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Switch to Forum Live View Tournament Idea: Solo vs Horde Battle
1 year ago  ::  Apr 07, 2012 - 7:09PM #91
Eluria
Date Joined: Jan 20, 2007
Posts: 3,152
I am going to continue playtest, and will post on both threads when back (still portable device posting).  And, again, I love this concept...
But look how easy it was for Hubul (who again is not really optimized; basically has cleave and high ac and pet.  Throw a wand of CLW there and it'd be a little uglier.) to clear a group... each group will need 20s, and will hurt him; he'll go down, no doubt, and maybe quickly.  But Shadrach won't - they need 2 20s per round, and she can heal.  Realistically, that will continue until alter self and/or force screen runs out, and with the wand of burning hands she'll burn through multiple levels (and she's not 100% focused, either; there's no reason she couldn't have more scrolls of alter self, or 2 wands of CLW and burning hands, etc).  This is going to basically require a ton of rolls and rounds, mostly burning through buffs.  I want to continue the playtest, but the more I look at it the more I'm in favor of a graded difficulty challenge
(10 goblins, 8 orcs, 6 bugbears, 4 ogres, 2 hillgiants, 1 dragon, something like that.  Would need much broader skillset than "turtle, heal, weak AoE" and would see a real spectrum of entries, too)
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1 year ago  ::  Apr 07, 2012 - 7:37PM #92
Vathelokai
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Agreed. I think things need to start at a higher difficulty as well.  Also, the waves need to be faster.  Also, not back to home computer yet.
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1 year ago  ::  Apr 07, 2012 - 8:44PM #93
Uknits
Date Joined: Aug 24, 2010
Posts: 2,970
My opinion is that the scaling difficulty will catch up to you.  Elemental resistance and better accuracy plus the temp hitpoints will be major in a couple waves.
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1 year ago  ::  Apr 09, 2012 - 7:16AM #94
TelinArtho
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What the heck happened to my weekend?

How's the testing going? I haven't even been able to check the playtest threads yet. I guess one question is: Is this going to be interesting enough to want to run as an actual competition? Or is this going to be too painful if the character has enough defensive capabilities?

I promise, I will try to catch up. I have a few fights to run first though...
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1 year ago  ::  Apr 09, 2012 - 9:18AM #95
Eluria
Date Joined: Jan 20, 2007
Posts: 3,152

Apr 9, 2012 -- 7:16AM, TelinArtho wrote:

How's the testing going? I haven't even been able to check the playtest threads yet. I guess one question is: Is this going to be interesting enough to want to run as an actual competition? Or is this going to be too painful if the character has enough defensive capabilities?




as-is, too painful in my opinion - each test character basically wiped out a wave with minimal issues, and all goblins will need a 20 to hit (or 2 x20s, with ability to heal), but Uknits is right, the buffs will change things a little, and they accumulate fast enough to affect things.  I'm happy to continue the playtest (I have 2 more fights to run too thoug!)

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The COre COliseum's first annual Prestige Competetion (ENDED) Design an ECL7-10 character incorporating prestige classes (winner is Hayrol, The Hound of Hell)

The COre COliseum's second annual Character Design Competetion CLOSED - Design an ECL4-20 character with no class levels!
(winner is The Hunter)
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1 year ago  ::  Apr 09, 2012 - 9:48AM #96
Vathelokai
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Date Joined: Jun 23, 2005
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Weekend was busy. First wave went as expected. Should have time to wrap u Hubul tonight.
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1 year ago  ::  Apr 09, 2012 - 9:50PM #97
Vathelokai
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The day got away from me, so it will be another day before i can get more motion on the fight.
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1 year ago  ::  Apr 11, 2012 - 2:11PM #98
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,074
So, I've only really glanced over the playtests, but I've been thinking about this a bit and it seems as though given that the goblins aren't hitting very often anyway, the best thing to do is to bump up your AC really high (going from 5 hits in 20 to 1 hit in 20 is a much greater return for your Force Screen) and have some way to heal. Biofeedback is obviously good but with some craft you can easily afford Adamantine medium armour, so -2 damage per hit. That's not a lot of damage per round, so you can afford to attack and only heal or use something like Vigour every so often.

Meanwhile, the quantity of goblins means that you either need AoO or a very reliable single-target attack; using single-targetting spells is generally not good, except maybe something cheap like Magic Missile or something which gives multiple uses like Produce Flame. It also means that spells or powers you use will likely be buffs, since with a couple of 3rd-levels and a bunch of lesser ones, you're just going to run out too quickly if you're relying on them and not, say, a wand.

Now, that's kind of the nature of one character vs many weaker ones, but it seems that the setup encourages high-defence with some AoO (like a buff-based wizard with Burning Hands) or just very high defence, which I don't imagine is fun to run.

I suppose some sort of cap or power reduction for wand-type items might be a possibility. Maybe wands/dorjes cost the same but only provide 25 charges, for example. I also think having fewer, slightly tougher goblins might be better. I quite like the idea we had of having a shaman or seargent with each group since a high-defence player could feasibly take out that individual then deal with the rest in peace, but would at least have to have some form of more moderate offense to do so. It just comes back to how difficult it is to run.
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1 year ago  ::  Apr 11, 2012 - 7:49PM #99
Eluria
Date Joined: Jan 20, 2007
Posts: 3,152
I just think it's shaping up to a lot of rolls and not that much action, but honestly the second wave is so much harder than the first it's not even comparable - I'm fine waiting for 3-4 waves to judge things, but it seems like the issue of Shadrach, for instance, will be "goblins all need 2x20s in one round to hit, and CLW wand can outpace that damage" but soon there will be a lot lot lot more goblins, and that may actually happen.
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet

The COre COliseum's first annual Prestige Competetion (ENDED) Design an ECL7-10 character incorporating prestige classes (winner is Hayrol, The Hound of Hell)

The COre COliseum's second annual Character Design Competetion CLOSED - Design an ECL4-20 character with no class levels!
(winner is The Hunter)
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1 year ago  ::  Apr 11, 2012 - 7:52PM #100
Uknits
Date Joined: Aug 24, 2010
Posts: 2,970
Plus, energy resistance will be killer.
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