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Switch to Forum Live View {Sagaris} Fights of the Week: 20 October 2011
2 years ago  ::  Oct 20, 2011 - 7:15AM #1
TelinArtho
  • Core Coliseum
  • Heroic Dungeon Master
Date Joined: Nov 3, 2004
Posts: 13,722

Pairings: 20 October 2011


Rolls


Map Feature of the Week: Mirror Crystal Remember, map features are only for level 7+ fights on some maps



Characters on Quests & Missions:

  • none this week

BATTLES OF SAGARIS
LEVEL 1 FIGHTS

  • none this week

LEVEL 3 FIGHTS

  • none this week

LEVEL 5 FIGHTS

  • Nailed It (dgallaty) vs. Beauty'n'Beast (diamondmine) : TelinArtho {Small Arena}
  • Mossmen (TelinArtho) vs. Little Weights (Scalma) : dgallaty {Small Arena}
  • Marked for Death (dgallaty) vs. Fire and Brimstone : diamondmine {Monster Arena}

LEVEL 7 FIGHTS

  • none this week

LEVEL 9 FIGHTS

  • none this week

Pairings done by TelinArtho.

Credits
dgallaty +1 (1 fight)
diamondmine +1 (1 fight)
TelinArtho +1 (1 fight)
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2 years ago  ::  Oct 20, 2011 - 8:37AM #2
TelinArtho
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Date Joined: Nov 3, 2004
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I should have time for separate thread fights if that is desired by my fighters (in the fight I'm pitlording) or for my opponent and pitlord (in the fight I'm fighting)
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
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2 years ago  ::  Oct 20, 2011 - 9:51AM #3
TelinArtho
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Date Joined: Nov 3, 2004
Posts: 13,722
Tactics for the Mossmen have been sent in case separate thread is not desired.
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
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2 years ago  ::  Oct 20, 2011 - 2:52PM #4
dgallaty
Date Joined: Jul 22, 2010
Posts: 1,484
I won't have time to do a separate thread this week, unfortunately, so it will have to be tactics.
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2 years ago  ::  Oct 23, 2011 - 11:19PM #5
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
Marked for Death vs Fire and Brimestone is up.

A lot of wind going on in this fight! So much so that I got confused a couple times, please take a look over to make sure I re-caught everything. I'm having trouble tracking HP more than anything, does anyone have any tricks? I had resorted to pencil + paper, but that fails horribly when you have to go back and redo something! So then I tried putting HP totals after each damage instance to try and keep better track. In fact, I think it might be trying to use the end of round tables that is messing me up. I might try and find something different for tracking effects and HP totals.
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2 years ago  ::  Oct 24, 2011 - 7:24AM #6
TelinArtho
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Date Joined: Nov 3, 2004
Posts: 13,722

PM from diamondmine wrote:

i'm running the fight between marked for death and fire and brimstone  right now. I'm having trouble with the dust devils, as their stinging  sands is a close burst 3, making it nearly impossible not to hit allies.  is this correct (burst, rather than blast)? I checked them in the  adventure builder (online) and indeed it is a close burst. I'm going  ahead with attacks if they can target 2 enemies and only 1 ally. the  tactics of never hitting an ally do make it near impossible for all  three to "close to melee" and still use stinging sands.




Of course we can work on improving the tactics, but I want to think about this before anything is changed.

1. The dust devils have a rechargeable power that allows them to shift 5 on a move action.
2. They have an MBA that allows them to slide a target 2 squares
3. They have a speed of 8.

All of these allow them some flexibility to make the attacks and not hit each other - in my opinion. Now, I have never run the team (to my knowledge), so I don't know how well that would work in practice.

Anyone else have some perspective on this?

The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
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Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
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2 years ago  ::  Oct 24, 2011 - 10:29AM #7
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
Actually when it came to running the fight, the exact things you mention above made it pretty easy to work with - just took a little re-work in their opening engagement. The more difficult part was trying not to hit them with the Duergar; which is a much smaller problem as he only has one power than can affect them, recharging on a 5.

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2 years ago  ::  Oct 25, 2011 - 2:05PM #8
dgallaty
Date Joined: Jul 22, 2010
Posts: 1,484
Little Weights vs Mossmen is up

My comments Show

Lots of really bad rolls for the Mossmen.
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2 years ago  ::  Oct 25, 2011 - 10:34PM #9
Scalma
Date Joined: Aug 5, 2011
Posts: 17

Oct 25, 2011 -- 2:05PM, dgallaty wrote:

Little Weights vs Mossmen is up

My comments Show


Lots of really bad rolls for the Mossmen.


Yeah I almost feel like I cheated in that one.  I was pretty terrified even knowing he wouldn't have AP's.  but thanks for the run, and always fun to read the fights. 

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2 years ago  ::  Oct 26, 2011 - 12:36AM #10
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
The avenger dual attack rolls is something you can never ignore. So positioning is going to be paramount, or else the avenger needs to die at range! especially with that heavy-hitting greataxe. Also, some serious rolls on the crit damage, wow! very impressive.
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