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Switch to Forum Live View {Sagaris} Fights of the Week: 22 December 2011
1 year ago  ::  Dec 22, 2011 - 8:09AM #1
TelinArtho
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Date Joined: Nov 3, 2004
Posts: 13,722

Pairings: 22 December 2011


Rolls


Map Feature of the Week: Tile of Life Remember, map features are only for level 7+ fights on some maps



Characters on Quests & Missions:

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BATTLES OF SAGARIS
LEVEL 1 FIGHTS

  • Hellfire Lure (diamondmine) vs. Earth, Wind and Fire : TelinArtho {Monster Arena}

LEVEL 3 FIGHTS

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LEVEL 5 FIGHTS

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LEVEL 7 FIGHTS

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LEVEL 9 FIGHTS

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Pairings done by TelinArtho.

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TelinArtho +1 (1 fight)

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1 year ago  ::  Dec 28, 2011 - 1:06PM #2
TelinArtho
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Hellfire Lure vs Earth, Wind and Fire is up. Really close fight - so let me know if I missed anything.
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
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1 year ago  ::  Dec 28, 2011 - 1:43PM #3
diamondmine
Date Joined: Nov 16, 2009
Posts: 245

Dec 28, 2011 -- 1:06PM, TelinArtho wrote:

Hellfire Lure vs Earth, Wind and Fire is up. Really close fight - so let me know if I missed anything.


Unfortunately a few things! Since both are teiflings, they have resist 5 fire - this means the ongoing 5 fire is negated. (fail tactics!! i should not have bothered with the fire elemental - it literally cannot damage my team!) The other thing missed is that the Air elemental has vulnerable 5 fire, so both the Infernal Wraths deal 5 extra damage.

The next question is this: If you are felled by an attack, and are triggering Infernal Wrath on that attack, can you actually use it? I.e. does the free action happen in between the 'hit' and the 'damage' (as the trigger is "an enemy hits you")? Or must that action resolve first, ending in the character being unconscious and unable to take acitons? Or does it work anyway, because the trigger occured while the character was able?

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1 year ago  ::  Dec 28, 2011 - 2:31PM #4
TelinArtho
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Yup - that will make a difference - I'll have to work that in. Might be late tonight, but I'll see if I can get it in before dinner.

I took it that a free action would still trigger (a la Minotaur's ferocity), but an immediate reaction would not (can't take immediate actions when unconscious).

Oh btw - in your tactics you didn't mention cursing either - remember that for next time too
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
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1 year ago  ::  Dec 28, 2011 - 2:46PM #5
diamondmine
Date Joined: Nov 16, 2009
Posts: 245

Dec 28, 2011 -- 2:31PM, TelinArtho wrote:

Yup - that will make a difference - I'll have to work that in. Might be late tonight, but I'll see if I can get it in before dinner.

I took it that a free action would still trigger (a la Minotaur's ferocity), but an immediate reaction would not (can't take immediate actions when unconscious).

Oh btw - in your tactics you didn't mention cursing either - remember that for next time too


doh sorry! good call on curses, i forgot marks too!! doh!

here's a recap i think of what changes (hopefully this helps):
round 3: seduction resists the 5 fire ongoing damage.
round 5: seduction is at 1 HP after the air elemental slam.  (death save => 5 on an attack, probably miss.) Temptation saves her ardent surge for next round. Seduction falls to earth ele attack.
round 6: seduction DST is still 1. air elemental dies to the second infernal wrath. temptation revives seduction (11hp)
round 7:  seduction crit fails an attack. temptation's attacks from here on go against earth ele, not air.
round 8: seduction needs an attack against earth ele. if she can't do 6 damage, i think temptation still dies, but seduction will revive her next round.
round 9: tbd

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1 year ago  ::  Dec 28, 2011 - 3:35PM #6
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
also sorry if i shouldn't be doing all that - i guess not running a fight i was somewhat itching to help out! haha
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1 year ago  ::  Dec 28, 2011 - 6:24PM #7
TelinArtho
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Oh no problem. I did get the updates in before I left for encounters a few hours ago. You did eke out a win - but if there's further edits needed - let me know.
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
NaNoWriMo 2010 WinnerNaNoWriMo 2011 Winner
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1 year ago  ::  Dec 28, 2011 - 6:45PM #8
diamondmine
Date Joined: Nov 16, 2009
Posts: 245

Dec 28, 2011 -- 6:24PM, TelinArtho wrote:

Oh no problem. I did get the updates in before I left for encounters a few hours ago. You did eke out a win - but if there's further edits needed - let me know.


Wow thanks (for the quick updates!) and for the pitlording.

Very close indeed. I wonder if saving the heal was worth the 10 extra HP (going negative.)

I'll be sure to hone those tactics a little better, i wanted to just keep them as short as possible and give a little leeway to the pitlord, but I think that was too short. 

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