Tweak II's tactics I think I'm in trouble here, but let's make it interesting. Start back center of box holding scroll of silent image. Start by moving to hide behind the rock on the left side of the start box. Cast silent image and create a copy of myself. For the next two rounds, make the image double move to the center of the arena. Hope she falls for it. Draw scroll of alter self. If there were summons cast by Thyme, spend 3 rounds waiting for them to disappear (or until they find me). Upon my ruse being discovered (hopefully not on round 1), cast alter self to turn into a troglodyte. Full run or charge to get into melee range. If Thyme stays in melee, claw/claw/bite. If Thyme tries to get out of melee but is within 25 feet, 5 ft step closer - use quickdraw and two weapon fighting to throw 2 alch. fires per round. If out of fire, throw darts. If not within 25 feet use regular move to remove cover and get closer, then throw darts. If entangled, move so that there is 5-10 ft of entangle between me and the edge. If the dog comes after force the dog to wade into the entangle to bite me. Use two weapon fighting to throw double alch fires at the dog (throw clubs if I'm out) until it dies. If summons come flying in to kill me, use full defense until they disappear. If Thyme is throwing fire, use full defense to dodge until she is out of fire. Once the dog is out of the way, and summons have expired, get out of entangle and press combat against Thyme. If my hp drops below half and I am not directly attacking Thyme, then use my scroll of CLW (use all 3).
Thyme Blackroot's tactics Keep on him, and hope it works out. Start in front-center square w/pearl of power and 2 bullets in hand, mounted on Thorn. 1st, drop the bullets to keep Thorn's mobility up, then use the pearl to recall resist energy. Next, cast resist energy(fire) sharing with Thorn. Guidance on myself next round, moving out. Draw the scimitar and ready to cast Entangle on sight of Tweak being within range. Cast it so that he's is at the edge of the spell. After, order Thorn to sic'm. Fight with Thorn, and keep on him. Use guidance at the first oppertunity. Always rideforcover and use mounted combat, when applicable, and remember Thorn's trip ability. Thanks for running!
Prefight locations and Initiative
Thyme Blackroot starts off in area 3 at (31,8), mounted on Thorn with 2 sling bullets in hand. Initiative 22. Tweak II starts off in area 1 at (31,62) with a scroll of Silent Image (CL1). Initiative 7.
Thyme drops the bullets in hand and recalls Resist Energy with a Pearl of Power (2nd) Tweak moves to (35,61) and casts Silent Image from the scroll, making an image of herself in her current location. [Listen -12 vs DC0]
Thyme casts Resist Energy (Fire) and shares it with Thorn. Tweak moves to (36,56), concentrates on the image and moves it at her speed to (38,53)
Thyme casts Guidance from memory and draws his scimitar while moving to (36,14) Tweak draws her scroll of Alter Self (CL3, troglodyte) and concentrates on the image to move it to (38,41)
Thyme moves out to (41,20) and spots the image. He casts entangle on it - centered at (38,49). Unfortunately for Tweak, this is just enough to catch the real Tweak in the radius. [Reflex 9! vs DC14, fail] [Concentration 17 vs DC14+1, success] [Will 15 vs DC11, success] Tweak ceases concentration and tries to get out of the mess of tangles [8 vs DC20, fail] [Hide 6 vs Spot -4]
Thyme curses as the image proves false and continues searching for Tweak. He moves to (44,27) and then to (44,35) Tweak tries to get out of the entanglement [20 vs DC20, success] and moves to (35,56). [Hide 20 vs Spot 17]
Seeing that the entangle field is now a bigger problem than it is worth, Thyme dismisses it and moves to (39,41) Tweak, sensing she has little time left, reads from the scroll [CL check 4 vs DC3+1, success] [Listen 12 vs DC0, success] I should mention that there was a ruling that might make a difference to Tweak's use of the scroll here for the future. Troglodyte, as a shape, is distinct enough from human-like that armor is not the same. As such - she loses her armor for the duration of the spell. Still - the best alternative that can use the armor is a net 0 on AC from this - so we'll leave it be.
