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1 year ago  ::  Nov 21, 2011 - 1:39PM #171
dgallaty
Date Joined: Jul 22, 2010
Posts: 1,484

Nov 17, 2011 -- 8:59PM, diamondmine wrote:

Violation: Song and Dance  

I think Sturm's Twin Strike's damage is incorrect. It looks like the ability mod's were added, but twin strike is weapon damage only (plus any bonus to damage rolls, like enhancement bonus.) 

Also, Versatile Expertise does not allow you to pick two weapon groups to apply a feat bonus to attack rolls; one of them is a bonus to attack rolls with implements. So it won't work for both heavy blades and bows for weapon attacks.




Fixed.

Twin Strike damage has now been corrected, and Versatile Expertise has been changed to correctly be a weapon and an implement. All attack bonuses have been adjusted accordingly.

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1 year ago  ::  Nov 25, 2011 - 5:36PM #172
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
VIOLATION: Beauty'n'Beast 

Beast's hitpoints should be 64, his bloodied value 32 and his surge 16.

Beauty's armor power has an incorrect text name, but the power listed is correct (Skald's Armor). 

I'll fix them after this week's fight. 
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1 year ago  ::  Nov 27, 2011 - 6:38PM #173
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
Violation: The Claw and The Bow

Dragon has too many ability points assigned. He has 24 assigned, and is allowed 22. Note that his hitpoints are calculated as if he had 11 Con, so perhaps it was supposed to be 11 Con and 10 Wis, as this would be a legal point distribution and then all his other game statistics would be correct.

Minor buff: Granik's initiative should be 6, 4 dex and 2 racial.

Also i'm having trouble picturing a Dragon with platemail, a dagger and a heavy shield :P
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1 year ago  ::  Feb 09, 2012 - 9:45AM #174
dgallaty
Date Joined: Jul 22, 2010
Posts: 1,484
Violation: Elemental Insurgence

Mordrum's item powers don't match his equipment:

Item Daily Powers
Deathcut Armor (Immediate Reaction)

  • Trigger: When an opponent hits Mordrum with an opportunity attack
  • Effect: Deal 1d10-1 {Dex} radiant damage to that opponent

Orb of Inevitable Continuance (Minor action)
  • Effect: One of Mordrum's powers that is due to end at the end of his current turn instead last until the end of his next turn.

Shield of Protection (Standard action)
  • Effect: Mordrum and Mordred (if adjacent) gains Resist 10 to all damage until the end of Mordrum's next turn.


Equipment
Orb of Inevitable Continuance +2 {2lbs} {3400gp}
Sunleaf Leather Armor +2 {15lbs} {2600gp}
Heavy Shield of Deflection {15lbs} {13000gp}
Amulet of Protection +2 {1800gp}


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1 year ago  ::  Feb 09, 2012 - 10:19AM #175
TelinArtho
  • Core Coliseum
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Date Joined: Nov 3, 2004
Posts: 13,722
Hmm - guess I missed those. So - go by his actual equipment, not by the powers. Sorry about that.
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