrystal is below.

If for some reason Farig uses his AoO vs. the psicrystal's movement, then that means Ghost can fire at will, and will 5' step north and shoot as noted. 

Shoot; while that may have worked, I am short pp (since can't draw from cog crystal and memory at same time).  Darn it. 

I am really wishing I had those ranks in Tumble I keep postponing.

To move things along:
--I would prefer Ghost was where I expected, 5' further north; if so, can 5' west and attack Farig with Manyshot + 1 focus (from psicrystal) for fellshot and fire both poisoned arrows at him
--If Ghost is not moved, then there's not much left beyond just 5' north and fire Manyshot + 1 focus (from psicrystal) for fellshot and fire both poisoned arrows at Farig and hope he magically fails to disarm me.






The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
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The COre COliseum's first annual Prestige Competetion (ENDED) Design an ECL7-10 character incorporating prestige classes (winner is Hayrol, The Hound of Hell)

The COre COliseum's second annual Character Design Competetion CLOSED - Design an ECL4-20 character with no class levels!
(winner is The Hunter)
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1 year ago  ::  Apr 22, 2012 - 11:01AM #17
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762
Eluria pointed out that I made a mistake...

TelinArtho:
Spoiler: Show
Ghost is actually one space north of that; I presume you still want T'chak'l T'z'kl to throw a web, but do you want Farig in the same place or somewhere else?  As for your question, he still is there after the web.


Eluria:
Spoiler: Show
I did move you 100', but Ghost must have slipped 5' south first; it was clearly my mistake, so I'm adjusting it (and letting TelinArtho reposition Farig accordingly.)  I presume you will still want to attack Farig?
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1 year ago  ::  Apr 22, 2012 - 11:09AM #18
Eluria
Date Joined: Jan 20, 2007
Posts: 3,183
Answer Show


Thanks Yitzi, I appreciate it

Yes, Ghost would 5' step away to prevent AoO and fire at Farig w/ Manyshot, 1 focus (from psicrystal) for fellshot, and shoot the 2 poisoned arrows (the prebuffed poisoned one and the one poisoned this fight) at Farig, and hope that he fails one of the two saves...  Since once disarm basically ends things!

The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet

The COre COliseum's first annual Prestige Competetion (ENDED) Design an ECL7-10 character incorporating prestige classes (winner is Hayrol, The Hound of Hell)

The COre COliseum's second annual Character Design Competetion CLOSED - Design an ECL4-20 character with no class levels!
(winner is The Hunter)
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1 year ago  ::  Apr 22, 2012 - 11:20AM #19
TelinArtho
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Date Joined: Nov 3, 2004
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Farig Show
Okay - Farig should be one square further north as well then. Otherwise, no change
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
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1 year ago  ::  Apr 22, 2012 - 11:46AM #20
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762
Eluria:
Spoiler: Show
One problem I realized...in addition to providing concealment, the undergrowth counts as difficult terrain, meaning no 5' steps.  You can move before shooting if you want, but no 5's.

Oh, and now Farig moved as follows:

[/spoiler[
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