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8 months ago ::
Oct 16, 2012 - 3:15PM
#1261
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Date Joined:
Oct 10, 2012
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Plan to go Fighter 1 - Weapon Focus Fighter 2 - Improved Trip Lvl 6 - Knockdown currently, since I value having both focus and reckless offense. Perhaps too much, but eh. I like hitting stuff. >_> NEway, I think she's as correct as I can make her. Please add and thank you.
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8 months ago ::
Oct 16, 2012 - 5:42PM
#1262
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Date Joined:
Aug 24, 2010
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Alright; I'll add her to the roster when I update power ratings tomorrow.
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8 months ago ::
Oct 16, 2012 - 6:28PM
#1263
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Date Joined:
Apr 20, 2008
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Looks solid. Unless I'm mistaken, 2 potions of Mage Armor should be 100 gp, not 75-- this doesn't put you over the expendables cap though.
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8 months ago ::
Oct 18, 2012 - 9:28PM
#1264
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Date Joined:
Apr 20, 2008
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Krug has two more levels before he begins taking levels in Psionic Fist and I'm trying to work out how/where to spend them. Originally, the plan was to take two more levels in Barbarian.
Barb 1 / Barb 1: +2 BAB, +13 HP, +6 Skill Points, +1 Fort +1 Refl +1 Will, Uncanny Dodge, Trap Sense +1. Although I like Uncanny Dodge, the Trap sense is kinda weak. This wouldn't cost any credits.
Now I'm wondering if a level in Orc Paragon and/or a 4th Level in Monk would be good.
Barb 1 / Orc Paragon 1: +2 BAB, +12 HP, +4 Skill Points, +3 Fort +0 Refl +0 Will, Uncanny Dodge, Improved Darkvision, No Light Sensitivity. I kinda like this one. Still enough skill points to enter Psionic Fist, but the No Light Sensitivity is an additional +1 to hit which could make all the difference sometimes. Between that and Improved Darkvision Krug becomes better at dealing with all kinds of lighting effects, and it keeps Uncanny Dodge. This will cost credits for Orc Paragon.
Monk 1 / Barb 1: +2 BAB, +11 HP, +8 Skill Points, +2 Fort, +1 Refl, +1 Will, Uncanny Dodge, Ki Strike (Magic), Slow Fall 20, and +1 die size for Unarmed Damage. I really like this because of the Ki Strike. Krug could try to replicate that by enchanting his Guisarme, but you can't use a Guisarme wne you're grappling, and you definitely can't flurry with it. Bonus die size for unarmed damage is nice too. This will cost credits to go back to being Lawful to take the Monk level, and I have to take the levels in this order.
Monk 1 / Orc Paragon 1: +2 BAB, +10 HP, +6 Skill Points, +3 Fort, +1 Refl, +1 Will, Improved Darkvision, No Light Sensitivity, Ki Strike (Magic), Slow Fall 20, and +1 die size for Unarmed Damage. I'm a bit more leery about doing this because Uncanny Dodge is pretty valuable, and now we're talking about giving up 3 HP which feels like a lot, even if it isn't. This kind of combines the good parts of both variants, but leaves us without Uncanny Dodge. And I like Uncanny Dodge. Like the other ones, this costs credits for alignment change AND for Orc Paragon, and I'd have to take the levels in this order. Not too bad though, I can afford it.
I guess I sort of wrote this down to brainstorm as much as to ask for advice. Seeing it written out like this I have a better idea of what I want and what I can get for Krug.
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8 months ago ::
Oct 18, 2012 - 9:57PM
#1265
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Date Joined:
Aug 24, 2010
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Ki strike isn't actually that usefull as either a potion of magic fang or an amulet of mighty fists will give you magic unarmed strike as well as the enhancement bonus. Each monk level also acrifices 2 HP. The nice thing is the increased damage on unarmed strike, and once you start taking levels of psionic fist, you'll still advance those. It is also a jump start on the other monk bonuses, AC and speed.
Light sensitivity isn't too bad since the only times it comes into effect are bright light (a 5% chance) or daylight, which is not a common spell to encounter. The enhanced darkvision is cute, but again, it is really most helpfull in rare lighting and when engaging in range, and your speed will generally compensate. Also, Orc Paragon sacrifices will and reflex saves which you would get with either a monk level or 2 barbarian levels.
All things said, Barbarian is better HP and Barb/Monk is a slight jump start on monk abilities for Psionic Fist. Paragon is sacrificing saving throws for very situational abilities. Just my 2 cents.
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8 months ago ::
Oct 18, 2012 - 10:04PM
#1266
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Date Joined:
Apr 20, 2008
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Oh, I totally forgot about Magic Fang. That really makes Ki Strike kind of useless. I don't know why I didn't use that against the Pseudodragons. If that's the case, and given that light effects are pretty rare, I may just take 2 Levels of Barbarian. Especially since Psionic Fist is a d6 class, every bit of HP will help.
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8 months ago ::
Oct 18, 2012 - 10:07PM
#1267
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Date Joined:
Aug 24, 2010
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Don't forget that when you become a psionic fist, you will have access to metaphysical claw powerstones, which, despite the name, applies to a monk's fist. That halves the price of the potion.
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8 months ago ::
Oct 19, 2012 - 12:21PM
#1268
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Date Joined:
Apr 20, 2008
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Being able to use Powerstones for things like Inertial Armor will make a big difference in terms of expendable consumption. I'm particularly looking forward to a couple of the Psywar powers that seem built for a guy like Krug-- Grip of Iron, Dissipating Touch, etc. If Krug is holding the charge for Dissipating Touch, does he deal 1d6 damage if he successfully grapples someone, or will he need to use a grapple check after the grapple has started to deliver teh damage?
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8 months ago ::
Oct 19, 2012 - 12:45PM
#1269
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Date Joined:
Aug 24, 2010
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It would be deliverd on the initial grapple. Grip of iron is fun, but realize how short it is. At level 7, you'l only have 1 round of it per PP. It will be much more usful when you get higher level. Also realize that you can't uses it effectivley as a powerstone because it is an immediate maifesting time power.
That said, hammer is a good power for those purposes. It is swift to cast, so you can manifest it during a grapple without giving up any grapple attempts and it affects all grapple made that round, so it stacks well with flurry.
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8 months ago ::
Oct 19, 2012 - 12:52PM
#1270
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Date Joined:
Apr 20, 2008
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Hm, that's true. For Krug's power known Hammer seems like the most pp-effecient way to add damage, since Grip of Iron won't be useful until much later. Most of the other buffs can be done via psistone or potion. Expansion looks like one of those powers that would be much stronger on a straight psywar than on a psionic fist, just because you'd need to augment it for it to last any decent amount of time.
In any case, those are all thoughts for much later, when Krug is ECL 7. The more I think about it the more I feel like I'm going to stick with 2 levels in Barbarian for now. Krug really needs the extra HPs, and the saves are good.
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