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Switch to Forum Live View Playtest: Goblin Horde (2) [Shadrach]
1 year ago  ::  Apr 09, 2012 - 9:57PM #11
Vathelokai
  • Core Coliseum Oldtimer
Date Joined: Jun 23, 2005
Posts: 809
r5: fly + burning hands
r6: fly + burning hands
r7: fly to center (at ceiling), draw bag of tricks animal
r8: cast produce flame from memory
r9: draw scroll of fireball ready to cast fireball on appearance of goblins.
r10 incinerate goblins.
r11+: throw flame at remaining goblins.  move to tops of statues for cover.  have animal attack every round.
r17: tap tattoo of vigor
r18: tap tattoo of biofeedback
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1 year ago  ::  Apr 11, 2012 - 3:24AM #12
Eluria
Date Joined: Jan 20, 2007
Posts: 3,172
Round 5: Shadrach flies and uses wand of burning hands, killing goblin (save irrelevant); 1 arrow misses
Round 6: Shadrach flies and uses wand of burning hands, killing goblin (save irrelevant)
Rd 7: Shadrach flies to the middle, 15' height, and throws a furball that turns into a black bear
Rd 8: S casts produce flame from memory
Rd 9: S draws a scroll of fireball and readies to cast at goblins
Rd 10:
Next wave of Goblins appears
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1 year ago  ::  Apr 11, 2012 - 3:39AM #13
Eluria
Date Joined: Jan 20, 2007
Posts: 3,172
Rd 10: Goblins appear; Shadrach sees them (LoS over 10ft statue, and wave is large mob of creatures), triggers ready - casts fireball for 12 damage.  3 goblins save. 
Goblins 1-7 take 12-5RadiantResistance = 7 (at 3/10)
Goblins 8-10 take 12/2 -5 = 1 (at 9/10)

Bear moves into range to attack next round

(for argument's sake, assuming all goblins have LoS through the statue and could fire bowshots) - all goblins move, and all goblins shoot, needing 20s, all miss

Rd 11:
Bear full attacks, hits twice, killing a goblin
Shadrach throws flames, missing
Goblins move to avoid AoOs and shoot; 1 hits, but deflected

Rd 12:
Bear misses
Shadrach hits with flames for 7-5=2 damage
(Goblins 1-6 (at 3/10), Goblin 7 (1/10), Goblins 8-9 (at 9/10)
Goblins all miss

Pausing here as you have 2 more produced flames throws, but goblins have Radiant 5, there are still 9 goblins up, and checking if you want to make any changes.


The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet

The COre COliseum's first annual Prestige Competetion (ENDED) Design an ECL7-10 character incorporating prestige classes (winner is Hayrol, The Hound of Hell)

The COre COliseum's second annual Character Design Competetion CLOSED - Design an ECL4-20 character with no class levels!
(winner is The Hunter)
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1 year ago  ::  Apr 13, 2012 - 11:41PM #14
Vathelokai
  • Core Coliseum Oldtimer
Date Joined: Jun 23, 2005
Posts: 809
I'm thinking I can use up the last of my fire spells in the next few rounds, as they'll go from sad to worthless at round 20.

If the goblins are close enough together to hit 2 or more, fly in and cast burning hands from memory {DC 13} then same from wand {DC 11}.  if I can't hit 2, throw more fire.  keep up with wand through round 19.  on round 20 cast spiritual weapon and begin firing with bow.  stay on top of statue for cover.  throw animal if one disappears.  If something odd happens or spiritual weapon disappers I'll probably change tactics.
Core Coliseum

Weekly arena fights.
3rd and 4th edition.
Why do you resist?



My Character Roster


People over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old.
Seriously.
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