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Switch to Forum Live View Tournament Idea: Solo vs Horde Battle
1 year ago  ::  Apr 04, 2012 - 1:01PM #71
Vathelokai
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Date Joined: Jun 23, 2005
Posts: 809
Also, the wiki history can be used to get ECL5 sheetsof most characters
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1 year ago  ::  Apr 04, 2012 - 2:13PM #72
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,764

Apr 3, 2012 -- 10:00PM, Vathelokai wrote:

Although Hunter is out of ECL range, a cleric could potentially cast desecrate and animate dead.  Telin did mention making the corpses vanish from the field.  Pitlord could invoke the "you have to spend actions puting the material components on each corpse" rule.  However, this isn't too different from spamming summon monster spells.  Not sure if it would really be an issue.




Yeah, it's not really a problem for a cleric; the reason Hunter would be a problem is that it's an at-will ability, so it can't be worn away with attrition.

Apr 3, 2012 -- 10:04PM, Vathelokai wrote:

On another note, Telin has volunteered Scrataw as a meleer for the trial run.  Would anyone like to volunteer a caster, sneaker, or other non-traditional type for a trial run?

maybe Bilgly or Al'tiar? Or a fresh character designed to break this thing?




Not Bilgly.  His one loss was against a minionmaster, and that showed why it's difficult to hide well against a large force.

My next character in line to be put in is also a sneak (one that should be easier to pitlord than Bilgly), and she should definitely do well, at least until she runs out of arrows or a goblin gets an extremely lucky shot.

She's not ready to be activated yet, but if you want to include Rintha in a trial run, just let me know and I'll make the sheet.

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1 year ago  ::  Apr 04, 2012 - 6:38PM #73
Vathelokai
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Date Joined: Jun 23, 2005
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Apr 4, 2012 -- 10:57AM, TelinArtho wrote:

Scrataw leveled up after winning her fight - so that makes it a little more complicated. Stats if we use her:

HP24, AC 24/20/16 (+1 dodge)
Fort +10/Ref +12/Will +7
Attacks: 2 Talons +10 melee, 1d4+1; Bite +6 melee, 1d4

2pps per fight, Inertial Armor and Offensive Prescience



We can use her history page from before the fight.  As for the vigor powerstone I mentioned in PM, I could just state that in the fight thread.

Also, I had assumed that these trial runs would be 'frozen' fights (no rewards, no costs).  Should it be different?

 

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1 year ago  ::  Apr 04, 2012 - 6:45PM #74
Vathelokai
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Eluria: maybe an older version of Kol or Malyuk would be interesting to playtest?
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1 year ago  ::  Apr 04, 2012 - 8:27PM #75
Eluria
Date Joined: Jan 20, 2007
Posts: 3,252
Yeah I thought Malyuk-type would do well; I am all for experimenting, and a playtest makes sense, but I don't know that we need to load up on multiple playtests before even trying one - do you want to just do separate thread me run the mobs you run kusari-gama, so we get a sense for it, or do you have a hankering to run the mobs?  If you want to run the horde, I can whip up a dretch fighter that would not take long to make, but would be more designed for this (as opposed to malyuk) -- but let me know what your preference is, and we can get at least one practice run gonig -- it may be that when we start, some issues are immediately apparent.

I think the horde should have random starting box, changed each time a new wave comes, and while first round should not be in the same box as player, after the first wave each subsequent wave should be able to start in any box (including the players) to prevent hide/wand of fireballs/kill all or somesuch.

And practice rounds should all be frozen; tourney itself could even be frozen -- if someone makes it through 20 waves of goblins using 5k wealth, they're n ot going to be in great shape to start a 3FC

I also think Shaman shouldn't have CLW scroll - that just adds "hard for pitlord to remember/keep track of, doesn't make that much of a diff"


Edit:
Test Dretch Available Here
(not at all optimal for this, just has basically high ac, cleave, and combat reflexes; mostly testing "high ac and bag of tricks of goblin doom" with this guy)
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet

The COre COliseum's first annual Prestige Competetion (ENDED) Design an ECL7-10 character incorporating prestige classes (winner is Hayrol, The Hound of Hell)

The COre COliseum's second annual Character Design Competetion CLOSED - Design an ECL4-20 character with no class levels!
(winner is The Hunter)
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1 year ago  ::  Apr 04, 2012 - 9:36PM #76
Vathelokai
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Date Joined: Jun 23, 2005
Posts: 809
What I was thinking was to have one melee playtest and one caster playtest; should give a good idea of of how the thing will look.

