Community

 
Jump Menu:
Post Reply
Page 5 of 6  •  Prev 1 2 3 4 5 6 Next
1 year ago  ::  Jan 07, 2012 - 12:26PM #41
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,088
Well, I've statted up two contendors, though I think they may need some tweaks.

First there's another shot at a touch manifester (arcane might be better but I think it'd need Battle Sorcerer or somesuch), here. The class split is odd but the idea is to use Feint to trigger melee touch sneak attacks (as well as ignoring Dex to AC - flat-footed touch AC should be low). The skills are a bit messy though.

Here is the other one, which I feel more confident about. He's a half-giant psychic warrior focused in the use of the kusari-gama and spiked shield. He's got a lot of fighting tricks he can pull like tripping, disarming and grappling.

Two little questions: do attacks with a Spiked Gauntlet count as Unarmed Attacks (treated as armed, obviously) the way a Gauntlet does? The rules seem to treat it like any other light weapon but one would have thought that a Spiked Gauntlet could be used just like a non-Spiked one.

Secondly how do the item costs work for powers with multiple levels? Is the Wilder OK to use that 750gp Biofeedback Dorjie (crafted by a Psichic Warrior, obviously), for example?

Other than that, any thoughts? 
Quick Reply
Cancel
1 year ago  ::  Jan 07, 2012 - 5:18PM #42
TelinArtho
  • Core Coliseum
  • Heroic Dungeon Master
Date Joined: Nov 3, 2004
Posts: 13,722
1. I'm not sure why you ask. A spiked gauntlet is not an unarmed attack - because it is armed. What's the context for the question specifically?

2. As long as it is on your spell/power list - you can use it at the lowest level that it could be manifested by any class (in the case of scrolls - it would be the lowest level of the arcane/divine version of the spell). So anyone with resist energy on their spell list can use a ranger-crafted wand of resist energy (CL2); anyone with biofeedback on their spell list can use a dorje of biofeedback (ML1), etc.

I haven't looked at the builds - but I will try to when I have a spare moment. I'm just exhausted right now...
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
NaNoWriMo 2010 WinnerNaNoWriMo 2011 Winner
Quick Reply
Cancel
1 year ago  ::  Jan 07, 2012 - 7:55PM #43
Uknits
Date Joined: Aug 24, 2010
Posts: 2,974
Ok, I officially want to see Iala in combat now.  Just saying.  Looks pretty good, though I have to admit I realy just glanced it.  
Quick Reply
Cancel
1 year ago  ::  Jan 07, 2012 - 8:55PM #44
TelinArtho
  • Core Coliseum
  • Heroic Dungeon Master
Date Joined: Nov 3, 2004
Posts: 13,722
I've still only had a chance to just barely look them over and noticed some things to keep in mind (some are mistakes, others are just things to think about):

1. When crafting items - you only pay half the price. You have the full price listed and then say crafted afterward. Definitely clear this up by listing the half-price.

2. Expansion lasts 1 round per level unless it is augmented by 2pps, which extends it to 10 minutes per level. PW2 with expansion is in a tough spot because it is mostly a useless power. If you can - wait to pick it up until PW3.

3. Reach for the half giant is wrong. Increasing the size of the weapon does not increase the reach and powerful build does not increase the reach. As a medium biped, the reach with the kusuri-gama would be 10ft and the shield would be just 5ft. When enlarged this would increase to 20ft and 10ft respectively. Note that wielding a weapon that is too small for you would not give you abnormal reach even if it has the reach property (per the FAQ).

4. Kusuri-gama is a light weapon - so using it for a disarm would be a -4, then a +2 for the weapon's properties. Also - disarm uses the normal attack roll, with the special modifiers for size, etc - so the total would be +8 (+1 BAB, +1 enh, +4 str, +4 size, -4 light, +2 weapon)

Okay - maybe that wasn't a quick review, but I swear, I didn't look long
The COre COliseum just hit 1000 fights! Come join the fun and be a part of this milestone! Next pairings are set for 22 August 2012. Activate TODAY!
Blue Moon Aurora is looking for some fresh blood to populate their forums. Home of the Duet and West Pacific Supers!
Check out the other PbP games around:
Real AdventuresPbP HavenThe Guild House
Garic's CityMap of the PlanesD20 Modern
Castle of FunTerisia City and Fan FictionGleemax Roleplaying
Coalition War GameParanoia ParadiseMagic Puzzles, Fun, & Games!
My List of characters for the CoCo and other ventures
NaNoWriMo 2010 WinnerNaNoWriMo 2011 Winner
Quick Reply
Cancel
1 year ago  ::  Jan 08, 2012 - 3:14AM #45
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,088
Yeah, the characters are not quite finished I'm afraid, I haven't gone over all the item costs and things yet so I'll do that.

Jan 7, 2012 -- 5:18PM, TelinArtho wrote:

1. I'm not sure why you ask. A spiked gauntlet is not an unarmed attack - because it is armed. What's the context for the question specifically?



A gauntlet lets you make lethal unarmed attacks, but since they're unarmed I believe you can still channel touch attacks through them. I was hoping that you could do the same with a spiked gauntlet, but also be armed to take AoOs (also triggering the touch spell) but I don't think that's legal. After reading the rules again, though, it seems that someone delivering a touch attack is considered armed anyway, so presumably you could make touch AoOs?

