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I am going to make my own module for this game, and will attempt to make it downloadable.

First, the character creation will have to be changed. It will of course have a sexual theme to it. Amongst the options there will be the more popular fetishes, among some lesser known ones just for fun.

The difficulty with these types of games is actually playing them. Yeah, you can have the book of erotic fantasy, but who will play with you? Noone wants to sit around a table listening to some awkward nerd talk about his fantasies. Online is the best place to actually play a sexually themed game.

The story that I think I will go with will be set on a fast moving train (railroading the players) the train will be en route to an all female school. Everything is ok but.. Someone is murdered! Then strange stuff happens all over the train while the investigation goes on.
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Sun, 24 Jun 2012 11:15:09 -0500 http://community.wizards.com/carl_the_half_ork/blog/2012/06/24/hentai_game http://community.wizards.com/carl_the_half_ork/blog/2012/06/24/hentai_game www.goodmangames.com/dungeoncrawlclassic...

I am going to make my own module for this game, and will attempt to make it downloadable.

First, the character creation will have to be changed. It will of course have a sexual theme to it. Amongst the options there will be the more popular fetishes, among some lesser known ones just for fun.

The difficulty with these types of games is actually playing them. Yeah, you can have the book of erotic fantasy, but who will play with you? Noone wants to sit around a table listening to some awkward nerd talk about his fantasies. Online is the best place to actually play a sexually themed game.

The story that I think I will go with will be set on a fast moving train (railroading the players) the train will be en route to an all female school. Everything is ok but.. Someone is murdered! Then strange stuff happens all over the train while the investigation goes on.
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"Carl the half Ork" and the Aquilla Team Hunter Farce
"Get out here cup!" Growled Carl

No answer..

Carl slamed on the door with his fist, looking back at his shack the dancers were leaving with his stash of coin and in his tricked out wagon.

"IF YOU DON'T COME OUT, IM COMING IN!" Carl yelled as he started bashing the door with his steel club.

Cup, a halfling, looked out the window and replied "Thats what she said."

Carl paused for a moment, thinking. "That don't make any sense you scourge!"

The door shaked off of its hinges and hit the floor. The small halfling ran to the backroom to be with his room mate, a large dark skinned human wizard named Friman.

"You dont have any part in this Friman!" yelled the very angry carl as he held his club high.

"You're right, I dont." said Friman as he stepped aside.
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Sun, 11 Mar 2012 17:32:26 -0500 http://community.wizards.com/carl_the_half_ork/blog/2012/03/11/carl_the_half_ork_and_the_aquilla_team_hunter_farce http://community.wizards.com/carl_the_half_ork/blog/2012/03/11/carl_the_half_ork_and_the_aquilla_team_hunter_farce
"Get out here cup!" Growled Carl

No answer..

Carl slamed on the door with his fist, looking back at his shack the dancers were leaving with his stash of coin and in his tricked out wagon.

"IF YOU DON'T COME OUT, IM COMING IN!" Carl yelled as he started bashing the door with his steel club.

Cup, a halfling, looked out the window and replied "Thats what she said."

Carl paused for a moment, thinking. "That don't make any sense you scourge!"

The door shaked off of its hinges and hit the floor. The small halfling ran to the backroom to be with his room mate, a large dark skinned human wizard named Friman.

"You dont have any part in this Friman!" yelled the very angry carl as he held his club high.

"You're right, I dont." said Friman as he stepped aside.
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A game system I made before I played d&d
1. D20 is the check dice, and 1 is the best possible number 20 is the worst.(Gives you a chance to use them unlucky dice)

2. D4 is dagger, D6 is club, D10 is sword etc etc. Bigger the weapon the higher the damage. I actually have a D30 for big monsters. 2d20's works too.

3. No modifiers. Screw math. Even simple math. Except for Fractals. Those are pretty.

4. Skill points are S.P.E.C.I.A.L. Strength,Perception,Endurance,Charisma,Intelligence,Agility,Luck 
Take 4 d6's roll them, and disregard the lowest die roll is how you generate stats.

