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    • cobaltbluenight added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Starting Gold, Paragon Paths/Prestige Classes & Bounded Accuracy
      You've got questions—we've got answers! Here's how it works—each...
      April 27 at 11:13am
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      Here is a new idea for high level characters because they do not get additional feats--give them feat swapping. That is, at higher levels you gain feats as normal, but for any given adventure/session you can only slot so many feat choices. That way a fighter could really practice his old tricks and start using them again if needed, and the wizard could prepare the ability to perform other, more archaic tricks. This gives the characters additional flexibility and planning possibilities for...

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      May 9, 2013 7:24 AM PDT
      The argument would be that, the assumption of bounded accuracy is that a magic item will help a character, but it should not be necessary to defeat a monster. A +1 to hit and damage will not be the tipping point, nor would a similar bonus to AC, etc. In 4e, at higher levels you need magic items to keep up. The idea is to allow for low to high magic campaigns fit in the same system. Also, having the character be about his race, class, etc first, and his magic items are a nice addition, not a key...

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      May 15, 2013 1:36 AM PDT
    • cobaltbluenight shared an article.

      March 25 at 7:21pm
      4 people like this external article.
    • cobaltbluenight added a comment to The_Jester's blog post.

      Monsters With Class
      With the design of 5th edition still underway, I wanted to rant a little...
      February 17 at 4:42pm
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      i'd be happy with basic monsters in the core rules, then a module for more detailed customisation, eg template for leaders, casters and scouts.
      i don't want the same rules for pcs as for monsters, i've found this leads to people making an arms race to beat specific class abilities/powers that monsters have.


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      February 18, 2013 1:23 AM PST
      I think wrecan is on the right track here for how to handle rules modules for assigning classes to monsters. On the other hand, I think raising this as some kind of huge problem the way it's being talked about here is a bit silly.
      It's nowhere easier to mix monsters and classes than in 1e, imo. You can decide at the game table that you want an orc to fight like a 5th level fighter because the PCs are carving through their foes too fast, and whamo. Want that goblin to pick pockets like a...


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      February 18, 2013 5:17 PM PST
    • cobaltbluenight added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Rage, Transitioning Character & Weapon Dice
      You've got questions—we've got answers! Here's how it works—each...
      February 11 at 10:44am
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      >2 / day is already at-will, effectively. The barbarian as-written is pretty much 100% uptime raging, especially past the first couple levels. This is yet another mechanic for which "per day" really doesn't work well. Maybe a recharge mechanic, or Pathfinder's "rounds / day," or some kind of build up/charge up, or something else is called for...
      February 12, 2013 6:02 AM PST
      Instead of a /day or /encounter, I would rather see maybe an attribute check with modifiers based on things like damage taken, fear check result, intimidation or taunt from monster. The roll would be a reactive roll when the triggering action happens. If you want to try without triggers, make a roll with no modifiers. Make it so that it is hard to do unless provoked. Maybe give bonus modifiers based on level or something to simulate more control over rage.
      February 12, 2013 1:59 PM PST
    • cobaltbluenight posted to his forum thread.

      Forum Topic: Martial Surges
      December 9, 2012 at 1:22pm
    • cobaltbluenight shared an article.

      November 15, 2012 at 11:58am
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      Sudden Death was Awesome. I've spent the last 4-5 days (since last Wednesday) looking up the Article Archives for the next instalment of the DM Experience. Hope to see it soon, your stories and tips are just awesome.
      If not for being inspired by your Column, I would never have taken the step to become a DM.


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      2 people like this discussion post.
      November 25, 2012 6:15 PM PST
      I like your idea
      December 12, 2012 9:52 PM PST
    • cobaltbluenight posted to his forum thread on the DnD Next group.

      August 19, 2012 at 9:24pm
    • cobaltbluenight posted to Lechteron's forum thread.

      August 19, 2012 at 9:29pm
    • cobaltbluenight posted to Dopplegienger's forum thread.

      Forum Topic: Errors in Packet
      August 19, 2012 at 8:34pm
    • cobaltbluenight posted to _artificer's forum thread.

      Forum Topic: Wizards HP?
      August 15, 2012 at 3:53pm
    • cobaltbluenight shared an article.

      August 14, 2012 at 4:57pm
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      No problem. :)
      August 27, 2012 5:36 PM PDT
      Overall our take on the key features missing from clerics is stronger linkage to their patron diety. It is the real defining characteristic of the cleric and indeed the Paladin, that they are earthly representatives of a transcendant power.
      To keep things simple keep the core spells but up power the domain or domains and/or add a Dedicated to XXXX patch, or specialty that includes additional follow in the divine path options. Our local games have a strong sense of the presence of the...


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      September 14, 2012 3:59 PM PDT
    • cobaltbluenight posted to Jancoran's forum thread.

      July 19, 2012 at 9:56pm
    • cobaltbluenight posted to Aiydee's forum thread on the DnD Next group.

      July 19, 2012 at 8:47pm
    • cobaltbluenight posted to Shagoosty's forum thread.

      July 19, 2012 at 8:40pm

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