Community

 
Jump Menu:
Post Reply
Page 16 of 18  •  Prev 1 ... 13 14 15 16 17 18 Next
2 years ago  ::  Jun 13, 2011 - 1:31PM #151
Alustaerial
Date Joined: Sep 4, 2009
Posts: 389

Jun 13, 2011 -- 11:14AM, dgallaty wrote:

Violation: Halfbloods with a Full Heart

The ability modifiers for both Chetham and Syriss are off by one, specifically they are +1 higher than they should be. Unfortunately, these incorrect modifiers are then used in the calculations for attack and defenses, so all of those are +1 too high.

The blocks below show the current incorrect modifiers as listed on the current team sheet. Cross-reference these with the PHB p. 17 to get the correct modifiers:


STR 18 (+5) {9 pts} {16 base, +2 racial}
CON 14 (+3) {5 pts} {14 base}
DEX 14 (+3) {5 pts} {10 base}
INT 8 (0) {0 pts} {8 base}
WIS 15 (+3) {3 pts} {13 base, +2 racial}
CHA 10 (+1) {0 pts} {10 base}







STR 12 (+2) {2 pts} {12 base}
CON 16 (+4) {5 pts} {14 base, +2 racial}
DEX 8 (0) {0 pts} {8 base}
INT 13 (+2) {3 pts} {13 base}
WIS 13 (+2) {3 pts} {13 base}
CHA 18 (+5) {9 pts} {16 base, +2 racial}







Yes, I added the half level in on the modifiers, but I removed them for attack roll calculations and defense calculations. feel free to check the math yourself. I have now removed the half-level modifiers to lessen any confusion.

Quick Reply
Cancel
2 years ago  ::  Jun 13, 2011 - 9:14PM #152
dgallaty
Date Joined: Jul 22, 2010
Posts: 1,497

Jun 13, 2011 -- 1:31PM, Alustaerial wrote:

Yes, I added the half level in on the modifiers, but I removed them for attack roll calculations and defense calculations. feel free to check the math yourself. I have now removed the half-level modifiers to lessen any confusion.




Ah, I see this now. Violation withdrawn, and my apologizes for getting the math wrong on my end.

If you have a Facebook account, support the CoCo by clicking on the Like button below:

Quick Reply
Cancel
2 years ago  ::  Jun 29, 2011 - 12:22PM #153
TelinArtho
  • Core Coliseum
  • Heroic Dungeon Master
Date Joined: Nov 3, 2004
Posts: 13,722
Violation FIXED: Halfbloods with a full heart (Level 5, Alustaerial)

Spoiler: Show
The paladin has selected Paladin's judgement twice. Per the PHB, this is not allowed:

PHB, pg27, powers wrote:

At most levels, you gain access to a new power. You can take each power only once (you can’t choose the same power multiple times).


The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
NaNoWriMo 2010 WinnerNaNoWriMo 2011 Winner
Quick Reply
Cancel
2 years ago  ::  Jul 29, 2011 - 10:28AM #154
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
I have two fairly innocent things to report; in both cases the total is correct but the supporting math is off.

Violation: Judgement Day community.wizards.com/coco/wiki/Judgemen...
Karax the Paladin has 3 different +1 class bonuses to defenses, however the totals for defenses are correct (and he has also indicated that his choice for paladin defense bonus was Reflex.) Basically there is a lingering +1 class in the fort entry that was correctly ommited from the defense total (14 - 10 base + 4 abil)

Violation: Beauty'n'Beast community.wizards.com/coco/wiki/Beauty%2...
Beast and Beauty both have either incorrect or blank pts totals for their ability scores. Both ability scores are legal totals, though. Hopefully this will be ok for now; I just use the online char builder and it doesn't tell you your point allotment for each stat (it only shows how many you have left to assign.)
Quick Reply
Cancel
2 years ago  ::  Aug 09, 2011 - 7:26AM #155
TelinArtho
  • Core Coliseum
  • Heroic Dungeon Master
Date Joined: Nov 3, 2004
Posts: 13,722
Violation FIXED: Nailed It (level 5, dgallaty)

Spoiler: Show
Jarun lists a dagger and a +2 Magic Hand Crossbow as weapons. Many of the attacks list a +12 to hit and damage based off of the crossbow - even for powers that require a melee weapon.

