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    • cassmi posted to ClockworkNecktie's forum thread on the DnD Next group.

      March 22 at 12:04pm
    • cassmi posted to lokiare's forum thread.

      March 21 at 12:04pm
    • cassmi added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Wizard Options, Monstrous Races & Power Creep
      You've got questions—we've got answers! Here's how it works—each...
      February 28 at 12:10pm
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      How is not having light or magic missile, but still having Meteor Swarm, "low magic?"
      March 6, 2013 10:17 AM PST
      Did not say no-magic, but low-magic.
      Usually, in low-magic, what magic there is, is difficult to use, but very powerful.


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      March 13, 2013 3:19 PM PDT
    • cassmi shared an article.

      January 16 at 3:24pm
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      1 person likes this external article.
      Quite a few posters have the iht idea: weathered, worn, distressed as conveyed through metal, wood, stone, parchment, etc. D&D isn't a "clean" milieu.
      1 person likes this discussion post.
      January 22, 2013 4:26 AM PST
      D&D is too various to be associated with only a few colors, however the most impressive and essential for me is the GREEN palette (including blue and yellow shades) and the spectrum of GREY (including pitch black and pure white).
      I believe that a greater participation of natural, cooler and sober hues convey better (more authentic) atmosphere and immersion into the fantasy world, while too many bright and loud colors on a page, like in the 4E books, is rather tawdry and kitschy.
      ...


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      1 person likes this discussion post.
      January 23, 2013 6:03 AM PST
    • cassmi shared an article.

      January 14 at 5:47pm
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      I must say you do have a difficult job in laying out the strategy as you release each new edition. From the standpoint of the three groups we've play tested 5e (Next) with we've come to the consensus that you must balance:
      1. Maximization within the market segments that yield the highest profitability (I am guessing this gets younger as the years go on).
      2. Various ages of D&D players who each have a special place in their heart for a specific edition.
      3. Keeping the original...


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      January 26, 2013 1:02 PM PST
      I would never call the lack of fluff reason for mechanics a weak point for 4e, personally, I think one of 4e's strengths was it put the fluff back where it belonged, in the hands of DMs and Players...out of combat actions, story, roleplaying, all work better in an environment where the rules aren't focused on them, but rather on just resolution mechanics, which 4e was. The DM an the Players bring the story, the exploration, and the interaction, they bring the story alive, and the more staid and...

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      January 26, 2013 4:59 PM PST
    • cassmi posted to Thraxiss' forum thread.

      Forum Topic: Silliness
      December 29, 2012 at 11:32pm
    • cassmi posted to Frasnus' forum thread.

      December 29, 2012 at 11:17pm
    • cassmi posted to his forum thread on the DnD Next group.

      December 29, 2012 at 10:11pm
    • cassmi posted to lok_soldier's forum thread.

      December 29, 2012 at 10:32pm
    • cassmi posted to BlakeRyan's forum thread.

      December 29, 2012 at 5:24pm
    • cassmi posted to arnwolf666's forum thread.

      Forum Topic: I think I am out
      December 29, 2012 at 4:37pm
    • cassmi posted to Dwarfslayer's forum thread on the DnD Next group.

      December 29, 2012 at 4:27pm
    • cassmi posted to Lord_Kyrion's forum thread on the DnD Next group.

      Forum Topic: Session 3
      December 26, 2012 at 5:25pm
    • cassmi posted to ShadeRaven's forum thread.

      December 26, 2012 at 5:03pm

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