Results for tag: New set
Posted by: CadaverousBl00m on Sep 26, 2011 at 12:42:27 PM
Okay, Innistrad has had its prerelease! Here are my usual thoughts on how the set is going to change the multiplayer environment.
As usual, let's separate this out into our usual Johnny / Timmy / Spike / Vorthos archetypes (one day, I'll need to cover Melvin, won't I?)...
[b]Timmy[/b], adoring fat creatures, is going to love [c]Moldgraf Monstrosity[/c]. It's big, fat, green and trampling (which ticks all the Timmy boxes by itself), and if someone's silly enough to kill it, Timmy gets back two more of his fatties (hopefully)! Plus, you should see the interactions that can go off if Timmy has [i][b]two[/b][/i] Monstrosities on the board when the table gets wiped (yes, you can get a Monstrosity back for Round 2).
Posted by: CadaverousBl00m on May 4, 2011 at 12:52:55 PM
So, we now know what New Phyrexia looks like (both literally and figuratively!) - how is it going to affect your playgroup and your budget? Let's have a look.
It's probably no secret that my playgroup is a bunch of power players that have a large pool of cards to pick from (a lot of us have been playing since '95). The group's Timmies have to deal with removal to win, the group's Johnnies have to control things to win, the Vorthoses have to have a very slick and capable plan to pull things off (i.e. weak tribes or synergies aren't going to work), and the Spikes have to deal with... well, the other Spikes! What does New Phyrexia put on the table for them?
The Timmies are going to be heading for the Chancellors and Praetors. [c=Elesh Norn, Grand Cenobite]Elesh Norn[/c], [c]Chancellor...