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1 year ago ::
Jan 07, 2012 - 12:26PM
#41
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Well, I've statted up two contendors, though I think they may need some tweaks. First there's another shot at a touch manifester (arcane might be better but I think it'd need Battle Sorcerer or somesuch), here. The class split is odd but the idea is to use Feint to trigger melee touch sneak attacks (as well as ignoring Dex to AC - flat-footed touch AC should be low). The skills are a bit messy though. Here is the other one, which I feel more confident about. He's a half-giant psychic warrior focused in the use of the kusari-gama and spiked shield. He's got a lot of fighting tricks he can pull like tripping, disarming and grappling. Two little questions: do attacks with a Spiked Gauntlet count as Unarmed Attacks (treated as armed, obviously) the way a Gauntlet does? The rules seem to treat it like any other light weapon but one would have thought that a Spiked Gauntlet could be used just like a non-Spiked one. Secondly how do the item costs work for powers with multiple levels? Is the Wilder OK to use that 750gp Biofeedback Dorjie (crafted by a Psichic Warrior, obviously), for example? Other than that, any thoughts?
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1 year ago ::
Jan 07, 2012 - 5:18PM
#42
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- Core Coliseum
- Heroic Dungeon Master
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1. I'm not sure why you ask. A spiked gauntlet is not an unarmed attack - because it is armed. What's the context for the question specifically?
2. As long as it is on your spell/power list - you can use it at the lowest level that it could be manifested by any class (in the case of scrolls - it would be the lowest level of the arcane/divine version of the spell). So anyone with resist energy on their spell list can use a ranger-crafted wand of resist energy (CL2); anyone with biofeedback on their spell list can use a dorje of biofeedback (ML1), etc.
I haven't looked at the builds - but I will try to when I have a spare moment. I'm just exhausted right now...
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1 year ago ::
Jan 07, 2012 - 7:55PM
#43
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Date Joined:
Aug 24, 2010
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Ok, I officially want to see Iala in combat now. Just saying. Looks pretty good, though I have to admit I realy just glanced it.
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1 year ago ::
Jan 07, 2012 - 8:55PM
#44
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- Core Coliseum
- Heroic Dungeon Master
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I've still only had a chance to just barely look them over and noticed some things to keep in mind (some are mistakes, others are just things to think about): 1. When crafting items - you only pay half the price. You have the full price listed and then say crafted afterward. Definitely clear this up by listing the half-price. 2. Expansion lasts 1 round per level unless it is augmented by 2pps, which extends it to 10 minutes per level. PW2 with expansion is in a tough spot because it is mostly a useless power. If you can - wait to pick it up until PW3. 3. Reach for the half giant is wrong. Increasing the size of the weapon does not increase the reach and powerful build does not increase the reach. As a medium biped, the reach with the kusuri-gama would be 10ft and the shield would be just 5ft. When enlarged this would increase to 20ft and 10ft respectively. Note that wielding a weapon that is too small for you would not give you abnormal reach even if it has the reach property (per the FAQ). 4. Kusuri-gama is a light weapon - so using it for a disarm would be a -4, then a +2 for the weapon's properties. Also - disarm uses the normal attack roll, with the special modifiers for size, etc - so the total would be +8 (+1 BAB, +1 enh, +4 str, +4 size, -4 light, +2 weapon) Okay - maybe that wasn't a quick review, but I swear, I didn't look long
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1 year ago ::
Jan 08, 2012 - 3:14AM
#45
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Yeah, the characters are not quite finished I'm afraid, I haven't gone over all the item costs and things yet so I'll do that. 1. I'm not sure why you ask. A spiked gauntlet is not an unarmed attack - because it is armed. What's the context for the question specifically?
A gauntlet lets you make lethal unarmed attacks, but since they're unarmed I believe you can still channel touch attacks through them. I was hoping that you could do the same with a spiked gauntlet, but also be armed to take AoOs (also triggering the touch spell) but I don't think that's legal. After reading the rules again, though, it seems that someone delivering a touch attack is considered armed anyway, so presumably you could make touch AoOs?
2. Expansion lasts 1 round per level unless it is augmented by 2pps, which extends it to 10 minutes per level. PW2 with expansion is in a tough spot because it is mostly a useless power. If you can - wait to pick it up until PW3.
