== Rack Stonecrusher ==
Male Dwarf Fighter
Level 3, Unaligned
Str 16 (+3) {9 pts}
Con 16 (+3) {5 pts} {14, +2 racial}
Dex 13 (+1) {3 pts}
Int 8 (-1)
Wis 16 (+3) {5 pts} {14, +2 racial}
Cha 10 (+0)
Hit Points 43 {15 (base) +12 (level) + 16 (con)}; Bloodied 21
Healing Surge (hp healed/per day): 10hp / 12/day {9 (fighter) + 3 (con)}
Second Wind: 10hp + 2 to all defenses until next action {Use as a minor action}
Armor Class 21 {10 + 1 (level) + 8 (Armor) + 2 (Shield) + {s}{1 (Int/Dex) in light armor}{/s}
Fortitude Defense 16 {10 + 1 (level) + 3 (Str/Con) +2 (fighter)}
Reflex Defense 14 {10 + 1 (level) +2 (Shield) + 1 (Dex/Int)}
Will Defense 14 {10 + 1 (level) + 3 (Wis/Cha)}
Initiative +2
Speed 5 squares
Basic Attacks
Vicious Battleaxe +8 vs AC {+1 level, +3 Str, +2 proficiency, +1 class, +1 enh}, 1d10+8 dmg, +1d12 crit, Axe, Versatile
Longsword +8 vs AC {+1 level, +3 Str, +3 proficiency, +1 class}, 1d8+3 dmg, Heavy Blade, Versatile
Javelin +7 vs AC {+1 level, +3 Str, +2 proficiency, +1 class}, 1d6+3 dmg, Range 10/20, Spear, Heavy Thrown
Exploits
At-will
Sure Strike (Martial, Weapon, Standard)
* Target: One Creature
* Attack: +10 {Str+2} vs AC
* Hit: 1d10+3 damage
Tide of Iron (Martial, Weapon, Standard)
* Target: One Creature
* Attack: +8 vs AC
* Hit: 1d10+6 {Str} damage and push the target one square. Also can shift into vacated square.
Encounter
Covering Attack (Martial, Weapon, Standard)
* Target: One Creature
* Attack: +8 vs AC
* Hit: 2d10+6 {Str} damage and an ally adjacent to the target can shift 2 squares
Crushing Blow (Martial, Weapon, Standard)
* Target: One Creature
* Attack: +8 vs AC
* Hit: 2d10+9 {Str+Con} damage
Daily
Comeback Strike (Healing, Martial, Reliable, Weapon, Standard)
* Target: One Creature
* Attack: +8 vs AC
* Hit: 2d10+6 {Str} damage and can spend a healing surge
Healing Word (Divine, Implement, Healing, Minor Action, Close Burst 5):
* Target: You or one ally
* Effect: Target can spend a healing surge and regain an additional 1d6 hit points
Unstoppable (Healing, Martial, Minor, Personal)
* Effect: Rack gains 2d6+3 {Con} temporary hit points
Item Daily Powers
Dwarven Scale Armor (Healing, Free action)
* Regain hit points as if Rack had spent a healing surge
Feats
Initiate of the Faith {1st} {Training in Religion, Healing Word as Daily Power}
Dwarven Weapon Training {2nd}
Skills
+6 Dungeoneering (+1 level, +3 Wis, +2 racial)
+12 Endurance (+1 level, +3 Con, +2 racial +5 trained, -2 shield, +1 item)
+9 Heal (+1 level, +3 wis, +5 trained)
+4 Insight (+1 level, +3 Wis) {Passive 13}
+6 Intimidate (+1 level, +0 Cha, +5 trained)
+4 Perception (+1 level, +3 Wis) {Passive 13}
+5 Religion (+1 level, -1 Int, +5 trained)
+0 Stealth (+1 level, +1 Dex, -2 shield)
Race and Class Features
Dwarf
Vision: Low-light
Languages: Common, Dwarven
Cast-Iron Stomach: +5 to saving throws vs Poison
Dwarven Weapon Proficiency: Proficient with Throwing Hammer and Warhammer
Encumbered Speed: Move at normal speed even when it would normally be reduced by armor or heavy load.
