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1 year ago ::
Apr 12, 2012 - 9:03AM
#1
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Date Joined:
Aug 24, 2010
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This is a seperate thread for Qhordryn Del Khessin to combat Gulgar the great. If you are not Telin, Eluria, or myself, please reserve comments to the fights of the week thread. Qhordryn
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You start in area 4
Gulgar
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You start in area 3
Please list start items and actions until detected.
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1 year ago ::
Apr 12, 2012 - 9:17AM
#2
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- Core Coliseum
- Heroic Dungeon Master
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Gulgar
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Okay - I am so screwed here - so here's hoping Eluria makes a mistake 
Start off at 61,4 with brooch of shielding in hand.
Round 1 - take off and discard amulet of natural armor, don brooch of shielding. Round 2 - draw and drink potion of protection from evil (CL2) Round 3 - draw bow while moving to (51,6) Round 4 - move to (42,10) and ready to fire on sight of an opponent Round 5 - move to (32,9) and ready to fire on sight.
If I get there without detection either way, I'll wait for two rounds, actively listening and readying.
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1 year ago ::
Apr 12, 2012 - 11:48AM
#3
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Date Joined:
Jan 20, 2007
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Qhordryn and company
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Note to self: do not be in melee range with Gulgar.
Let me know if he's detected, may alter things
Start in default area Round 1: Yetib holds tanglefoot bag and wand of scorching ray, invisible; flies up and out, as far as possible (run is ok), start towards 24,31, trying to scout out Gulgar and see when he's closing
Khayless (scroll of dispel magic) casts Fly on Qhordryn Qhordryn (rod of extend spell) casts Invis on self Ranos (holding wand of MM and Scorching Ray, invis) flies out to 31, 21
Round 2: (may change if Gulgar detected -- esp if he's flying) Yetib actively listens Khayless casts Alter Self, Trog Qhordryn casts Invisibility on Khayless Ranos actively listens
Round 3: Yetib continues Khayless casts Shield Qhordryn flies up and out and casts Mirror Image Ranos continues
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1 year ago ::
Apr 13, 2012 - 7:59AM
#4
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Date Joined:
Aug 24, 2010
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Qhordryn
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You finish as normal, no detection as of round 3.
Telin
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Before you move round 3, you hear spellcasting from area 4.
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1 year ago ::
Apr 13, 2012 - 8:59AM
#5
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- Core Coliseum
- Heroic Dungeon Master
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Gulgar
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Continue as planned - looks like I picked the right direction to head in at least...
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1 year ago ::
Apr 13, 2012 - 9:59AM
#6
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Date Joined:
Jan 20, 2007
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Q and Co
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Ok... I feel like I'm being overcautious, here, given he doesn't look to be able to see invis, and may not even try to fly (and if does, should be able to dispel) Imps continue active listen (while invis, at specified locations, about 30-35ft elevation) Qhordryn is ~30-35ft elevation)
Qhordryn will cast Mirror image, single move out; then SMIII (using rod of extend), then move out Khayless will cast Spectral hand, single move out, then SMIV, then move out
staying roughly together with ~40ft between (counting height and horiz movement) to prevent both from being defeaned
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1 year ago ::
Apr 13, 2012 - 10:10AM
#7
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Date Joined:
Aug 24, 2010
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Qhordryn
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What are you summoning?
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1 year ago ::
Apr 13, 2012 - 10:14AM
#8
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Date Joined:
Jan 20, 2007
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Answer
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Can't I decide when the spell is done? If it's done, will summon SMIII for fiendish direbat, flies out and searches for Gulgar, and SMIV for fiendish direwolf, and then that goes first, Khayless follows that, and Qhordryn comes along with them in the air
If gets to finish summons, the imps each fly out, the northern one goes north to the NW edge of central area, and the southern one goes east to the SE edge of central area, still single move and active listen check for Gulgar
And more
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After all that, if he's still not heard/detected, the imps will single move towards the closer starting areas and actively listen, the direbat will fly towards the NE (last) starting area, seeking him out, and Khayless and Qhordryn will go towards the middle, with the fiendish direwolf leading the way.
Once get to the middle if he still hasn't been fount let me know
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1 year ago ::
Apr 16, 2012 - 3:16PM
#9
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Date Joined:
Aug 24, 2010
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Sorry for the lack of updates; my weekend was unexpectedly busy. Qhordryn
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Ranos spots this movment and hears as well after round 4. Your turn round 5.
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1 year ago ::
Apr 16, 2012 - 5:34PM
#10
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Date Joined:
Jan 20, 2007
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Qhordryn and Co actions
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Gulgar is on the ground I presume; can you say what's in hand, and can I tell whether he's wearing a broach or necklace?
Will give some actions so can proceed as I know waiting for me to engage him, what with 4 invisibles.
And, to sum up: this is after all buffs, before any summons?
Q and K will single move and cast summons as noted, for fiendish direbat and fiendish direwolf, and will follow the direwolf towards the center, direbat closing and dive-attacking as quickly as it can, from "behind" Gulgar if possible, to provide Direwolf flanking, direwolf doublemoving and closing to combat range, attacking as soon as able.
Q will then cast Greater Invis and continue moving towards the combat
Yetib will ready to throw Tanglefoot bag as anyone else gets within 5ft of Gulgar (and will try to move and ready each round so he's within range, so that this is the first action that happens, followed by likely direwolf+direbat, then others)
K will double move behind the direwolf; when Gulgar is in range, will engage with: --Yetib Tanglefoot Bag at gulgar --K enervation at gulgar
then Q will cast Phantasmal Killer, move after casting, trying to stay >15-20ft from khayless
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