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1 year ago ::
Apr 06, 2012 - 7:50PM
#1
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Date Joined:
Jan 20, 2007
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This is a playtest thread for Shadrach (Vath) to maximize her awesomeness (kill count) againt an infinite horde of (lame) goblins. ShadrachDiscussion TheadCurrent Rule Set
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1 year ago ::
Apr 06, 2012 - 8:01PM
#2
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Date Joined:
Jan 20, 2007
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Shadrach starts in box 4; hears nothing
(for listen and move silently checks I'm rolling once for the horde as a unit; if you want individual rolls let me know- it's easy, and I did it for their listen, but looking at the roller it's insane)
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1 year ago ::
Apr 06, 2012 - 8:28PM
#3
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Date Joined:
Jun 23, 2005
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cast alter self from scroll. fly out at ground level. draw and cast scroll of mage armor. 5 ft step upward.
Core Coliseum
Weekly arena fights. 3rd and 4th edition. Why do you resist?My Character RosterPeople over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old. Seriously. |
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1 year ago ::
Apr 06, 2012 - 9:21PM
#4
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Date Joined:
Jan 20, 2007
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Shadrach casts alter self, moves out; mid moves spots horde as noted - let me know if changes anything
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1 year ago ::
Apr 06, 2012 - 9:27PM
#5
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Date Joined:
Jun 23, 2005
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north 1, east 4, up 1. do the scroll of mage armor behind cover.
Core Coliseum
Weekly arena fights. 3rd and 4th edition. Why do you resist?My Character RosterPeople over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old. Seriously. |
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1 year ago ::
Apr 06, 2012 - 9:39PM
#6
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Date Joined:
Jan 20, 2007
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Goblins stow bows (move) draw morningstar as part of move and close (there's one at 11,17 and 12,18 as well) My logic for their tactics, feel free to discuss
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goblins appear in formation holding bows. if range is greater than 100, move and shoot arrows. if within 100 ft, double move into melee. if reach melee is possilble, draw spear while moving in and attack. if regular melee is possible, get shield and morning star ready. then move in and attack. Goblins will charge if there is an opportunity. once in melee, goblins will take 5 ft steps each round in an attempt to surround the opponent. (the way this is ordered, seems like reach is favored; doesn't matter much) I am interpreting as "regular melee is possible, get shield and morningstar ready) My observations
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I think will need to run this with "provide tactics for each wave" otherwise the fights will drag out for a long time, I fear; for the playtest obviously this is fine
I like your "moving the horde as a single mass" for mapper purposes
I think the Waves should be 8 goblins as it's so much easier on the pins (although with allies/summons that may change anyway)
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1 year ago ::
Apr 06, 2012 - 10:20PM
#7
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Date Joined:
Jun 23, 2005
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I did notice that I came up with those ranges based on a 30 ft speed, but with more equipment they are encumbered now. Maybe speed boosts can go in the scaling difficulty as well; perhaps that's too much?
General idea in my head was get a front row of morningstars, a back row of spears, and everything else with arrows and thrown weapons. They can at least judge the oppoenent that way in the first couple rounds before coming up with a better strategy.
For their attacks, it might make sense to draw spears instead, since they see she is flying.
North 2, up 1, west 1. use statue for cover. Tap tattoo of force screen.
Next round draw and use wand of burning hands. May move before that to maximize impact, otherwise move depends on who is left.
Core Coliseum
Weekly arena fights. 3rd and 4th edition. Why do you resist?My Character RosterPeople over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old. Seriously. |
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1 year ago ::
Apr 07, 2012 - 4:42AM
#8
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Date Joined:
Jan 20, 2007
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(see other thread for my discussion of why goblins did what they did - I definitely agree 3 morningstars 3 spears 4 bows is better -- but see my logic on the other thread; also in other thread note should specify if goblins stow or drop their other equipment?) Fight Note: Goblins revised to have 3 kept their morningstars, 3 have drawn spears, 4 have drawn bows Shadrach moves up, and taps a tattoo of force screen (Alter self, Mage Armor, Force Screen) 4 rear goblins with bows all fire - all missing you're up (there is another goblin as 12,13 and 14,14)
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1 year ago ::
Apr 07, 2012 - 7:57AM
#9
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Date Joined:
Jun 23, 2005
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Request: Please use the editable map checkbox in the map maker.  draw wand of burning hands. fire from northeast corner of my square, aiming northwest to hit E,D,C, and G.5 ft step southwest.
Core Coliseum
Weekly arena fights. 3rd and 4th edition. Why do you resist?My Character RosterPeople over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old. Seriously. |
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1 year ago ::
Apr 08, 2012 - 5:04AM
#10
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Date Joined:
Jan 20, 2007
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1. I never knew you could do editable maps, that's brilliant! I usually use the "insert/edit image" icon; let me see if I can get this to work. 2. Burning hands is a cone, 90 degrees, so can't you hit all of those goblins? Shadrach uses wand of burning hands for 12 damage; though some goblins seem to dive out of the worst of it, they're incinerated nonetheless. 8 goblins die. 2 others fire bows at Shadrach, missing (Pitlord note: I seem to have lost a round for the goblins, so will just assume they delayed at some point, and this is the end of round 4. Rd 1: Goblins appear, single move out; Shadrach alters self and moves out (forgot CL check to read scroll as it's a CL3 scroll and her arcane caster level is 2) Rd 2: Goblins see Shadrach, adjust equipment; Shadrach casts mage armor Rd 3: Goblins move in, some shots; Shadrach taps force screen Rd 4: Shadrach burning hands, Goblins die; some arrows. Your turn 1 goblin at 17,21; other at 16,15
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