In addition, Jarun has versatile expertise in two weapon types. Versatile expertise is used on a weapon type and an implement type.
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
NaNoWriMo 2010 WinnerNaNoWriMo 2011 Winner
Quick Reply
Cancel
2 years ago  ::  Aug 09, 2011 - 12:25PM #156
dgallaty
Date Joined: Jul 22, 2010
Posts: 1,497

Aug 9, 2011 -- 7:26AM, TelinArtho wrote:

Violation: Nailed It (level 5, dgallaty)

Jarun lists a dagger and a +2 Magic Hand Crossbow as weapons. Many of the attacks list a +12 to hit and damage based off of the crossbow - even for powers that require a melee weapon.

In addition, Jarun has versatile expertise in two weapon types. Versatile expertise is used on a weapon type and an implement type.




Fixed:

  • All of Jarun's powers now show attack and damage numbers for both crossbow and/or dagger, as appropriate.
  • Versatile Expertise changed to crossbow and wand



If you have a Facebook account, support the CoCo by clicking on the Like button below:

Quick Reply
Cancel
2 years ago  ::  Aug 16, 2011 - 10:16PM #157
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
Violation: Beauty'n'Beast

Beauty's initiative is listed as +2, but should be zero. (This was from when I waffled between having +2 dex for Init or getting Int for Infernal bonuses like on her Vampiric Embrace.)

I'll fix this after the current fight is re-done, it looks like it could possibly have had an effect in the fight vs. Brain Surge, but would have been up to a dice roll to split the tied initiative of 6 (or however it is done in the CoCo.)


EDIT: FIXED 
Quick Reply
Cancel
2 years ago  ::  Aug 19, 2011 - 2:15PM #158
diamondmine
Date Joined: Nov 16, 2009
Posts: 245
Violation: Arm and Hammer
The Monk's Fortitude defense is ranked 1 higher than it should be. The Monk class fives +1 to all NAD's but for Fort the bonus is listed (and used) as +2. It should be a total of 13 => 10 base +1 abil (CON) +1 class +1 Race 
Quick Reply
Cancel
2 years ago  ::  Aug 22, 2011 - 11:00AM #159
TelinArtho
  • Core Coliseum
  • Heroic Dungeon Master
Date Joined: Nov 3, 2004
Posts: 13,722
Violation: Bow and Arrow (Level 1, Anihilation)

Bow and Arrow have 30 hp listed. However they have 12 base HPs from Ranger and 13 from Con - which is only 25hps.

They do not list which "version" of ranger they are - but have no melee weapons. That said, it does appear that they intend to have the bonus Toughness feat from being a 2-blade ranger. If this is the case, the HPs are correct and the feat should be listed (as well as the fighting style under class abilities).

If this is not the case, then the HP needs to be corrected, the Defensive Mobility feat needs to be added and the fighting style should be noted under the class abilities.
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
NaNoWriMo 2010 WinnerNaNoWriMo 2011 Winner
Quick Reply
Cancel
2 years ago  ::  Aug 25, 2011 - 9:43AM #160
Araris
Date Joined: Jan 31, 2010
Posts: 267
Arm and Hammer: Dont know if this is the proper place to reply, but the Centered Breath monk feature gives an additional +1 bonus to Fort defense at each tier of play, hence the higher defense and '+2' from the class. Once things have settled down (starting college up again) I will note that more clearly on my character sheet. Thanks!

Also,
Violation: Beauty'n'Beast (level 3, diamondmine) 
Beast's Dexterity score is 13, which is a +1 modifier, but the modifier shown is +2. A +2 modifier is used for all Dexterity based stats, such as initiative, AC, and Reflex defense. The score should either be changed to 14-15 if that is the issue, or the stats should be changed.

CoCo---The Core Coliseum, arena for Dungeons and Dragons dueling. Supports both 3.5e (1v1 duels) and 4e (2v2 fights). Make a character or team and join in the contest today!

"You're off the edge of the map mate. Here there be monsters..."
---Captain Barbossa (Pirates of the Caribbean: Curse of the Black Pearl)
Quick Reply
Cancel
Page 16 of 18  •  Prev 1 ... 13 14 15 16 17 18 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing