|
1 year ago ::
Nov 21, 2011 - 1:39PM
#171
|
Date Joined:
Jul 22, 2010
|
Violation: Song and Dance
I think Sturm's Twin Strike's damage is incorrect. It looks like the ability mod's were added, but twin strike is weapon damage only (plus any bonus to damage rolls, like enhancement bonus.)
Also, Versatile Expertise does not allow you to pick two weapon groups to apply a feat bonus to attack rolls; one of them is a bonus to attack rolls with implements. So it won't work for both heavy blades and bows for weapon attacks.
Fixed.
Twin Strike damage has now been corrected, and Versatile Expertise has been changed to correctly be a weapon and an implement. All attack bonuses have been adjusted accordingly.
If you have a Facebook account, support the CoCo by clicking on the Like button below:
|
|
|
|
1 year ago ::
Nov 25, 2011 - 5:36PM
#172
|
Date Joined:
Nov 16, 2009
|
VIOLATION: Beauty'n'Beast Beast's hitpoints should be 64, his bloodied value 32 and his surge 16. Beauty's armor power has an incorrect text name, but the power listed is correct (Skald's Armor). I'll fix them after this week's fight.
|
|
|
|
1 year ago ::
Nov 27, 2011 - 6:38PM
#173
|
Date Joined:
Nov 16, 2009
|
Violation: The Claw and The BowDragon has too many ability points assigned. He has 24 assigned, and is allowed 22. Note that his hitpoints are calculated as if he had 11 Con, so perhaps it was supposed to be 11 Con and 10 Wis, as this would be a legal point distribution and then all his other game statistics would be correct. Minor buff: Granik's initiative should be 6, 4 dex and 2 racial. Also i'm having trouble picturing a Dragon with platemail, a dagger and a heavy shield :P
|
|
|
|
1 year ago ::
Feb 09, 2012 - 9:45AM
#174
|
Date Joined:
Jul 22, 2010
|
Violation: Elemental InsurgenceMordrum's item powers don't match his equipment: Item Daily Powers Deathcut Armor (Immediate Reaction)
- Trigger: When an opponent hits Mordrum with an opportunity attack
- Effect: Deal 1d10-1 {Dex} radiant damage to that opponent
Orb of Inevitable Continuance (Minor action)
- Effect: One of Mordrum's powers that is due to end at the end of his current turn instead last until the end of his next turn.
Shield of Protection (Standard action)
- Effect: Mordrum and Mordred (if adjacent) gains Resist 10 to all damage until the end of Mordrum's next turn.
Equipment Orb of Inevitable Continuance +2 {2lbs} {3400gp} Sunleaf Leather Armor +2 {15lbs} {2600gp} Heavy Shield of Deflection {15lbs} {13000gp} Amulet of Protection +2 {1800gp}
If you have a Facebook account, support the CoCo by clicking on the Like button below:
|
|
|
|
1 year ago ::
Feb 09, 2012 - 10:19AM
#175
|
- Core Coliseum
- Heroic Dungeon Master
|
Hmm - guess I missed those. So - go by his actual equipment, not by the powers. Sorry about that.
|
|
|