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About This Group

    I've started converting my favorite 3rd edition module (heck... my favorite D&D module of all time!) to the current 4th Edition rules. I'm looking for help from anyone interested in converting this most excellent module.
     
    I'll need help with the following:
    -Converting monsters and NPCs to 4e monster stat blocks. This includes "interpreting" NPCs so a 4e conversion can be made.
     
    -Converting rooms so they can be made into encounters. This may require completely changing the layout of the rooms (such as the Inverted Tower in Szith Morcane) so they are compatible with the 4e mentality or combing rooms to make encounters.
     
    -Thoughts on how to exactly play the game. One of the nice things of CotSQ was that it included a section on "How to Play the NPCs Smart". How does this work with the 4e short and extended rests?
     
    Thanks for any help!
  • It's Actually All Done

    OgreBane99
    Hey anyone that's listening,I kinda forgot about this entire thing a while back.  I found it to be very tedious to get stat blocks ... more
    138 Views 0 Comments
  • Dordrien Crypts -- ...

    OgreBane99
    Encounter D20 (Encounter Level 18 – 10,400xp)        Â... Drider Sorcerer (Level 17 Artillery – 1,600xp)         ... Drider Spider ... more
    225 Views 0 Comments
  • Dordrien Crypts -- ...

    OgreBane99
    Encounter D15 (Encounter Level 16 – 7,200xp)         ... (2) Szith Morcane Sword Sentry (Level 16 Skirmisher – 1,400xp ... more
    190 Views 0 Comments
  • Dordrien Crypts -- ...

    OgreBane99
    Encounter D14 (Encounter Level 17 – 8,900xp)         ... Maurezhi (Level 18 Elite Controller – 4,000xp)         ... (2) Maurezhi ... more
    306 Views 0 Comments

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