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Results for tag: monster
Posted by: Cailte on Sep 27, 2009 at 07:29:23 PM

The following three encounters were proposed as an alternative start to the first Scales of War module Rescue at Rivenroar as well.

Encounter 1 - Wake up Call (600xp total)
1 Gray Wolf (Level 2 Skirmisher)
1 Hobgoblin Mercenary (Level 2 Soldier)
4 Goblin Cutter (Level 1 Minion)
2 Goblin Sharpshooter (Level 2 Artillery)

Put the encounter in a street. The Sharpshooters should be around the corner so they can start hidden. The wolf and hobgoblin in the middle of the street and the Cutters scattered about with torches in their hands (which they should drop to fight the PCs at the hobgoblin's order).

Encounter 2 - Rescue the Guards (900xp total)
2 Hobgoblin Mercenary (Level 2 Soldier)
1 Hobgoblin Warcaster (Level 3 Controller, Leader)
8 Hobgoblin Grunt (Level 3 Minion)
2 Goblin Warrior (Level 1 Skirmisher)

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Posted by: Cailte on Aug 30, 2009 at 09:11:21 PM

Well we have these shiney new blogs and other things so the question really becomes what to do with them. For me I have a lot of ideas, and the blog I guess gives me an opportunity to share them with other folks in a simple and codifiable way.

Characters:
I have more character ideas than I will ever possibly be able to play so I'm going to  share those ideas here. My goal isn't hyper optimisation but rather functional characters that should be fun to play. Each character is presented at the start of each tier of play (1st,11th, and 21st levels), with a short RP statement to give the idea behind the character and some comments on how to use them mechanically.

Encounter Triplets:
Ok fair enough people have very little trouble making up encounters all of their own, so these encounter sets

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