Jan 7, 2012 -- 8:55PM, TelinArtho wrote:

2. Expansion lasts 1 round per level unless it is augmented by 2pps, which extends it to 10 minutes per level. PW2 with expansion is in a tough spot because it is mostly a useless power. If you can - wait to pick it up until PW3.



Yeah, I hadn't planned on using it unless necessary, but it's the only power I'm sure I want. At ML 2 even the 1 min/lvl ones are a bit short-lived, and most everything could be cast from power stone anyway.

Jan 7, 2012 -- 8:55PM, TelinArtho wrote:

3. Reach for the half giant is wrong. Increasing the size of the weapon does not increase the reach and powerful build does not increase the reach.



Aww damn, I had presumed that it was the weapon size which granted the reach, but I guess the rules only say a "Large character wielding a reach weapon of the appropriate size". The weapon sized rules are a bit screwed up tbh; despite this I can still use my Large whirling sickle chain in a grapple...

Jan 7, 2012 -- 8:55PM, TelinArtho wrote:

4. Kusuri-gama is a light weapon - so using it for a disarm would be a -4, then a +2 for the weapon's properties. Also - disarm uses the normal attack roll, with the special modifiers for size, etc - so the total would be +8 (+1 BAB, +1 enh, +4 str, +4 size, -4 light, +2 weapon)



Drat, I actually read the attack roll bit whilst writing that, it just completely slipped through. I did forget the light bit though, I was reading the chain and whip stats instead.

Thanks for the critique, I'll tidy these guys up and see if I can't optimise them a bit. A Fighter level would give Anjin slightly more health but it'd screw up his skills a bit and make his powers even worse. Likewise Ialia's class split is not favourable but I don't want her to lose Improved Feint, and she needs the BAB for Weapon Finesse.

Quick Reply
Cancel
1 year ago  ::  Jan 08, 2012 - 6:05AM #46
Eluria
Date Joined: Jan 20, 2007
Posts: 3,168
Fred, here is the "fights of the week" thread with discussion of this week's pairings; that post that I linked to also has the link to "battles of gladius" thread which has the first fight of Kezereth, vs Bilgly, who is a very tough foe...

Congratulations on your first fight!
The COre COliseum is a tactics-based arena for both 3.5e and 4e D&D. We run fights each week - so join today!
Quickstart Guide
Character Sheet

The COre COliseum's first annual Prestige Competetion (ENDED) Design an ECL7-10 character incorporating prestige classes (winner is Hayrol, The Hound of Hell)

The COre COliseum's second annual Character Design Competetion CLOSED - Design an ECL4-20 character with no class levels!
(winner is The Hunter)
Quick Reply
Cancel
1 year ago  ::  Jan 08, 2012 - 7:36AM #47
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,088
Wow, OK. Well, it's a bit disappointing that I didn't really get to do anything, and I probably should have said to use potions when critical if he sniped at me, but on the other hand, I really don't think I could have won that so at least it saved me some expendables. From a strategic point of view, it was probably better to take the fall and have more resources for the next fight.

Kezereth is a bit of a sniper with a bag of tricks, but with non of his tricks really applicable here, he was bound to lose to someone who's far more dedicated at sniping and able to hit-and-run.

Thanks for the fight, anyway.
Quick Reply
Cancel
1 year ago  ::  Jan 08, 2012 - 9:52AM #48
Uknits
Date Joined: Aug 24, 2010
Posts: 2,974
Honestly, I'm tempted to build a charater specifically to defeat Bilgli.  I'm thinking a Barbarian with deflect arrows.... (uncanny dodge so never flatfooted+immunity to single shots)  He would actually fare pretty well in the missle heavy world of the Coco.

As for the spiked gauntlet, you arent actually touching with your skin, so no, it wouldn't work.  However, since you are considered armed with your touch weapon, you still threaten, so not a problem. 
Quick Reply
Cancel
1 year ago  ::  Jan 08, 2012 - 10:43AM #49
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,088
Bilgly's Will Save is not very good... but you have to find him, first. There's also the issue that he can just flee and re-emerge again.

I quite want to combine those builds I made an make use of touch spells in AoOs. Making a Trip attempt *requires* a touch attack so presumably you could have it trigger on tripping (even if the trip fails), on a bonus attack from Improved Trip, and on the AoO you get when they stand up. I'm not sure if that's legal, though - you'd essentially be giving all touch attacks the possibility of tripping and hitting twice more, which sounds wrong. Even a 1pp Hammer would potentially be 3d8 in one round.
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 7:25AM #50
Yitzi
Date Joined: Jun 14, 2006
Posts: 2,762

Jan 8, 2012 -- 9:52AM, Uknits wrote:

Honestly, I'm tempted to build a charater specifically to defeat Bilgli.  I'm thinking a Barbarian with deflect arrows.... (uncanny dodge so never flatfooted+immunity to single shots)




Problem with that is that to use deflect arrows you need to actually be aware of the attack; uncanny dodge isn't enough.

Vathilia actually would do quite well against Bilgly.  The high Spot and Listen would mean he'd have trouble sniping, Faerie Fire and good speed would ensure that once found once he'd have a lot of trouble rehiding, and her ability to use CLW makes her quite effective against slow enemies (and Bilgly is very much a slow-motion fighter.)

Ever want to try your hand at optimizing, but don't like excessive splatbook use?
Come visit the Core Coliseum today, and give it a try.
Quick Reply
Cancel
Page 5 of 6  •  Prev 1 2 3 4 5 6 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing