Challenge - Optimize Magic Missile Damage for a Level 20 character.
(Use LFR rules restrictions.)
What I have so far . . .
MM does 3 + INT MODIFIER damage, as an effect, at Paragon Tier.
18 Int + 2 Racial + 5 Level Bump = 25 Int (+7 bonus)
Staff of Missile Mastery +4 = (+8 damage)
Tactician's Platemail +4 = (+1 damage)
TOTAL: 19 damage
{any other ways to get this higher?}
As rider effects, I have:
Off-Hand Wand of Missile Mastery +1 (push 1)
Quickbeam Staff (push +1)
Gauntlets of the Ram (push +1)
Rushing Cleats (push +1 with melee)
Horned Helm (+1d6 on charge)
Shadar-Kai with Repear's Touch (to make MM a melee basic, also useful for OA attacks)
Again, other rider effects are welcome!