Dwarven Resilience: Use Second Wind as a minor action
Stand your Ground: Move 1 square less when subject to a push, pull or slide; When knocked prone, make an immediate saving throw to stay standing
Fighter
Armor Proficiencies: Cloth, Leather, Hide, Chain, Scale, Light and Heavy Shields
Weapon Proficiencies: Simple Melee, Simple Ranged, Martial Melee, Martial Ranged
Combat Challenge: mark an opponent whether an attack hits or misses; if the marked target shifts or makes an attack that doesn't include Rack, Rack can make a basic attack as an immediate interrupt.
Combat Superiority: +3 {Wis} on Opportunity attacks. If an opportunity attack is provoked by movement and hits, the target stops moving with that action.
Fighter Weapon Talent: Rack gains a +1 to hit with 1-handed weapons
Equipment
Dwarven Scale Armor +1 {45lbs} {520gp}
Heavy Shield {15lbs} {10gp}
Longsword {4lbs} {15gp}
4 Javelins {8lbs} {20gp}
Vicious Battleaxe {6lbs} {520gp}
Bracers of Mighty Striking {520gp}
{93lbs} {1605gp}
== Thera Ilyabik ==
Female Kobold Rogue
Level 1, Unaligned
Str 10 (+0)
Con 16 (+3) {5 pts} {14, +2 racial}
Dex 19 (+4) {12 pts} {17, +2 racial}
Int 8 (-1)
Wis 10 (+0)
Cha 14 (+2) {5 pts}
Hit Points 38 {12 (base) + 10 (level) + 16 (con)}; Bloodied 19
Healing Surge (hp healed/per day): 9hp / 9/day {6 (rogue) + 3 (con)}
Second Wind: 9hp + 2 to all defenses until next action
Armor Class 18 {10 + 1 (level) + 3 (Armor) + 4 (Int/Dex) in light armor
Fortitude Defense 15 {10 + 1 (level) + 1 (Amulet) + 3 (Str/Con)}
Reflex Defense 18 {10 + 1 (level) + 1 (Amulet) + 4 (Dex/Int) +2 (rogue)}
Will Defense 14 {10 + 1 (level) + 1 (Amulet) + 2 (Wis/Cha)}
Resist 5 Poison {Amulet of Health}
Initiative +5
Speed 6 squares
Basic Attacks
Duelist's Dagger +7/+11 vs AC {+1 level, +0 Str/+4 dex, +3 proficiency, +1 class, +1 feat, +1 enh}, 1d4+1 dmg, +1d6 crit (+1d8 if combat advantage), Range 5/10, Light blade, Off-hand, Light Thrown
Dagger +6/+10 vs AC {+1 level, +0 Str/+4 dex, +3 proficiency, +1 class, +1 feat}, 1d4 dmg, Range 5/10, Light blade, Off-hand, Light Thrown
Shuriken +8 vs AC {+1 level, +4 dex, +3 proficiency}, 1d6 dmg, Range 6/12, Light blade, Light Thrown
Exploits
At-will
Shifty (Minor, Personal)
* Effect: Shift 1 square
Piercing Strike (Martial, Weapon, Standard)
* Requirement: Must be wielding a light blade
* Target: One Creature
* Attack: +11 vs Reflex
* Hit: 1d4+5 {Dex} damage
Sly Flourish (Martial, Weapon, Standard)
* Requirement: Must be wielding a light blade, crossbow or sling
* Target: One Creature
* Attack: +8 vs AC (shuriken) or +11 vs AC (dagger)
* Hit: 1d6+6 (shuriken) or 1d4+7 (dagger) {Dex+Cha} damage
Encounter
Positioning Strike (Martial, Weapon, Standard)
* Requirement: Must be wielding a light blade
* Target: One Creature
* Attack: +11 vs Will
* Hit: 1d4+5 {Dex} damage and slide the target 2 {Cha} squares
Eyebite (Arcane, Charm, Implement, Psychic, Standard, Ranged 10)
* Target: One Creature
* Attack: +3 {Cha} vs Will
* Hit: 1d6+2 {Cha} psychic damage and Thera is invisible to the target until the start of her next turn.