5. Players had a trade that they chose which made their character special. (Locksmiths are good at disarming traps and locks, Town Guards hit harder. Players also got a special ability. One of my player's character's powers was to seduce men. (go figure) it actually helped us obtain whale teeth from a sailor in order to create the whale-tooth-comb that we needed to scrape off a disease that one of my players got. Nothing actually happened between the sailor and the character. I guess the sailor is the one that "got away" lol

6. When they make a check. GUESTIMATE BASED ON THE CHARACTERS RELEVANT SKILL LEVEL. Is it nearly impossible for someone of that skill? 1. Is it kind of hard to do? 10 or less. Is it so simple that a baby could do it? 19 and less. 

7. Initiative? CLOCKWISE. When it gets to you, play the monsters. Noone has time for a white erase board.

8. Need monsters? Higher HP and larger DICE for BIGGER MONSTERS. For example. Seeing as how a player hits 1-8 damage each turn, a rat should be about 4-5 HP and hit with 1d4. A bear should take 5 players a few turns to hit. 45 HP and the hit dice is a D12. Bite, scratch. Whatever.

9. Player HP starts at 25 and goes up 5 every level. Players gain 1 tally mark per TOUGH encouter. 5 tallys? They go up a level. Every level give them 1-5 skill points to add on their skills.

10. The best part of the game. Calling a critical. I gave players the ability to call a critical when they wanted to try something off the wall and almost impossible. Its a fantasy setting. Why not?  So the rule is this. Want to throw a needle at the beholder and attempt to kill it? Call a critical.

1 would have the beholder on the ground dead. 2-10 would seriously injure the player in a freak needle accident. 11-15 the player loses an eye.16-20 the player dies.

Its risky, so players rarely do it. But when it happens, and the player states "I want to call a critical" everyone around the table pauses and everything gets tense..when it lands on a 1 its like winning the lottery for the table. Everyone cheers ..I cant describe it.

Best system I have played. Mine. LOL I call it "The Game" However, I may think of something better later. It can be learned as you play, and it has less negitive stigma attached to it than "D&D". Try it out.
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Sun, 06 Nov 2011 19:18:52 -0600 http://community.wizards.com/carl_the_half_ork/blog/2011/11/06/a_game_system_i_made_before_i_played_dd http://community.wizards.com/carl_the_half_ork/blog/2011/11/06/a_game_system_i_made_before_i_played_dd
1. D20 is the check dice, and 1 is the best possible number 20 is the worst.(Gives you a chance to use them unlucky dice)

2. D4 is dagger, D6 is club, D10 is sword etc etc. Bigger the weapon the higher the damage. I actually have a D30 for big monsters. 2d20's works too.

3. No modifiers. Screw math. Even simple math. Except for Fractals. Those are pretty.

4. Skill points are S.P.E.C.I.A.L. Strength,Perception,Endurance,Charisma,Intelligence,Agility,Luck 
Take 4 d6's roll them, and disregard the lowest die roll is how you generate stats.

5. Players had a trade that they chose which made their character special. (Locksmiths are good at disarming traps and locks, Town Guards hit harder. Players also got a special ability. One of my player's character's powers was to seduce men. (go figure) it actually helped us obtain whale teeth from a sailor in order to create the whale-tooth-comb that we needed to scrape off a disease that one of my players got. Nothing actually happened between the sailor and the character. I guess the sailor is the one that "got away" lol

6. When they make a check. GUESTIMATE BASED ON THE CHARACTERS RELEVANT SKILL LEVEL. Is it nearly impossible for someone of that skill? 1. Is it kind of hard to do? 10 or less. Is it so simple that a baby could do it? 19 and less. 

7. Initiative? CLOCKWISE. When it gets to you, play the monsters. Noone has time for a white erase board.

8. Need monsters? Higher HP and larger DICE for BIGGER MONSTERS. For example. Seeing as how a player hits 1-8 damage each turn, a rat should be about 4-5 HP and hit with 1d4. A bear should take 5 players a few turns to hit. 45 HP and the hit dice is a D12. Bite, scratch. Whatever.

