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1 year ago  ::  Mar 15, 2012 - 9:04PM #31
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762

Mar 15, 2012 -- 3:31PM, Uknits wrote:

I don't know...

First of all, the ability to buff your animal companion is one of their main points.




Definitely.  But in this case that was more the result of Stoneskin being a very powerful buff than the general ability to buff an animal companion.

Also, aside from the hawk, look at Vathilia's companion.  You had entire fights where Vathilia did next to nothing and the dog did it all.




Usually, Vathilia was providing support in the form of buffs or healing, and Vathilia is someone better at that than most due to having access to a +4 AC buff that most druids can't get.  (Two, actually, but one overlaps the barding).  But yeah, animal companions are definitely a valuable asset, if not one that would itself be overpowered.

I bet I could make a character who was a druid who did nothing but buff the animal and send it frontline and never engage himself. 




I doubt it.  There are some encounters where the companion is the right choice, and some where it's the wrong choice.  Part of a druid's strength is the ability to attack in so many different ways, which is of course most powerful outside a balanced party (as a balanced party already has that ability).

Mar 15, 2012 -- 5:12PM, The_Fred wrote:

Heh, perhaps. Certainly at L1, though at L3+ the animal starts to get pretty neat stats. You can have a hawk with better base HD than the rogue (d8 vs d6, same 3/4 BAB, good Fort as well as good Reflex), the same evasion, and an NA bonus on top of what a normal hawk would get.




Note that level 1 and level 3 are the only levels where that holds, though, as past that the rogue's superior hit dice will cause the difference.

Perhaps more importantly, you're comparing to a class that is primarily focused on out-of-combat matters.

Hence the quote: "I have special abilities which are more powerful than your entire class".




And yet his action was merely a minor part of Nale's general plan (a plan that a rogue could pull off far better than a druid.)

Mar 15, 2012 -- 5:23PM, Uknits wrote:

I think the real broken-ness comes from how every book felt the need to add an entire full list of spells to classes which already have enough spells.  With over 100 spells a level to chose from, it isn't suprising a few broken ones got through.




Also, with so many spells and the ability to add them relatively cheaply, it's not too hard to be prepared for any occasion you have advance warning of.  Restricting to Core only helps a lot there too.

Mar 15, 2012 -- 5:31PM, The_Fred wrote:

True.

Also, new monster lists make things like polymorph way more powerful.




Quite.

Anyway, we digress. How about "make the most cheesy and overpowered character you can think of"?




That's easy: Twinned Bestow Power (high augmentation) on yourself for an infinite pp loop.  Combine with manifesting powerstone powers from your own pp for added versatility.

Ever want to try your hand at optimizing, but don't like excessive splatbook use?
Come visit the Core Coliseum today, and give it a try.
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1 year ago  ::  Mar 15, 2012 - 9:29PM #32
Uknits
Date Joined: Aug 24, 2010
Posts: 2,982
Ok.  A level 10 druid.

8 HD Riding Dog
60 HP
24 AC sans items/buffs
+10/5 to hit for 1d6+6 and a +4 free trip.

Give him 2 feats.  Let's say basics like weapon focus and improved natural attack.  Also, chain barding.   Basic buffs, of course.  Let's say Bull's Strength, Greater Magic Fang, and Barkskin.  We can afford that at ECL 10.  No gold spent, note.

60HP
32 AC
+15/10 to hit for 1d8+11 damage with a +6 trip.

This is without buying any items for him.  You see where this is going?  Of course, a goblin druid woud be riding him for even better protection.  Share spells means he is just as well protected with your cover, and he can heal you or attack seperatley at his leasure.
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1 year ago  ::  Mar 16, 2012 - 4:19AM #33
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,099
When I made Hadrida, I was going to go Goblin with Riding Dog mount so the dog could do the attacking too, but I think that's already been done so I went for mount with shared buffs (so it's far harder to kill the mount, meaning in theory I have a permanent ride for cover option and improved mobility). Being mounted on a riding dog is cool because you can both attack (with a Ride check). Also, Druid X/Wizard 1 is nice since you can cast Enlarge Person on your animal.
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1 year ago  ::  Mar 16, 2012 - 8:19AM #34
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762

Mar 15, 2012 -- 9:29PM, Uknits wrote:

Ok.  A level 10 druid.

