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3 years ago ::
Feb 22, 2010 - 2:22PM
#11
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Date Joined:
Jul 29, 2008
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Move to 70ft away, still setting for a charge, and hope it single moves closer again.
If it does, charge next turn, then ride-by over 60ft. away. If it doesn't, charge anyway, but only ride-by 10ft.
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3 years ago ::
Feb 22, 2010 - 4:32PM
#12
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Bah ... post gremlins: Short version: Desmen heals to full, rides by on a spirited charge hitting (atk: 25 dmg: 27). Critter took a swipe at Pine. The critter moves to cover.  Desmen is up. Critter is there, but Desmen doesn't know that.
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3 years ago ::
Feb 23, 2010 - 8:49AM
#13
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Date Joined:
Jul 29, 2008
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Alright, since it's actually taken some other damage, hopefully arrows can finish this before my non-scroll buffs run out.  Stow the lance, draw the bow, and move to stay away from the crystal at a maximum range increment, but trying to keep it in sight(so I'm moving around the east side of the rock). Rapid Shot when able, single when I can't. Don't Rapid Shot if I'm taking an attack penalty for movement. When Divine Favor runs out, rebuff it, then keep shooting.
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3 years ago ::
Feb 23, 2010 - 1:07PM
#14
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Going to have to run this Wednesday afternoon (PST) ... buried at work. Just a matter of seeing if you kill it before you run out of arrows.
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3 years ago ::
Feb 23, 2010 - 1:17PM
#15
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Date Joined:
Jul 29, 2008
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Works for me. Thankfully, Desmen's not as much of a pain to update as Julgi.  Apparently I forgot to say 2 things in that tactic, though. When the buffs run out, Desmen'll switch to single shots, and I forgot she still has that poisoned arrow...don't use it. >.> Sorry for the long series of rolls this will probably produce.
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3 years ago ::
Feb 24, 2010 - 5:42PM
#16
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Alright speed rolling conventions: - Mapper is off unless you run out of arrows. - Critter is hiding in the pillars till you come out. - In order to circle around and keep some range you get one shot every two rounds in order to break cover. - Divine Favor expires round 11 - It is now bottom of round 6 - shots on even rounds, will recast Divine Favor in round 11 and extend to round 21 - Desmen has 75 arrows (+1 poisoned arrow, which shouldn't be used) - Desmen will never trigger his rapid shot due to the large quantity of movement. (all single shots) - I could be a punk but I don't want to play the whack a mole game (the critter has burrow)
rolling ... results posted soon.
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3 years ago ::
Feb 24, 2010 - 5:49PM
#17
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Hits: 8: 11 dmg 20: 4 dmg (but it doesn't seem to phase the creature ... DR) 22: 7 dmg 32: 5 dmg (but doesn't seem to phase the creature) 36: 6 dmg 40: 10 dmg drops the critter
8 arrows used total rest recovered.
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3 years ago ::
Feb 25, 2010 - 8:27AM
#18
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Date Joined:
Jul 29, 2008
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Alrighty, thanks for the run.
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