How about an ability similar to the clerical way of "memorizing" spells? An invoker can memorize a bunch of spells, but burn them for a fireball spell, similar to how a positive aligned cleric can burn (substitute) a bless for a cure light wounds. This allows for more flexibility than a straight vacian system, and allows for more utilitarian spells to be memorized without withholding combat effectiveness. You could go more of an opposite route with a utilitarian specialty memorizing combat...
View full commentHow about an ability similar to the clerical way of "memorizing" spells? An invoker can memorize a bunch of spells, but burn them for a fireball spell, similar to how a positive aligned cleric can burn (substitute) a bless for a cure light wounds. This allows for more flexibility than a straight vacian system, and allows for more utilitarian spells to be memorized without withholding combat effectiveness. You could go more of an opposite route with a utilitarian specialty memorizing combat spells, but changing them out when they really need that illusion or transmute spell.
How about improvised magic as an option? This should be less powerful than planned magic. It is costed based upon the liklihood of the effect. Things that are likely anyway are easy and strange things are expensive. Maelstrom and GURPS both feature concepts like it. Examples are given for the most common cases (ie. iconic spells) and perhaps combat magic (which must be faster to draw upon both for the player and the character) must be of the pre-baked libraries (Vancian or Powers).
yes, everyone is entitled to their opinion, HOWEVER, not every opinion belongs in every discussion. If the premise of the discussion is not involved with your opinion, then all you do is waste your time, and the time of the readers in regards to the forum by expressing said opinion here. Repetitive behavior in such a manner is really the definition of insanity, afterall. Not only that, but threadjacking to unrelated opinions is generally a mark of rudeness and lower than average intelligence....
View full commentyes, everyone is entitled to their opinion, HOWEVER, not every opinion belongs in every discussion. If the premise of the discussion is not involved with your opinion, then all you do is waste your time, and the time of the readers in regards to the forum by expressing said opinion here. Repetitive behavior in such a manner is really the definition of insanity, afterall. Not only that, but threadjacking to unrelated opinions is generally a mark of rudeness and lower than average intelligence. Not saying you have lower than average, just that you give the appearance by threadjacking in such a way...Now, I do apologize for perpetuating this non-related subthread, and will not further play into it, but felt something did need to be addressed, out of respect, since you did see fit to post here.
Not to be overly contradictory, but I actually find Healing Surges and Action Points to be two of the big triumphs of 4e. Healing surges in combat must be triggered by powers, and represent the body's ability to sustain healing. Their internal reserve. Anyone can't just use them, they get 1 2nd Wind, and after that, must rely on powers or magic items, just like other editions. The real advantage of Healing Surges came in the between encounters area, when you could heal up without expending...
View full commentNot to be overly contradictory, but I actually find Healing Surges and Action Points to be two of the big triumphs of 4e. Healing surges in combat must be triggered by powers, and represent the body's ability to sustain healing. Their internal reserve. Anyone can't just use them, they get 1 2nd Wind, and after that, must rely on powers or magic items, just like other editions. The real advantage of Healing Surges came in the between encounters area, when you could heal up without expending everything you had. As for Action Points, you only get one a day, unless you reach a milestone, and its nice to be able to do a 4 move combo instead of only a 3 move combo (assuming you have a minor, a move, and a standard, plus 1 of any) periodically, and its also nice at higher levels, to have alternate effects based on using your Action Points.
ghrneto
voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of an optional “rules module” in the next version of D&D.".
ghrneto
voted in the poll, "Of the following choices, select any rules elements or character options you would like to see appear as part of the core rules in the next version of D&D.".
Secondary Splat content has already always been optional...as is any rule in D&D anyway. I use Crit/fumble rules, but I color My fumbles by making a player or Me, back up the fumble with a 2nd d20 roll. On a 20, its just a miss and end of turn, 6-19 you grant combat advantage and end of turn, also Miss effects don't go off that normally would, on a 2-5 a 'Bad effect' happens such as dropped weapon, bow string breaks, chance to hit an ally instead, and on another 1, something "Really...
View full commentSecondary Splat content has already always been optional...as is any rule in D&D anyway.
I use Crit/fumble rules, but I color My fumbles by making a player or Me, back up the fumble with a 2nd d20 roll. On a 20, its just a miss and end of turn, 6-19 you grant combat advantage and end of turn, also Miss effects don't go off that normally would, on a 2-5 a 'Bad effect' happens such as dropped weapon, bow string breaks, chance to hit an ally instead, and on another 1, something "Really Bad" happens, the DM (or players, in the case of a badguy doing it) gets to move the Center of a Blast...Powers with effects that do one thing to allies and another to enemies reverse, etc... plus miss effects don't go off, because generally the power "Hit" someone else and all side effects of the power have to be done according to the new effective target, and grant combat advantage and end turn right away still.
This so old you might not be coming back to "check for input", but on the topic of weapon type vs. armor type you could break AC into 3 different ratings: piercing AC, blunt AC, and Slashing AC. If you wanted to... It would be like the list of defenses, one of the few things I loved about 4th ed PCs. Although I think there should be a defense or save connected to each ability score, and the save derived from INT should be used vs. illusions (which would be a little like 2nd ed. where...
View full commentThis so old you might not be coming back to "check for input", but on the topic of weapon type vs. armor type you could break AC into 3 different ratings: piercing AC, blunt AC, and Slashing AC. If you wanted to...
It would be like the list of defenses, one of the few things I loved about 4th ed PCs. Although I think there should be a defense or save connected to each ability score, and the save derived from INT should be used vs. illusions (which would be a little like 2nd ed. where extra-high intellegence made you immune to low level illusions.
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