Thyme, having heard Tweak, moves to (34,55) to base the troglodyte Tweak grins and attacks with 2 claws and a bite [22,10,8 vs AC21+4 [Ride for cover -autosuccess], miss]
Thyme attacks Tweak, using guidance to guide his hand [16 vs AC17+3, miss] Thorn bites at Tweak [27! (16-not confirmed) vs AC17+3, hit; Dmg 1d6+4=6] Tweak full attacks Thyme [19,25! (24-not confirmed),18 vs AC21+4, 1 hit; Dmg 1d4=2]
Thyme (34,55) 21/23, Resist Energy (Fire 10, ends 302), Guidance (ended) -- Thorn (34,55) 33/33, Resist Energy (Fire 10, shared) Tweak (35,56) 14/20, Alter Self (Trog, ends 306)
Thyme attacks Tweak [15 vs AC17+3, miss] Thorn bites at Tweak [12 vs AC17+3, miss] Tweak full attacks Thyme [8,24,5 vs AC21+4, miss]
Thyme attacks Tweak [19 vs AC17+3, miss] Thorn bites at Tweak [14 vs AC17+3, miss] Tweak full attacks Thyme [20,16,18 vs AC21+4, miss]
Thyme attacks Tweak [11 vs AC17+3, miss] Thorn bites at Tweak [17 vs AC17+3, miss] Tweak full attacks Thyme [6,19,1 vs AC21+4, miss]
Thyme attacks Tweak [21! (6 -not confirmed) vs AC17+3, hit, Dmg 1d4+1=5] Thorn bites at Tweak [16 vs AC17+3, miss] Tweak full attacks Thyme [12,7,4 vs AC21+4, miss]
Thyme (34,55) 21/23, Resist Energy (Fire 10, ends 302), Guidance (ended) -- Thorn (34,55) 33/33, Resist Energy (Fire 10, shared) Tweak (35,56) 9/20, Alter Self (Trog, ends 306)
Thyme attacks Tweak [22! (18-not confirmed) vs AC17+3, hit; Dmg 1d4+1=4] Thorn bites at Tweak [11 vs AC17+3, miss] Tweak full attacks Thyme [6,7,17 vs AC21+4, miss]
Thyme (34,55) 21/23, Resist Energy (Fire 10, ends 302), Guidance (ended) -- Thorn (34,55) 33/33, Resist Energy (Fire 10, shared) Tweak (35,56) 5/20, Alter Self (Trog, ends 306)
Thyme attacks Tweak [4 vs AC17+3, miss] Thorn bites at Tweak [26 vs AC17+3, hit; Dmg 1d6+4=9] and Tweak falls
Fight Result and Summary
Thyme wins and gains 900xp / 900gp. Time Before Fight: 3 hours Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: guidance, entangle, resist energy (recalled) SLA/PLA used: 4 Free Activity: guard
Tweak loses and gains 300xp / 300gp. Time Before Fight: 3 hours Prebuffs/Ongoing Effects: none Items Used: Scroll of Silent Image (CL1), Scroll of Alter Self (Troglodyte, CL3) Spells or Powerpoints Used: none SLA/PLA used: 0 Free Activity: guard
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Start off at the default location with a dose of poison and my rapier in hand.
Round 1: If I have heard Zodiac cast a spell, but don't have LOS to him, move towards him and ready to cast Doom when I see him (or if I already see him - just go ahead and cast it). If I don't hear him, move out clockwise and ready the same.
Round 2: If I haven't cast Doom yet, continue with the move/ready until it is triggered.
Once Doom has triggered, regardless of whether it succeeds, follow it up with Hold Person and movement towards him. If hold person succeeds, move in and CDG as fast as possible (run if needed to base).
If he doesn't die by CDG, move to melee. Here, once in melee - if he takes a 5ft step away from me, apply the poison, step forward and follow up with the attack from there on.
If he is hitting me with magic missiles, drop both SMI for CLW if I am at half hit points or less. If he has used three MMs and I've used one CLW or less - attack with Spiritual Weapon.
That should be enough. If I can't get to melee here - I'm probably screwed. At least he doesn't have a speed spell on hand though.
Have fun pitlording - and if you have questions about my tactics - feel free to PM me.
Seems that none of my free activity stuff matters for this fight.