Yeah, I hadn't planned on using it unless necessary, but it's the only power I'm sure I want. At ML 2 even the 1 min/lvl ones are a bit short-lived, and most everything could be cast from power stone anyway.
3. Reach for the half giant is wrong. Increasing the size of the weapon does not increase the reach and powerful build does not increase the reach.
Aww damn, I had presumed that it was the weapon size which granted the reach, but I guess the rules only say a "Large character wielding a reach weapon of the appropriate size". The weapon sized rules are a bit screwed up tbh; despite this I can still use my Large whirling sickle chain in a grapple...
4. Kusuri-gama is a light weapon - so using it for a disarm would be a -4, then a +2 for the weapon's properties. Also - disarm uses the normal attack roll, with the special modifiers for size, etc - so the total would be +8 (+1 BAB, +1 enh, +4 str, +4 size, -4 light, +2 weapon)
Drat, I actually read the attack roll bit whilst writing that, it just completely slipped through. I did forget the light bit though, I was reading the chain and whip stats instead.
Thanks for the critique, I'll tidy these guys up and see if I can't optimise them a bit. A Fighter level would give Anjin slightly more health but it'd screw up his skills a bit and make his powers even worse. Likewise Ialia's class split is not favourable but I don't want her to lose Improved Feint, and she needs the BAB for Weapon Finesse.
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1 year ago ::
Jan 08, 2012 - 6:05AM
#46
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Date Joined:
Jan 20, 2007
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Fred, here is the "fights of the week" thread with discussion of this week's pairings; that post that I linked to also has the link to "battles of gladius" thread which has the first fight of Kezereth, vs Bilgly, who is a very tough foe... Congratulations on your first fight!
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1 year ago ::
Jan 08, 2012 - 7:36AM
#47
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Wow, OK. Well, it's a bit disappointing that I didn't really get to do anything, and I probably should have said to use potions when critical if he sniped at me, but on the other hand, I really don't think I could have won that so at least it saved me some expendables. From a strategic point of view, it was probably better to take the fall and have more resources for the next fight.
Kezereth is a bit of a sniper with a bag of tricks, but with non of his tricks really applicable here, he was bound to lose to someone who's far more dedicated at sniping and able to hit-and-run.
Thanks for the fight, anyway.
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1 year ago ::
Jan 08, 2012 - 9:52AM
#48
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Date Joined:
Aug 24, 2010
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Honestly, I'm tempted to build a charater specifically to defeat Bilgli. I'm thinking a Barbarian with deflect arrows.... (uncanny dodge so never flatfooted+immunity to single shots) He would actually fare pretty well in the missle heavy world of the Coco.
As for the spiked gauntlet, you arent actually touching with your skin, so no, it wouldn't work. However, since you are considered armed with your touch weapon, you still threaten, so not a problem.
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1 year ago ::
Jan 08, 2012 - 10:43AM
#49
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Bilgly's Will Save is not very good... but you have to find him, first. There's also the issue that he can just flee and re-emerge again.
I quite want to combine those builds I made an make use of touch spells in AoOs. Making a Trip attempt *requires* a touch attack so presumably you could have it trigger on tripping (even if the trip fails), on a bonus attack from Improved Trip, and on the AoO you get when they stand up. I'm not sure if that's legal, though - you'd essentially be giving all touch attacks the possibility of tripping and hitting twice more, which sounds wrong. Even a 1pp Hammer would potentially be 3d8 in one round.
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1 year ago ::
Jan 09, 2012 - 7:25AM
#50
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Date Joined:
Jun 14, 2006
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Honestly, I'm tempted to build a charater specifically to defeat Bilgli. I'm thinking a Barbarian with deflect arrows.... (uncanny dodge so never flatfooted+immunity to single shots)
Problem with that is that to use deflect arrows you need to actually be aware of the attack; uncanny dodge isn't enough.
Vathilia actually would do quite well against Bilgly. The high Spot and Listen would mean he'd have trouble sniping, Faerie Fire and good speed would ensure that once found once he'd have a lot of trouble rehiding, and her ability to use CLW makes her quite effective against slow enemies (and Bilgly is very much a slow-motion fighter.)
Ever want to try your hand at optimizing, but don't like excessive splatbook use? Come visit the Core Coliseum today, and give it a try.
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