Results for tag: Combat
Posted by: Centauri on Jun 9, 2012 at 06:56:57 AM
I've been asked to link to a blog entry about one of the techniques I use to make combat in 4th edition faster, more dynamic and more interesting. I'm honored that anyone would be interested, but first, some caveats:
First of all, while I arrived at the idea independently, I have seen it posted in other places. I've just never seen it gain much traction.
Second of all, it doesn't matter very much anymore. The designers have changed the monster "math" to deal with the "problem." I'm only still thinking about it because I haven't moved to the new monster math (partly because I have a solution I prefer) and because questions about combat speed still show up on the "What's A DM To Do?" forum, which I frequent.
With that out of the way, here's the basic idea with details and background to follow:...