Going to be a straight forward one. Start front center holding warhammer and scroll of mage armor in hands. Familiar is on shoulder. Drop warhammer as a free action, cast mage armor from scroll, and draw scroll of true strike on first turn.
Send familiar out as scout. Have the bat move clockwise around the arena until opponent is found, then hover around the ceiling above opponent for the rest of the fight.
Start moving counter-clockwise until I find opponent. Draw bow while moving. On sight with opponent, cast true strike from scroll. Use bow to fire my poisoned arrow into her. Then cast all 3 magic missiles from memory. Then keep it up with the arrows until dead.
Try to keep a distance from her the whole fight, but... First time she gets within 30 ft, cast ray of enfeeble on her from memory. Second time she gets close, cast shocking grasp from memory. If she stays in close, keep taking 5 ft steps back and firing arrows/magic missiles.
Use deflect arrow feat throughout fight to avoid ranged attacks.
vs. summons and spiritual weapon - ignore them and focus on killing her.
vs. hold person - attempt to escape repeatedly.
vs. other spells - ignore the penalties and keep trying to kill.
Delilah will go first in the center of Box B with rapier and posion in hand Zodiac starts in Box A front and center with warhammer and scroll of mage armor.
Round 1: Delilah does not see Zodiac and starts to move clockwise and right after she starts she spots Zodiac and moves towards him just close enough to cast Doom. Zodiac fails and is now DOOOMED!... MUAHAHAHA (sorry, i had to ) Zodiac drops his warhammer and uses his scroll for Mage Armor and draws his scroll for True Srtike.
Delilah 29/29 HP 18 AC (27,27 > 28,26 > 24,25) Zodiac 23/23HP 13+4 AC (Mage Armor ends 101) (6,25)
Round 2: Delilah cast Hold Person, and Zodiac cant move, then she moves closer to Zodiac. Zodiac cant move.
Delilah 29/29 HP 18 AC (24,25 > 22,29) Zodiac 23/23HP 13+4 AC (Mage Armor ends 101, Held save ends) (6,25)
Round 3: Delilah moves closer. Zodiac failes to escape the hold.
Delilah 29/29 HP 18 AC (23,29 > 10,29) Zodiac 23/23HP 13+4 AC (Mage Armor ends 101, Held save ends) (6,25)
Round 4: Delilah moves and reaches. (cant CDG now? need full round right?) Zodiac still cant escape the hold
Delilah 29/29 HP 18 AC (10,29 > 7,26) Zodiac 23/23HP 13+4 AC (Mage Armor ends 101, Held save ends) (6,25)
Round 5: Delilah attempts to CDG but Zodiac is still alive! Zodiac takes 7 damage. Zodiac yet again fails to escape.
Delilah 29/29 HP 18 AC (7,26) Zodiac 17/23HP 13+4 AC (Mage Armor ends 101, Held save ends) (6,25)
Round 6: Delilah does another CDG and takes out Zodiac.
Delilah 29/29 HP 18 AC (7,26) Zodiac /23HP 13+4 AC (Mage Armor ends 101, Held save ends) (6,25)
Fight Summary Delilah Wins gaining 1200xp/gp
Time Between Fights: hrs Prebuffs/Ongoing Effects: None. Items Used: None Spells or Powerpoints Used: 3SL (Doom, Hold Person) x/day Abilities Used: None. Free Activity: Guard
Zodiac Loses but still gains 400xp/gp
Time Between Fights: hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Mage Armor Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Burglar
People over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old. Seriously.
Start at 29,55 or equivalent with bow in hand. Note that I have two poisoned arrows prebuffed.
Round 1, if I haven't seen nor heard my opponent, run to 27,45. If I have heard her, move in her direction - try to stay behind cover for hiding, but I realize my speed may not make that possible.
Round 2, keep seeking her out. Once she is found, ready to fire a poisoned arrow on casting or manifesting. If the first arrow misses or she resists the poison, follow it up with another poisoned arrow.
After that - just keep attacking with the bow.
That's about it for this fight.
Felan starts in his box ready to go, but Morganne doesn't seem to show up to the fight.
Summary Felan Wins gaining 900xp/900+66gp Nothing used Craft +66 gp
Morganne Loses, but still gains 300xp/gp Nothing used