Tumble (Martial, Personal, Move action)
* Effect: Thera can shift up to 3 squares.
Setup Strike (Martial, Weapon, Standard)
* Requirement: Must be wielding a light blade
* Target: One Creature
* Attack: +11 vs AC
* Hit: 2d4+5 {Dex} damage and target grants combat advantage to Thera until the end of her next turn.
Daily
Easy Target (Martial, Reliable, Weapon, Standard)
* Requirement: Must be wielding a light blade, crossbow or sling
* Target: One Creature
* Attack: +8 vs AC (shuriken) or +11 vs AC (dagger)
* Hit: 2d6+4 (shuriken) or 2d4+5 (dagger) {Dex} damage and target is slowed and grants Combat Advantage to Thera (save ends both)
* Miss: Half damage and target grants Combat Advantage to Thera until the end of her next turn
Item Daily Powers
Duelist's Dagger (Minor action)
* Gain combat advantage against the next target Thera attacks with this weapon on this turn
Feats
Fey Pact Initiate {1st} {Training in Streetwise, Eyebite as Encounter power}
Weapon Expertise (Light Blade) {2nd}
Skills
+9 Acrobatics (+1 level, +4 Dex, +5 trained)
+5 Insight (+1 level, +0 Wis, +5 trained) {Passive 15}
+7 Intimidate (+1 level, +2 Cha, +5 trained)
+5 Perception (+1 level, +0 Wis, +5 trained) {Passive 15}
+11 Stealth (+1 level, +4 Dex, +2 racial, +5 trained)
+7 Streetwise (+1 level, +2 Cha, +5 trained)
+11 Thievery (+1 level, +4 Dex, +2 racial, +5 trained)
Race and Class Features
Kobold
Small Size
Vision: Normal
Languages: Common
Trap Sense: +2 to defenses against traps
Shifty: at will power
Rogue
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Dagger, Hand Crossbow, Shuriken, Sling, Short Sword
First Strike: Combat advantage against opponents who have not yet acted in the combat
Rogue Tactics: Artful Dodger +2 {Cha} to AC versus opportunity attacks
Rogue Weapon Talent: Shuriken deal damage as if 1 size larger, +1 to hit with daggers
Sneak Attack: +2d6 damage on one hit per round against a target who grants combat advantage
Equipment
Magic Leather Armor +1 {15lbs} {360gp}
Duelist's Dagger +1 {1lbs} {680gp}
5 Daggers {5lbs} {5gp}
20 Shuriken {2lbs} {4gp}
Amulet of Health +1 {680gp}
{23lbs} {1728gp}
=== Current Fight Cycle ===
Week 1: Rack used nothing, Thera used Easy Target
=== Results ===
1: Loss vs Flames of Heaven (LinkN) {lonewolf}
2: Win vs Strike from the Past (Sjiggie) {LinkN}
3: [community.wizards.com/coco/go/thread/vie... Loss] vs QuickSilver (Khedron) {LinkN}
4: [community.wizards.com/coco/go/thread/vie... Loss] vs Raging Wrath (lonewolf) {Khedron}
5: [community.wizards.com/coco/go/thread/vie... Loss] vs Hymns of Battle (Azure_mage) {Half_dragon_infernal}
Total: 1 wins, 4 losses = 6 victory points
=== Background and History ===
An unlikely pair from the slums of Sagaris - the team known as "Dirty Fighting" has come quickly to have a reputation of using anything at their disposal in order to secure victory. A paladin might be stunned by their actions, but as yet, they haven't drawn too much attention from the league sponsors - though that might just be a matter of time.
Rack Stonecrusher is a dwarf of the Stonecrusher tribe - well known for their efforts in thwarting the orc hordes of yesteryear. Although the clan is diminishing in numbers due to an unhealthy position with regard to volcanoes, those who are left are hardy as ever. Rack however is an exile of his clan - not having been home in several decades after he cheated in a game of cards with a priest of Moradin.
Thera is a young kobold woman whom Rack met upon coming to Sagaris. Although their initial meeting was one of necessity (Thera used Rack as a body shield from an errant bottle thrown at her), he liked her style overall and they became fast friends. Their relationship is strong and one will defend the other ferociously.