8 HD Riding Dog
60 HP
24 AC sans items/buffs
+10/5 to hit for 1d6+6 and a +4 free trip.

Give him 2 feats.  Let's say basics like weapon focus and improved natural attack.  Also, chain barding.   Basic buffs, of course.  Let's say Bull's Strength, Greater Magic Fang, and Barkskin.  We can afford that at ECL 10.  No gold spent, note.

60HP
32 AC
+15/10 to hit for 1d8+11 damage with a +6 trip.

This is without buying any items for him.  You see where this is going?  Of course, a goblin druid woud be riding him for even better protection.  Share spells means he is just as well protected with your cover, and he can heal you or attack seperatley at his leasure.




Yeah, it's impressive, perhaps even overpowered.  But not with a hawk, and there are other builds that are comparable at that level.

Ever want to try your hand at optimizing, but don't like excessive splatbook use?
Come visit the Core Coliseum today, and give it a try.
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1 year ago  ::  Mar 16, 2012 - 8:52AM #35
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,099
A hawk might actually be quite cool for harrying casters with. At L3 it gets a BAB and Dex boost and thus a decent AB modifier. You could give it Flyby or whatever too. It's AC would also be about 20 unbuffed with that Dex and NA. Sure it's not a riding dog, but then it can fly.
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1 year ago  ::  Mar 16, 2012 - 9:16AM #36
TelinArtho
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In order to make an effective harrier for casters, you need something with the ability to threaten at least to 5ft and to fly with good maneuverability. Air elementals are great for this; hawks - much less so. If you can't threaten, then the caster can cast with impunity.

An air elemental parked overhead of a caster can use AoO to grab scrolls or to attack for damage, etc. Granted - the damage potential is low - but at early levels it is all about getting that forced concentration check (either from casting defensively or because you dealt damage).
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1 year ago  ::  Mar 16, 2012 - 9:27AM #37
Uknits
Date Joined: Aug 24, 2010
Posts: 2,982
The big thing is why would you ever use hawk when you have an Eagle? 
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1 year ago  ::  Mar 16, 2012 - 10:20AM #38
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,099
Because... hawks... have a better Reflex save? Actually, the hawk has a better AC than the eagle (1 more NA, smaller size, better Dex), and a slightly better AB which is more important than damage for harrying. However, the average manouevrability makes either a bit hard to work with.
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1 year ago  ::  Mar 16, 2012 - 10:36AM #39
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762

Mar 16, 2012 -- 9:16AM, TelinArtho wrote:

In order to make an effective harrier for casters, you need something with the ability to threaten at least to 5ft and to fly with good maneuverability. Air elementals are great for this; hawks - much less so. If you can't threaten, then the caster can cast with impunity.

An air elemental parked overhead of a caster can use AoO to grab scrolls or to attack for damage, etc. Granted - the damage potential is low - but at early levels it is all about getting that forced concentration check (either from casting defensively or because you dealt damage).




That concentration check is also something that hawks are bad at; until pretty far along, you're not going to be doing enough damage to have a particularly difficult check.

Ever want to try your hand at optimizing, but don't like excessive splatbook use?
Come visit the Core Coliseum today, and give it a try.
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1 year ago  ::  Mar 18, 2012 - 3:18PM #40
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,099
Well, anyway, how about:
"Build a character based around a certain ability or power"
?

So you could make a Druid based around Animal Companion if you wanted (I already had an idea actually for a Druid with a Tower Shield whose AC did the dirty work whilst he buffed and healed with Total Cover). A Wilder based around a certain power a la Scorpio would work (though maybe wouldn't get 100% for creativity, depending). Alternatively you could make a monster character based around such an ability (for example I had the idea to do so with a Krenshar based around Fear, but it's not great).

Or is that too general? You could feasibly pick almost anything. 
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