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7 months ago ::
Nov 03, 2012 - 2:08PM
#1291
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I already have one. Gogo Touch AC.  I think I will actually just roll with it as it is and try to save up for a +4 periapt. Scrolls of Owl's Wis and Cat's Dex will actually be far more effective (if more expensive) in the meantime, and it means I can buff as appropriate for each fight.
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7 months ago ::
Nov 16, 2012 - 2:44PM
#1292
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Date Joined:
Apr 20, 2008
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Been thinking about where I want to go with Kinslayer. I want him to remain sturdy but probably get access to outmaneuver to take advantage of his lizardfolk racial bonuses. Unfortunately the only class I can think of with a good will save and climb on the list of class skills is Monk, so I suspect he's going to be a bit vulnerable for will saves. So I've been considering two classes for when he hits level 4.
Barbarian will give him enough skill points to begin outmaneuvering right away, and has lots of hit points, good weapon profeciencies, and fast movement. He'll be able to use a longbow instead of carrying javelins around, too. I like this because it'll help him get into melee better and let him ditch the morningstar for something with better crit potential like a longsword or perhaps a waraxe. It goes well with his light-armour wearing style.
Rogue will give him enough skill points to outmaneuver but also give him some extra for sensory skills or bumping up the outmaneuver number a bit. He's probably gonna stick with the morningstar in this case, but with Sneak Attack he could potentially begin hiring mercenaries and doing flanks once he hits ECL 5 with his numerous natural weapons. This leaves him with very few hit points, though, and no movement bonus from Barbarian.
Right now I'm wondering if taking one level in Barbarian next, then taking levels in rogue is the best solution-- but I'd have to keep the levels close together since Lizardfolk's favored class is druid. And of course none of this solves the will save problem.
In any case, I'm mostly writing this down to think about it better, but if anyone has any advice, I'd like to hear it. Kinslayer will be levelling up this 3FC whether he wins or loses so it's been on my mind.
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7 months ago ::
Nov 16, 2012 - 9:23PM
#1293
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Date Joined:
Aug 24, 2010
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If you're really worried on saves, Soulknife has good will and reflex, 10 HP per level, and the climb skill with 4 skill points per level. They also have tumble, which 5 ranks give you a +2 bonus to jump and balance in addition to better fightin defensivley if needed. They also work well with shields since they infinite ammo on a one handed thrown weapon. That said, Soulknife doesn't fit your particular build too well, especially since soulknives suffer from LA alot and are not a strong class in most situations (as mnuch as I love them), but just throwing it out there.
Personally, I feel barbarian is the best bet. 1/day rage helps for when you don;t need as much AC, speed always helps, and the HP helps your survivability. Rogue with you already hindered BAB my have trouble with damage output, and low HP can counter good AC, especially against magic.
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7 months ago ::
Nov 17, 2012 - 1:34PM
#1294
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Soulknife actually makes a nice dip. The Mind Blade itself does not work so well with other classes, since it can't be improved, but acts a bit like a Monk's Unarmed Strike for purposes of ensuring you always have a weapon to hand. d10, good skills, and unusual saves are decent too, though the loss of BAB hurts. Barbarian is always good, meanwhile (but don't you need Balance?). Wilder is also always a good dip, if you have some Cha.
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7 months ago ::
Nov 18, 2012 - 1:50AM
#1295
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Date Joined:
Apr 20, 2008
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Hm, unfortunately kinslayer dumped cha. He's got 12 int and 12 wis. As a Lizardfolk he already always has a weapon in hand, though the mind blade does slightly more damage and has a better crit profile. Luckily for him Balance, Swim, and Jump are all class skills for lizardfolk racial HD and he gets bonuses on those thanks to his tail-- all he needs is Climb. Thinking about it, I think he'll be going with a level in Barbarian, at least to start. Ultimately I think he'll have to take levels elsewhere, maybe in cleric or something that will let him cast some serious spells or scrolls, but right now BaB, Fast Movement and HP are what he needs more than anything else.
