|
1 year ago ::
Feb 28, 2012 - 7:59PM
#11
|
Date Joined:
Jun 23, 2005
|
staffs have a base minimum caster level of 8 in the SRD (I think), but within that I've made some minimalist 'mini' staffs before with credits (spiritual weapon is a fun one).
But yes, despite my caveats, it is definitely a good ranged weapon.
Core Coliseum
Weekly arena fights. 3rd and 4th edition. Why do you resist?My Character RosterPeople over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old. Seriously. |
|
|
|
|
1 year ago ::
Feb 28, 2012 - 8:02PM
#12
|
Date Joined:
Jun 23, 2005
|
I can't remember if there is a ruleing about using free/full activities before the first fight. As far as I know, it's allowed.
Core Coliseum
Weekly arena fights. 3rd and 4th edition. Why do you resist?My Character RosterPeople over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old. Seriously. |
|
|
|
|
1 year ago ::
Feb 28, 2012 - 8:18PM
#13
|
Date Joined:
Feb 21, 2012
|
damn, so it does... man, staves just lost a lot of cool points.
so thinking wands of basic buffs(shield, mage armor, shield of faith) and a CL3 MM wand(2250gp), 450gp in scrolls(6expidious retreat , 3 magic weapon, 3 obscuring mist, 3 cure light wounds, 3 enlarge person)... leaves 300gp for toys, so 3 falchions(225gp), a back up short bow with 100arrows(40gp), and 35gp in the bank.
sound good?
|
|
|
|
1 year ago ::
Feb 28, 2012 - 10:17PM
#14
|
Date Joined:
Jun 23, 2005
|
I'd rework the scrolls a bit. I'm not sure you'd need obscuring mist for all three fights (unless you have a specific strategy in mind). You could switch out the retreat scroll for 2 cl2 retreats (on the guess that at least one of the fights will be against someone wanting melee). I tend to think in terms of 'purchasing what you need for the fight cycle', but even if you don't use them during the first 3 fights, you will use them all eventually. I think I'd go with
- retreat cl2 x2
- magic weapon x2
- obscuring mist
- clw x3
- enlarge cl2 x2
- entropic shield cl2
- antitoxin (there's a poisoner in the ECL3 ranks)
- tanglefoot bag
- only 2 falchions
Core Coliseum
Weekly arena fights. 3rd and 4th edition. Why do you resist?My Character RosterPeople over the age of 50 are most likely to experience exploding head syndrome. Women are at a higher rate of experiencing it than men. It has been reported in people as young as 10 years old. Seriously. |
|
|
|
|
1 year ago ::
Feb 29, 2012 - 3:45AM
#15
|
|
|
Just remember that scrolls need one hand to hold and usually one hand to make gestures to cast - this tripped me up. It means you can't really use them with a weapon out, so I would stick with buffing scrolls (shield, expeditious retreat, enlarge, one or two entropics, etc). With fast movement you shouldn't really need expeditious but it's nice to have to close to your enemy - I'd just take one or two. Entropic is useful if you're up against someone you're pretty sure will go ranged.
As for a ranged attack... to be honest I think a longbow is better when you're a high Str, high BAB character. It will hit less but do more damage. Of course, MM is great for interrupting spellcasting since it almost never misses (shield) but it might be worth waiting until you can get a CL3+ wand.
|
|
|
|
1 year ago ::
Feb 29, 2012 - 4:50AM
#16
|
Date Joined:
Feb 21, 2012
|
yeah... I could see some of those. I like the list, but why make the enlarge CL2?.
um, as is, with magic weapon meaning cheap weapons, a CL 3 wand is on the list. with that then the average damage is 6(2d4+2) thst never misses v.s. 8-9(1d8+4-5) that misses 50-70% of the time. yeah...
huh, really? man, as it is a low wis, I might have to replace psionic hole with quick draw for free action scroll grabing. also the fact scrolls can bundle togather in long chains... and most of the scrolls would be for contingonsies. but the wands, they are totally one handed, so holding a the missle wand and running through the buff wands, then grabing the scroll list and snaping off a utilaty or two...heh.
|
|
|
|
1 year ago ::
Feb 29, 2012 - 5:00AM
#17
|
|
|
Most of those buffs last 1 min/level. At CL1, that's 10 rounds which probably isn't enough. Fights typically have a round or two of buffing and looking for people, then go on for maybe 5-20 rounds afterwards. If you can't kill someone quickly, your buffs could run out before the end. Also, if I were fighting someone with a CL1 Enlarge Person I'd just run away for 10 rounds.
|
|
|
|
1 year ago ::
Feb 29, 2012 - 1:25PM
#18
|
Date Joined:
Aug 24, 2010
|
10 rounds is just enough for the delay penatly to trip you up. Also, as a full round action, it is easily interupted if you put it off. Mind you, with good speed and a quick kill plan, CL 1 can be worthwhile, but I'd have at least 1 CL 2.
|
|
|
|
1 year ago ::
Feb 29, 2012 - 2:09PM
#19
|
|
|
True, but you could easily hit them with Entangling Ectoplasm (OK not if they're Enlarged, which I discovered to my cost) or even just an arrow or something and then kite.
|
|
|
|
1 year ago ::
Feb 29, 2012 - 4:29PM
#20
|
|
|
Bob, your new guy's wands appear to be a bit cheap. CL1 wands are 750gp and a CL3 Magic Missile would be 2250gp ( see here). You could craft them for 1/2 but you need the caster level, the spells, and the feat. Personally, I think actual armour is probably better than a Wand of Mage Armour - for a Magic Domain Cleric. It's probably cheaper (if you can craft it, even a Mithral shirt would be cheaper, and not much more expensive otherwise), lasts forever, and could be enchanted later on (and getting a +1 on your armour is cheaper than an Amulet of Natural Armour +1 or Ring of Deflection +1, and stacks with those things).
|
|
|