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    • Clansmansix shared an article.

      Monday at 11:31pm
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      As pointed out elsewhere, the shedu and lammasu are the same thing (en.wikipedia.org/wiki/Lamassu). Perhaps they could be separate sub-species, but I don't see why they need to be different monster entries.
      I also don't see why the phoenix, baku, or moon dog should be celestials (the poll doesn't allow another option). In fact, I'd think the couatl should be a celestial before any of those...


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      May 23, 2013 7:13 AM PDT
      I have a fondness for good aligned monsters. As a DM I like to use them as color and helpful NPCs in a world which threatens the PCs. I believe that good monsters can provide hooks for adventures. "The wounded Moon Dog falls at the feet of the Ranger and begs for help against a pack of Yeth Hounds who are ravaging the woodlands."
      I hope you keep them for D&D Next.


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      May 23, 2013 8:44 AM PDT
    • Clansmansix shared an article.

      Monday at 3:39am
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      Understand your concern - but don't share it. It's been rare for me to meet a D&D enthusiast who lacked imagination entirely or suffered from below-average intelligence. I think everyone will understand that the interaction traits are a starting point, just like alignment. I just ran a session which included the PCs fighting evil dwarves and conscientiously avoiding the territory of a CN orc tribe that just wants to be left alone to hunt and brawl in peace.
      May 23, 2013 6:53 AM PDT
      I like the idea that you can role play the encounter for a bonus or for a PC focused win in an encounter.
      May 23, 2013 7:28 AM PDT
    • Clansmansix posted to frothsof's forum thread.

      Forum Topic: RIP WRECAN
      May 12 at 4:56pm
    • Clansmansix shared an article.

      May 6 at 11:27pm
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      BlakeRyan,
      I found it helpful to think of gehenna, bytopia, etc. as estuaries (between the "big 8" planes) as much as full blown planes in themselves. It makes them more up for grab: boundaries shift easily (ditto the nature of the planes), power converges--new items and races can come from the convergence, souls are up for grab, and even good planes can have intrigue. You could have: Archeron as a heavily patrolled demilitarized zone between Hell and Mechanus, Gehenna as a part of Hell...


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      May 10, 2013 12:47 PM PDT
      I preferred the newer names of Yugoloths, Gehreleths etc. Otherwise, it Demon, Daemon, Demodand, basicly - Demon, Demon, Demon... Anthraxas is a good name, because it makes it sick just hearing it. You know is bad without any explanation. Phraxus could be anything - it could be a new model of car.
      May 12, 2013 11:33 PM PDT
    • Clansmansix posted to iqwinn's forum thread.

      May 2 at 11:51am
    • Clansmansix shared an article.

      April 22 at 12:18am
      1 person likes this external article.
    • Clansmansix shared an article.

      April 14 at 11:13pm
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • Clansmansix shared an article.

      April 8 at 11:39pm
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      I don't think creature types should have much if any mechanical consequence. I'd rather label creatures with keywords, so special effects can work on them. Hide from Undead needs the game to notate what is an undead creature, and an Amulet of Protection from Vegetables needs you to define what is a plant.
      But I don't want dragons inherently having different stats than bears. The complexity of 3e-era monster creation was WAY too high. 4e monster design suffered from divorcing mechanics from...


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      1 person likes this discussion post.
      April 16, 2013 4:15 PM PDT
      Much preferred the Origin, Type (Subtype) system from 4E than this.
      I understand that, without the core assumptions that 4E had, there would be problems in labeling something as having a Fey origin in a setting without a Feywild, I think this is one thing that the previous edition just plain got right.
      Although, when it comes to 5E monsters, I'd be happy just to see the Level and XP value at the TOP of the write-up


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      1 person likes this discussion post.
      April 18, 2013 1:37 PM PDT
    • Clansmansix shared an article.

      April 1 at 12:53pm
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • Clansmansix shared an article.

      March 1 at 8:05pm
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      All that may be true, but admit it - this direction of D&Dnext is rekindling the flames of hope, and nostalgia is beginning to surface. The perfect mix of old and new (or so we hope).
      PS - I love the idea of bounded accuracy, as I feel we are finally going back to role playing rather than knockoffs of video game design bonuses.