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6 months ago ::
Nov 27, 2012 - 3:30PM
#1296
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Date Joined:
Feb 21, 2012
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So, thinking I want to build a lancer... Somthing a bit diffrent from Gart'ak.
so would fighter 1/psi war 2 make sense to start? With the feats H1:mounted combat,F1:Power attack,1:Skill focus: (concentrate),P2:Psionic weapon,P3:Ride by attack,3:Reckless offensive.
The idea would be to avoid actualy using mounted combat till 4 due to that being the level of warhorses... so thougts?
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6 months ago ::
Nov 27, 2012 - 3:50PM
#1297
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Date Joined:
Apr 20, 2008
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As a thought, instead of skill focus: concentrate, you could hop all your mounted combat feats forward and have Spirited Charge at ECL 3, which is excellent, especially for a lance-user. The extra d8+str of damage from Spirited Charge will make up for whatever Psionic Weapons you have to forgo due to missed concentration checks, and will be more reliable for now.
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6 months ago ::
Nov 27, 2012 - 4:04PM
#1298
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Date Joined:
Oct 10, 2012
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Also, you might want to consider going Fighter 2 -> Psychic Warrior 2 unless that hinders your build plans or desire for greater psionic power. Having the 2nd level of PsyWar at level 4 lets you pick up Psionic Meditation at the earliest point.
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6 months ago ::
Nov 27, 2012 - 4:07PM
#1299
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Date Joined:
Feb 21, 2012
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but Light horse is the limit, so actulay using lances at level 3 is betting you will be able to kite every round... which you can't. Or that you can one shot anything you attack... which you might, but its a nasty gamble. I think... Or am I wrong in my wild guesses?
The idea was to take another fighter level at 4, and snag spirieted charge there. After that, probably straight barbarian for nice rage, d12 HD, and full attack progression. except barbarian screws concentration... and thereby the bonus damage from weapon and possibly a deep crystal lance...
edit: so more fighter? or just assume that vigor+buffs will cover for the psi wars HD/BAB?
edit. @Protasis: hmm... see I just saw the extra power at third... but you make a good case. But that is another point in wis for a really MAD build (Str for damage, Con for HP, Wis at 12 at the least for bonus pp, int for an extra skills.
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6 months ago ::
Nov 27, 2012 - 4:32PM
#1300
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Date Joined:
Oct 10, 2012
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Well, lets look at it.
Assuming +2 BAB, Spirited Charge, Reckelss Offense, Psionic Weapon, a masterwork lance, and 16 Str at level 3 you'd have +2 BAB, +3 Str, +2 Charge, +2 Reckless Offense, +1 High Ground, +1 Enhancement = +11 to hit your charge (1d8+4)x3 + 2d6{Psionic Weapon} = 17 minimum damage, 48 maximum damage, and 28 average damage.
*Note that I'm assuming you add str to the tripled charge, but I'm not entirely sure on that. If you don't triple your Str mod to damage, those calculations go down alot.
So, youll have an above average chance to hit, and a really good chance of one-hitting most level 3 people.
Now, do you want to take that chance? Maybe. It's not like you have a bad chance of hitting normally. Also, when mounted, you can usually kite most things at lower level(assuming a light load with a light horse) just because you can double move at 120 ft in such a way that is not a straight line. If you have any sort of ranged attack at all, they'll be in a pretty bad way if they are melee, and a pretty bad way if they are intent on staying away when you can just run and charge alot. Even if you can't charge, you'd be able to at least run and charge your psionic focus all the time.
As far as mad goes, from what I'm seeing you're only talking
10 points Str for 16 6 Points Con for 14 5-6 points Wis for 13-14
which would still leave 14 points for Int for skills and Dex for ranged. You can pretty much dump Cha unless you are going for handle animal allies(and even then, it would probably still work).
Also, deep crystal weapons don't work all that well on PsyWars usually unless you're going the Psionic Talent stack route. You just don't have enough power points to fuel it and your powers.
On powers, you mostly only use the minimum manifester levels anyway, unless its Vigor on a hard fight. No matter what you do with a PsyWar, you don't have many pp to work with.
In any case, it seems viable. But yeah, also risky.
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