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    • Cobbler shared an article.

      April 23 at 10:54am
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      1 person likes this external article.
      (con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...

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      1 person likes this discussion post.
      March 6, 2013 9:06 AM PST
      I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
      April 23, 2013 8:54 AM PDT
    • Cobbler updated their profile.

      April 3 at 3:06pm
    • Cobbler shared an article.

      March 24 at 3:02pm
      4 people like this external article.
    • Cobbler shared an article.

      November 20, 2012 at 9:38am
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      Sorry, coming to this discussion a bit late, but I've recently come back to this site after a few years away.
      For me art makes a huge difference in how I see a product. Poor art makes me see a product as low quality, while really good art contributes to a positive feeling about the product.
      What do I like in game art? I think it's good to have variety, both in characters and scenarios depicted. It's good to depict heroic characters, but it's also nice to mix in characters looking...


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      March 24, 2012 2:48 PM PDT
      Hi Jon, Thanks so much for having this discussion. I have been out of the loop for the last few months with a growing family, but look forward to adding more specific posts to the articles that follow! I am the kind of D&D player that looks at the art first, maps second and lets the adventure flow from there.
      Cheers, Cobbler


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      November 20, 2012 7:38 AM PST
    • Aldarin21 voted in the poll, "What Type of Monster Should Be Featured in the First Playtest?".

      January 9, 2012 at 6:48pm
      12 people like this poll.
    • Cobbler shared an article.

      June 8, 2011 at 8:43pm
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      Just write a good story to match your attributes and then have Skills as background you came up with. For instance if you were raised on a farm, then kidnapped by bandit to be sold into slavery, then you escaped and lived in the wilderness for a few months yon now have a set of skills to match that story. You have made a background story and given yourself a few skills in the process.
      June 11, 2011 11:13 AM PDT
      By and large I like the way 4E has handled Skills. The problem with pick your own skills is that you can't stick that in a published adventure because the publisher does not know your party intimately. The result was that 3.X published adventures only really used the skill system at low levels (when the checks where reasonable even if you had not put any skill points into them) and then the whole skill system vanishes. Even the homebrewing DM is not really using the skill system - what he is...

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      June 13, 2011 12:40 PM PDT

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