Lawrence
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Results for tag: D&D Next
Posted by:
chaosfang
on Nov 2, 2012 at 03:45:50 PM
If realism really was in D&D
Introduction Personally I play D&D to have good, clean fun with my fellow players. Even as a DM, I consider it less as a requirement and more as a venue for my creative juices. Now one of the things I really [i]don't[/i] get about this hobby is that some people [i]really[/i] insist on how "realistic" non-magical stuff would be, and how much mundane-ness should be in their games. I'm not exactly playing for sport, and I'm not going about the hobby as if I was one of the poor guys in Saw wherein my life depended on it. so from my point of view, "dissonance" doesn't really exist in my gaming point of view. If someone goes "I have the power to fool your guys into coming at me and then time my attacks to hit all of them automatically once they're...
Posted by:
chaosfang
on Jul 16, 2012 at 04:10:25 PM
[b]Warning: wall of text to follow.[/b]
After reading up on a couple of threads on the WotC, particularly with regards to "Linear Fighter, Quadratic Wizards", I think I'm beginning to see the bigger problem. And the problem isn't just how "fighters lack options", "fighters can improvise", "wizards are overpowered", or what not. The problem is a cultural issue that spans the entirety of D&D's 38+ years. To explain: According to one post by AbdulAlhazred, the original design of D&D is effectively as follows: magic is a [b]VERY[/b] lonely and heavily restricted path to take, improvisation is the norm, and the intent was that the warriors took center stage, with casters as effectively support and heavily lacking the stats and the means to improvise as well as the non-casters....
Posted by:
chaosfang
on Jul 5, 2012 at 10:57:54 AM
Several months into the public playtest, and still no sign of any new playtest material. This is both interesting and disturbing, because while they are assuring us that they're fixing stuff and doing major overhauls, Mike Mearls did mention during his Reddit interview the following:
[quote]My typical day starts at about 8:30. I get in early to keep up on my email. I usually have a few meetings to plan out products for the coming years and talk about design issues. I also meet one-on-one with the R&D managers once a week and with everyone on the D&D team once a month. [b]We have playtests every Monday, with a follow-up meeting the next day[/b] to talk about what we're seeing. I usually eat lunch at my desk and keep up on email [b]or play Diablo III[/b]. The day ends at around 6 PM. On ... |