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    • Castlemaster posted to NoGravitas' forum thread.

      Forum Topic: Blocking Magic
      December 17, 2012 at 7:33pm
    • Castlemaster posted to his forum thread.

      Forum Topic: Give up D&D?
      August 10, 2012 at 11:15pm
    • Castlemaster shared an article.

      June 4, 2012 at 3:58pm
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      I know this is a long shot, since your comment is 5 months old at the time of my reply, but bounded accuracy essentially describes a paradigm shift in the "mathematical engine" that runs behind the scenes. In earlier editions there was this ever-escalating quasi-arms race between the PCs and the DM, with the PCs gaining ability bonuses and attack bonuses every level making it increasingly difficult for the DM to construct challenging encounters. The bounded accuracy system spaces out these...

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      1 person likes this discussion post.
      March 14, 2013 10:00 AM PDT
      Thanks for the input on this, PrestonSnow. Now it makes sense. And you nailed something I do to this day in 4E - "level-up" creatures so they are a challenge to the party.
      1 person likes this discussion post.
      April 3, 2013 9:39 AM PDT
    • Castlemaster posted to his forum thread.

      May 17, 2012 at 10:00pm
    • Castlemaster shared an article.

      May 11, 2012 at 6:43pm
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      I call improvisation the 3rd (and last) requirement of DM'ing. I often wonder if people are simply creative or can learn creativity, because creativity, by nature, is outside the norm. Your previous articles have eluded to preparation (having a list of NPC names), which I use. But I also wonder if maybe, as creative people, we can't describe our ability any more than an athlete could describe their movements (research has shown that teaching a skill and having proficiency are actually two...

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      May 11, 2012 4:43 PM PDT
      I was actually planning to use a variant of what follows on a table soon.
      "A stranger emerges from the shadows and begins to present you with a quest."
      "From the scowl that now creases his face, he obviously recognizes you."
      "A barmaid obstructs your view for what was apparently long enough for your contact to slip away."
      "Whatever you were meant to know would seem, for the moment, lost to you."
      "The barmaid in front of you falls to the ground, convulsing."
      "Did the...


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      May 15, 2012 1:20 AM PDT
    • Castlemaster added a comment to WotC_Trevor's blog post on the DnD Next group.

      Goblins Care Only About Your Axe
      I’ve played a lot of D&D lately. But even when using rules prone to...
      May 11, 2012 at 5:17pm
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      It is a very smart idea to be able to incorperate both styles of play (TotM/grid) into one game system. Not only do you find both types of encounters (2 guards/big final battle) and both types of players' tastes. But it would create a great amount of flexibility in the game itself. That is what our imagination can do, now D&D might do it as well. I love the fact that a DM or module would have the freedom to say "You know, they would probably post a pair of guards." and be able to run it quickly...

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      June 16, 2012 1:29 PM PDT
      This is intriguing, and I have to admit, I haven't really given much thought as to whether or not a particular encounter warrants grid and minis (I'm a bit of a grognard). This will be interesting to see. I'm actually going to start trying more TotM style combats in my games for the smaller encounters.
      July 12, 2012 2:42 PM PDT
    • Castlemaster shared an article.

      April 30, 2012 at 8:23pm
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      1 person likes this external article.
      One thing about #6 that I find strange is the notion of "If the fighter can get close, the wizard's dead." That seems to be the angry old-school consensus, along with the related "If the wizard can keep the fighter at a distance, the fighter is dead." Whatever happened to "I ready my bow and shoot him in his eye"? Why should a fighter's ranged attacks be less deadly than his up close ones, if he is truly versatile (#4 above). I admit, I do love the idea of balance across classes so I never...

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      June 17, 2012 12:49 AM PDT
      I actually totally agree a high level fighter should be able to hit a wizard with a bow attack, its just that on average arrows do less damage than heavy weapons since you don't get your str bonus unless you have a special bow, and this would mean it takes 3 or 4 rounds of arrows (whatever) to take down the wizard outright, giving the wizard hope of escape (teleport). I posted the earlier comment purely in response to #6 above suggesting that a high level fighter should be close to immune to a...

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      July 17, 2012 8:04 PM PDT
    • Castlemaster posted to Metafictional's forum thread.

      April 6, 2012 at 6:42pm
    • Castlemaster created a new forum thread.

      April 6, 2012 at 6:11pm
    • Castlemaster added a comment to WotC_GregB's blog post on the DnD Next group.

      Beyond Class and Race
      I want to play a fighter. I want to play a dwarf. I want to kick the crap...
      April 6, 2012 at 5:24pm
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      This approach is the core of a good RPG, guidelines and QuickStart rules but a solid framework for customisation. It is what I have almost always done to every RPG that tried to be too prescriptive.
      July 9, 2012 6:44 AM PDT
      Couple more ideas for you–Barrister, Demagogue, Magical Duelist (please make counterspell work), Mighty Caster, Persistent Caster (saves, eschew components, spell resistance), Versatile Caster (and this is the one who messes with distance, area and duration).
      August 4, 2012 4:49 PM PDT
    • GMChris voted in the poll, "Elements of Adventures (Least)".

      April 5, 2012 at 6:29am
    • GMChris voted in the poll, "Elements of Adventures".

      April 5, 2012 at 6:29am
      1 person likes this poll.
    • GMChris voted in the poll, "Ease vs. Complexity".

      March 27, 2012 at 2:11pm
      1 person likes this poll.
    • Ed_Warlord voted in the poll, "Iconic Cleric Poll".

      March 16, 2012 at 11:12am
    • Castlemaster created a new forum thread.

      Forum Topic: Player Red Flags
      March 11, 2012 at 11:29pm
    • Castlemaster created a new forum thread.

      Forum Topic: True Epic Level
      March 9, 2012 at 3:22pm
    • jskell27 voted in the poll, "Sneak Attack".

      March 9, 2012 at 6:41am
      1 person likes this poll.
    • Castlemaster posted to Asteron's forum thread.

      March 6, 2012 at 10:50pm

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