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    • Ca3zar416 shared an article.

      February 13 at 10:54am
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      Definitely in love with them!
      March 10, 2013 11:03 AM PDT
      ...halflings should return to their origins -hobbits- if we want that the power-of-the-genre-archetypes concept which D&D is based upon since it came to life spread its magic; it seems they do so and I'm very happy!
      March 10, 2013 11:09 AM PDT
    • Ca3zar416 shared an article.

      November 22, 2012 at 11:31pm
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      This is something i totally agree with. another post mentioned splitting different spells up between different classes, but then you need all those classes to cover every magic need. Letting people do different things via flavor, makes the spells seem entirely different
      February 10, 2013 6:35 PM PST
      I dont think the core rules need to give you that much flavor. Building a mechanic that lets you build your own background is much better. The fighter maneuvers and monk ki abilities are a great example. You can either chose ones that you like, or just pick and chose and slowly build your own fighting styles. By giving a base set of spells and abilites that all of that class has(set spell list) and then encounter powers that build your story.
      February 10, 2013 6:52 PM PST
    • Koga305 voted in the poll, "Dice tricks should be a part of D&D. ".

      February 17, 2012 at 12:16pm
    • mhbjarkistef voted in the poll, "Dice tricks are fun for occasional use (a specific spell, feat, and so on), but should remain out of the core game.".

      February 17, 2012 at 12:16pm
    • mhbjarkistef voted in the poll, "I prefer dice tricks over static modifiers.".

      February 17, 2012 at 12:15pm
    • mhbjarkistef voted in the poll, "Of the following two dice tricks, which would you prefer as part of a core mechanic of the game (choose one)?".

      February 17, 2012 at 12:15pm

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