What do you think of this idea:
I'll pitlord the horde vs. your dretch, and you can pitlord the horde vs. some cleric I make. 
I'll get a revised tourney rules plus tactics posted tomorrow and we can get the test runs moving on Friday-ish.

EDIT: on second thought, how about you pitlord the fight against the dretch, and I pitlord the fight against the cleric.  I think I can wrangle the 'summons + animate dead' fight. 
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1 year ago  ::  Apr 05, 2012 - 2:46AM #77
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,197
I quite like the idea of the player starting in the middle and the goblins coming from all the corners at once. Maybe on the Moat map. However, it's probably more hassle like that.

One issue I see is that items are going to be an even bigger deal here. A full caster will burn through their Fireballs and Stinking Clouds quickly, but a Full BAB 4/Sorcerer 1 could carry a Wand of Fireball and be far more effective at spellcasting, yet still have high HP and the BAB to use weapons. I think you would suffer a CL check for that, but a Wand of Sleep or Colour Spray could work just fine. Sure the DC is low but these guys have low saves. Hit the ground, then finish them off with your sword or javelins or whatever.

At ECL 5 you have 13,500gp, right? I'm sure you'll spend a lot on general equipment etc. but in theory you could buy 18 wands with that. You're never going to run out of charges, even if they manage to sunder a few times.

I think item use is an important part of the game, but will a single caster dip be almost necessary? A Full BAB 5 should be better really than someone with a random dip, but in this situation I worry they'll do disproportionately worse. I expect the playtests will reveal much, though.
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1 year ago  ::  Apr 05, 2012 - 3:28AM #78
Eluria
Date Joined: Jan 20, 2007
Posts: 3,252
I think we'll see a lot from playtests.
I agree caster levels will likely be optimal and see heavy play - my concern is someone with 4 wands of CLW standing behind a Tan Bag of Tricks animal (which can solo the horde, I would think) and just keeping it up, that sort of thing.  But you're right, someone with wand so of color spray / burning hands can go for a long time (wand of Fireball I think will likely be too expensive, although with crafting feats I guess someone could get one or even 2 in there, maybe)

I'm curious to see the playtest round, and will play unbiased - but currently my thinking is still "I would favor somewhat harder mobs, or graded difficulty"

I do like the player starting in the middle of the cavern and horde spawns from random square though.

I thought we were going to do cavern map, but I could be wrong

I am ok w/ starting test runs this week and letting them ride and seeing how long it takes -- maybe with tactics, or with "a few rounds of tactics, pause."

I don't mind whichever fight I end up running - but I agree one test run should include CLW-equipped guy.
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet

The COre COliseum's first annual Prestige Competetion (ENDED) Design an ECL7-10 character incorporating prestige classes (winner is Hayrol, The Hound of Hell)

The COre COliseum's second annual Character Design Competetion CLOSED - Design an ECL4-20 character with no class levels!
(winner is The Hunter)
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1 year ago  ::  Apr 05, 2012 - 6:13AM #79
Uknits
Date Joined: Aug 24, 2010
Posts: 3,003
Honestly, a couple burning hands will destroy the hordes.  3,750 for a 5d4 burning hands will almost guarentee one shots, and  with flying for good positioning, you would destroy the horde.  Maybe make the cleric have the fire domain, also, since burning hands is such a cheap area effect spell.
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1 year ago  ::  Apr 05, 2012 - 8:12AM #80
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,197
Magic/Fire Domain Aasimar Cleric with scroll of Alter Self -> Mephit, buff with Entropic Shield, kill with Burning Hands and Produce Flames/Magic Missile.

Then again, if the goblins scatter and spread out, you might have issues hitting them all with Burning Hands. 
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