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10 months ago ::
Sep 07, 2012 - 4:04AM
#1251
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I wanted to try another Graft Weapon PsyWar, but I thought Wilder surged Kusari-gama-reach Dissipating Touches would be a cool twist. Guess it would have to be PsyWar 3/Wilder 1-3, though, which is more awkward (or L8 Wilder with Expanded Knowledge at L9, I suppose).
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10 months ago ::
Sep 07, 2012 - 1:21PM
#1252
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- Core Coliseum
- Heroic Dungeon Master
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Hypothetical (for a potential build of course...):
A base creature has a bite natural attack (primary) and 2 claw attacks (secondary). A template "adds" 2 claw attacks (primary) and bite attack (secondary)
It only mentions using the base creature's damage if it is superior; it says nothing about what to do about "conflicting" primary/secondary designations.
This could be a big deal. Take a creature that has a bite attack at 1d6+x and 2 claws at 1d4+x/2
If I should designate the claws as primary (1d4+x) and bite as secondary (1d6+x/2) - it boosts the damage of the claw attacks significantly. In the case I'm looking at - they go from +3 damage to +7. The higher the creature's strength - the more difference this makes.
Thoughts?
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10 months ago ::
Sep 07, 2012 - 1:35PM
#1253
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Date Joined:
Aug 24, 2010
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Huh.... I figure you could go with either in that case. The claw is obviously better for full attacks, though the bite is better for charges and the like.
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10 months ago ::
Sep 07, 2012 - 1:42PM
#1254
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- Core Coliseum
- Heroic Dungeon Master
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Yeah - the difference isn't likely to be huge (1d4 vs 1d6 is nothing to write home about) and +3 vs +7 is not huge. I figure I might be able to get it as much as a +10 vs +20 difference - but that's pretty close to ECL20.
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9 months ago ::
Oct 15, 2012 - 10:35PM
#1255
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Date Joined:
Oct 10, 2012
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So I said to myself
Show
Me: So what should I make, anyway? Me: Something simple. Fewer early mistakes that way. Me: Sounds reasonable. A fighter maybe? Me: Why not? What kind though. You can only power attack so often before you get bored... Me: What about a two weapon fighter? Me: Don't those need psionics or something to work though? Not like you can always full attack or anything. :p Me. Eh. Just throw a horse at it. Me: But still...it's so expensive...it's hard enough powering up one weapon let alone 2... Me: Oh. True... Me:... Me:... Me:...can a monk use either end of a quarterstaff in a flurry of blows? Me: >_> Anyway, yeah. Fake two-weapon fighting via flurry of blows seems neat. The to-hits seem lower than they are, since high gound is awesome, reckless offense adds some if i really need it, and shillelagh should be up every fight till she can enchant a quartstaff at some point. I...think she has enough hp to not completely kill herself too often with reckless offense, but I could be wrong. Thoughts? Errors? Something pretty obvious but I completly missed? Tell me, wouldn't be the first time. :p
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9 months ago ::
Oct 15, 2012 - 11:09PM
#1256
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Date Joined:
Aug 24, 2010
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The character looks good except for one slight problem: wearing armour prevents the use of flurry of blows. However, remeber you can get a reliable +4 AC by riding for cover unless your foe specifically readies to attack while you attack, so that helps your AC as long as you have a way of keeping your horse alive long enough for defense. On that note, having some backup steeds wouldn't hurt. As for armour, a potion of mage armour is a cheap +4 to AC.
Aside from that, looks good. Deflect arrows helps you force melee, as does the mount. Flurries of attacks for 2d6+4 once shillelaghed can be nasty, and your saves and AC are decent enough, especialy when you consider your good HP. You also have a mount and decent archery if you need to take on somebody better than you in melee, so playing keep away while shooting with deflect arrows becomes a nice option. Also, grappling as a side option not only gives you a fighting chance against opposing grapplers, but gives you nice options for foes whose AC's are too high.
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9 months ago ::
Oct 16, 2012 - 12:23AM
#1257
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Date Joined:
Apr 20, 2008
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Uknits basically covered everything I'd have to say about the character. Deflect arrows is a great feat, but remember you need a free hand for it to work.
Looks like she'll have good damage output, mobility, and plenty of options. One nice thing about Mage Armor potions is that they last for 1 hour per CL, so you can stick with cheap 50gp CL1 potions.
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9 months ago ::
Oct 16, 2012 - 12:47AM
#1258
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Date Joined:
Oct 10, 2012
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wearing armour prevents the use of flurry of blows
Fuuuu. I thought that was the case in the beginning too, so I read flurry of blows 4 or 5 times to prove to myself it wasn't there. Now I find it buried under proficiencies. :p
Hmm. It's true that right now his AC would be fine if i just took off the armor and used pots of armor as the situation demanded...but if/when she hits about ECL 6 or so I was planning on her having an animated shield and magic armor to passively buff her AC. Going this route though, I'd think she'd need tatoos of force screen and pots of mage armor in addition to the oils...which begins to sound prohibitedly expensive when she already needs pots of pro. evil, resistance vs. elements, see invisibility, tats of synesthete and so forth. Hmm.
Well. I hadn't planned on straying from fighter, so that leaves lots of silliness open from multiclassing human if fighter doesn't count for exp penalties. If I switch in a level of ranger instead of that initial fighter level, I could just wand up resist vs. elements which would free up alot of expendable space...hmm...gives silliness with CLW wands too. I think I like.
And yeah, more horses might be a good idea. I was planning on having her get a dire bat with handle animal after I got more skill points into it, but the mounts are all rather squishy. Hmm.
Thanks for the ideas 
Anyway I have to rewrite the thing into a ranger...anything else while I'm convincing myself to wade back into the html?
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9 months ago ::
Oct 16, 2012 - 1:32AM
#1259
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I have a staff-flurrier lying around here somewhere; after a certain point I figured taking the AB hit is worth it to get an extra chance to hit. Putting him on a horse is an interesting idea, though.
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9 months ago ::
Oct 16, 2012 - 8:35AM
#1260
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Date Joined:
Aug 24, 2010
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I think the ranger makes sense. There are a couple of minor errors you have from switching over, such as item costs, but it look spretty good now. As he plays, you can tweak him. My one bit of advice is that weapon focus may be better than reckless offense. Reckless offense is +2 for -4, while Focus +1 for no penalty. However, like I said, you have time to tweak as any changes made during ECL 3 are free to make as long as you post them in the blackmarket, so you get a chance to see what parts work and what parts don't.
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