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      1 person likes this discussion post.
      March 8, 2013 12:43 PM PST
      Hello dear;
      how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email (
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      May 20, 2013 3:16 PM PDT
    • Clansmansix shared an article.

      February 20 at 12:10am
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      1 person likes this external article.
      PA: Table-top, video games
      #1: Unpredictable, Humourous, Resourceful, Compulsive, Good-natured
      #2: Surreal, Exaggerated, awe-inspiring


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      April 10, 2013 10:57 AM PDT
      Primary Access: tabletop roleplaying game
      Assignment #1: adventurous, imaginative, cooperative, entertaining, creative
      Assignment #2: deep, enticing and intricate


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      May 21, 2013 4:51 PM PDT
    • Clansmansix shared an article.

      February 19 at 11:40am
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      Could be a Catoblepas too. Armoured african death-pig.
      February 25, 2013 12:34 PM PST
      Another good idea; why limit (true) Gorgon/Medusa/Maedar to only humans when you can curse other races too by adding it as a template.
      February 26, 2013 6:25 PM PST
    • Clansmansix shared an article.

      February 17 at 11:23pm
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      1 person likes this external article.
      (con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...

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      1 person likes this discussion post.
      March 6, 2013 9:06 AM PST
      I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
      April 23, 2013 8:54 AM PDT
    • Clansmansix shared an article.

      January 27 at 11:08pm
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      1 person likes this external article.
      After reading this article about advanced rules and all the options they intend to give us ... wow, this is gonna be the best version of D&D ever, by far, hands down, holy ****. I mean critical hit tables, hit locations, rules for keeps etc etc etc... whatever your group wants, you can run it. This is the way D&D was always meant to be baby! Take my money and publish this sh*t now WOTC!!!!
      1 person likes this discussion post.
      February 12, 2013 3:17 AM PST
      For clarification' sake, the playtest rules consist solely of what will become d&d basic, right? That is, the final product will have far more (optional) depth and variety than what we're seeing at this point?
      February 18, 2013 6:55 AM PST
    • Clansmansix shared an article.

      January 22 at 11:19am
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      Expertise dice...
      Great idea but...the first iterations of the playtest were more ‘old school’. Looks like we are moving back to extreme damage die rolls again… Things like the Fighter surge.. shudder! 12d6 suddenly? Very naff!
      A more interesting expertise progression might be…
      A simple d6, d8, d10, d12, 2d6, d6d8, d610, d6d12, d8d12, d10d12 2d12. This is more than sufficient expertise dice for all classes and ensures players think when and how to spend their dice.
      I also...


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      January 29, 2013 8:26 PM PST
      that barbarian/warden shapechanger thing sounds brilliant
      February 12, 2013 3:44 AM PST
    • Clansmansix shared an article.

      January 17 at 1:36am
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      2 people like this external article.
      Thanks Athkor
      January 28, 2013 8:48 PM PST
      I agree, though it does annoy me that Paladins have to be lawful good. This is the only class that is restricted to good as their alignment, and I have always felt that a paladin could be lawful neutral or lawful evil instead, though the class description may take a little modification.
      February 1, 2013 10:45 AM PST
    • Clansmansix shared an article.

      January 14 at 11:42pm
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      1 person likes this external article.
      I don't like Alignment restriction for dragons or Genies... it's up DM what use or Aligment he wants his Dragon or Genie have.... been always against Aligment Restriction for those creatures....
      and why is Shadow Dragon always Chaotic evil???? it like copy paste some kinde of Black Dragon again.... but if we said that Shadow dragon usually are of neutrall aligment then we will have a very interesting Dragon race.... after all the plane of Shadow are a neutrall plane... it's mortal denizens...


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      February 20, 2013 5:46 AM PST
      I agree. Alignment has been part of the rules for a long time and should continue to be in the rules. And DMs have always ignored any rule that they didn't like so if some DM doesn't like alignment they don't have to use it, but the rest of us want it in the game.
      March 4, 2013 8:19 AM PST
    • Clansmansix shared an article.

      January 8 at 11:40pm
      1 person likes this external article.

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