9. Player HP starts at 25 and goes up 5 every level. Players gain 1 tally mark per TOUGH encouter. 5 tallys? They go up a level. Every level give them 1-5 skill points to add on their skills.

10. The best part of the game. Calling a critical. I gave players the ability to call a critical when they wanted to try something off the wall and almost impossible. Its a fantasy setting. Why not?  So the rule is this. Want to throw a needle at the beholder and attempt to kill it? Call a critical.

1 would have the beholder on the ground dead. 2-10 would seriously injure the player in a freak needle accident. 11-15 the player loses an eye.16-20 the player dies.

Its risky, so players rarely do it. But when it happens, and the player states "I want to call a critical" everyone around the table pauses and everything gets tense..when it lands on a 1 its like winning the lottery for the table. Everyone cheers ..I cant describe it.

Best system I have played. Mine. LOL I call it "The Game" However, I may think of something better later. It can be learned as you play, and it has less negitive stigma attached to it than "D&D". Try it out.
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Red box again
The Thing.

Endless Tribal Swamp.

Tomb of Horrors. (Played with only a hint of the original setting)

or

Silent Hill.

Im suposed to be watching "The Thing" today with my girl. It might give me a few ideas.
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Wed, 26 Oct 2011 13:09:23 -0500 http://community.wizards.com/carl_the_half_ork/blog/2011/10/26/red_box_again http://community.wizards.com/carl_the_half_ork/blog/2011/10/26/red_box_again
The Thing.

Endless Tribal Swamp.

Tomb of Horrors. (Played with only a hint of the original setting)

or

Silent Hill.

Im suposed to be watching "The Thing" today with my girl. It might give me a few ideas.
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Women, Sandwiches, and the Kitchen Talked with my girl about dnd yesterday. We are planning to finish a few campaigns soon.

Ive got so many ideas.

 

Problems

  • We play in a small kitchen with a small table. There arent enough room for the maps (I have to cut them into sections) and her parents (Her mom especially) wants to "get by" us which requires us to get up, and walk away. (She is a big woman) Her mom also asks us pointless ,redundant questions to get attention as she cant stand not soaking up all the attention in the room. She also calls people and talks loudly, screams through the house, and watches TV on loud volumes. It seems however, this only happens when we play.

  •  Food, or lack thereof causes a distraction. When people are hungry, noone gives a **** about how scary the setting is or how interested they are about something. Im thinking sandwiches would be a good food because lack of mess and quickness of execution.

  • I have no male players. I miss them and their silly antics. Somewhat.

  • I dont know which campaign to play and I dont have the Heros forgotten book. So no leveling up I guess.. 
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Tue, 18 Oct 2011 12:29:46 -0500 http://community.wizards.com/carl_the_half_ork/blog/2011/10/18/women,_sandwiches,_and_the_kitchen http://community.wizards.com/carl_the_half_ork/blog/2011/10/18/women,_sandwiches,_and_the_kitchen Talked with my girl about dnd yesterday. We are planning to finish a few campaigns soon.

Ive got so many ideas.

 

Problems

  • We play in a small kitchen with a small table. There arent enough room for the maps (I have to cut them into sections) and her parents (Her mom especially) wants to "get by" us which requires us to get up, and walk away. (She is a big woman) Her mom also asks us pointless ,redundant questions to get attention as she cant stand not soaking up all the attention in the room. She also calls people and talks loudly, screams through the house, and watches TV on loud volumes. It seems however, this only happens when we play.

  •  Food, or lack thereof causes a distraction. When people are hungry, noone gives a **** about how scary the setting is or how interested they are about something. Im thinking sandwiches would be a good food because lack of mess and quickness of execution.

  • I have no male players. I miss them and their silly antics. Somewhat.

  • I dont know which campaign to play and I dont have the Heros forgotten book. So no leveling up I guess.. 
0 Comments - Leave a Comment
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